Commit Graph

14 Commits

Author SHA1 Message Date
DownloadPizza
e390461a53 ghidra: symbol-inject workflow (Il2CppDumper script.json) instead of full auto-analysis
- Full auto-analysis of the 137MB IL2CPP GameAssembly.dll is the wrong default:
  Decompiler Parameter ID is ~single-threaded, ran 5h+ with no checkpoint/ETA
  and saves only at the end. It rediscovers what Il2CppDumper already knows.
- Add ghidra/scripts/apply_il2cpp_symbols.py: headless-adapted port of
  yoten/ghidra.py (askFile -> script arg) that imports the dumper's script.json
  symbol table (function boundaries + names + string/metadata labels) onto a
  -noanalysis import. Names-only/light path; struct+signature path documented.
- docs/GHIDRA.md: full workflow, address convention (base.add(Address), no -0x1000),
  the _JAVA_OPTIONS=-Xmx4g heap-cap gotcha, targeted decomp/disasm commands.
2026-06-16 15:51:00 +02:00
DownloadPizza
f049db6921 gitignore + untrack extracted/ (kept on disk); master-server GetExpedition op
- .gitignore: ignore /extracted/ (regenerable game data) and /tmp/ (scratch)
- git rm --cached the 38 extracted/ files: untracked but left on disk, not deleted
- master_scrape.py: add GetExpedition=7 to ACTIONS (was missing; pulls ExpeditionDto.Trampler)
- docs: mark master-server /connect blocker cleared 2026-06-16 (server back up);
  server-side upsert hash validation remains untested (live re-test not yet run)
2026-06-16 13:45:55 +02:00
DownloadPizza
608ea295a0 trampler: note server-side upsert hash validation as open/untested (blocked by /connect NRE) 2026-06-16 09:50:58 +02:00
DownloadPizza
bd01d6753a trampler: hash lifecycle RE'd via live round-trip (client recomputes all 5 on save)
- All 5 walker hashes are recomputed client-side on save from the local
  CompartmentsDatabase + CompartmentDefinitionDto (same build => byte-identical
  hashes; no per-walker secret). Wiping any/all hashes loads/opens/edits fine;
  one in-editor save regenerates everything (+ new file UUID & UniqueId).
- VERSION flag (WalkerBlueprintContainer.ValidateVersion) depends only on the
  structural Compartments/Connections hashes, not the Definition hashes; ERRORS
  is a separate structural check. Hashes = integrity/version-staleness markers,
  not security. Server upsert validation still untested.
- Document the 5-hash table (3 top-level + 2 per-part) and offline-computability
  in docs/TRAMPLER.md + CLAUDE.md; include experiment artifacts + baseline.
2026-06-16 09:48:50 +02:00
DownloadPizza
fc6b270fa8 master-server replay + trampler RE: protocol, hashes, footprints, map renderer
- master_scrape.py: live master-server (ger.hologryph.com) ClientMessage replay over the
  two-socket /login + /connect handshake (PlayFab ticket auth). Pulled compartment defs,
  shop prices, research tree, storage, characters, expedition -> extracted/master_*.json
- PlayFab confirmed auth-only for this title (Economy disabled); docs corrected
- trampler_hashes.py: blueprint hash algo MD5(UTF8(compact-JSON)); CompartmentsHash(#1) and
  ConnectionsHash(#3) verified & generatable from scratch
- walkerdto_to_blueprint.py: WalkerDto(expedition) -> WalkerBlueprintDto, enum int<->name,
  verified by storage->WS->storage round-trip
- render_trampler.py: per-floor map from CompartmentsDatabase cell footprints (rotation solved
  via overlap check) + doors/hatches from Connections + turret arcs + cargo C1-C8 in game order
- docs/MASTER_SERVER.md, docs/TRAMPLER.md; ghidra address-offset bug fixed (no -0x1000)
2026-06-16 00:35:17 +02:00
DownloadPizza
3df0797acc scrape tooling: live capture triage + master-server WS decoder + PlayFab REST scraper
Built and unit-tested ahead of a live playtest window:
- reverse/capture_hosts.py: pcap -> DNS/SNI/endpoints in order; extracts PlayFab TitleId,
  flags hologryph master-server region + config CDN.
- reverse/ws_scrape.py: TCP reassembly + RFC-6455 framing for the cleartext ws://<region>.
  hologryph.com/gameclient/ stream; decodes JSON/BSON/MessagePack; auto-labels ServerDto,
  CompartmentDefinitionDto, ResearchNodeJsonDto, OperationResult, etc. No MITM needed.
- reverse/playfab_scrape.py: LoginWithSteam (or captured EntityToken) -> Catalog/SearchItems
  (+ Inventory/TitleData); prices resolved to item names. Read-only.
- docs/SCRAPE_RUNBOOK.md: turnkey steps for when servers are online.
2026-06-12 10:06:48 +02:00
DownloadPizza
5946e0910b docs: item sales value + PlayFab/master-server backend map
- SALES_VALUE.md: price model (PriceDto/ItemDto.SellPrice/PriceDataComponent), server-authoritative
- BACKEND_PLAYFAB.md: backend = PlayFab Economy + ws:// master server (per-region);
  observed no-playtest boot behavior, capture findings, OnRegionsLoadFailed dialog path
- WEAPON_DAMAGE.md: cross-link to backend doc
2026-06-12 01:17:07 +02:00
DownloadPizza
64c6df119f islands: extract in-game names (Landmark -> Toponym), incl. Wunderinsel = Strudel
Definitive island prefab -> in-game name link: each island_* prefab has a child Landmark
GameObject (LandmarkBehaviour.name) = the Toponym key, localized via i2 Toponyms/<name>.
New bundle/extract_island_names.py -> extracted/island_names.json.

Key results: Demo_Wunderinsel=Strudel, Demo_Marktinsel=Segen, Gartenfreude=Insel St. Clemens,
DeusExMashineSmall=Rauchwolke, and island_Factorio = Sprengstofffabrik (the explosives
factory). The LittleFactory/LittleFactoryArmory prefabs are the Forts.

Updates docs/PRODUCTION_LINES.md with in-game names and corrects the earlier Sprengstofffabrik
note (it IS the explosives factory -> Factorio, not the Armory islands). Supersedes the
name-guesses (e.g. DeusExMashine is Rauchwolke, not Maschineninsel).
2026-06-11 20:03:12 +02:00
DownloadPizza
8abe4bcecf production lines: resolve conveyor -> island placement mapping
The recipe conveyors (game_conveyor_<product>_epb) are placed as named child GameObjects
in the island_* prefabs (islands_assets_all.bundle), NOT via energy_grid (power grid only)
or any config asset. New extractor bundle/extract_conveyor_placements.py walks every island
prefab and cross-references production_lines.json -> extracted/conveyor_placements.json.

Result: Factorio (energyRods, 80mmT3Cannon, contactGrenades, armorPiercingRocket),
Kaiserplatz (energyRods, 40mmT3Cannon), Demo_Wunderinsel (70mmT3Cannon), DeusExMashineSmall
(computingModules, coralDust), testIsland(+Tramplers) (the 4 base test conveyors).

Corrects the earlier "Armory = Sprengstofffabrik hosts explosives" guess: the
LittleFactory/LittleFactoryArmory islands place NO recipe conveyors; grenades/rockets are
on Factorio. Unplaced blueprints: explosiveSmall, mechanicalParts (+ the plural
armorPiercingRockets, whose singular-named instance is on Factorio).
2026-06-11 19:38:13 +02:00
DownloadPizza
e4899b43e7 weapon damage: Ghidra decompile phase — confirms server-authoritative, no static seed
Bulk-decompiled ~17.2k combat/system functions (Ghidra 11.1.2 headless) and confirmed
via a second toolchain what the capstone analysis found:
- GetDamage is a pure component read (returns *(comp+0x10), 0 if absent), no constants.
- PlainDamgeDealerComponent has CopyTo -> it's network-replicated (snapshot from server);
  the client receives damage, never computes it.
- No client producer writes a damage value (GetDamage has no real combat caller; the rich
  calc factory has 0 callers).

Conclusion documented: per-weapon damage numbers are server-authoritative runtime Entitas
component values, assigned via fully-generic dispatch with no static class/index/string
anchor -> not statically extractable from GameAssembly.dll. Trackable static artifacts are
the model + formula RVAs.

Adds reusable pipeline: reverse/ghidra_decomp_targets.py, reverse/find_damage_writes.py.
2026-06-11 19:08:38 +02:00
DownloadPizza
afbf79ac26 weapon damage: full static map of the model (values are runtime/server, not statically anchorable)
Mapped the damage system end-to-end statically and documented it for cross-patch
tracking (docs/WEAPON_DAMAGE.md):

- Model: 8 DamageXxxDataComponent (value @+0x10) on item/ammo, read by
  HealthAndDamageExtensions.GetDamage (RVA 0x4BAC520); per-shot formula in
  <GetDamage>d__12.MoveNext (RVA 0x4BB3DB0) = base x range-falloff x headshot,
  melee skips range falloff.
- Delivery: PlainDamgeDealerComponent{damageAmount,damageType,isMelee} -> HitEventInfo
  -> reduces HealthDataComponent.value; networked via DamageEvent.

Verified the base numbers are in NO asset (blueprints/ammo/projectiles/CheatItemDefs/all
bundles UTF-16). Established WHY the literal constants aren't statically anchorable: this
build accesses every component via fully-generic Entitas dispatch (no static class/index/
string reference in producing code; typed setters all dead build-wide; item-id strings
have 0 refs, verified via a calibrated string-xref) and damage resolution is server-
authoritative. So the value is a runtime component, not a reachable static constant.

Corrects the earlier draft that overstated "no value exists".

Tools: reverse/il2cpp_re.py (+find_rip_refs_batch, scan_movss_consts),
bundle/component_census.py, bundle/dump_blueprint.py.
2026-06-11 18:08:03 +02:00
DownloadPizza
b61b2526fc docs: reword game_conveyor_base* note to state only what the files show 2026-06-11 16:06:29 +02:00
DownloadPizza
a69f479301 docs+tool: locate & extract world factory production-line recipes
The fixed single-recipe world structures (conveyors, e.g. 1 Raw Aurogen
Crystal -> 10 Energy Rods) are a separate mechanic from workbench recipes.
Document where they live and how to read them, with a reproducible extractor.

- docs/PRODUCTION_LINES.md: the 'where to find it' record — ECS classes
  (ProductionLineRecipeComponent -> CraftingRecipe), the epb_assets_all
  game_conveyor_*_epb prefabs, EntityBlueprint/Odin serialization, the
  extraction path, and the open energy_grid_*/island-placement lead.
- bundle/extract_production_lines.py: UnityPy + odin_read extractor ->
  extracted/production_lines.json (14 conveyor recipes).
- BUNDLES.md: add production_lines.json to the data-source map.
2026-06-11 15:41:54 +02:00
DownloadPizza
2e886f31f0 docs: .wbt save-format write-up
TASK.md — the solved .wbt format (BSON+XOR+gzip), recovered key, and
the one remaining open item (name-index -> word mapping).
2026-06-11 14:43:57 +02:00