docs: reword game_conveyor_base* note to state only what the files show
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@@ -27,8 +27,9 @@ a production line holds a single `CraftingRecipe` on the entity).
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- **Bundle:** `epb_assets_all.bundle` (reachable via the `bundles/` symlink).
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- **Prefabs:** `game_conveyor_*_epb.prefab`, under
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`Assets/Content/Game/game_conveyor/...`. 14 carry a real recipe; the
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`game_conveyor_base*` ones are template/test conversions (cf. `TestRecipesBundle`).
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`Assets/Content/Game/game_conveyor/...`. 14 carry a recipe; 4 of them are named
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`game_conveyor_base*` (large/small in→out variants) — what distinguishes them from
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the product-named ones beyond the name is not established here.
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- **Serialization:** each prefab GameObject (`m_Name = game_conveyor_<x>_epb`) has two
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components — a `Transform` and a `MonoBehaviour` whose script is **`EntityBlueprint`**.
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`EntityBlueprint : SerializedMonoBehaviour` (Sirenix Odin), so the component data —
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