From b61b2526fccf0b5a1e515a76698091a75edda525 Mon Sep 17 00:00:00 2001 From: DownloadPizza Date: Thu, 11 Jun 2026 16:06:29 +0200 Subject: [PATCH] docs: reword game_conveyor_base* note to state only what the files show --- docs/PRODUCTION_LINES.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/docs/PRODUCTION_LINES.md b/docs/PRODUCTION_LINES.md index f08565d..0d6fa25 100644 --- a/docs/PRODUCTION_LINES.md +++ b/docs/PRODUCTION_LINES.md @@ -27,8 +27,9 @@ a production line holds a single `CraftingRecipe` on the entity). - **Bundle:** `epb_assets_all.bundle` (reachable via the `bundles/` symlink). - **Prefabs:** `game_conveyor_*_epb.prefab`, under - `Assets/Content/Game/game_conveyor/...`. 14 carry a real recipe; the - `game_conveyor_base*` ones are template/test conversions (cf. `TestRecipesBundle`). + `Assets/Content/Game/game_conveyor/...`. 14 carry a recipe; 4 of them are named + `game_conveyor_base*` (large/small in→out variants) — what distinguishes them from + the product-named ones beyond the name is not established here. - **Serialization:** each prefab GameObject (`m_Name = game_conveyor__epb`) has two components — a `Transform` and a `MonoBehaviour` whose script is **`EntityBlueprint`**. `EntityBlueprint : SerializedMonoBehaviour` (Sirenix Odin), so the component data —