Organize the 16 loose scripts by concern:
walker/ -- .wbt save tooling (sand, build_wbt, walker_hashes,
harvest_hashes, recover_key)
wikigen/ -- MediaWiki page generators (make_*_wiki, render_wiki)
bundle/ -- Unity/Odin asset extraction (unitybundle, odin_read,
extract_*, loot_probe, dump_loot_bytes)
The only cross-script imports (build_wbt->walker_hashes,
extract_loot->odin_read) live within the same folder, so each
script's dir on sys.path[0] keeps them resolving with no code
changes. All data paths are absolute, so the moves don't affect
I/O. Named the code dir wikigen/ to avoid colliding with the
generated wiki/ output dir; ignore the regenerable wiki_site/ render.
Parsed game data under extracted/ (item/compartment/loot/crafting
definitions, hashes, I2 localization terms) plus root JSON artifacts
(i2_terms_en, item_defs_full, name_index).
Python tooling for decoding walker saves and mining game data:
sand.py / build_wbt.py / walker_hashes.py / harvest_hashes.py (.wbt
codec + hashes), extract_*/loot_probe/odin_read/unitybundle (asset
parsing), make_*_wiki + render_wiki (wiki generation), recover_key.
Paths point at the local extracted/, wiki/, and Walkers symlink.
Ignore the Walkers symlink (live game saves), snapshots/, the large
regenerable il2cpp/ dumps, and Python cruft. Carry over the project
permission allowlist in .claude/settings.local.json.