Parsed game data under extracted/ (item/compartment/loot/crafting
definitions, hashes, I2 localization terms) plus root JSON artifacts
(i2_terms_en, item_defs_full, name_index).
Python tooling for decoding walker saves and mining game data:
sand.py / build_wbt.py / walker_hashes.py / harvest_hashes.py (.wbt
codec + hashes), extract_*/loot_probe/odin_read/unitybundle (asset
parsing), make_*_wiki + render_wiki (wiki generation), recover_key.
Paths point at the local extracted/, wiki/, and Walkers symlink.
Ignore the Walkers symlink (live game saves), snapshots/, the large
regenerable il2cpp/ dumps, and Python cruft. Carry over the project
permission allowlist in .claude/settings.local.json.