Files
SandTools/bundle/discord_recipes.py
DownloadPizza ed951764d5 crafting: resolve workbench->recipe-bundle mapping + Discord recipe tables
- workbench_bundles.py: each crafting press's CraftingWorkbenchDataComponent.recipeBundles
  resolved (full press = Armament T1+T2+Utility; small press = T1+Utility, no T2)
- discord_recipes.py: Discord-formatted Tier1/Tier2 workbench + conveyor recipe tables
2026-06-12 01:17:07 +02:00

92 lines
3.3 KiB
Python

#!/usr/bin/env python3
"""Emit Discord-ready (monospace code-block) tables of all craftable recipes:
the workbench recipes (T1 + T2, both on the Trampler; T2 also at world workbenches)
and the world conveyor production lines with their island locations.
"""
import json, collections
NAMES = json.load(open("extracted/item_names.json"))["items"]
REC = json.load(open("extracted/crafting_recipes.json"))["recipes"]
PL = json.load(open("extracted/production_lines.json"))["production_lines"]
PLACE = json.load(open("extracted/conveyor_placements.json"))
ISL = json.load(open("extracted/island_names.json"))["islands"]
def nm(item_id):
e = NAMES.get(item_id)
if e and e.get("name"):
return e["name"]
return item_id # fall back to raw id (no i2 term)
def fmt_side(ings):
# merge duplicate item slots (some recipes list the same id in two output slots)
merged = {}
order = []
for i in ings:
k = i["itemId"]
if k not in merged:
merged[k] = 0
order.append(k)
merged[k] += i["amount"]
return " + ".join("%d %s" % (merged[k], nm(k)) for k in order)
def table(rows, headers):
cols = list(zip(*([headers] + rows))) if rows else [[h] for h in headers]
w = [max(len(str(c)) for c in col) for col in cols]
line = lambda r: "| " + " | ".join(str(c).ljust(w[i]) for i, c in enumerate(r)) + " |"
sep = "|" + "|".join("-" * (w[i] + 2) for i in range(len(headers))) + "|"
out = [line(headers), sep] + [line(r) for r in rows]
return "\n".join(out)
def recipe_rows(keys):
rows = []
for key in keys:
for r in REC[key]:
rows.append([fmt_side(r["inputs"]), fmt_side(r["outputs"]), "%gs" % r["craftTimeSeconds"]])
return rows
# ---- island placement map: conveyor base name -> [in-game island names] ----
def island_disp(prefab):
d = ISL.get(prefab, {})
return d.get("toponym") or prefab.replace("island_", "")
conv_to_islands = collections.defaultdict(list)
for prefab, d in PLACE["islands"].items():
if prefab.startswith("island_test"):
continue
for rc in d["recipes"]:
conv_to_islands[rc["conveyor"]].append(island_disp(prefab))
for u in d["product_conveyors_without_matching_recipe"]:
# name-mismatch: singular placed instance maps to its plural recipe key
conv_to_islands[u["conveyor"] + "s"].append(island_disp(prefab))
OUT = []
OUT.append("## Workbench Crafts\n")
for title, keys in [("Tier 1", ["Recipes_Utility_Workbench_T1", "Recipes_Armament_Workbench_T1"]),
("Tier 2", ["Recipes_Armament_Workbench_T2"])]:
OUT.append("**%s**" % title)
OUT.append("```")
OUT.append(table(recipe_rows(keys), ["Inputs", "Output", "Time"]))
OUT.append("```")
OUT.append("\n## World Conveyor Production Lines (single-recipe, fixed locations)\n")
# the game_conveyor_base* lines are test-island stubs (placeholder recipes); skip them
rows = []
for conv, r in sorted(PL.items()):
if conv.startswith("game_conveyor_base"):
continue
islands = conv_to_islands.get(conv, [])
loc = ", ".join(sorted(set(islands))) if islands else "(defined, not placed)"
rows.append([fmt_side(r["inputs"]), fmt_side(r["outputs"]), "%gs" % r["craftTimeSeconds"], loc])
OUT.append("```")
OUT.append(table(rows, ["Inputs", "Output", "Time", "Location (island)"]))
OUT.append("```")
print("\n".join(OUT))