The recipe conveyors (game_conveyor_<product>_epb) are placed as named child GameObjects in the island_* prefabs (islands_assets_all.bundle), NOT via energy_grid (power grid only) or any config asset. New extractor bundle/extract_conveyor_placements.py walks every island prefab and cross-references production_lines.json -> extracted/conveyor_placements.json. Result: Factorio (energyRods, 80mmT3Cannon, contactGrenades, armorPiercingRocket), Kaiserplatz (energyRods, 40mmT3Cannon), Demo_Wunderinsel (70mmT3Cannon), DeusExMashineSmall (computingModules, coralDust), testIsland(+Tramplers) (the 4 base test conveyors). Corrects the earlier "Armory = Sprengstofffabrik hosts explosives" guess: the LittleFactory/LittleFactoryArmory islands place NO recipe conveyors; grenades/rockets are on Factorio. Unplaced blueprints: explosiveSmall, mechanicalParts (+ the plural armorPiercingRockets, whose singular-named instance is on Factorio).
4.2 KiB
4.2 KiB