Files
SandTools/loot_probe.py
DownloadPizza e2a2984925 tools: SAND .wbt + game-data extraction scripts
Python tooling for decoding walker saves and mining game data:
sand.py / build_wbt.py / walker_hashes.py / harvest_hashes.py (.wbt
codec + hashes), extract_*/loot_probe/odin_read/unitybundle (asset
parsing), make_*_wiki + render_wiki (wiki generation), recover_key.
Paths point at the local extracted/, wiki/, and Walkers symlink.
2026-06-11 14:43:57 +02:00

90 lines
3.8 KiB
Python

#!/usr/bin/env python3
"""Read the configuration bundle's MonoBehaviours via IL2CPP typetree and find the
loot tables. Determine definitively: are they plain (readable) or Odin-binary blobs?"""
import os, sys, json, UnityPy
from UnityPy.helpers.TypeTreeGenerator import TypeTreeGenerator
GAME = "/mnt/d/SteamLibrary/steamapps/common/Sand Playtest"
BD = os.path.join(GAME, "Sand_Data/StreamingAssets/aa/StandaloneWindows64")
META = os.path.join(GAME, "Sand_Data/il2cpp_data/Metadata/global-metadata.dat")
DLL = os.path.join(GAME, "GameAssembly.dll")
OUT = "/home/downloadpizza/sand_tools/extracted"
print("building generator...", flush=True)
gen = TypeTreeGenerator("6000.0.40f1")
gen.load_il2cpp(open(DLL, "rb").read(), open(META, "rb").read())
print("ready", flush=True)
env = UnityPy.load(os.path.join(BD, "configuration_assets_all.bundle"),
os.path.join(BD, "sand_monoscripts.bundle"))
_cache = {}
def nodes_for(script):
full = (script.m_Namespace + "." if script.m_Namespace else "") + script.m_ClassName
key = (script.m_AssemblyName, full)
if key not in _cache:
try:
_cache[key] = json.loads(gen.get_nodes_as_json(script.m_AssemblyName, full))
except Exception as e:
_cache[key] = None
return _cache[key]
# list all MBs with class + whether they look loot/odin
mbs = [o for o in env.objects if o.type.name == "MonoBehaviour"]
print(f"{len(mbs)} MonoBehaviours in configuration bundle\n", flush=True)
loot_objs = []
for o in mbs:
try:
d = o.read(); nm = getattr(d, "m_Name", "") or ""
script = d.m_Script.read(); cls = script.m_ClassName
except Exception as e:
nm, cls, script = "?", f"<{e}>", None
raw = o.get_raw_data()
has_loot = b"LootTable" in raw or b"Storm" in raw or b"Voyage" in raw
mark = " <== LOOT" if has_loot else ""
print(f" {nm:45s} {cls:35s} {len(raw):8d}B{mark}", flush=True)
if has_loot or "Loot" in cls:
loot_objs.append((o, nm, cls, script))
print(f"\n--- inspecting {len(loot_objs)} loot-ish objects ---", flush=True)
for o, nm, cls, script in loot_objs:
print(f"\n### {nm} ({cls})", flush=True)
if script is None:
print(" no script"); continue
nodes = nodes_for(script)
if not nodes:
print(" no typetree nodes"); continue
try:
tree = o.read_typetree(nodes)
except Exception as e:
print(f" typetree read FAILED: {e}"); continue
keys = list(tree.keys()) if isinstance(tree, dict) else type(tree)
print(f" top-level keys: {keys}", flush=True)
# Odin signature: only m_GameObject/m_Enabled/m_Script/m_Name + serializationData
sd = tree.get("serializationData") if isinstance(tree, dict) else None
if sd:
print(f" ODIN serializationData fields: {list(sd.keys())}", flush=True)
for f in ("SerializedBytes", "SerializedBytesString", "SerializationNodes"):
v = sd.get(f)
if v:
print(f" {f}: len={len(v)}", flush=True)
# dump a trimmed view
def trim(v, depth=0):
if depth > 3: return "..."
if isinstance(v, dict):
return {k: trim(x, depth+1) for k, x in list(v.items())[:8]}
if isinstance(v, list):
return [trim(x, depth+1) for x in v[:3]] + (["...+%d"%(len(v)-3)] if len(v) > 3 else [])
if isinstance(v, (bytes, bytearray)):
return f"<{len(v)} bytes>"
return v
import pprint
pprint.pprint(trim(tree), width=120)
# save full
safe = "".join(c if c.isalnum() else "_" for c in nm)[:40]
try:
json.dump(tree, open(os.path.join(OUT, f"_loot_{safe}.json"), "w"),
default=lambda x: f"<bytes {len(x)}>" if isinstance(x,(bytes,bytearray)) else str(x))
except Exception as e:
print(f" (save skipped: {e})")