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SandTools/.gitignore
DownloadPizza a44e4db1c3 refactor: group scripts into walker/ wikigen/ bundle/
Organize the 16 loose scripts by concern:
  walker/  -- .wbt save tooling (sand, build_wbt, walker_hashes,
              harvest_hashes, recover_key)
  wikigen/ -- MediaWiki page generators (make_*_wiki, render_wiki)
  bundle/  -- Unity/Odin asset extraction (unitybundle, odin_read,
              extract_*, loot_probe, dump_loot_bytes)

The only cross-script imports (build_wbt->walker_hashes,
extract_loot->odin_read) live within the same folder, so each
script's dir on sys.path[0] keeps them resolving with no code
changes. All data paths are absolute, so the moves don't affect
I/O. Named the code dir wikigen/ to avoid colliding with the
generated wiki/ output dir; ignore the regenerable wiki_site/ render.
2026-06-11 14:49:33 +02:00

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# Symlink to game data / old claude stuff
/Walkers
Walkers/
# Snapshots
/snapshots/
snapshots/
# Huge IL2CPP / GameAssembly dumps (regenerable, ~460MB)
/il2cpp/
# Local HTML render of the wiki (regenerable via wikigen/render_wiki.py)
/wiki_site/
# Python
__pycache__/
*.py[cod]
*$py.class
*.so
.Python
venv/
.venv/
env/
ENV/
build/
dist/
*.egg-info/
.eggs/
.pytest_cache/
.mypy_cache/
.ruff_cache/
.ipynb_checkpoints/
# Environment
.env
.env.*