Commit Graph

2 Commits

Author SHA1 Message Date
DownloadPizza
a69f479301 docs+tool: locate & extract world factory production-line recipes
The fixed single-recipe world structures (conveyors, e.g. 1 Raw Aurogen
Crystal -> 10 Energy Rods) are a separate mechanic from workbench recipes.
Document where they live and how to read them, with a reproducible extractor.

- docs/PRODUCTION_LINES.md: the 'where to find it' record — ECS classes
  (ProductionLineRecipeComponent -> CraftingRecipe), the epb_assets_all
  game_conveyor_*_epb prefabs, EntityBlueprint/Odin serialization, the
  extraction path, and the open energy_grid_*/island-placement lead.
- bundle/extract_production_lines.py: UnityPy + odin_read extractor ->
  extracted/production_lines.json (14 conveyor recipes).
- BUNDLES.md: add production_lines.json to the data-source map.
2026-06-11 15:41:54 +02:00
DownloadPizza
a44e4db1c3 refactor: group scripts into walker/ wikigen/ bundle/
Organize the 16 loose scripts by concern:
  walker/  -- .wbt save tooling (sand, build_wbt, walker_hashes,
              harvest_hashes, recover_key)
  wikigen/ -- MediaWiki page generators (make_*_wiki, render_wiki)
  bundle/  -- Unity/Odin asset extraction (unitybundle, odin_read,
              extract_*, loot_probe, dump_loot_bytes)

The only cross-script imports (build_wbt->walker_hashes,
extract_loot->odin_read) live within the same folder, so each
script's dir on sys.path[0] keeps them resolving with no code
changes. All data paths are absolute, so the moves don't affect
I/O. Named the code dir wikigen/ to avoid colliding with the
generated wiki/ output dir; ignore the regenerable wiki_site/ render.
2026-06-11 14:49:33 +02:00