42 lines
2.4 KiB
Plaintext
Executable File
42 lines
2.4 KiB
Plaintext
Executable File
SAND — MediaWiki pages (ready to upload)
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========================================
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These .mediawiki files contain wikitext you can paste directly into a MediaWiki
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page (e.g. create the page, switch to source editing, paste the whole file).
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Files
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-----
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- Crafting.mediawiki — all 30 production crafting recipes in one sortable table
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(Station / Output / Ingredients / Time), plus a Workbenches
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section. Developer/debug recipes are omitted.
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- Items.mediawiki — all 121 real (carriable) items in one sortable table
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(Category / Name / Item ID / Stack / Short description).
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- Loot.mediawiki — all 193 drop tables (696 item drops) in a sortable table
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(Category / Loot table / Item / Storm / Voyage), plus a
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"Where each item drops" reverse index. Storm and Voyage are
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the two regional drop sets; both amounts are shown side by side.
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Source / accuracy
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-----------------
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- Data is extracted directly from the SAND game files (the playtest build, Unity
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6000.0.40f1): crafting recipes from the CraftingRecipeBundle assets, item names
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and descriptions from the in-game I2 Localization (English).
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- Item names are the real in-game English display names.
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- CAVEAT (crafting): which physical workbench compartment provides which recipe
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set is decided in game code at runtime, not in the asset data, so the
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Station labels are inferred from the recipe-bundle names and item types — treat
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them as a best guess, not confirmed. The recipes themselves (inputs, outputs,
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amounts, times) are exact.
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- ITEMS list: contains only things the game actually defines as carriable items
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(entries in the item-definition registry, each with a category and stack size).
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Damage-type name variants (_Ranged/_Melee) and world objects/effects are NOT
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items and are deliberately excluded — so this is the true pickup-able item set.
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(A separate raw dump of all 642 localized names lives in
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extracted/item_names.json if you ever want the wider set.)
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- LOOT: drop amounts are min-max ranges (e.g. "20-25" = a random roll in that
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range; a single number is a fixed amount). The table lists WHAT each loot table
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can drop; the probability of a table being rolled, and how many world containers
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use it, are decided in game logic and are not part of this data.
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These pages are auto-generated; they can be regenerated if the game updates.
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