Files
SandTools/bundle
DownloadPizza afbf79ac26 weapon damage: full static map of the model (values are runtime/server, not statically anchorable)
Mapped the damage system end-to-end statically and documented it for cross-patch
tracking (docs/WEAPON_DAMAGE.md):

- Model: 8 DamageXxxDataComponent (value @+0x10) on item/ammo, read by
  HealthAndDamageExtensions.GetDamage (RVA 0x4BAC520); per-shot formula in
  <GetDamage>d__12.MoveNext (RVA 0x4BB3DB0) = base x range-falloff x headshot,
  melee skips range falloff.
- Delivery: PlainDamgeDealerComponent{damageAmount,damageType,isMelee} -> HitEventInfo
  -> reduces HealthDataComponent.value; networked via DamageEvent.

Verified the base numbers are in NO asset (blueprints/ammo/projectiles/CheatItemDefs/all
bundles UTF-16). Established WHY the literal constants aren't statically anchorable: this
build accesses every component via fully-generic Entitas dispatch (no static class/index/
string reference in producing code; typed setters all dead build-wide; item-id strings
have 0 refs, verified via a calibrated string-xref) and damage resolution is server-
authoritative. So the value is a runtime component, not a reachable static constant.

Corrects the earlier draft that overstated "no value exists".

Tools: reverse/il2cpp_re.py (+find_rip_refs_batch, scan_movss_consts),
bundle/component_census.py, bundle/dump_blueprint.py.
2026-06-11 18:08:03 +02:00
..