Organize the 16 loose scripts by concern:
walker/ -- .wbt save tooling (sand, build_wbt, walker_hashes,
harvest_hashes, recover_key)
wikigen/ -- MediaWiki page generators (make_*_wiki, render_wiki)
bundle/ -- Unity/Odin asset extraction (unitybundle, odin_read,
extract_*, loot_probe, dump_loot_bytes)
The only cross-script imports (build_wbt->walker_hashes,
extract_loot->odin_read) live within the same folder, so each
script's dir on sys.path[0] keeps them resolving with no code
changes. All data paths are absolute, so the moves don't affect
I/O. Named the code dir wikigen/ to avoid colliding with the
generated wiki/ output dir; ignore the regenerable wiki_site/ render.
90 lines
3.8 KiB
Python
90 lines
3.8 KiB
Python
#!/usr/bin/env python3
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"""Read the configuration bundle's MonoBehaviours via IL2CPP typetree and find the
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loot tables. Determine definitively: are they plain (readable) or Odin-binary blobs?"""
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import os, sys, json, UnityPy
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from UnityPy.helpers.TypeTreeGenerator import TypeTreeGenerator
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GAME = "/mnt/d/SteamLibrary/steamapps/common/Sand Playtest"
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BD = os.path.join(GAME, "Sand_Data/StreamingAssets/aa/StandaloneWindows64")
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META = os.path.join(GAME, "Sand_Data/il2cpp_data/Metadata/global-metadata.dat")
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DLL = os.path.join(GAME, "GameAssembly.dll")
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OUT = "/home/downloadpizza/sand_tools/extracted"
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print("building generator...", flush=True)
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gen = TypeTreeGenerator("6000.0.40f1")
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gen.load_il2cpp(open(DLL, "rb").read(), open(META, "rb").read())
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print("ready", flush=True)
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env = UnityPy.load(os.path.join(BD, "configuration_assets_all.bundle"),
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os.path.join(BD, "sand_monoscripts.bundle"))
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_cache = {}
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def nodes_for(script):
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full = (script.m_Namespace + "." if script.m_Namespace else "") + script.m_ClassName
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key = (script.m_AssemblyName, full)
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if key not in _cache:
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try:
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_cache[key] = json.loads(gen.get_nodes_as_json(script.m_AssemblyName, full))
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except Exception as e:
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_cache[key] = None
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return _cache[key]
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# list all MBs with class + whether they look loot/odin
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mbs = [o for o in env.objects if o.type.name == "MonoBehaviour"]
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print(f"{len(mbs)} MonoBehaviours in configuration bundle\n", flush=True)
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loot_objs = []
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for o in mbs:
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try:
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d = o.read(); nm = getattr(d, "m_Name", "") or ""
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script = d.m_Script.read(); cls = script.m_ClassName
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except Exception as e:
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nm, cls, script = "?", f"<{e}>", None
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raw = o.get_raw_data()
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has_loot = b"LootTable" in raw or b"Storm" in raw or b"Voyage" in raw
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mark = " <== LOOT" if has_loot else ""
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print(f" {nm:45s} {cls:35s} {len(raw):8d}B{mark}", flush=True)
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if has_loot or "Loot" in cls:
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loot_objs.append((o, nm, cls, script))
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print(f"\n--- inspecting {len(loot_objs)} loot-ish objects ---", flush=True)
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for o, nm, cls, script in loot_objs:
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print(f"\n### {nm} ({cls})", flush=True)
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if script is None:
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print(" no script"); continue
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nodes = nodes_for(script)
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if not nodes:
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print(" no typetree nodes"); continue
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try:
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tree = o.read_typetree(nodes)
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except Exception as e:
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print(f" typetree read FAILED: {e}"); continue
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keys = list(tree.keys()) if isinstance(tree, dict) else type(tree)
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print(f" top-level keys: {keys}", flush=True)
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# Odin signature: only m_GameObject/m_Enabled/m_Script/m_Name + serializationData
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sd = tree.get("serializationData") if isinstance(tree, dict) else None
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if sd:
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print(f" ODIN serializationData fields: {list(sd.keys())}", flush=True)
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for f in ("SerializedBytes", "SerializedBytesString", "SerializationNodes"):
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v = sd.get(f)
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if v:
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print(f" {f}: len={len(v)}", flush=True)
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# dump a trimmed view
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def trim(v, depth=0):
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if depth > 3: return "..."
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if isinstance(v, dict):
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return {k: trim(x, depth+1) for k, x in list(v.items())[:8]}
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if isinstance(v, list):
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return [trim(x, depth+1) for x in v[:3]] + (["...+%d"%(len(v)-3)] if len(v) > 3 else [])
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if isinstance(v, (bytes, bytearray)):
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return f"<{len(v)} bytes>"
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return v
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import pprint
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pprint.pprint(trim(tree), width=120)
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# save full
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safe = "".join(c if c.isalnum() else "_" for c in nm)[:40]
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try:
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json.dump(tree, open(os.path.join(OUT, f"_loot_{safe}.json"), "w"),
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default=lambda x: f"<bytes {len(x)}>" if isinstance(x,(bytes,bytearray)) else str(x))
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except Exception as e:
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print(f" (save skipped: {e})")
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