Organize the 16 loose scripts by concern:
walker/ -- .wbt save tooling (sand, build_wbt, walker_hashes,
harvest_hashes, recover_key)
wikigen/ -- MediaWiki page generators (make_*_wiki, render_wiki)
bundle/ -- Unity/Odin asset extraction (unitybundle, odin_read,
extract_*, loot_probe, dump_loot_bytes)
The only cross-script imports (build_wbt->walker_hashes,
extract_loot->odin_read) live within the same folder, so each
script's dir on sys.path[0] keeps them resolving with no code
changes. All data paths are absolute, so the moves don't affect
I/O. Named the code dir wikigen/ to avoid colliding with the
generated wiki/ output dir; ignore the regenerable wiki_site/ render.
37 lines
449 B
Plaintext
37 lines
449 B
Plaintext
# Symlink to game data / old claude stuff
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/Walkers
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Walkers/
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# Snapshots
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/snapshots/
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snapshots/
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# Huge IL2CPP / GameAssembly dumps (regenerable, ~460MB)
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/il2cpp/
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# Local HTML render of the wiki (regenerable via wikigen/render_wiki.py)
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/wiki_site/
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# Python
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__pycache__/
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*.py[cod]
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*$py.class
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*.so
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.Python
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venv/
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.venv/
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env/
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ENV/
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build/
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dist/
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*.egg-info/
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.eggs/
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.pytest_cache/
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.mypy_cache/
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.ruff_cache/
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.ipynb_checkpoints/
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# Environment
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.env
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.env.*
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