SAND — MediaWiki pages (ready to upload)
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These .mediawiki files contain wikitext you can paste directly into a MediaWiki
page (e.g. create the page, switch to source editing, paste the whole file).
Files
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- Crafting.mediawiki — all 30 production crafting recipes in one sortable table
(Station / Output / Ingredients / Time), plus a Workbenches
section. Developer/debug recipes are omitted.
- Items.mediawiki — all 121 real (carriable) items in one sortable table
(Category / Name / Item ID / Stack / Short description).
- Loot.mediawiki — all 193 drop tables (696 item drops) in a sortable table
(Category / Loot table / Item / Storm / Voyage), plus a
"Where each item drops" reverse index. Storm and Voyage are
the two regional drop sets; both amounts are shown side by side.
Source / accuracy
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- Data is extracted directly from the SAND game files (the playtest build, Unity
6000.0.40f1): crafting recipes from the CraftingRecipeBundle assets, item names
and descriptions from the in-game I2 Localization (English).
- Item names are the real in-game English display names.
- CAVEAT (crafting): which physical workbench compartment provides which recipe
set is decided in game code at runtime, not in the asset data, so the
Station labels are inferred from the recipe-bundle names and item types — treat
them as a best guess, not confirmed. The recipes themselves (inputs, outputs,
amounts, times) are exact.
- ITEMS list: contains only things the game actually defines as carriable items
(entries in the item-definition registry, each with a category and stack size).
Damage-type name variants (_Ranged/_Melee) and world objects/effects are NOT
items and are deliberately excluded — so this is the true pickup-able item set.
(A separate raw dump of all 642 localized names lives in
extracted/item_names.json if you ever want the wider set.)
- LOOT: drop amounts are min-max ranges (e.g. "20-25" = a random roll in that
range; a single number is a fixed amount). The table lists WHAT each loot table
can drop; the probability of a table being rolled, and how many world containers
use it, are decided in game logic and are not part of this data.
These pages are auto-generated; they can be regenerated if the game updates.