Files
SandTools/BUNDLES.md
DownloadPizza a69f479301 docs+tool: locate & extract world factory production-line recipes
The fixed single-recipe world structures (conveyors, e.g. 1 Raw Aurogen
Crystal -> 10 Energy Rods) are a separate mechanic from workbench recipes.
Document where they live and how to read them, with a reproducible extractor.

- docs/PRODUCTION_LINES.md: the 'where to find it' record — ECS classes
  (ProductionLineRecipeComponent -> CraftingRecipe), the epb_assets_all
  game_conveyor_*_epb prefabs, EntityBlueprint/Odin serialization, the
  extraction path, and the open energy_grid_*/island-placement lead.
- bundle/extract_production_lines.py: UnityPy + odin_read extractor ->
  extracted/production_lines.json (14 conveyor recipes).
- BUNDLES.md: add production_lines.json to the data-source map.
2026-06-11 15:41:54 +02:00

23 KiB
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SAND asset bundles

Unity addressable asset bundles for SAND (Unity 6000.0.40f1), shipped under Sand_Data/StreamingAssets/aa/StandaloneWindows64/. Reachable here via the bundles/ symlink (git-ignored). 35 bundles, ~6.8 GB total.

Each bundle embeds a serialized Unity .assets file. The Assets column below counts addressable entries (the bundle's m_Container map) — the named, loadable assets — not the raw sub-object count (a single prefab expands into many GameObject/Transform/Mesh objects).

Read the bundles in Python with bundle/extract_data.py / loot_probe.py (UnityPy + an IL2CPP typetree generator), or the minimal bundle/unitybundle.py UnityFS extractor.

Where the repo's extracted data comes from

extracted/ output Source bundle Asset
items_registry.json / item_definitions.json configuration CheatItemDefinitionsData.asset
crafting_recipes.json craftingrecipes Recipes_* (workbench)
production_lines.json epb game_conveyor_*_epb (world factories) — see docs/PRODUCTION_LINES.md
loot_tables.json configuration conf_worldLootTables{Storm,Voyage}Config (Odin-binary)
CompartmentsDatabase.json walkershared CompartmentsDatabase.json (TextAsset)
epb_catalog.json epb *_epb.prefab
i2_terms_en.json (not a bundle) data.unity3d → I2 I2Languages
walker part icons particons walker_comp*_icon.png

All bundles

Bundle Size Assets Contents
ai 0.1 MB 30 AI configuration ScriptableObjects — sensor templates, attack profiles, blackboards, ironclad/turret behaviours (ai_*, beh_*, bb_*).
animset 17.2 MB 33 Per-item animation sets: AnimationClips plus item_*_animset configs for weapons and handheld items.
biomes <0.1 MB 14 Biome definition assets (conf_*Biome) — danger / gameplay / obstacle / desert biomes and terrain features.
clientconfiguration 0.1 MB 2 Client-side config: voice-chat settings and a Rewired controller hardware map (DualSense).
colliders 37.3 MB 1132 Collision meshes (*_collider.fbx) for environment props, city buildings, and walker compartments.
configuration 114.7 MB 18 Core game-config ScriptableObjects + the main designed-environment prefab. Holds CheatItemDefinitionsData (the item registry), world configs, and the loot-tables configs.
craftingrecipes <0.1 MB 4 Crafting recipe bundles — Recipes_Armament_Workbench_T1/T2, Recipes_Utility_Workbench_T1, and a test set.
customizations 95.9 MB 34 Player cosmetics — clothing/armor/skin prefabs with their skinned meshes and textures.
debugcolliders <0.1 MB 1 A single debug box collider. Dev-only.
debugviews <0.1 MB 4 Debug camera & dummy prefabs (FreeCamera, AttackDummy, spectator cams). Dev-only.
defaultlocalgroup 7.2 MB 11 Misc default addressables — map procedural texture, team decals, shared materials, a few debug prefabs.
duplicateassetisolation 1.3 GB 997 Build-generated dedup bundle: shared meshes/materials/textures/animations referenced by multiple other bundles. Not hand-authored.
env_epb 0.7 MB 3279 Environment entity-placement-blueprint prefabs (env_*_epb) — buildings, city props, dreadnought interiors.
environmentsetup 1.5 MB 406 Environment 'setup' prefabs that compose building/ship colour & shape variants (*_setup).
epb 1.3 MB 1446 Entity-placement-blueprint prefabs (*_epb) for items, walker parts, props, and world spawners/supervisors.
equipment 14.0 MB 13 First-person & world equipment item prefabs with meshes (medkit, multitool, map tool, binocular, …).
geometry 1.4 GB 3167 The bulk of environment building & prop visual meshes/prefabs — the world's art geometry.
gpuinstancer 0.7 MB 21 GPU Instancer Pro plugin assets — compute shaders, shaders, runtime resources. Third-party rendering tech.
islandrosters 0.3 MB 10 Location roster assets (locationRoster_*) — which POIs / contracts / forts / islands populate each world.
islands 61.9 MB 40 Island layout prefabs (island_*, fort & event locations). Massive object count — every placed entity per island.
lootsets <0.1 MB 97 Per-source loot-set assets (islands, ships, rocks, living-sand, forts) — the drop sets attached to POIs.
particons 3.2 MB 152 Walker-editor part icons — a Texture2D+Sprite per compartment (walker_comp*_icon.png).
pois 9.6 MB 55 POI prefabs (poi_*) — wrecks, gunboats, rock groups, spawn / extraction points.
sand_monoscripts <0.1 MB 0 914 MonoScript stubs — script type references for the game's MonoBehaviours. No asset data; used to resolve typetrees.
sand_unitybuiltinassets 0.1 MB 0 Unity built-in textures / sprites / materials / shaders referenced by the game.
scatterbrushes <0.1 MB 54 Procedural scatter-brush configs (scatter_*) — placement of rocks, naval mines, corals, bushes.
scenes_scenes 586.2 MB 3 Unity scenes — DefaultVisualEnvironment, MainMenuHangarDecorations, WalkerIngameEditor.
terrainstamps 199.2 MB 37 Terrain heightmap stamp textures (stamp_*.png/.tif) — mountains, dunes, cliffs, geometry shapes.
ui 110.3 MB 217 UI: HUD & menu prefabs (Canvas/RectTransform), sprites, and gamepad button icons (PS5/Xbox).
vfx 93.4 MB 122 Visual effects — particle-system prefabs for weapons, turret projectiles, trails, and impacts.
views 1.7 GB 784 'View' prefabs — the in-world visual representation of environment props, weapons, projectiles, and items. Largest bundle.
walker 1.0 GB 245 Walker part prefabs — chassis, compartments, and modules/turrets with their meshes & materials.
walkereditor 7.9 MB 8 Walker-editor-specific prefabs & config (editor models, door/hatch views, WalkerEditorConfig).
walkershared <0.1 MB 2 Two TextAssets: CompartmentsDatabase.json (the part database) and ProgressionTreeDescriptions.json.
worldsetups <0.1 MB 6 World-setup configs (conf_worldSetup_*) — biome-test / animator / one-island / main / test world variants.

Real filenames are <name>_assets_all.bundle (scenes: scenes_scenes_all.bundle; sand_monoscripts.bundle / sand_unitybuiltinassets.bundle have no _assets_all; duplicateassetisolation carries a content hash suffix).

Per-bundle detail

For each bundle: dominant Unity object types and a few example addressable assets.

ai

AI configuration ScriptableObjects — sensor templates, attack profiles, blackboards, ironclad/turret behaviours (ai_*, beh_*, bb_*).

  • Size / objects / addressable: 0.1 MB · 1781 objects · 30 addressable
  • Top object types: MonoBehaviour ×1774, Transform ×3, GameObject ×3, AssetBundle ×1
  • Examples: beh_ironclad_Tophelm.asset, ai_meleeAttackProfile.asset, ai_sensorTemplate_avatar.asset, bb_ironclad.asset, beh_turret_70mm.asset

animset

Per-item animation sets: AnimationClips plus item_*_animset configs for weapons and handheld items.

  • Size / objects / addressable: 17.2 MB · 312 objects · 33 addressable
  • Top object types: AnimationClip ×278, MonoBehaviour ×33, AssetBundle ×1
  • Examples: item_antiReactorGun_animset.asset, item_ficus_animset.asset, item_flareGun_animset.asset, item_repeater_animset.asset, item_barrel_animset.asset

biomes

Biome definition assets (conf_*Biome) — danger / gameplay / obstacle / desert biomes and terrain features.

  • Size / objects / addressable: <0.1 MB · 15 objects · 14 addressable
  • Top object types: MonoBehaviour ×14, AssetBundle ×1
  • Examples: conf_mineFieldBiome.asset, conf_extractionBiome.asset, conf_megaCoralsTerrainFeature.asset, conf_saltPlainBiome.asset, conf_livingSandNestBiome.asset

clientconfiguration

Client-side config: voice-chat settings and a Rewired controller hardware map (DualSense).

  • Size / objects / addressable: 0.1 MB · 3 objects · 2 addressable
  • Top object types: MonoBehaviour ×2, AssetBundle ×1
  • Examples: VoiceChatConfig.asset, SonyDualSense.asset

colliders

Collision meshes (*_collider.fbx) for environment props, city buildings, and walker compartments.

  • Size / objects / addressable: 37.3 MB · 6931 objects · 1132 addressable
  • Top object types: Transform ×1174, GameObject ×1174, MeshRenderer ×1151, Mesh ×1151, MeshFilter ×1151, MeshCollider ×1107
  • Examples: prop_boxWood_collider.fbx, env_rockColumnMid5_collider.fbx, walker_compBalcony_InnerCorner_Open_1x1_collider.fbx, walker_compStructure_SupportTriangle_FrameRight_1x1_collider.fbx, walker_mountedTurretDamage2_tier4_collider.fbx

configuration

Core game-config ScriptableObjects + the main designed-environment prefab. Holds CheatItemDefinitionsData (the item registry), world configs, and the loot-tables configs.

  • Size / objects / addressable: 114.7 MB · 237 objects · 18 addressable
  • Top object types: GameObject ×32, Transform ×32, Texture2D ×31, Mesh ×31, MonoBehaviour ×29, MeshRenderer ×22
  • Examples: CheatItemDefinitionsData.asset, conf_mainDesignedEnvironment.prefab, conf_desertRocksBiome.asset, conf_worldConf_test.asset, conf_worldConf_dev.asset

craftingrecipes

Crafting recipe bundles — Recipes_Armament_Workbench_T1/T2, Recipes_Utility_Workbench_T1, and a test set.

  • Size / objects / addressable: <0.1 MB · 5 objects · 4 addressable
  • Top object types: MonoBehaviour ×4, AssetBundle ×1
  • Examples: Recipes_Armament_Workbench_T1.asset, TestRecipesBundle.asset, Recipes_Utility_Workbench_T1.asset, Recipes_Armament_Workbench_T2.asset

customizations

Player cosmetics — clothing/armor/skin prefabs with their skinned meshes and textures.

  • Size / objects / addressable: 95.9 MB · 4199 objects · 34 addressable
  • Top object types: Transform ×1764, GameObject ×1764, SkinnedMeshRenderer ×239, Mesh ×171, Texture2D ×97, Material ×88
  • Examples: cloth_folk_legs_pants_prefab_v_Red.prefab, cloth_default_legs_pants_prefab.prefab, cloth_hat_02_prefab.prefab, cloth_armor02_torso_prefab.prefab, cloth_m_gucul_torso_jacketShirt_prefab.prefab

debugcolliders

A single debug box collider. Dev-only.

  • Size / objects / addressable: <0.1 MB · 7 objects · 1 addressable
  • Top object types: MeshRenderer ×1, GameObject ×1, Transform ×1, MeshCollider ×1, AssetBundle ×1, MeshFilter ×1
  • Examples: box_collider.fbx

debugviews

Debug camera & dummy prefabs (FreeCamera, AttackDummy, spectator cams). Dev-only.

  • Size / objects / addressable: <0.1 MB · 593 objects · 4 addressable
  • Top object types: Transform ×258, GameObject ×258, SkinnedMeshRenderer ×39, MonoBehaviour ×25, MeshRenderer ×4, MeshFilter ×4
  • Examples: AttackDummy.prefab, WalkerObserveCamera.prefab, FreeCamera.prefab, MobSpectatorCamera.prefab

defaultlocalgroup

Misc default addressables — map procedural texture, team decals, shared materials, a few debug prefabs.

  • Size / objects / addressable: 7.2 MB · 171 objects · 11 addressable
  • Top object types: GameObject ×37, MonoBehaviour ×36, Transform ×34, Material ×10, MeshFilter ×8, MeshRenderer ×8
  • Examples: ui_map_procTexture.asset, sound_check_box.prefab, WalkerTeamDecal.prefab, DebugWireFrame.mat, WalkerIngameEditorCamera.prefab

duplicateassetisolation

Build-generated dedup bundle: shared meshes/materials/textures/animations referenced by multiple other bundles. Not hand-authored.

  • Size / objects / addressable: 1.3 GB · 36212 objects · 997 addressable
  • Top object types: GameObject ×16590, Transform ×16590, AnimationClip ×582, Material ×525, Texture2D ×477, Mesh ×341
  • Examples: walker_wallmoduleDoorUnharmed_anim.fbx, shared_fabricTarpaulin_normalMask.tga, player_ladderOut_anim_TP.fbx, env_tent5_model.fbx, shared_column2Front_orange_mat.mat

env_epb

Environment entity-placement-blueprint prefabs (env_*_epb) — buildings, city props, dreadnought interiors.

  • Size / objects / addressable: 0.7 MB · 9854 objects · 3279 addressable
  • Top object types: MonoBehaviour ×3281, GameObject ×3280, Transform ×3280, Mesh ×9, MeshCollider ×1, AssetBundle ×1
  • Examples: env_buildingsCityMidW1H3_epb.prefab, env_buildingsCityTop3W1_SOrange_epb.prefab, env_medicalAppliance03_epb.prefab, env_buildingsCityMidW4H4_SSandybrown1_epb.prefab, env_buildingsCityTop1W5_SSandybrown1_epb.prefab

environmentsetup

Environment 'setup' prefabs that compose building/ship colour & shape variants (*_setup).

  • Size / objects / addressable: 1.5 MB · 19824 objects · 406 addressable
  • Top object types: Transform ×6857, GameObject ×6857, MonoBehaviour ×6109, AssetBundle ×1
  • Examples: env_buildingCityTop1W2Ang30_SOrange22Sides_setup.prefab, env_buildingCityTop2W2Ang90_SOrange22Sides_setup.prefab, env_buildingCityW8H3Ang90_setup.prefab, env_buildingsCityTop1W2_SOrange22Sides_setup.prefab, env_buildingCityTop3W2Ang90_SYellow_setup.prefab

epb

Entity-placement-blueprint prefabs (*_epb) for items, walker parts, props, and world spawners/supervisors.

  • Size / objects / addressable: 1.3 MB · 8589 objects · 1446 addressable
  • Top object types: MonoBehaviour ×2879, Transform ×2854, GameObject ×2854, AssetBundle ×1, SphereCollider ×1
  • Examples: walker_compCrew_Large_Wood_2x2_epb.prefab, game_coinCrownPile_25_epb.prefab, prop_roofEngine_epb.prefab, item_grenadeContact_epb.prefab, walker_turretFailurePointMetalPatch_epb.prefab

equipment

First-person & world equipment item prefabs with meshes (medkit, multitool, map tool, binocular, …).

  • Size / objects / addressable: 14.0 MB · 1059 objects · 13 addressable
  • Top object types: GameObject ×317, Transform ×308, MeshFilter ×125, MeshRenderer ×125, Mesh ×43, MonoBehaviour ×38
  • Examples: item_multiToolFPS.prefab, item_mapTool.prefab, item_medkit.prefab, OldJacket.prefab, item_binocular.prefab

geometry

The bulk of environment building & prop visual meshes/prefabs — the world's art geometry.

  • Size / objects / addressable: 1.4 GB · 82229 objects · 3167 addressable
  • Top object types: GameObject ×22110, Transform ×22110, MeshFilter ×12586, MeshRenderer ×12586, MonoBehaviour ×5970, LODGroup ×3081
  • Examples: prop_mooringPost01.prefab, env_buildingCityMidW12H2Ang120_SBlue.prefab, env_buildingCityBaseW6Ang45_SSandybrown2.prefab, env_buildingCityBotShop1W4Wine_SYellow2Sides.prefab, env_buildingCityBotShop1W3Wine_SDefault2Sides.prefab

gpuinstancer

GPU Instancer Pro plugin assets — compute shaders, shaders, runtime resources. Third-party rendering tech.

  • Size / objects / addressable: 0.7 MB · 24 objects · 21 addressable
  • Top object types: ComputeShader ×16, Shader ×5, MonoBehaviour ×1, AssetBundle ×1, ShaderVariantCollection ×1
  • Examples: GPUICommandBufferUtilityCS.compute, GPUICameraVisibilityCS.compute, GPUIOptionalRendererCS.compute, GPUIShaderBindings.asset, ErrorShader.shader

islandrosters

Location roster assets (locationRoster_*) — which POIs / contracts / forts / islands populate each world.

  • Size / objects / addressable: 0.3 MB · 3012 objects · 10 addressable
  • Top object types: Transform ×994, GameObject ×994, MonoBehaviour ×986, MeshCollider ×12, MeshRenderer ×12, MeshFilter ×12
  • Examples: locationRoster_testPois.asset, locationRoster_testContracts.asset, locationRoster_mainContracts.asset, locationRoster_mainForts.asset, locationRoster_devIslands.asset

islands

Island layout prefabs (island_*, fort & event locations). Massive object count — every placed entity per island.

  • Size / objects / addressable: 61.9 MB · 368043 objects · 40 addressable
  • Top object types: GameObject ×123851, Transform ×123851, MonoBehaviour ×118844, MeshFilter ×473, MeshRenderer ×473, MeshCollider ×472
  • Examples: island_FortIstria.prefab, island_StufenInsel.prefab, island_FortTarnopol.prefab, island_Demo_Wunderinsel.prefab, island_Achilleon.prefab

lootsets

Per-source loot-set assets (islands, ships, rocks, living-sand, forts) — the drop sets attached to POIs.

  • Size / objects / addressable: <0.1 MB · 98 objects · 97 addressable
  • Top object types: MonoBehaviour ×97, AssetBundle ×1
  • Examples: Dreadnought.asset, Kleineshaus_NoAB.asset, Tieftauchparadies_NoAB.asset, MeereSauge_FishingVillage.asset, Wunderinsel_NoAB.asset

particons

Walker-editor part icons — a Texture2D+Sprite per compartment (walker_comp*_icon.png).

  • Size / objects / addressable: 3.2 MB · 305 objects · 152 addressable
  • Top object types: Texture2D ×152, Sprite ×152, AssetBundle ×1
  • Examples: walker_compWeapon_Cannon_Metal_1x1_icon.png, walker_compWeapon_AutoCannon_Open_1x1_icon.png, walker_compCargo_LargeU_Wood_1x2_icon.png, walker_compWeapon_TurretSlot_OpenCorner_1x1_icon.png, walker_compDeck_Square_ArmoredNoRailings_1x1_icon.png

pois

POI prefabs (poi_*) — wrecks, gunboats, rock groups, spawn / extraction points.

  • Size / objects / addressable: 9.6 MB · 24302 objects · 55 addressable
  • Top object types: GameObject ×8264, Transform ×8264, MonoBehaviour ×7769, MeshRenderer ×1, MeshFilter ×1, Texture2D ×1
  • Examples: poi_RockGroup5.prefab, poi_WreckMediumShip3.prefab, poi_destructibleCoralRocks.prefab, poi_RockGroup8.prefab, poi_LivingSandJrCoral1.prefab

sand_monoscripts

914 MonoScript stubs — script type references for the game's MonoBehaviours. No asset data; used to resolve typetrees.

  • Size / objects / addressable: <0.1 MB · 915 objects · 0 addressable
  • Top object types: MonoScript ×914, AssetBundle ×1

sand_unitybuiltinassets

Unity built-in textures / sprites / materials / shaders referenced by the game.

  • Size / objects / addressable: 0.1 MB · 23 objects · 0 addressable
  • Top object types: Texture2D ×8, Sprite ×6, Material ×4, Shader ×4, AssetBundle ×1

scatterbrushes

Procedural scatter-brush configs (scatter_*) — placement of rocks, naval mines, corals, bushes.

  • Size / objects / addressable: <0.1 MB · 55 objects · 54 addressable
  • Top object types: MonoBehaviour ×54, AssetBundle ×1
  • Examples: scatter_navalMines_Archipel.asset, scatter_smallRock5.asset, scatter_aurogenCorralsMedium.asset, scatter_bushes1.asset, scatter_columnRocksMedium.asset

scenes_scenes

Unity scenes — DefaultVisualEnvironment, MainMenuHangarDecorations, WalkerIngameEditor.

  • Size / objects / addressable: 586.2 MB · 23246 objects · 3 addressable
  • Top object types: Transform ×7917, GameObject ×7917, MonoBehaviour ×1572, MeshFilter ×1549, MeshRenderer ×1548, SkinnedMeshRenderer ×773
  • Examples: DefaultVisualEnvironment.unity, MainMenuHangarDecorations.unity, WalkerIngameEditor.unity

terrainstamps

Terrain heightmap stamp textures (stamp_*.png/.tif) — mountains, dunes, cliffs, geometry shapes.

  • Size / objects / addressable: 199.2 MB · 38 objects · 37 addressable
  • Top object types: Texture2D ×37, AssetBundle ×1
  • Examples: stamp_alpineMountains13.png, stamp_alpineMountains03.png, stamp_circleM.tif, stamp_alpineMountains23.png, stamp_dunes20.tif

ui

UI: HUD & menu prefabs (Canvas/RectTransform), sprites, and gamepad button icons (PS5/Xbox).

  • Size / objects / addressable: 110.3 MB · 69745 objects · 217 addressable
  • Top object types: MonoBehaviour ×24132, GameObject ×15511, RectTransform ×15479, CanvasRenderer ×11207, Sprite ×1205, CanvasGroup ×1197
  • Examples: EnterGameLoadingUi.prefab, WeaponAmmoHUD.prefab, ui_gamepad_scheme_xbox_gamepad_gameplay.png, icon_multiTool.png, MarkerView_Contract_BoxDeliveryPlatform.prefab

vfx

Visual effects — particle-system prefabs for weapons, turret projectiles, trails, and impacts.

  • Size / objects / addressable: 93.4 MB · 4025 objects · 122 addressable
  • Top object types: GameObject ×889, Transform ×889, ParticleSystem ×631, ParticleSystemRenderer ×631, MonoBehaviour ×364, Material ×112
  • Examples: avatar_footstep_prefab.prefab, compartment_damage_vfx.prefab, RocketLauncherProjectileTrail.prefab, shotgunTurretBaseProjectileTrail.prefab, bullet_hit_glass.prefab

views

'View' prefabs — the in-world visual representation of environment props, weapons, projectiles, and items. Largest bundle.

  • Size / objects / addressable: 1.7 GB · 48125 objects · 784 addressable
  • Top object types: GameObject ×12730, Transform ×12646, MeshFilter ×6899, MeshRenderer ×6895, MonoBehaviour ×2681, Mesh ×2334
  • Examples: env_dreadnoughtBack.prefab, game_weirdCoral.prefab, prop_tentShop04Color1.prefab, prop_streetTrunk.prefab, item_sniperRiflePrefab_Silencer_FPS.prefab

walker

Walker part prefabs — chassis, compartments, and modules/turrets with their meshes & materials.

  • Size / objects / addressable: 1.0 GB · 79227 objects · 245 addressable
  • Top object types: GameObject ×21719, Transform ×21650, MeshRenderer ×11359, MeshFilter ×11356, MonoBehaviour ×5645, LODGroup ×3318
  • Examples: walker_chassisRhomb.prefab, walker_compDeck_FrameC_Metal_1x1.prefab, walker_compCorridor_Small_Wood_1x1.prefab, walker_lightWall1.prefab, walker_mountedTurret_T3.prefab

walkereditor

Walker-editor-specific prefabs & config (editor models, door/hatch views, WalkerEditorConfig).

  • Size / objects / addressable: 7.9 MB · 459 objects · 8 addressable
  • Top object types: GameObject ×89, Transform ×79, Sprite ×69, MeshFilter ×52, MeshRenderer ×52, MonoBehaviour ×45
  • Examples: walker_sqrDoor_editorModel.prefab, DoorView.prefab, walker_roomDoorCapEditor.prefab, HatchWallView.prefab, WalkerEditorConfig.asset

walkershared

Two TextAssets: CompartmentsDatabase.json (the part database) and ProgressionTreeDescriptions.json.

  • Size / objects / addressable: <0.1 MB · 3 objects · 2 addressable
  • Top object types: TextAsset ×2, AssetBundle ×1
  • Examples: CompartmentsDatabase.json, ProgressionTreeDescriptions.json

worldsetups

World-setup configs (conf_worldSetup_*) — biome-test / animator / one-island / main / test world variants.

  • Size / objects / addressable: <0.1 MB · 51 objects · 6 addressable
  • Top object types: MonoBehaviour ×22, GameObject ×12, Transform ×12, Mesh ×1, AssetBundle ×1, MeshCollider ×1
  • Examples: conf_worldSetup_biomeTest.asset, conf_worldSetup_animator.asset, conf_worldSetup_oneIsland.asset, conf_worldSetup_main.asset, conf_worldSetup_test.asset