SAND — MediaWiki pages (ready to upload) ======================================== These .mediawiki files contain wikitext you can paste directly into a MediaWiki page (e.g. create the page, switch to source editing, paste the whole file). Files ----- - Crafting.mediawiki — all 30 production crafting recipes in one sortable table (Station / Output / Ingredients / Time), plus a Workbenches section. Developer/debug recipes are omitted. - Items.mediawiki — all 121 real (carriable) items in one sortable table (Category / Name / Item ID / Stack / Short description). - Loot.mediawiki — all 193 drop tables (696 item drops) in a sortable table (Category / Loot table / Item / Storm / Voyage), plus a "Where each item drops" reverse index. Storm and Voyage are the two regional drop sets; both amounts are shown side by side. Source / accuracy ----------------- - Data is extracted directly from the SAND game files (the playtest build, Unity 6000.0.40f1): crafting recipes from the CraftingRecipeBundle assets, item names and descriptions from the in-game I2 Localization (English). - Item names are the real in-game English display names. - CAVEAT (crafting): which physical workbench compartment provides which recipe set is decided in game code at runtime, not in the asset data, so the Station labels are inferred from the recipe-bundle names and item types — treat them as a best guess, not confirmed. The recipes themselves (inputs, outputs, amounts, times) are exact. - ITEMS list: contains only things the game actually defines as carriable items (entries in the item-definition registry, each with a category and stack size). Damage-type name variants (_Ranged/_Melee) and world objects/effects are NOT items and are deliberately excluded — so this is the true pickup-able item set. (A separate raw dump of all 642 localized names lives in extracted/item_names.json if you ever want the wider set.) - LOOT: drop amounts are min-max ranges (e.g. "20-25" = a random roll in that range; a single number is a fixed amount). The table lists WHAT each loot table can drop; the probability of a table being rolled, and how many world containers use it, are decided in game logic and are not part of this data. These pages are auto-generated; they can be regenerated if the game updates.