master-server replay + trampler RE: protocol, hashes, footprints, map renderer
- master_scrape.py: live master-server (ger.hologryph.com) ClientMessage replay over the two-socket /login + /connect handshake (PlayFab ticket auth). Pulled compartment defs, shop prices, research tree, storage, characters, expedition -> extracted/master_*.json - PlayFab confirmed auth-only for this title (Economy disabled); docs corrected - trampler_hashes.py: blueprint hash algo MD5(UTF8(compact-JSON)); CompartmentsHash(#1) and ConnectionsHash(#3) verified & generatable from scratch - walkerdto_to_blueprint.py: WalkerDto(expedition) -> WalkerBlueprintDto, enum int<->name, verified by storage->WS->storage round-trip - render_trampler.py: per-floor map from CompartmentsDatabase cell footprints (rotation solved via overlap check) + doors/hatches from Connections + turret arcs + cargo C1-C8 in game order - docs/MASTER_SERVER.md, docs/TRAMPLER.md; ghidra address-offset bug fixed (no -0x1000)
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extracted/master_Login.json
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15
extracted/master_Login.json
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{
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"_op": "Login",
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"Result": {
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"User": {
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"Id": 1132,
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"PlayFabId": "42E47F978A8574CD",
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"PlatformId": {
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"Platform": "Steam",
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"Value": "76561198355752256"
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},
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"DisplayName": "DownloadPizza"
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},
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"SessionTicket": "42E47F978A8574CD-7FD9B6B01144357E-7120042CEAC74317-56693-8DECB00BB6E22BD-rX3mxsq2tsJz4yuP1mqw0VfxDlD9nr/9TW8oZP66enY="
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}
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}
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