master-server replay + trampler RE: protocol, hashes, footprints, map renderer
- master_scrape.py: live master-server (ger.hologryph.com) ClientMessage replay over the two-socket /login + /connect handshake (PlayFab ticket auth). Pulled compartment defs, shop prices, research tree, storage, characters, expedition -> extracted/master_*.json - PlayFab confirmed auth-only for this title (Economy disabled); docs corrected - trampler_hashes.py: blueprint hash algo MD5(UTF8(compact-JSON)); CompartmentsHash(#1) and ConnectionsHash(#3) verified & generatable from scratch - walkerdto_to_blueprint.py: WalkerDto(expedition) -> WalkerBlueprintDto, enum int<->name, verified by storage->WS->storage round-trip - render_trampler.py: per-floor map from CompartmentsDatabase cell footprints (rotation solved via overlap check) + doors/hatches from Connections + turret arcs + cargo C1-C8 in game order - docs/MASTER_SERVER.md, docs/TRAMPLER.md; ghidra address-offset bug fixed (no -0x1000)
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extracted/master_GetDatabaseGuid.json
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extracted/master_GetDatabaseGuid.json
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@@ -0,0 +1,4 @@
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{
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"_op": "GetDatabaseGuid",
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"Result": "d54b40ce6f73fd7cfd7d1f7ffeb2eadaf9520433318e7e5c01ee6d7759731690"
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}
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