master-server replay + trampler RE: protocol, hashes, footprints, map renderer
- master_scrape.py: live master-server (ger.hologryph.com) ClientMessage replay over the two-socket /login + /connect handshake (PlayFab ticket auth). Pulled compartment defs, shop prices, research tree, storage, characters, expedition -> extracted/master_*.json - PlayFab confirmed auth-only for this title (Economy disabled); docs corrected - trampler_hashes.py: blueprint hash algo MD5(UTF8(compact-JSON)); CompartmentsHash(#1) and ConnectionsHash(#3) verified & generatable from scratch - walkerdto_to_blueprint.py: WalkerDto(expedition) -> WalkerBlueprintDto, enum int<->name, verified by storage->WS->storage round-trip - render_trampler.py: per-floor map from CompartmentsDatabase cell footprints (rotation solved via overlap check) + doors/hatches from Connections + turret arcs + cargo C1-C8 in game order - docs/MASTER_SERVER.md, docs/TRAMPLER.md; ghidra address-offset bug fixed (no -0x1000)
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# Backend = PlayFab (Azure) — acquiring server-authoritative data
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> **CORRECTIONS (2026-06-15, from a live playtest + code-verified RE — these override claims below):**
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> - **PlayFab is auth-only for this title.** Economy v2 is disabled (`403 "Catalog is not enabled
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> for this title"`); the classic catalog/inventory are empty. The economy (compartment stats,
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> prices, research) is **not** in PlayFab — it's on the master server. PlayFab does
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> `LoginWithSteam` + profile + one `TitleData` walker blueprint (`TramplerBlueprint3`). TitleId = **56693**.
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> - **Master server is NOT gRPC/SignalR and NOT cleartext `ws://:80`.** It's a custom per-call
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> WebSocket RPC over **`wss://:443`**, JSON, auth = PlayFab `SessionTicket` as a query param of the
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> `Login` op. Full spec + scraper: **[MASTER_SERVER.md](MASTER_SERVER.md)** (`reverse/master_scrape.py`).
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## Observed boot behavior — no active playtest (GROUND TRUTH, reported by user)
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When no playtest is running, the exact, observed sequence is:
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