diff --git a/CLAUDE.md b/CLAUDE.md index 880206d..33976f3 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -157,7 +157,7 @@ All use UnityPy with an IL2CPP TypeTreeGenerator (`GameAssembly.dll` + `global-m - **`TASK.md`** — `.wbt` format cracked (BSON-verified) summary. - **`PRODUCTION_LINES.md`**, **`SALES_VALUE.md`**, **`WEAPON_DAMAGE.md`** — static-data location maps (track across updates). - **`SCRAPE_RUNBOOK.md`** — read-only live-scrape steps for when a playtest is online. -- **`GHIDRA.md`** — headless Ghidra on `GameAssembly.dll`: **inject Il2CppDumper symbols, don't full-analyze** (`ghidra/scripts/apply_il2cpp_symbols.py`); targeted decompile/disasm; the `_JAVA_OPTIONS` heap gotcha. +- **`GHIDRA.md`** — headless Ghidra on `GameAssembly.dll`: **inject Il2CppDumper symbols, don't full-analyze** (`ghidra/scripts/apply_il2cpp_symbols.py`); targeted decompile/disasm; the `_JAVA_OPTIONS` heap gotcha. **The named DB is already built at `ghidra/project/SAND`** (564k methods, git-ignored/local) — decompile any function on demand via `-process … -postScript decomp_targets.py`. - **`BUNDLES.md`** (repo root) — inventory of the 35 asset bundles. Operator memory lives in `~/.claude/projects/-home-downloadpizza-sand-tools/memory/` (loaded each session). diff --git a/docs/GHIDRA.md b/docs/GHIDRA.md index f93750f..47c2ddf 100644 --- a/docs/GHIDRA.md +++ b/docs/GHIDRA.md @@ -3,6 +3,13 @@ How to get a workable Ghidra database for the client, and the **big lesson**: for an IL2CPP binary you **inject the symbol table from Il2CppDumper** — you do *not* sit through full auto-analysis. +> **CURRENT STATE (2026-06-16): the DB is already built and ready** at `ghidra/project/SAND` +> (~945 MB, **564,713 methods named**, 294,174 function boundaries, 32,958 string labels; symbol-inject, +> no auto-analysis). `ghidra/` is git-ignored so it's local/machine-specific — if it's missing, rebuild +> with the import command below (~17 min). Decompile any target right now via the `-process` command in +> "After the DB exists". (First real use: confirmed the master-server WS has **no cert pinning** — see +> `docs/MASTER_SERVER.md` / TLS notes.) + ## Inputs (all already on disk) - Binary: `/mnt/d/SteamLibrary/steamapps/common/Sand Playtest/GameAssembly.dll` (~137 MB). - **Il2CppDumper ("yoten")**: `/mnt/c/Users/downloadpizza/Downloads/yoten/` — produces, for the