weapon damage: Ghidra decompile phase — confirms server-authoritative, no static seed
Bulk-decompiled ~17.2k combat/system functions (Ghidra 11.1.2 headless) and confirmed via a second toolchain what the capstone analysis found: - GetDamage is a pure component read (returns *(comp+0x10), 0 if absent), no constants. - PlainDamgeDealerComponent has CopyTo -> it's network-replicated (snapshot from server); the client receives damage, never computes it. - No client producer writes a damage value (GetDamage has no real combat caller; the rich calc factory has 0 callers). Conclusion documented: per-weapon damage numbers are server-authoritative runtime Entitas component values, assigned via fully-generic dispatch with no static class/index/string anchor -> not statically extractable from GameAssembly.dll. Trackable static artifacts are the model + formula RVAs. Adds reusable pipeline: reverse/ghidra_decomp_targets.py, reverse/find_damage_writes.py.
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reverse/find_damage_writes.py
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reverse/find_damage_writes.py
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#!/usr/bin/env python3
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"""Scan ghidra/decomp.c (Ghidra decompiled C) for the PlainDamgeDealerComponent
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populate fingerprint: the same pointer var written at +0x10 (float, damageAmount),
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+0x14 (damageType) and +0x15 (isMelee). Also reports HitEventInfo (+0x30 damageAmount)
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and any function assigning a float constant to a +0x10 offset near those.
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"""
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import re, sys
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BLOCK = re.compile(r"^// ==== (.+?) @ \+0x([0-9a-f]+) ====$")
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def blocks(path):
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name = None
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addr = None
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buf = []
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for line in open(path, errors="replace"):
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m = BLOCK.match(line.rstrip("\n"))
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if m:
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if name is not None:
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yield name, addr, "".join(buf)
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name, addr, buf = m.group(1), m.group(2), []
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else:
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buf.append(line)
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if name is not None:
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yield name, addr, "".join(buf)
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# var written at a given byte offset: e.g. *(float *)(lVar5 + 0x10) = ...
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def vars_writing_offset(code, off):
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pat = re.compile(r"\*\([^)]*\)\(([A-Za-z_][A-Za-z0-9_]*) \+ 0x%x\) =" % off)
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return set(pat.findall(code))
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def main():
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path = sys.argv[1] if len(sys.argv) > 1 else "/home/downloadpizza/sand_tools/ghidra/decomp.c"
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hits = []
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for name, addr, code in blocks(path):
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v10 = vars_writing_offset(code, 0x10)
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v14 = vars_writing_offset(code, 0x14)
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v15 = vars_writing_offset(code, 0x15)
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common = v10 & v14 & v15
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if common:
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# confirm the +0x10 write is a float
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for v in common:
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if re.search(r"\*\(float \*\)\(%s \+ 0x10\) =" % re.escape(v), code):
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hits.append((name, addr, v))
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break
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print("=== STRICT: +0x10 float, +0x14, +0x15 same ptr ===")
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for name, addr, v in hits:
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print(" +0x%s var %s %s" % (addr, v, name))
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print("strict total:", len(hits))
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# LOOSE: float@+0x10 and byte@+0x15 on same ptr (isMelee + damageAmount)
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loose = []
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for name, addr, code in blocks(path):
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common = vars_writing_offset(code, 0x10) & vars_writing_offset(code, 0x15)
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for v in common:
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if re.search(r"\*\(float \*\)\(%s \+ 0x10\) =" % re.escape(v), code):
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loose.append((name, addr, v)); break
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print("\n=== LOOSE: +0x10 float & +0x15 same ptr ===")
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for name, addr, v in loose:
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print(" +0x%s var %s %s" % (addr, v, name))
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print("loose total:", len(loose))
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if __name__ == "__main__":
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main()
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