production lines: resolve conveyor -> island placement mapping
The recipe conveyors (game_conveyor_<product>_epb) are placed as named child GameObjects in the island_* prefabs (islands_assets_all.bundle), NOT via energy_grid (power grid only) or any config asset. New extractor bundle/extract_conveyor_placements.py walks every island prefab and cross-references production_lines.json -> extracted/conveyor_placements.json. Result: Factorio (energyRods, 80mmT3Cannon, contactGrenades, armorPiercingRocket), Kaiserplatz (energyRods, 40mmT3Cannon), Demo_Wunderinsel (70mmT3Cannon), DeusExMashineSmall (computingModules, coralDust), testIsland(+Tramplers) (the 4 base test conveyors). Corrects the earlier "Armory = Sprengstofffabrik hosts explosives" guess: the LittleFactory/LittleFactoryArmory islands place NO recipe conveyors; grenades/rockets are on Factorio. Unplaced blueprints: explosiveSmall, mechanicalParts (+ the plural armorPiercingRockets, whose singular-named instance is on Factorio).
This commit is contained in:
101
bundle/extract_conveyor_placements.py
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101
bundle/extract_conveyor_placements.py
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@@ -0,0 +1,101 @@
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#!/usr/bin/env python3
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"""Map each world island/location to the production-line conveyors placed on it.
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The recipe-bearing conveyors (game_conveyor_<product>_epb) are placed as named child
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GameObjects inside the island_* prefabs in islands_assets_all.bundle (NOT via energy_grid,
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which is only the power grid, and NOT in any config/designed-environment asset). This walks
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every island prefab's Transform hierarchy, collects the conveyor instances (with local
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position), and cross-references each recipe conveyor against extracted/production_lines.json.
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Writes extracted/conveyor_placements.json.
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"""
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import os, sys, json, UnityPy
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BUNDLES = "/home/downloadpizza/sand_tools/bundles"
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PL = "/home/downloadpizza/sand_tools/extracted/production_lines.json"
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OUT = "/home/downloadpizza/sand_tools/extracted/conveyor_placements.json"
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def walk(go, seen, out):
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"""Yield (name, localPosition) for every descendant GameObject."""
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for c in go.m_Components:
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try:
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co = c.read()
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except Exception:
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continue
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if co.object_reader.type.name != "Transform":
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continue
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for ch in co.m_Children:
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try:
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tr = ch.read()
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cgo = tr.m_GameObject.read()
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except Exception:
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continue
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pid = cgo.object_reader.path_id
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if pid in seen:
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continue
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seen.add(pid)
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pos = getattr(tr, "m_LocalPosition", None)
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xyz = [round(pos.x, 2), round(pos.y, 2), round(pos.z, 2)] if pos else None
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out.append((getattr(cgo, "m_Name", "?"), xyz))
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walk(cgo, seen, out)
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def main():
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pl = json.load(open(PL))["production_lines"]
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env = UnityPy.load(os.path.join(BUNDLES, "islands_assets_all.bundle"))
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islands = {p.split("/")[-1].replace(".prefab", ""): obj
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for p, obj in env.container.items()
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if obj.type.name == "GameObject" and p.split("/")[-1].startswith("island_")}
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result = {}
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placed_recipes = set()
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for iname in sorted(islands):
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acc = []
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walk(islands[iname].read(), set(), acc)
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recipe_conv = []
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unmatched = []
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infra = []
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for name, pos in acc:
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base = name.replace("_epb", "")
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# product conveyors are game_conveyor_<product> (underscore); the slot/switch/
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# out/in pieces are game_conveyorXxx (no underscore) = generic infrastructure.
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if base.startswith("game_conveyor_"):
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if base in pl:
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recipe_conv.append({"conveyor": base, "pos": pos, "recipe": pl[base]})
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placed_recipes.add(base)
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else:
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unmatched.append({"conveyor": base, "pos": pos}) # placed, no recipe key (name mismatch?)
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elif name.startswith("game_conveyor"):
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infra.append(name)
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if recipe_conv or unmatched:
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result[iname] = {"recipes": recipe_conv,
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"product_conveyors_without_matching_recipe": unmatched,
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"infrastructure": sorted(set(infra))}
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unplaced = sorted(set(pl) - placed_recipes)
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out = {
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"_source": "islands_assets_all.bundle island_* prefab hierarchy "
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"(game_conveyor_<product>_epb child GameObjects); recipes from production_lines.json",
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"_unplaced_recipes": unplaced,
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"islands": result,
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}
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json.dump(out, open(OUT, "w"), indent=1)
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def fmt(r):
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i = " + ".join("%sx %s" % (x["amount"], x["itemId"]) for x in r["inputs"])
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o = " + ".join("%sx %s" % (x["amount"], x["itemId"]) for x in r["outputs"])
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return "%s -> %s (%ss)" % (i, o, r["craftTimeSeconds"])
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print("wrote %s\n" % OUT)
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for iname, d in result.items():
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print("### %s" % iname.replace("island_", ""))
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for rc in d["recipes"]:
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print(" %-34s %s" % (rc["conveyor"].replace("game_conveyor_", ""), fmt(rc["recipe"])))
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for u in d["product_conveyors_without_matching_recipe"]:
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print(" %-34s (placed, no recipe blueprint of this exact name)" % u["conveyor"].replace("game_conveyor_", ""))
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print("\nrecipe blueprints NOT placed on any island:", unplaced)
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if __name__ == "__main__":
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main()
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@@ -54,18 +54,41 @@ Key item ids seen here: `item_crystalHandles` = *Raw Aurogen Crystal*,
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`extracted/items_registry.json` / `extracted/item_names.json` (built from
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`CheatItemDefinitionsData`).
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## Island placement — open lead
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## Island placement — RESOLVED
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Which factory/island runs which conveyor is grouped by the
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`energy_grid_*_epb.prefab` blueprints in the same bundle:
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`Wunderinsel`, `Kaiserplatz`, `DeusExMachine`, `Factorio`, `LittleFactory1-3`,
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`LittleFactoryArmory1-3`, `TestFactory`. The **`…Armory`** groups are the likely
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**Sprengstofffabrik** (explosives factory) host for the explosive / grenade / rocket /
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cannon conveyors.
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Each recipe conveyor is placed as a **named child GameObject** (`game_conveyor_<product>_epb`)
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in the `island_*` prefab's Transform hierarchy inside `islands_assets_all.bundle`. It is NOT
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in the `energy_grid_*` blueprint (that holds only `EnergyGridDataComponent` — the power grid)
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and NOT in any config / designed-environment asset. Extract with:
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**Not yet resolved:** an `energy_grid_*` blueprint's Odin data references its conveyors by
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**entity reference, not item-id string** (a string scan of its serialized bytes finds no
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`game_conveyor_*` / `item_*` ids). So mapping recipe → specific island needs the **island
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prefab placements** in `islands_assets_all.bundle` (the `island_*` / fort / `loc_event_*`
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prefabs, where `Sprengstofffabrik` is an i2 `Toponyms/` name), not the conveyor or
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energy_grid EPBs alone. That linkage is the next step if island attribution is wanted.
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```bash
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venv/bin/python bundle/extract_conveyor_placements.py # -> extracted/conveyor_placements.json
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```
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This walks every island prefab, collects the `game_conveyor_<product>` children (with local
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position) and cross-references each against `production_lines.json`. Result for this build:
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| Island | Recipe conveyors placed |
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|---|---|
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| `island_Factorio` | energyRods, 80mmT3Cannon, contactGrenades, armorPiercingRocket* |
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| `island_Kaiserplatz` | energyRods, 40mmT3Cannon |
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| `island_Demo_Wunderinsel` | 70mmT3Cannon |
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| `island_DeusExMashineSmall` | computingModules, coralDust |
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| `island_testIsland`, `island_testIslandTramplers` | the 4 `base*` conveyors (inv↔large test combos, incl. the `1x wineBox → 1000x coinCrown` one) |
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Notes / corrections:
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- The earlier guess that the **`…Armory` (Sprengstofffabrik)** islands host the explosive /
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grenade / rocket conveyors is **not supported by the placements**: `island_LittleFactory01-03`
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and `island_LittleFactoryArmory01-03` exist (each has an `energy_grid_*`) but place **no**
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recipe conveyors at all. The grenade (`contactGrenades`) and rocket (`armorPiercingRocket`)
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lines are on **Factorio**. Factorio is the main multi-product factory here.
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- `*` Factorio's child is named `game_conveyor_armorPiercingRocket` (singular) while the recipe
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blueprint is `game_conveyor_armorPiercingRockets` (plural) — a name mismatch; same line
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(→ `3x item_rocketLauncherAmmoArmorPiercing`).
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- Defined-but-**unplaced** recipe blueprints in this build: `armorPiercingRockets` (plural;
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the singular instance is on Factorio), `explosiveSmall` (→ `5x item_c4Dynamite`),
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`mechanicalParts` (→ `item_resourceMetal_t1`).
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- Infrastructure conveyors (`game_conveyorSlotInput`, `…OutInventory`, `…OutLargeItem`,
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`…InSwitch`) accompany the recipe ones on each factory island — these are the input/output
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ports, not recipes (no underscore after `conveyor` = generic infra; `game_conveyor_<x>` =
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recipe line).
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491
extracted/conveyor_placements.json
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491
extracted/conveyor_placements.json
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@@ -0,0 +1,491 @@
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{
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"_source": "islands_assets_all.bundle island_* prefab hierarchy (game_conveyor_<product>_epb child GameObjects); recipes from production_lines.json",
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"_unplaced_recipes": [
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"game_conveyor_armorPiercingRockets",
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"game_conveyor_explosiveSmall",
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"game_conveyor_mechanicalParts"
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],
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"islands": {
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"island_Demo_Wunderinsel": {
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"recipes": [
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{
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"conveyor": "game_conveyor_70mmT3Cannon",
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"pos": [
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-3.27,
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-0.01,
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-7.78
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],
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"recipe": {
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"inputs": [
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{
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"itemId": "item_alloySteel",
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"amount": 40
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},
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{
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"itemId": "item_resourceMetal_t2",
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"amount": 300
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}
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],
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"outputs": [
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{
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"itemId": "game_packedShotgunTurretT3Container",
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"amount": 1
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}
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],
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"craftTimeSeconds": 55.0
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}
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}
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],
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"product_conveyors_without_matching_recipe": [],
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"infrastructure": [
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"game_conveyorInSwitch_epb",
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"game_conveyorOutLargeItem_epb",
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"game_conveyorSlot"
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]
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},
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"island_DeusExMashineSmall": {
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"recipes": [
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{
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"conveyor": "game_conveyor_computingModules",
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"pos": [
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19.04,
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-0.34,
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-11.85
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],
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"recipe": {
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"inputs": [
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{
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"itemId": "item_blackBox",
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"amount": 1
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}
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],
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"outputs": [
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{
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"itemId": "item_resourceMetal_t3",
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"amount": 10
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}
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],
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"craftTimeSeconds": 7.0
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}
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},
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{
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"conveyor": "game_conveyor_coralDust",
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"pos": [
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0.9,
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0.0,
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3.2
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],
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"recipe": {
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"inputs": [
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{
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"itemId": "item_resourceCoralPiece",
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"amount": 1
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}
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],
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"outputs": [
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{
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"itemId": "item_resourceCoralDust",
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"amount": 10
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},
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{
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"itemId": "item_resourceMetal_t1",
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"amount": 2
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}
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],
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"craftTimeSeconds": 5.0
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}
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}
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],
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"product_conveyors_without_matching_recipe": [],
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"infrastructure": [
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"game_conveyorInSwitch_epb",
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"game_conveyorOutInventory_epb",
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"game_conveyorSlotInput_epb"
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]
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},
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"island_Factorio": {
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"recipes": [
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{
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"conveyor": "game_conveyor_energyRods",
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"pos": [
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-10.25,
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-3.44,
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-0.51
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],
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"recipe": {
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"inputs": [
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{
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"itemId": "item_crystalHandles",
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"amount": 1
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}
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],
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"outputs": [
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{
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"itemId": "item_energyBar",
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"amount": 10
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}
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],
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"craftTimeSeconds": 7.0
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}
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},
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{
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"conveyor": "game_conveyor_80mmT3Cannon",
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"pos": [
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3.49,
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-3.45,
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-7.43
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],
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"recipe": {
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"inputs": [
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{
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"itemId": "item_alloySteel",
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"amount": 40
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},
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{
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"itemId": "item_resourceMetal_t2",
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"amount": 300
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}
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],
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"outputs": [
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{
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"itemId": "game_packedTurretT3Container",
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"amount": 1
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}
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],
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"craftTimeSeconds": 55.0
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}
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},
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{
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"conveyor": "game_conveyor_contactGrenades",
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"pos": [
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1.25,
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3.52,
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1.93
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],
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"recipe": {
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"inputs": [
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{
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"itemId": "item_resourceFabric",
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"amount": 10
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},
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{
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"itemId": "item_resourceGunpowder",
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"amount": 10
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}
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],
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"outputs": [
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{
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"itemId": "item_grenadeContact",
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"amount": 5
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}
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],
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"craftTimeSeconds": 5.0
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}
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}
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],
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"product_conveyors_without_matching_recipe": [
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{
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"conveyor": "game_conveyor_armorPiercingRocket",
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"pos": [
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-8.05,
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3.52,
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-8.79
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]
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}
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],
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"infrastructure": [
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"game_conveyorInSwitch_epb",
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"game_conveyorOutInventory_epb",
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"game_conveyorOutLargeItem_epb",
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"game_conveyorSlot",
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"game_conveyorSlotInput_epb"
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]
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},
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"island_Kaiserplatz": {
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"recipes": [
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{
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"conveyor": "game_conveyor_energyRods",
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"pos": [
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3.06,
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0.05,
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1.41
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],
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"recipe": {
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"inputs": [
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{
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"itemId": "item_crystalHandles",
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"amount": 1
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}
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],
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"outputs": [
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{
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"itemId": "item_energyBar",
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"amount": 10
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}
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],
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"craftTimeSeconds": 7.0
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}
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},
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{
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"conveyor": "game_conveyor_40mmT3Cannon",
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"pos": [
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1.13,
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0.05,
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-6.21
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],
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"recipe": {
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"inputs": [
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{
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"itemId": "item_alloySteel",
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"amount": 40
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},
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{
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"itemId": "item_resourceMetal_t2",
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"amount": 300
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}
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],
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"outputs": [
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{
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"itemId": "game_packedAutoTurretT3Container",
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"amount": 1
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||||
}
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],
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"craftTimeSeconds": 55.0
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}
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}
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],
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"product_conveyors_without_matching_recipe": [],
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"infrastructure": [
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"game_conveyorInSwitch_epb",
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"game_conveyorOutInventory_epb",
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"game_conveyorOutLargeItem_epb",
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"game_conveyorSlot",
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"game_conveyorSlotInput_epb"
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]
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},
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"island_testIsland": {
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"recipes": [
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{
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"conveyor": "game_conveyor_baseInventoryToLarge",
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"pos": [
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0.0,
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0.1,
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0.0
|
||||
],
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||||
"recipe": {
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||||
"inputs": [
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{
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||||
"itemId": "item_resourceMetal_t1",
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||||
"amount": 1
|
||||
},
|
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{
|
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"itemId": "item_c4Dynamite",
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"amount": 1
|
||||
}
|
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],
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"outputs": [
|
||||
{
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||||
"itemId": "item_explosiveBig",
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"amount": 1
|
||||
}
|
||||
],
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||||
"craftTimeSeconds": 15.0
|
||||
}
|
||||
},
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||||
{
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||||
"conveyor": "game_conveyor_baseInventoryToInventory",
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"pos": [
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-0.0,
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||||
0.0,
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||||
-6.0
|
||||
],
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||||
"recipe": {
|
||||
"inputs": [
|
||||
{
|
||||
"itemId": "item_resourceMetal_t1",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"outputs": [
|
||||
{
|
||||
"itemId": "item_c4Dynamite",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"itemId": "item_resourceMetal_t1",
|
||||
"amount": 2
|
||||
}
|
||||
],
|
||||
"craftTimeSeconds": 5.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"conveyor": "game_conveyor_baseLargeToLarge",
|
||||
"pos": [
|
||||
7.0,
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"recipe": {
|
||||
"inputs": [
|
||||
{
|
||||
"itemId": "item_wineBox",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"outputs": [
|
||||
{
|
||||
"itemId": "item_explosiveBig",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"craftTimeSeconds": 15.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"conveyor": "game_conveyor_baseLargeToInventory",
|
||||
"pos": [
|
||||
5.0,
|
||||
7.5,
|
||||
-0.0
|
||||
],
|
||||
"recipe": {
|
||||
"inputs": [
|
||||
{
|
||||
"itemId": "item_wineBox",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"outputs": [
|
||||
{
|
||||
"itemId": "item_coinCrown",
|
||||
"amount": 1000
|
||||
}
|
||||
],
|
||||
"craftTimeSeconds": 15.0
|
||||
}
|
||||
}
|
||||
],
|
||||
"product_conveyors_without_matching_recipe": [],
|
||||
"infrastructure": [
|
||||
"game_conveyorInSwitch_epb",
|
||||
"game_conveyorOutInventory_epb",
|
||||
"game_conveyorOutLargeItem_epb",
|
||||
"game_conveyorSlot",
|
||||
"game_conveyorSlotInput_epb"
|
||||
]
|
||||
},
|
||||
"island_testIslandTramplers": {
|
||||
"recipes": [
|
||||
{
|
||||
"conveyor": "game_conveyor_baseInventoryToLarge",
|
||||
"pos": [
|
||||
0.0,
|
||||
0.1,
|
||||
0.0
|
||||
],
|
||||
"recipe": {
|
||||
"inputs": [
|
||||
{
|
||||
"itemId": "item_resourceMetal_t1",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"itemId": "item_c4Dynamite",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"outputs": [
|
||||
{
|
||||
"itemId": "item_explosiveBig",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"craftTimeSeconds": 15.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"conveyor": "game_conveyor_baseInventoryToInventory",
|
||||
"pos": [
|
||||
-0.0,
|
||||
0.0,
|
||||
-6.0
|
||||
],
|
||||
"recipe": {
|
||||
"inputs": [
|
||||
{
|
||||
"itemId": "item_resourceMetal_t1",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"outputs": [
|
||||
{
|
||||
"itemId": "item_c4Dynamite",
|
||||
"amount": 1
|
||||
},
|
||||
{
|
||||
"itemId": "item_resourceMetal_t1",
|
||||
"amount": 2
|
||||
}
|
||||
],
|
||||
"craftTimeSeconds": 5.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"conveyor": "game_conveyor_baseLargeToLarge",
|
||||
"pos": [
|
||||
7.0,
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"recipe": {
|
||||
"inputs": [
|
||||
{
|
||||
"itemId": "item_wineBox",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"outputs": [
|
||||
{
|
||||
"itemId": "item_explosiveBig",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"craftTimeSeconds": 15.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"conveyor": "game_conveyor_baseLargeToInventory",
|
||||
"pos": [
|
||||
5.0,
|
||||
7.5,
|
||||
-0.0
|
||||
],
|
||||
"recipe": {
|
||||
"inputs": [
|
||||
{
|
||||
"itemId": "item_wineBox",
|
||||
"amount": 1
|
||||
}
|
||||
],
|
||||
"outputs": [
|
||||
{
|
||||
"itemId": "item_coinCrown",
|
||||
"amount": 1000
|
||||
}
|
||||
],
|
||||
"craftTimeSeconds": 15.0
|
||||
}
|
||||
}
|
||||
],
|
||||
"product_conveyors_without_matching_recipe": [],
|
||||
"infrastructure": [
|
||||
"game_conveyorInSwitch_epb",
|
||||
"game_conveyorOutInventory_epb",
|
||||
"game_conveyorOutLargeItem_epb",
|
||||
"game_conveyorSlot",
|
||||
"game_conveyorSlotInput_epb"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user