wiki: generated MediaWiki pages
Crafting, Items, and Loot pages generated from the extracted data.
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wiki/Crafting.mediawiki
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Crafting in '''SAND''' is performed at workbenches placed on your walker. Each workbench tier unlocks a set of recipes that turn salvaged resources into ammo, weapons, armour and utility items.
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This page lists all 30 craftable recipes (plus developer test recipes), extracted directly from the game files. Item names are the in-game (English) names.
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__TOC__
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== Workbenches ==
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Crafting compartments that can be placed on a walker (from the buildable compartment database):
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* <code>walker_compCrafting_Open_1x1</code> — '''S&H Armaments Workbench''' (1×1)
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* <code>walker_compCrafting_Small_Wood_1x1</code> — '''S&H Compact Armaments Workshop''' (1×1)
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* <code>walker_compCrafting_Wood_2x1</code> — '''S&H Armaments Workshop''' (1×2)
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There is also a '''KF Sewing Workshop''' (<code>walker_compCraftingUtility_Wood_2x1</code>) associated with the utility/fabric recipes, but it is '''not''' in the buildable compartment list in this build.
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'''Note:''' The recipe sets below come from the game's three recipe bundles (<code>Recipes_Utility_Workbench_T1</code>, <code>Recipes_Armament_Workbench_T1/T2</code>). Which workbench compartment loads which bundle is decided in game code at runtime and is '''not''' stored in the asset data, so the exact compartment→recipe pairing below is inferred from the bundle names and item types, not confirmed.
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== Recipes ==
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All 30 production recipes in a single sortable table. Click a column header to sort (e.g. by station or craft time).
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{| class="wikitable sortable"
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! Station !! Output !! Ingredients !! data-sort-type="number" | Time
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|-
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| Sewing (Utility) || 1 × [[Fabric]] || 5 × [[Fabric Scraps]] + 15 × [[Threads]] || 2s
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|-
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| Sewing (Utility) || 1 × [[Old Smuggler's Jacket]] || 2 × [[Fabric]] + 10 × [[Threads]] || 5s
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|-
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| Sewing (Utility) || 1 × [[SGOW SW.52 Body Armor (decommissioned)]] || 5 × [[Fabric]] + 50 × [[Threads]] || 5s
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|-
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| Sewing (Utility) || 4 × [[Crystal]] || 1 × [[Raw Aurogen Crystal]] || 5s
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|-
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| Sewing (Utility) || 150 × [[Valuable Papers]] || 1 × [[District Officer's Portable Safe]] || 5s
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|-
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| Sewing (Utility) || 25 × [[Canned Food]] || 1 × [[Canned Sea Deer XL]] || 5s
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|-
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| Armaments T1 || 20 × [[8x21 mm Ammo]] || 5 × [[Scrapped Ammo]] + 5 × [[Scrap Metal]] || 3s
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| Armaments T1 || 10 × [[12 GA Ammo]] || 5 × [[Scrapped Ammo]] + 5 × [[Fabric Scraps]] || 3s
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|-
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| Armaments T1 || 10 × [[9x42 mm Ammo]] || 5 × [[Scrap Metal]] + 5 × [[Scrapped Ammo]] || 3s
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| Armaments T1 || 1 × [[70 mm Shell]] || 5 × [[Fabric Scraps]] + 5 × [[Scrapped Ammo]] || 2s
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| Armaments T1 || 1 × [[80 mm Shell]] || 5 × [[Scrapped Ammo]] + 5 × [[Scrap Metal]] || 2s
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| Armaments T1 || 1 × [[40 mm Shell]] || 2 × [[Scrapped Ammo]] + 2 × [[Scrap Metal]] || 1s
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| Armaments T1 || 1 × [[EB "Zseb" Revolver]] || 25 × [[Scrap Metal]] || 5s
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| Armaments T1 || 1 × [[Drobulet Shotgun]] || 25 × [[Scrap Metal]] || 5s
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| Armaments T1 || 1 × [[M1866/9 "Einzel" Breechloader]] || 25 × [[Scrap Metal]] || 5s
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| Armaments T1 || 1 × [[Blitz PPS-5 Pistol]] || 25 × [[Scrap Metal]] || 5s
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| Armaments T1 || 1 × [[Drobulet Shotgun (Vertical Choke)]] || 1 × [[Drobulet Shotgun]] + 25 × [[Scrap Metal]] || 5s
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| Armaments T1 || 1 × [[EB "Bantam" Revolver]] || 1 × [[EB "Zseb" Revolver]] + 25 × [[Scrap Metal]] || 5s
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|-
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| Armaments T2 || 6 × [[11x54 mm Ammo]] || 1 × [[High-Grade Gunpowder]] + 25 × [[Scrap Metal]] || 2s
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|-
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| Armaments T2 || 1 × [[Pepper Mill Shotgun]] || 4 × [[Fabric]] + 4 × [[Metal Rods]] || 5s
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| Armaments T2 || 1 × [[M82 Rifle]] || 4 × [[Metal Rods]] + 4 × [[Weapon Parts]] || 5s
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|-
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| Armaments T2 || 1 × [[Blitz 10R Pistol]] || 4 × [[Metal Rods]] + 4 × [[Weapon Parts]] || 5s
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|-
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| Armaments T2 || 1 × [[1874s Petros Sniper Rifle]] || 1 × [[1874e Petros Rifle]] + 2 × [[Optic Lenses]] || 10s
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|-
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| Armaments T2 || 1 × [[1874e/sd Petros Rifle (Silenced)]] || 1 × [[1874e Petros Rifle]] + 5 × [[Metal Rods]] || 5s
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|-
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| Armaments T2 || 1 × [[1874s/sd Petros Sniper Rifle (Silenced)]] || 1 × [[1874s Petros Sniper Rifle]] + 5 × [[Metal Rods]] || 5s
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|-
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| Armaments T2 || 1 × [[1874s/sd Petros Sniper Rifle (Silenced)]] || 1 × [[1874e/sd Petros Rifle (Silenced)]] + 2 × [[Optic Lenses]] || 5s
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|-
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| Armaments T2 || 1 × [[Time Bomb]] || 2 × [[Fabric]] + 2 × [[Gunpowder]] || 3s
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| Armaments T2 || 20 × [[8x21 mm HV Ammo]] || 20 × [[8x21 mm Ammo]] + 2 × [[Coral Dust]] || 3s
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| Armaments T2 || 10 × [[9x42 mm HV Ammo]] || 10 × [[9x42 mm Ammo]] + 2 × [[Coral Dust]] || 3s
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| Armaments T2 || 10 × [[12 GA Shotgun Slug]] || 10 × [[12 GA Ammo]] + 2 × [[Metal Rods]] || 3s
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|}
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== Notes ==
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* Recipes are extracted from the game's <code>CraftingRecipeBundle</code> assets; item names are the in-game English names.
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* "Time" is the base crafting duration in seconds.
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* Developer/debug recipes are omitted.
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[[Category:Crafting]]
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wiki/Items.mediawiki
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Complete list of carriable '''items''' in '''SAND''' — everything the game defines as an actual inventory item (i.e. it has an item definition). Names and descriptions are the in-game English text.
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121 items. The table is sortable — click a header to group by category. (Damage-type name variants and world objects are intentionally excluded; this is the real pickup-able item set.)
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__TOC__
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== Items ==
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{| class="wikitable sortable"
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! Category !! Name !! Item ID !! data-sort-type="number" | Stack !! Short description
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|-
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| Ammo || [[11x54 mm Ammo]] || <code>item_sniperRifleAmmo</code> || — || Type: Ammo Caliber: 11 mm Suitable for: Heavy rifles
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|-
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| Ammo || [[11x54 mm AP Ammo]] || <code>item_sniperRifleAmmo_highPenetration</code> || — || Type: Ammo Caliber: 11 mm Suitable for: Heavy rifles Features: Armor-piercing
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|-
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| Ammo || [[12 GA Ammo]] || <code>item_shotgunAmmo</code> || — || Type: Ammo Caliber: 12 GA Suitable for: Shotguns
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|-
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| Ammo || [[12 GA Buckshot Ammo (HE)]] || <code>item_shotgunAmmo_explosive</code> || — || Type: Ammo Caliber: 12 GA Suitable for: Shotguns Features: Explodes on impact
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|-
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| Ammo || [[12 GA Dragon's Breath Ammo]] || <code>item_shotgunAmmo_Fire</code> || — || Type: Ammo Caliber: 12 GA Suitable for: Shotguns Features: Incendiary
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|-
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| Ammo || [[12 GA Heavy Buckshot Ammo]] || <code>item_shotgunAmmo_Armor</code> || — || Type: Ammo Caliber: 12 GA Suitable for: Shotguns Features: Armor-piercing
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|-
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| Ammo || [[12 GA Shotgun Slug]] || <code>item_shotgunAmmo_slug</code> || — || Type: Ammo Caliber: 12 GA Suitable for: Shotguns Features: Single slug
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|-
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| Ammo || [[12 GA Toxic Ammo]] || <code>item_shotgunAmmo_Toxic</code> || — || Type: Ammo Caliber: 12 GA Suitable for: Shotguns Features: Toxic
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|-
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| Ammo || [[70 mm Shotgun Cannon Slug]] || <code>item_shotgunTurretAmmo_slug</code> || — || Type: Shells Caliber: 70 mm Suitable for: Shotgun cannons Features: Single slug
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|-
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| Ammo || [[8x21 mm Ammo]] || <code>item_pistolAmmo</code> || — || Type: Ammo Caliber: 8 mm Suitable for: Pistols and revolvers
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|-
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| Ammo || [[8x21 mm FMJ Ammo]] || <code>item_pistolAmmo_Armor</code> || — || Type: Ammo Caliber: 8 mm Suitable for: Pistols and revolvers Features: Armor-piercing
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| Ammo || [[8x21 mm HV Ammo]] || <code>item_pistolAmmo_highVelocity</code> || — || Type: Ammo Caliber: 8 mm Suitable for: Pistols and revolvers Features: Increased velocity
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|-
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| Ammo || [[8x21 mm Incendiary Ammo]] || <code>item_pistolAmmo_Fire</code> || — || Type: Ammo Caliber: 8 mm Suitable for: Pistols and revolvers Features: Incendiary
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|-
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| Ammo || [[8x21 mm Toxic Ammo]] || <code>item_pistolAmmo_Toxic</code> || — || Type: Ammo Caliber: 8 mm Suitable for: Pistols and revolvers Features: Toxic
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|-
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| Ammo || [[9x42 mm Ammo]] || <code>item_rifleAmmo</code> || — || Type: Ammo Caliber: 9 mm Suitable for: Rifles
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|-
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| Ammo || [[9x42 mm FMJ Ammo]] || <code>item_rifleAmmo_Armor</code> || — || Type: Ammo Caliber: 9 mm Suitable for: Rifles Features: Armor-piercing
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|-
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| Ammo || [[9x42 mm HV Ammo]] || <code>item_rifleAmmo_highVelocity</code> || — || Type: Ammo Caliber: 9 mm Suitable for: Rifles Features: Increased velocity
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|-
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| Ammo || [[9x42 mm Incendiary Ammo]] || <code>item_rifleAmmo_Fire</code> || — || Type: Ammo Caliber: 9 mm Suitable for: Rifles Features: Incendiary
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|-
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| Ammo || [[9x42 mm Toxic Ammo]] || <code>item_rifleAmmo_Toxic</code> || — || Type: Ammo Caliber: 9 mm Suitable for: Rifles Features: Toxic
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|-
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| Ammo || [[Armor-Piercing Rocket]] || <code>item_rocketLauncherAmmoArmorPiercing</code> || — || Type: Ammo Caliber: Rocket Suitable for: Rocket launchers Features: Increased damage against tramplers
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|-
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| Ammo || [[High Velocity 80 mm Shell]] || <code>item_turretAmmo_highVelocity</code> || — || Type: Shells Caliber: 80 mm Suitable for: Naval cannons Features: Increased velocity
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|-
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| Ammo || [[High-Explosive Rocket]] || <code>item_rocketLauncherAmmoHighExplosion</code> || — || Type: Ammo Caliber: Rocket Suitable for: Rocket Launchers Features: Increased damage against infantry
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|-
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| Ammo || [[Long-Range 40 mm Shell]] || <code>item_smallCannonAmmo_longRange</code> || — || Type: Shells Caliber: 40 mm Suitable for: Autocannons Features: Increased range
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|-
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| Armor || [[Old Smuggler's Jacket]] || <code>Old_Jacket</code> || — || Type: Armor Protection: Physical, level 1 Features: Regenerates over time
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| Armor || [[SGOW SW.52 Body Armor (decommissioned)]] || <code>Old_JacketT2</code> || — || Type: Armor Protection: Physical, level 2 Features: Regenerates over time
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| Armor || [[SGOW SW.73 Light Armor]] || <code>Old_JacketT3</code> || — || Type: Armor Protection: Physical, level 3 Features: Regenerates over time
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|-
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| Attack Consumable || [[Domovyk Protective Dome]] || <code>item_projectileSphereShield</code> || — || Type: Experimental Equipment Purpose: Defensive Action: Stops bullets and shells fired from outside Features: One-time use
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| Attack Consumable || [[HG-6 Contact Grenade]] || <code>item_grenadeContact</code> || — || Type: Grenade Fuse: Contact Damage: High
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| Attack Consumable || [[Pestkop Lorenz Amplifier]] || <code>item_projectileAmplifier</code> || — || Type: Experimental Equipment Purpose: Offensive Action: Increases the damage of bullets and shells fired from the inside Features: One-time use
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| Attack Consumable || [[RG79s Smoke Grenade]] || <code>item_smokeGrenade</code> || — || Type: Grenade Fuse: Contact Features: Lots of smoke
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| Attack Consumable || [[Von Liebig Reflector]] || <code>item_projectileDeflectShield</code> || — || Type: Experimental Equipment Purpose: Defensive Action: Reflects bullets and shells fired from outside Features: One-time use
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| Backpack || [[Backpack]] || <code>item_backpack01</code> || — || Type: Gear Purpose: Extra space to carry things hands-free Capacity: X slots
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| Energy || [[NZ Mk1 Modified Energy Rod]] || <code>item_boostedEnergyBar</code> || — || Type: Fuel Base: Aurogen Purpose: Increases the reactor's stored energy level Features: Short-term increase in trampler speed (low)
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| Energy || [[NZ Mk2 Energy Rod]] || <code>item_energyBar</code> || — || Type: Fuel Base: Aurogen Purpose: Increases the reactor's stored energy level
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| Energy || [[NZ Mk2-RF Smokeless Energy Rod]] || <code>item_smokelessEnergyBar</code> || — || Type: Fuel Base: Aurogen Purpose: Increases the reactor's stored energy level Features: Hides smoke from the trampler's motor-reactor (temporarily)
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| Energy || [[NZ Mk2a Enriched Energy Rod]] || <code>item_boostedEnergyBarV1</code> || — || Type: Fuel Base: Aurogen Purpose: Increases the reactor's stored energy level Features: Short-term increase in trampler speed (average)
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| Food || [[Canned Food]] || <code>item_foodCan</code> || — || Type: Food Features: - When consumed, regenerates health; - When placed in the trampler's fridge or other storage, allows for quick respawning
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|-
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| Key || [[Black Key]] || <code>game_keyIslandDoorBlack</code> || — || Type: Key Suitable for: Black doors Features: One-time use The tag text is decorated with military emblems and states: "Kaiser Fleet's Flagship, The Great _________, Admiral's Quarters".
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| Key || [[Blue Key]] || <code>game_keyIslandDoorBlue</code> || — || Type: Key Suitable for: Blue doors Features: One-time use The barely distinguishable text on the tag states the following: "Franz's S_o_age _ut, Me_e__s__g_ fi__in_ vi_l__e"
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| Key || [[Box Key]] || <code>game_keyLockedBox</code> || — || Type: Key Suitable for: Locked boxes and crates Features: One-time use
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| Key || [[Fort Storage Room Key]] || <code>game_keyIslandDoorFort</code> || — || Type: Key Suitable for: Storage room doors Features: One-time use
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| Key || [[Green Key]] || <code>game_keyIslandDoorGreen</code> || — || Type: Key Suitable for: Green doors Features: One-time use The barely distinguishable text on the tag states the following: "Chi_f Dis_r_ct Ac_o_nt_nt's Office, K__s__pl__ isla_d".
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| Key || [[Red Key]] || <code>game_keyIslandDoorRed</code> || — || Type: Key Suitable for: Red doors Features: One-time use The barely distinguishable text on the tag states the following: "C__ef I__er_al M__it_ry A_chi__ct's Offi_e, S___n isl__d".
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| Key || [[White Key]] || <code>game_keyIslandDoorWhite</code> || — || Type: Key Suitable for: White doors Features: One-time use The barely distinguishable text on the tag states the following: "F__t I__ri_ Dis_ri_t Of__e_'s Wor__h_p".
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|-
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| Large Valuable || [[Black Box]] || <code>item_blackBox</code> || — || Type: Trip Data Recorder Purpose: Crafting, trading, Tech Tree
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| Large Valuable || [[Box with Radio Beacon]] || <code>game_alarmLockBoxYellow</code> || — || Type: Crate Purpose: May contain lots of useful things Features: Requires a key; equipped with an alarm system
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| Large Valuable || [[Box with Radio Beacon]] || <code>game_alarmLockBoxGreen</code> || 15 || Type: Crate Purpose: May contain lots of useful things Features: Requires a key; equipped with alarm system
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|-
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| Large Valuable || [[Box with Radio Beacon]] || <code>game_alarmLockBoxBlack</code> || — || Type: Crate Purpose: May contain lots of useful things Features: Requires a key; equipped with an alarm system
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|-
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| Large Valuable || [[Canned Sea Deer XL]] || <code>item_cannedFish</code> || — || Type: Valuables Purpose: Trading, Tech Tree
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| Large Valuable || [[Crate of 1889 Chardonnay]] || <code>item_wineBox</code> || — || Type: Valuables Purpose: Crafting, trading, Tech Tree
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| Large Valuable || [[District Officer's Portable Safe]] || <code>item_documentSafe</code> || — || Type: Valuables Purpose: Trading, Tech Tree
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| Large Valuable || [[Ficus]] || <code>item_ficus</code> || — || Type: Valuables Purpose: Trading and Tech Tree Features: Does not fit on cargo compartment shelves. Evacuation to orbit is possible only while held in-hand. Very delicate and fragile.
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| Large Valuable || [[Raw Aurogen Crystal]] || <code>item_crystalHandles</code> || — || Type: Valuables Purpose: Crafting, trading, Tech Tree Features: Hazardous radiation
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| Money || [[Crowns]] || <code>item_coinCrown</code> || — || Type: Money Purpose: Crafting, trading, Tech Tree, tramplers
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| Raid Explosive || [[Time Bomb]] || <code>item_c4Dynamite</code> || — || Type: Explosives Fuse: Clockwork Damage: Moderate
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| Raid Explosive || [[Wok Bomb]] || <code>item_explosiveBig</code> || — || Type: Explosives Fuse: Clockwork Damage: Absolute
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| Raid Explosive || [[Wok Bomb]] || <code>item_wokBomb</code> || — || Type: Explosives Fuse: Clockwork Damage: Absolute
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| Resource (T1) || [[Coral Chunk]] || <code>item_resourceCoralPiece</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
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| Resource (T1) || [[Fabric Scraps]] || <code>item_resourceFabricScraps</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
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| Resource (T1) || [[Mechanical Parts]] || <code>item_resourceMetal_t1</code> || — || Type: Spare Parts Purpose: Crafting, trading, Tech Tree, tramplers
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| Resource (T1) || [[Scrap Metal]] || <code>item_resourceMetalParts</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
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| Resource (T1) || [[Scrapped Ammo]] || <code>item_resourceScrappedAmmo</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
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| Resource (T1) || [[Threads]] || <code>item_resourceThreads</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
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| Resource (T2) || [[Coral Dust]] || <code>item_resourceCoralDust</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
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| Resource (T2) || [[Fabric]] || <code>item_resourceFabric</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
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| Resource (T2) || [[Gunpowder]] || <code>item_resourceGunpowder</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
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| Resource (T2) || [[Leviathan Meat]] || <code>item_resourceLeviathanMeat</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
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| Resource (T2) || [[Leviathan Skin]] || <code>item_resourceLeviathanSkin</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
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| Resource (T2) || [[Metal Rods]] || <code>item_resourceMetalRods</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
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| Resource (T2) || [[Mixtures]] || <code>item_resourceMixtures</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
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| Resource (T2) || [[Pneumatic Parts]] || <code>item_resourceMetal_t2</code> || — || Type: Spare Parts Purpose: Crafting, trading, Tech Tree, tramplers
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| Resource (T2) || [[Weapon Parts]] || <code>item_resourceWeaponParts</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
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| Resource (T3) || [[Computing Module]] || <code>item_resourceMetal_t3</code> || — || Type: Spare Parts Purpose: Crafting, trading, Tech Tree, tramplers
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| Resource (T3) || [[High-Grade Gunpowder]] || <code>item_resourceHighGradeGunpowder</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
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| Resource (T3) || [[Optic Lenses]] || <code>item_resourceOpticLenses</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
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| Resource (T3) || [[Reinforced Leather Strips]] || <code>item_resourceReinforcedLeatherStrips</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
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||||
| Small Valuable || [[Small Valuables]] || <code>item_smallValuables</code> || — || Type: Valuables Purpose: Trading
|
||||
|-
|
||||
| Small Valuable || [[Valuable Papers]] || <code>item_valuablePapers</code> || — || Type: Valuables Purpose: Trading
|
||||
|-
|
||||
| Turret Ammo || [[40 mm Shell]] || <code>item_smallCannonAmmo</code> || — || Type: Shells Caliber: 40 mm Suitable for: Autocannons
|
||||
|-
|
||||
| Turret Ammo || [[70 mm Shell]] || <code>item_shotgunTurretAmmo</code> || — || Type: Shells Caliber: 70 mm Suitable for: Shotgun Cannons
|
||||
|-
|
||||
| Turret Ammo || [[80 mm Shell]] || <code>item_turretAmmo</code> || — || Type: Shells Caliber: 80 mm Suitable for: Naval cannons
|
||||
|-
|
||||
| Utility Consumable || [[MedKit]] || <code>MedKit</code> || — || Type: Medical Supplies Purpose: Quick restoration of health Features: Allows for full restoration
|
||||
|-
|
||||
| Utility Consumable || [[Podorozhnyk Bio-Emitter]] || <code>item_healthEmitter</code> || — || Type: Experimental Equipment Purpose: Defensive Action: Regenerates health of all living beings within range Features: One-time use
|
||||
|-
|
||||
| Utility Consumable || [[Repair Kit]] || <code>RepairKit</code> || — ||
|
||||
|-
|
||||
| Utility Consumable || [[Rusty Shovel]] || <code>item_treasureShovel</code> || — || Type: Tool Purpose: Dig up treasures Features: One-time use
|
||||
|-
|
||||
| Weapon || [[1874e Petros Rifle]] || <code>item_sniperRifle_ironSights</code> || — || Type: Heavy Rifle Caliber: 11 mm Magazine: 1 round Range: Very High Reloading Speed: Low
|
||||
|-
|
||||
| Weapon || [[1874e/sd Petros Rifle (Silenced)]] || <code>item_sniperRifle_ironSights_silencer</code> || — || Type: Heavy Rifle Caliber: 11 mm Magazine: 1 round Range: Very High Reloading Speed: Low Features: Silencer
|
||||
|-
|
||||
| Weapon || [[1874s Petros Sniper Rifle]] || <code>item_sniperRifle</code> || — || Type: Heavy Rifle Caliber: 11 mm Magazine: 1 round Range: Very High Reloading Speed: Low Features: Telescopic sight
|
||||
|-
|
||||
| Weapon || [[1874s/sd Petros Sniper Rifle (Silenced)]] || <code>item_sniperRifle_silencer</code> || — || Type: Heavy Rifle Caliber: 11 mm Magazine: 1 round Range: Very High Reloading Speed: Low Features: Telescopic sight and silencer
|
||||
|-
|
||||
| Weapon || [[1887/2 "The Twin" Double-Barreled Rifle]] || <code>item_sniperRifleDoubleBarrel</code> || — || Type: Heavy Rifle Caliber: 11 mm Magazine: 2 rounds Range: Very High Reloading Speed: Low Features: Double-barreled
|
||||
|-
|
||||
| Weapon || [[Blitz 10R Pistol]] || <code>item_semiAutomaticPistol</code> || — || Type: Semi-Automatic Pistol Caliber: 8 mm Magazine: 10 rounds Range: Medium Reloading speed: High
|
||||
|-
|
||||
| Weapon || [[Blitz 15R Pistol]] || <code>item_semiAutomaticPistol_increasedMag</code> || — || Type: Semi-Automatic Pistol Caliber: 8 mm Magazine: 15 rounds Range: Medium Reloading Speed: High
|
||||
|-
|
||||
| Weapon || [[Blitz PPS-5 Pistol]] || <code>item_semiAutomaticPistol_decreasedMag</code> || — || Type: Semi-Automatic Pistol Caliber: 8 mm Magazine: 5 rounds Range: Medium Reloading Speed: High
|
||||
|-
|
||||
| Weapon || [[Drobulet Shotgun]] || <code>item_shotgunHandmade</code> || — || Type: Shotgun Caliber: 12 GA Magazine: 1 round Range: Very Short Reloading Speed: Medium
|
||||
|-
|
||||
| Weapon || [[Drobulet Shotgun (Vertical Choke)]] || <code>item_shotgunHandmade_choke</code> || — || Type: Shotgun Caliber: 12 GA Magazine: 1 round Range: Very Short Reloading Speed: Medium Features: Vertical choke
|
||||
|-
|
||||
| Weapon || [[EB "Bantam" Revolver]] || <code>item_revolverSmall_dusters</code> || — || Type: Revolver Caliber: 8 mm Magazine: 6 rounds Range: Short Reloading Speed: Low Features: Increased melee damage
|
||||
|-
|
||||
| Weapon || [[EB "Tiszt" Award Revolver]] || <code>item_revolverQuickReloadEightShot</code> || — || Type: Revolver Caliber: 8 mm Magazine: 8 rounds Range: Short Reloading Speed: High
|
||||
|-
|
||||
| Weapon || [[EB "Vita" Police Revolver]] || <code>item_revolverQuickReload</code> || — || Type: Revolver Caliber: 8 mm Magazine: 6 rounds Range: Short Reloading Speed: High
|
||||
|-
|
||||
| Weapon || [[EB "Zseb" Revolver]] || <code>item_revolverSmall</code> || — || Type: Revolver Caliber: 8 mm Magazine: 6 rounds Range: Short Reloading Speed: Low
|
||||
|-
|
||||
| Weapon || [[Experimental 2x70 mm Twin Shotgun Cannon Kit]] || <code>game_packedShotgunTurretT4DoubleBarrel_Container</code> || — || Type: Artillery Caliber: 70 mm Range: Short State: Perfect Features: Double-barreled
|
||||
|-
|
||||
| Weapon || [[Experimental 40 mm Autocannon Kit]] || <code>game_packedAutoTurretT4Accelerating_Container</code> || — || Type: Artillery Caliber: 40 mm Range: Medium State: Perfect Features: Heating increases the rate of fire. Overheating can cause it to jam.
|
||||
|-
|
||||
| Weapon || [[Experimental 80 mm Railgun Kit]] || <code>game_packedTurretT4_RailGunContainer</code> || — || Type: Artillery Caliber: 80 mm Range: Very High State: Perfect Features: The extremely high initial velocity of the shells allows for direct fire at any distance.
|
||||
|-
|
||||
| Weapon || [[Experimental 80mm Cannon Kit]] || <code>game_packedTurretT4_DoubleBarrelContainer</code> || — ||
|
||||
|-
|
||||
| Weapon || [[item_repeaterRifleOneShot]] || <code>item_repeaterRifleOneShot</code> || — ||
|
||||
|-
|
||||
| Weapon || [[item_repeaterRifleQuickReload]] || <code>item_repeaterRifleQuickReload</code> || — ||
|
||||
|-
|
||||
| Weapon || [[M82 "Aperture" Rifle]] || <code>item_rifleRepeaterAperture</code> || — || Type: Semi-Automatic Rifle Caliber: 9 mm Magazine: 6 rounds Range: High Reloading speed: High Features: Aperture sight
|
||||
|-
|
||||
| Weapon || [[M82 Rifle]] || <code>item_repeaterRifle</code> || — || Type: Semi-Automatic Rifle Caliber: 9 mm Magazine: 6 rounds Range: High Reloading Speed: Medium
|
||||
|-
|
||||
| Weapon || [[Pepper Mill Shotgun]] || <code>item_shotgun</code> || — || Type: Shotgun Caliber: 12 GA Magazine: 3 rounds Range: Very Short Reloading Speed: Medium
|
||||
|-
|
||||
| Weapon || [[Pristine 40 mm Autocannon Kit]] || <code>game_packedAutoTurretT3Container</code> || — || Type: Artillery Caliber: 40 mm Range: Medium State: Pristine Features: May jam when overheated
|
||||
|-
|
||||
| Weapon || [[Pristine 70 mm Shotgun Cannon Kit]] || <code>game_packedShotgunTurretT3Container</code> || — || Type: Artillery Caliber: 70 mm Range: Short State: Pristine
|
||||
|-
|
||||
| Weapon || [[Pristine 80 mm Naval Cannon Kit]] || <code>game_packedTurretT3Container</code> || — || Type: Artillery Caliber: 80 mm Range: High State: Pristine
|
||||
|-
|
||||
| Weapon || [[Rusty 40 mm Autocannon Kit]] || <code>game_packedAutoTurretT1Container</code> || — || Type: Artillery Caliber: 40 mm Range: Medium State: Rusty Features: May jam when overheated
|
||||
|-
|
||||
| Weapon || [[Rusty 70 mm Shotgun Cannon Kit]] || <code>game_packedShotgunTurretT1Container</code> || — || Type: Artillery Caliber: 70 mm Range: Short State: Rusty
|
||||
|-
|
||||
| Weapon || [[Rusty 80 mm Naval Cannon Kit]] || <code>game_packedTurretT1Container</code> || — || Type: Artillery Caliber: 80 mm Range: High State: Rusty
|
||||
|-
|
||||
| Weapon || [[RW1 Rocket Launcher]] || <code>item_rocketLauncher</code> || — || Type: Rocket Launcher Ammo: Rockets Magazine: 1 Range: Medium Reloading Speed: Low
|
||||
|-
|
||||
| Weapon || [[Triplet Shotgun]] || <code>item_shotgunTriplet</code> || — || Type: Shotgun Caliber: 12 GA Magazine: 3 rounds Range: Very Short Reloading Speed: Medium Features: Volley fire
|
||||
|-
|
||||
| Weapon || [[Worn 40 mm Autocannon Kit]] || <code>game_packedAutoTurretT2Container</code> || — || Type: Artillery Caliber: 40 mm Range: Medium State: Worn Features: May jam when overheated
|
||||
|-
|
||||
| Weapon || [[Worn 70 mm Shotgun Cannon Kit]] || <code>game_packedShotgunTurretT2Container</code> || — || Type: Artillery Caliber: 70 mm Range: Short State: Worn
|
||||
|-
|
||||
| Weapon || [[Worn 80 mm Naval Cannon Kit]] || <code>game_packedTurretT2Container</code> || — || Type: Artillery Caliber: 80 mm Range: High State: Worn
|
||||
|-
|
||||
| Weapon Belt || [[Orbital Strike Pointer]] || <code>item_orbitalStrikeGun</code> || — || Type: Experimental Equipment Purpose: Offensive Action: Calls for an artillery strike from orbit in the specified area Features: One-time use
|
||||
|-
|
||||
| Weapon Belt || [[The Great Silence]] || <code>item_antiReactorGun</code> || — || Type: Experimental Equipment Purpose: Anti-reactor rifle Trigger: Hold to charge Action: Emergency shutdown of reactors, motor-reactors, and any other kind of aurogen-based power plants
|
||||
|}
|
||||
|
||||
== Notes ==
|
||||
* The item set comes from the game's item-definition registry (<code>CheatItemDefinitionsData.Items</code>): an entry is included only if the game defines it as a carriable item. This deliberately excludes damage-type name variants (<code>_Ranged</code>/<code>_Melee</code>) and world objects, which merely have display names but are not inventory items.
|
||||
* "Stack" is the item's storage stack limit; "—" means effectively unlimited.
|
||||
* Full long-form descriptions exist for most items and can be added per page.
|
||||
|
||||
[[Category:Items]]
|
||||
1605
wiki/Loot.mediawiki
Executable file
1605
wiki/Loot.mediawiki
Executable file
File diff suppressed because it is too large
Load Diff
41
wiki/README.txt
Executable file
41
wiki/README.txt
Executable file
@@ -0,0 +1,41 @@
|
||||
SAND — MediaWiki pages (ready to upload)
|
||||
========================================
|
||||
|
||||
These .mediawiki files contain wikitext you can paste directly into a MediaWiki
|
||||
page (e.g. create the page, switch to source editing, paste the whole file).
|
||||
|
||||
Files
|
||||
-----
|
||||
- Crafting.mediawiki — all 30 production crafting recipes in one sortable table
|
||||
(Station / Output / Ingredients / Time), plus a Workbenches
|
||||
section. Developer/debug recipes are omitted.
|
||||
- Items.mediawiki — all 121 real (carriable) items in one sortable table
|
||||
(Category / Name / Item ID / Stack / Short description).
|
||||
- Loot.mediawiki — all 193 drop tables (696 item drops) in a sortable table
|
||||
(Category / Loot table / Item / Storm / Voyage), plus a
|
||||
"Where each item drops" reverse index. Storm and Voyage are
|
||||
the two regional drop sets; both amounts are shown side by side.
|
||||
|
||||
Source / accuracy
|
||||
-----------------
|
||||
- Data is extracted directly from the SAND game files (the playtest build, Unity
|
||||
6000.0.40f1): crafting recipes from the CraftingRecipeBundle assets, item names
|
||||
and descriptions from the in-game I2 Localization (English).
|
||||
- Item names are the real in-game English display names.
|
||||
- CAVEAT (crafting): which physical workbench compartment provides which recipe
|
||||
set is decided in game code at runtime, not in the asset data, so the
|
||||
Station labels are inferred from the recipe-bundle names and item types — treat
|
||||
them as a best guess, not confirmed. The recipes themselves (inputs, outputs,
|
||||
amounts, times) are exact.
|
||||
- ITEMS list: contains only things the game actually defines as carriable items
|
||||
(entries in the item-definition registry, each with a category and stack size).
|
||||
Damage-type name variants (_Ranged/_Melee) and world objects/effects are NOT
|
||||
items and are deliberately excluded — so this is the true pickup-able item set.
|
||||
(A separate raw dump of all 642 localized names lives in
|
||||
extracted/item_names.json if you ever want the wider set.)
|
||||
- LOOT: drop amounts are min-max ranges (e.g. "20-25" = a random roll in that
|
||||
range; a single number is a fixed amount). The table lists WHAT each loot table
|
||||
can drop; the probability of a table being rolled, and how many world containers
|
||||
use it, are decided in game logic and are not part of this data.
|
||||
|
||||
These pages are auto-generated; they can be regenerated if the game updates.
|
||||
Reference in New Issue
Block a user