wiki: generated MediaWiki pages

Crafting, Items, and Loot pages generated from the extracted data.
This commit is contained in:
DownloadPizza
2026-06-11 14:43:57 +02:00
parent 4134b7d986
commit 7e0a1d9cdf
4 changed files with 1993 additions and 0 deletions

88
wiki/Crafting.mediawiki Executable file
View File

@@ -0,0 +1,88 @@
Crafting in '''SAND''' is performed at workbenches placed on your walker. Each workbench tier unlocks a set of recipes that turn salvaged resources into ammo, weapons, armour and utility items.
This page lists all 30 craftable recipes (plus developer test recipes), extracted directly from the game files. Item names are the in-game (English) names.
__TOC__
== Workbenches ==
Crafting compartments that can be placed on a walker (from the buildable compartment database):
* <code>walker_compCrafting_Open_1x1</code> — '''S&amp;H Armaments Workbench''' (1×1)
* <code>walker_compCrafting_Small_Wood_1x1</code> — '''S&amp;H Compact Armaments Workshop''' (1×1)
* <code>walker_compCrafting_Wood_2x1</code> — '''S&amp;H Armaments Workshop''' (1×2)
There is also a '''KF Sewing Workshop''' (<code>walker_compCraftingUtility_Wood_2x1</code>) associated with the utility/fabric recipes, but it is '''not''' in the buildable compartment list in this build.
'''Note:''' The recipe sets below come from the game's three recipe bundles (<code>Recipes_Utility_Workbench_T1</code>, <code>Recipes_Armament_Workbench_T1/T2</code>). Which workbench compartment loads which bundle is decided in game code at runtime and is '''not''' stored in the asset data, so the exact compartment&rarr;recipe pairing below is inferred from the bundle names and item types, not confirmed.
== Recipes ==
All 30 production recipes in a single sortable table. Click a column header to sort (e.g. by station or craft time).
{| class="wikitable sortable"
! Station !! Output !! Ingredients !! data-sort-type="number" | Time
|-
| Sewing (Utility) || 1 &times; [[Fabric]] || 5 &times; [[Fabric Scraps]] + 15 &times; [[Threads]] || 2s
|-
| Sewing (Utility) || 1 &times; [[Old Smuggler's Jacket]] || 2 &times; [[Fabric]] + 10 &times; [[Threads]] || 5s
|-
| Sewing (Utility) || 1 &times; [[SGOW SW.52 Body Armor (decommissioned)]] || 5 &times; [[Fabric]] + 50 &times; [[Threads]] || 5s
|-
| Sewing (Utility) || 4 &times; [[Crystal]] || 1 &times; [[Raw Aurogen Crystal]] || 5s
|-
| Sewing (Utility) || 150 &times; [[Valuable Papers]] || 1 &times; [[District Officer's Portable Safe]] || 5s
|-
| Sewing (Utility) || 25 &times; [[Canned Food]] || 1 &times; [[Canned Sea Deer XL]] || 5s
|-
| Armaments T1 || 20 &times; [[8x21 mm Ammo]] || 5 &times; [[Scrapped Ammo]] + 5 &times; [[Scrap Metal]] || 3s
|-
| Armaments T1 || 10 &times; [[12 GA Ammo]] || 5 &times; [[Scrapped Ammo]] + 5 &times; [[Fabric Scraps]] || 3s
|-
| Armaments T1 || 10 &times; [[9x42 mm Ammo]] || 5 &times; [[Scrap Metal]] + 5 &times; [[Scrapped Ammo]] || 3s
|-
| Armaments T1 || 1 &times; [[70 mm Shell]] || 5 &times; [[Fabric Scraps]] + 5 &times; [[Scrapped Ammo]] || 2s
|-
| Armaments T1 || 1 &times; [[80 mm Shell]] || 5 &times; [[Scrapped Ammo]] + 5 &times; [[Scrap Metal]] || 2s
|-
| Armaments T1 || 1 &times; [[40 mm Shell]] || 2 &times; [[Scrapped Ammo]] + 2 &times; [[Scrap Metal]] || 1s
|-
| Armaments T1 || 1 &times; [[EB "Zseb" Revolver]] || 25 &times; [[Scrap Metal]] || 5s
|-
| Armaments T1 || 1 &times; [[Drobulet Shotgun]] || 25 &times; [[Scrap Metal]] || 5s
|-
| Armaments T1 || 1 &times; [[M1866/9 "Einzel" Breechloader]] || 25 &times; [[Scrap Metal]] || 5s
|-
| Armaments T1 || 1 &times; [[Blitz PPS-5 Pistol]] || 25 &times; [[Scrap Metal]] || 5s
|-
| Armaments T1 || 1 &times; [[Drobulet Shotgun (Vertical Choke)]] || 1 &times; [[Drobulet Shotgun]] + 25 &times; [[Scrap Metal]] || 5s
|-
| Armaments T1 || 1 &times; [[EB "Bantam" Revolver]] || 1 &times; [[EB "Zseb" Revolver]] + 25 &times; [[Scrap Metal]] || 5s
|-
| Armaments T2 || 6 &times; [[11x54 mm Ammo]] || 1 &times; [[High-Grade Gunpowder]] + 25 &times; [[Scrap Metal]] || 2s
|-
| Armaments T2 || 1 &times; [[Pepper Mill Shotgun]] || 4 &times; [[Fabric]] + 4 &times; [[Metal Rods]] || 5s
|-
| Armaments T2 || 1 &times; [[M82 Rifle]] || 4 &times; [[Metal Rods]] + 4 &times; [[Weapon Parts]] || 5s
|-
| Armaments T2 || 1 &times; [[Blitz 10R Pistol]] || 4 &times; [[Metal Rods]] + 4 &times; [[Weapon Parts]] || 5s
|-
| Armaments T2 || 1 &times; [[1874s Petros Sniper Rifle]] || 1 &times; [[1874e Petros Rifle]] + 2 &times; [[Optic Lenses]] || 10s
|-
| Armaments T2 || 1 &times; [[1874e/sd Petros Rifle (Silenced)]] || 1 &times; [[1874e Petros Rifle]] + 5 &times; [[Metal Rods]] || 5s
|-
| Armaments T2 || 1 &times; [[1874s/sd Petros Sniper Rifle (Silenced)]] || 1 &times; [[1874s Petros Sniper Rifle]] + 5 &times; [[Metal Rods]] || 5s
|-
| Armaments T2 || 1 &times; [[1874s/sd Petros Sniper Rifle (Silenced)]] || 1 &times; [[1874e/sd Petros Rifle (Silenced)]] + 2 &times; [[Optic Lenses]] || 5s
|-
| Armaments T2 || 1 &times; [[Time Bomb]] || 2 &times; [[Fabric]] + 2 &times; [[Gunpowder]] || 3s
|-
| Armaments T2 || 20 &times; [[8x21 mm HV Ammo]] || 20 &times; [[8x21 mm Ammo]] + 2 &times; [[Coral Dust]] || 3s
|-
| Armaments T2 || 10 &times; [[9x42 mm HV Ammo]] || 10 &times; [[9x42 mm Ammo]] + 2 &times; [[Coral Dust]] || 3s
|-
| Armaments T2 || 10 &times; [[12 GA Shotgun Slug]] || 10 &times; [[12 GA Ammo]] + 2 &times; [[Metal Rods]] || 3s
|}
== Notes ==
* Recipes are extracted from the game's <code>CraftingRecipeBundle</code> assets; item names are the in-game English names.
* "Time" is the base crafting duration in seconds.
* Developer/debug recipes are omitted.
[[Category:Crafting]]

259
wiki/Items.mediawiki Executable file
View File

@@ -0,0 +1,259 @@
Complete list of carriable '''items''' in '''SAND''' — everything the game defines as an actual inventory item (i.e. it has an item definition). Names and descriptions are the in-game English text.
121 items. The table is sortable — click a header to group by category. (Damage-type name variants and world objects are intentionally excluded; this is the real pickup-able item set.)
__TOC__
== Items ==
{| class="wikitable sortable"
! Category !! Name !! Item ID !! data-sort-type="number" | Stack !! Short description
|-
| Ammo || [[11x54 mm Ammo]] || <code>item_sniperRifleAmmo</code> || — || Type: Ammo Caliber: 11 mm Suitable for: Heavy rifles
|-
| Ammo || [[11x54 mm AP Ammo]] || <code>item_sniperRifleAmmo_highPenetration</code> || — || Type: Ammo Caliber: 11 mm Suitable for: Heavy rifles Features: Armor-piercing
|-
| Ammo || [[12 GA Ammo]] || <code>item_shotgunAmmo</code> || — || Type: Ammo Caliber: 12 GA Suitable for: Shotguns
|-
| Ammo || [[12 GA Buckshot Ammo (HE)]] || <code>item_shotgunAmmo_explosive</code> || — || Type: Ammo Caliber: 12 GA Suitable for: Shotguns Features: Explodes on impact
|-
| Ammo || [[12 GA Dragon's Breath Ammo]] || <code>item_shotgunAmmo_Fire</code> || — || Type: Ammo Caliber: 12 GA Suitable for: Shotguns Features: Incendiary
|-
| Ammo || [[12 GA Heavy Buckshot Ammo]] || <code>item_shotgunAmmo_Armor</code> || — || Type: Ammo Caliber: 12 GA Suitable for: Shotguns Features: Armor-piercing
|-
| Ammo || [[12 GA Shotgun Slug]] || <code>item_shotgunAmmo_slug</code> || — || Type: Ammo Caliber: 12 GA Suitable for: Shotguns Features: Single slug
|-
| Ammo || [[12 GA Toxic Ammo]] || <code>item_shotgunAmmo_Toxic</code> || — || Type: Ammo Caliber: 12 GA Suitable for: Shotguns Features: Toxic
|-
| Ammo || [[70 mm Shotgun Cannon Slug]] || <code>item_shotgunTurretAmmo_slug</code> || — || Type: Shells Caliber: 70 mm Suitable for: Shotgun cannons Features: Single slug
|-
| Ammo || [[8x21 mm Ammo]] || <code>item_pistolAmmo</code> || — || Type: Ammo Caliber: 8 mm Suitable for: Pistols and revolvers
|-
| Ammo || [[8x21 mm FMJ Ammo]] || <code>item_pistolAmmo_Armor</code> || — || Type: Ammo Caliber: 8 mm Suitable for: Pistols and revolvers Features: Armor-piercing
|-
| Ammo || [[8x21 mm HV Ammo]] || <code>item_pistolAmmo_highVelocity</code> || — || Type: Ammo Caliber: 8 mm Suitable for: Pistols and revolvers Features: Increased velocity
|-
| Ammo || [[8x21 mm Incendiary Ammo]] || <code>item_pistolAmmo_Fire</code> || — || Type: Ammo Caliber: 8 mm Suitable for: Pistols and revolvers Features: Incendiary
|-
| Ammo || [[8x21 mm Toxic Ammo]] || <code>item_pistolAmmo_Toxic</code> || — || Type: Ammo Caliber: 8 mm Suitable for: Pistols and revolvers Features: Toxic
|-
| Ammo || [[9x42 mm Ammo]] || <code>item_rifleAmmo</code> || — || Type: Ammo Caliber: 9 mm Suitable for: Rifles
|-
| Ammo || [[9x42 mm FMJ Ammo]] || <code>item_rifleAmmo_Armor</code> || — || Type: Ammo Caliber: 9 mm Suitable for: Rifles Features: Armor-piercing
|-
| Ammo || [[9x42 mm HV Ammo]] || <code>item_rifleAmmo_highVelocity</code> || — || Type: Ammo Caliber: 9 mm Suitable for: Rifles Features: Increased velocity
|-
| Ammo || [[9x42 mm Incendiary Ammo]] || <code>item_rifleAmmo_Fire</code> || — || Type: Ammo Caliber: 9 mm Suitable for: Rifles Features: Incendiary
|-
| Ammo || [[9x42 mm Toxic Ammo]] || <code>item_rifleAmmo_Toxic</code> || — || Type: Ammo Caliber: 9 mm Suitable for: Rifles Features: Toxic
|-
| Ammo || [[Armor-Piercing Rocket]] || <code>item_rocketLauncherAmmoArmorPiercing</code> || — || Type: Ammo Caliber: Rocket Suitable for: Rocket launchers Features: Increased damage against tramplers
|-
| Ammo || [[High Velocity 80 mm Shell]] || <code>item_turretAmmo_highVelocity</code> || — || Type: Shells Caliber: 80 mm Suitable for: Naval cannons Features: Increased velocity
|-
| Ammo || [[High-Explosive Rocket]] || <code>item_rocketLauncherAmmoHighExplosion</code> || — || Type: Ammo Caliber: Rocket Suitable for: Rocket Launchers Features: Increased damage against infantry
|-
| Ammo || [[Long-Range 40 mm Shell]] || <code>item_smallCannonAmmo_longRange</code> || — || Type: Shells Caliber: 40 mm Suitable for: Autocannons Features: Increased range
|-
| Armor || [[Old Smuggler's Jacket]] || <code>Old_Jacket</code> || — || Type: Armor Protection: Physical, level 1 Features: Regenerates over time
|-
| Armor || [[SGOW SW.52 Body Armor (decommissioned)]] || <code>Old_JacketT2</code> || — || Type: Armor Protection: Physical, level 2 Features: Regenerates over time
|-
| Armor || [[SGOW SW.73 Light Armor]] || <code>Old_JacketT3</code> || — || Type: Armor Protection: Physical, level 3 Features: Regenerates over time
|-
| Attack Consumable || [[Domovyk Protective Dome]] || <code>item_projectileSphereShield</code> || — || Type: Experimental Equipment Purpose: Defensive Action: Stops bullets and shells fired from outside Features: One-time use
|-
| Attack Consumable || [[HG-6 Contact Grenade]] || <code>item_grenadeContact</code> || — || Type: Grenade Fuse: Contact Damage: High
|-
| Attack Consumable || [[Pestkop Lorenz Amplifier]] || <code>item_projectileAmplifier</code> || — || Type: Experimental Equipment Purpose: Offensive Action: Increases the damage of bullets and shells fired from the inside Features: One-time use
|-
| Attack Consumable || [[RG79s Smoke Grenade]] || <code>item_smokeGrenade</code> || — || Type: Grenade Fuse: Contact Features: Lots of smoke
|-
| Attack Consumable || [[Von Liebig Reflector]] || <code>item_projectileDeflectShield</code> || — || Type: Experimental Equipment Purpose: Defensive Action: Reflects bullets and shells fired from outside Features: One-time use
|-
| Backpack || [[Backpack]] || <code>item_backpack01</code> || — || Type: Gear Purpose: Extra space to carry things hands-free Capacity: X slots
|-
| Energy || [[NZ Mk1 Modified Energy Rod]] || <code>item_boostedEnergyBar</code> || — || Type: Fuel Base: Aurogen Purpose: Increases the reactor's stored energy level Features: Short-term increase in trampler speed (low)
|-
| Energy || [[NZ Mk2 Energy Rod]] || <code>item_energyBar</code> || — || Type: Fuel Base: Aurogen Purpose: Increases the reactor's stored energy level
|-
| Energy || [[NZ Mk2-RF Smokeless Energy Rod]] || <code>item_smokelessEnergyBar</code> || — || Type: Fuel Base: Aurogen Purpose: Increases the reactor's stored energy level Features: Hides smoke from the trampler's motor-reactor (temporarily)
|-
| Energy || [[NZ Mk2a Enriched Energy Rod]] || <code>item_boostedEnergyBarV1</code> || — || Type: Fuel Base: Aurogen Purpose: Increases the reactor's stored energy level Features: Short-term increase in trampler speed (average)
|-
| Food || [[Canned Food]] || <code>item_foodCan</code> || — || Type: Food Features: - When consumed, regenerates health; - When placed in the trampler's fridge or other storage, allows for quick respawning
|-
| Key || [[Black Key]] || <code>game_keyIslandDoorBlack</code> || — || Type: Key Suitable for: Black doors Features: One-time use The tag text is decorated with military emblems and states: "Kaiser Fleet's Flagship, The Great _________, Admiral's Quarters".
|-
| Key || [[Blue Key]] || <code>game_keyIslandDoorBlue</code> || — || Type: Key Suitable for: Blue doors Features: One-time use The barely distinguishable text on the tag states the following: "Franz's S_o_age _ut, Me_e__s__g_ fi__in_ vi_l__e"
|-
| Key || [[Box Key]] || <code>game_keyLockedBox</code> || — || Type: Key Suitable for: Locked boxes and crates Features: One-time use
|-
| Key || [[Fort Storage Room Key]] || <code>game_keyIslandDoorFort</code> || — || Type: Key Suitable for: Storage room doors Features: One-time use
|-
| Key || [[Green Key]] || <code>game_keyIslandDoorGreen</code> || — || Type: Key Suitable for: Green doors Features: One-time use The barely distinguishable text on the tag states the following: "Chi_f Dis_r_ct Ac_o_nt_nt's Office, K__s__pl__ isla_d".
|-
| Key || [[Red Key]] || <code>game_keyIslandDoorRed</code> || — || Type: Key Suitable for: Red doors Features: One-time use The barely distinguishable text on the tag states the following: "C__ef I__er_al M__it_ry A_chi__ct's Offi_e, S___n isl__d".
|-
| Key || [[White Key]] || <code>game_keyIslandDoorWhite</code> || — || Type: Key Suitable for: White doors Features: One-time use The barely distinguishable text on the tag states the following: "F__t I__ri_ Dis_ri_t Of__e_'s Wor__h_p".
|-
| Large Valuable || [[Black Box]] || <code>item_blackBox</code> || — || Type: Trip Data Recorder Purpose: Crafting, trading, Tech Tree
|-
| Large Valuable || [[Box with Radio Beacon]] || <code>game_alarmLockBoxYellow</code> || — || Type: Crate Purpose: May contain lots of useful things Features: Requires a key; equipped with an alarm system
|-
| Large Valuable || [[Box with Radio Beacon]] || <code>game_alarmLockBoxGreen</code> || 15 || Type: Crate Purpose: May contain lots of useful things Features: Requires a key; equipped with alarm system
|-
| Large Valuable || [[Box with Radio Beacon]] || <code>game_alarmLockBoxBlack</code> || — || Type: Crate Purpose: May contain lots of useful things Features: Requires a key; equipped with an alarm system
|-
| Large Valuable || [[Canned Sea Deer XL]] || <code>item_cannedFish</code> || — || Type: Valuables Purpose: Trading, Tech Tree
|-
| Large Valuable || [[Crate of 1889 Chardonnay]] || <code>item_wineBox</code> || — || Type: Valuables Purpose: Crafting, trading, Tech Tree
|-
| Large Valuable || [[District Officer's Portable Safe]] || <code>item_documentSafe</code> || — || Type: Valuables Purpose: Trading, Tech Tree
|-
| Large Valuable || [[Ficus]] || <code>item_ficus</code> || — || Type: Valuables Purpose: Trading and Tech Tree Features: Does not fit on cargo compartment shelves. Evacuation to orbit is possible only while held in-hand. Very delicate and fragile.
|-
| Large Valuable || [[Raw Aurogen Crystal]] || <code>item_crystalHandles</code> || — || Type: Valuables Purpose: Crafting, trading, Tech Tree Features: Hazardous radiation
|-
| Money || [[Crowns]] || <code>item_coinCrown</code> || — || Type: Money Purpose: Crafting, trading, Tech Tree, tramplers
|-
| Raid Explosive || [[Time Bomb]] || <code>item_c4Dynamite</code> || — || Type: Explosives Fuse: Clockwork Damage: Moderate
|-
| Raid Explosive || [[Wok Bomb]] || <code>item_explosiveBig</code> || — || Type: Explosives Fuse: Clockwork Damage: Absolute
|-
| Raid Explosive || [[Wok Bomb]] || <code>item_wokBomb</code> || — || Type: Explosives Fuse: Clockwork Damage: Absolute
|-
| Resource (T1) || [[Coral Chunk]] || <code>item_resourceCoralPiece</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
|-
| Resource (T1) || [[Fabric Scraps]] || <code>item_resourceFabricScraps</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
|-
| Resource (T1) || [[Mechanical Parts]] || <code>item_resourceMetal_t1</code> || — || Type: Spare Parts Purpose: Crafting, trading, Tech Tree, tramplers
|-
| Resource (T1) || [[Scrap Metal]] || <code>item_resourceMetalParts</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
|-
| Resource (T1) || [[Scrapped Ammo]] || <code>item_resourceScrappedAmmo</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
|-
| Resource (T1) || [[Threads]] || <code>item_resourceThreads</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
|-
| Resource (T2) || [[Coral Dust]] || <code>item_resourceCoralDust</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
|-
| Resource (T2) || [[Fabric]] || <code>item_resourceFabric</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
|-
| Resource (T2) || [[Gunpowder]] || <code>item_resourceGunpowder</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
|-
| Resource (T2) || [[Leviathan Meat]] || <code>item_resourceLeviathanMeat</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
|-
| Resource (T2) || [[Leviathan Skin]] || <code>item_resourceLeviathanSkin</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
|-
| Resource (T2) || [[Metal Rods]] || <code>item_resourceMetalRods</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
|-
| Resource (T2) || [[Mixtures]] || <code>item_resourceMixtures</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
|-
| Resource (T2) || [[Pneumatic Parts]] || <code>item_resourceMetal_t2</code> || — || Type: Spare Parts Purpose: Crafting, trading, Tech Tree, tramplers
|-
| Resource (T2) || [[Weapon Parts]] || <code>item_resourceWeaponParts</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
|-
| Resource (T3) || [[Computing Module]] || <code>item_resourceMetal_t3</code> || — || Type: Spare Parts Purpose: Crafting, trading, Tech Tree, tramplers
|-
| Resource (T3) || [[High-Grade Gunpowder]] || <code>item_resourceHighGradeGunpowder</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
|-
| Resource (T3) || [[Optic Lenses]] || <code>item_resourceOpticLenses</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
|-
| Resource (T3) || [[Reinforced Leather Strips]] || <code>item_resourceReinforcedLeatherStrips</code> || — || Type: Raw Material Purpose: Crafting, trading, Tech Tree
|-
| Small Valuable || [[Small Valuables]] || <code>item_smallValuables</code> || — || Type: Valuables Purpose: Trading
|-
| Small Valuable || [[Valuable Papers]] || <code>item_valuablePapers</code> || — || Type: Valuables Purpose: Trading
|-
| Turret Ammo || [[40 mm Shell]] || <code>item_smallCannonAmmo</code> || — || Type: Shells Caliber: 40 mm Suitable for: Autocannons
|-
| Turret Ammo || [[70 mm Shell]] || <code>item_shotgunTurretAmmo</code> || — || Type: Shells Caliber: 70 mm Suitable for: Shotgun Cannons
|-
| Turret Ammo || [[80 mm Shell]] || <code>item_turretAmmo</code> || — || Type: Shells Caliber: 80 mm Suitable for: Naval cannons
|-
| Utility Consumable || [[MedKit]] || <code>MedKit</code> || — || Type: Medical Supplies Purpose: Quick restoration of health Features: Allows for full restoration
|-
| Utility Consumable || [[Podorozhnyk Bio-Emitter]] || <code>item_healthEmitter</code> || — || Type: Experimental Equipment Purpose: Defensive Action: Regenerates health of all living beings within range Features: One-time use
|-
| Utility Consumable || [[Repair Kit]] || <code>RepairKit</code> || — ||
|-
| Utility Consumable || [[Rusty Shovel]] || <code>item_treasureShovel</code> || — || Type: Tool Purpose: Dig up treasures Features: One-time use
|-
| Weapon || [[1874e Petros Rifle]] || <code>item_sniperRifle_ironSights</code> || — || Type: Heavy Rifle Caliber: 11 mm Magazine: 1 round Range: Very High Reloading Speed: Low
|-
| Weapon || [[1874e/sd Petros Rifle (Silenced)]] || <code>item_sniperRifle_ironSights_silencer</code> || — || Type: Heavy Rifle Caliber: 11 mm Magazine: 1 round Range: Very High Reloading Speed: Low Features: Silencer
|-
| Weapon || [[1874s Petros Sniper Rifle]] || <code>item_sniperRifle</code> || — || Type: Heavy Rifle Caliber: 11 mm Magazine: 1 round Range: Very High Reloading Speed: Low Features: Telescopic sight
|-
| Weapon || [[1874s/sd Petros Sniper Rifle (Silenced)]] || <code>item_sniperRifle_silencer</code> || — || Type: Heavy Rifle Caliber: 11 mm Magazine: 1 round Range: Very High Reloading Speed: Low Features: Telescopic sight and silencer
|-
| Weapon || [[1887/2 "The Twin" Double-Barreled Rifle]] || <code>item_sniperRifleDoubleBarrel</code> || — || Type: Heavy Rifle Caliber: 11 mm Magazine: 2 rounds Range: Very High Reloading Speed: Low Features: Double-barreled
|-
| Weapon || [[Blitz 10R Pistol]] || <code>item_semiAutomaticPistol</code> || — || Type: Semi-Automatic Pistol Caliber: 8 mm Magazine: 10 rounds Range: Medium Reloading speed: High
|-
| Weapon || [[Blitz 15R Pistol]] || <code>item_semiAutomaticPistol_increasedMag</code> || — || Type: Semi-Automatic Pistol Caliber: 8 mm Magazine: 15 rounds Range: Medium Reloading Speed: High
|-
| Weapon || [[Blitz PPS-5 Pistol]] || <code>item_semiAutomaticPistol_decreasedMag</code> || — || Type: Semi-Automatic Pistol Caliber: 8 mm Magazine: 5 rounds Range: Medium Reloading Speed: High
|-
| Weapon || [[Drobulet Shotgun]] || <code>item_shotgunHandmade</code> || — || Type: Shotgun Caliber: 12 GA Magazine: 1 round Range: Very Short Reloading Speed: Medium
|-
| Weapon || [[Drobulet Shotgun (Vertical Choke)]] || <code>item_shotgunHandmade_choke</code> || — || Type: Shotgun Caliber: 12 GA Magazine: 1 round Range: Very Short Reloading Speed: Medium Features: Vertical choke
|-
| Weapon || [[EB "Bantam" Revolver]] || <code>item_revolverSmall_dusters</code> || — || Type: Revolver Caliber: 8 mm Magazine: 6 rounds Range: Short Reloading Speed: Low Features: Increased melee damage
|-
| Weapon || [[EB "Tiszt" Award Revolver]] || <code>item_revolverQuickReloadEightShot</code> || — || Type: Revolver Caliber: 8 mm Magazine: 8 rounds Range: Short Reloading Speed: High
|-
| Weapon || [[EB "Vita" Police Revolver]] || <code>item_revolverQuickReload</code> || — || Type: Revolver Caliber: 8 mm Magazine: 6 rounds Range: Short Reloading Speed: High
|-
| Weapon || [[EB "Zseb" Revolver]] || <code>item_revolverSmall</code> || — || Type: Revolver Caliber: 8 mm Magazine: 6 rounds Range: Short Reloading Speed: Low
|-
| Weapon || [[Experimental 2x70 mm Twin Shotgun Cannon Kit]] || <code>game_packedShotgunTurretT4DoubleBarrel_Container</code> || — || Type: Artillery Caliber: 70 mm Range: Short State: Perfect Features: Double-barreled
|-
| Weapon || [[Experimental 40 mm Autocannon Kit]] || <code>game_packedAutoTurretT4Accelerating_Container</code> || — || Type: Artillery Caliber: 40 mm Range: Medium State: Perfect Features: Heating increases the rate of fire. Overheating can cause it to jam.
|-
| Weapon || [[Experimental 80 mm Railgun Kit]] || <code>game_packedTurretT4_RailGunContainer</code> || — || Type: Artillery Caliber: 80 mm Range: Very High State: Perfect Features: The extremely high initial velocity of the shells allows for direct fire at any distance.
|-
| Weapon || [[Experimental 80mm Cannon Kit]] || <code>game_packedTurretT4_DoubleBarrelContainer</code> || — ||
|-
| Weapon || [[item_repeaterRifleOneShot]] || <code>item_repeaterRifleOneShot</code> || — ||
|-
| Weapon || [[item_repeaterRifleQuickReload]] || <code>item_repeaterRifleQuickReload</code> || — ||
|-
| Weapon || [[M82 "Aperture" Rifle]] || <code>item_rifleRepeaterAperture</code> || — || Type: Semi-Automatic Rifle Caliber: 9 mm Magazine: 6 rounds Range: High Reloading speed: High Features: Aperture sight
|-
| Weapon || [[M82 Rifle]] || <code>item_repeaterRifle</code> || — || Type: Semi-Automatic Rifle Caliber: 9 mm Magazine: 6 rounds Range: High Reloading Speed: Medium
|-
| Weapon || [[Pepper Mill Shotgun]] || <code>item_shotgun</code> || — || Type: Shotgun Caliber: 12 GA Magazine: 3 rounds Range: Very Short Reloading Speed: Medium
|-
| Weapon || [[Pristine 40 mm Autocannon Kit]] || <code>game_packedAutoTurretT3Container</code> || — || Type: Artillery Caliber: 40 mm Range: Medium State: Pristine Features: May jam when overheated
|-
| Weapon || [[Pristine 70 mm Shotgun Cannon Kit]] || <code>game_packedShotgunTurretT3Container</code> || — || Type: Artillery Caliber: 70 mm Range: Short State: Pristine
|-
| Weapon || [[Pristine 80 mm Naval Cannon Kit]] || <code>game_packedTurretT3Container</code> || — || Type: Artillery Caliber: 80 mm Range: High State: Pristine
|-
| Weapon || [[Rusty 40 mm Autocannon Kit]] || <code>game_packedAutoTurretT1Container</code> || — || Type: Artillery Caliber: 40 mm Range: Medium State: Rusty Features: May jam when overheated
|-
| Weapon || [[Rusty 70 mm Shotgun Cannon Kit]] || <code>game_packedShotgunTurretT1Container</code> || — || Type: Artillery Caliber: 70 mm Range: Short State: Rusty
|-
| Weapon || [[Rusty 80 mm Naval Cannon Kit]] || <code>game_packedTurretT1Container</code> || — || Type: Artillery Caliber: 80 mm Range: High State: Rusty
|-
| Weapon || [[RW1 Rocket Launcher]] || <code>item_rocketLauncher</code> || — || Type: Rocket Launcher Ammo: Rockets Magazine: 1 Range: Medium Reloading Speed: Low
|-
| Weapon || [[Triplet Shotgun]] || <code>item_shotgunTriplet</code> || — || Type: Shotgun Caliber: 12 GA Magazine: 3 rounds Range: Very Short Reloading Speed: Medium Features: Volley fire
|-
| Weapon || [[Worn 40 mm Autocannon Kit]] || <code>game_packedAutoTurretT2Container</code> || — || Type: Artillery Caliber: 40 mm Range: Medium State: Worn Features: May jam when overheated
|-
| Weapon || [[Worn 70 mm Shotgun Cannon Kit]] || <code>game_packedShotgunTurretT2Container</code> || — || Type: Artillery Caliber: 70 mm Range: Short State: Worn
|-
| Weapon || [[Worn 80 mm Naval Cannon Kit]] || <code>game_packedTurretT2Container</code> || — || Type: Artillery Caliber: 80 mm Range: High State: Worn
|-
| Weapon Belt || [[Orbital Strike Pointer]] || <code>item_orbitalStrikeGun</code> || — || Type: Experimental Equipment Purpose: Offensive Action: Calls for an artillery strike from orbit in the specified area Features: One-time use
|-
| Weapon Belt || [[The Great Silence]] || <code>item_antiReactorGun</code> || — || Type: Experimental Equipment Purpose: Anti-reactor rifle Trigger: Hold to charge Action: Emergency shutdown of reactors, motor-reactors, and any other kind of aurogen-based power plants
|}
== Notes ==
* The item set comes from the game's item-definition registry (<code>CheatItemDefinitionsData.Items</code>): an entry is included only if the game defines it as a carriable item. This deliberately excludes damage-type name variants (<code>_Ranged</code>/<code>_Melee</code>) and world objects, which merely have display names but are not inventory items.
* "Stack" is the item's storage stack limit; "—" means effectively unlimited.
* Full long-form descriptions exist for most items and can be added per page.
[[Category:Items]]

1605
wiki/Loot.mediawiki Executable file

File diff suppressed because it is too large Load Diff

41
wiki/README.txt Executable file
View File

@@ -0,0 +1,41 @@
SAND — MediaWiki pages (ready to upload)
========================================
These .mediawiki files contain wikitext you can paste directly into a MediaWiki
page (e.g. create the page, switch to source editing, paste the whole file).
Files
-----
- Crafting.mediawiki — all 30 production crafting recipes in one sortable table
(Station / Output / Ingredients / Time), plus a Workbenches
section. Developer/debug recipes are omitted.
- Items.mediawiki — all 121 real (carriable) items in one sortable table
(Category / Name / Item ID / Stack / Short description).
- Loot.mediawiki — all 193 drop tables (696 item drops) in a sortable table
(Category / Loot table / Item / Storm / Voyage), plus a
"Where each item drops" reverse index. Storm and Voyage are
the two regional drop sets; both amounts are shown side by side.
Source / accuracy
-----------------
- Data is extracted directly from the SAND game files (the playtest build, Unity
6000.0.40f1): crafting recipes from the CraftingRecipeBundle assets, item names
and descriptions from the in-game I2 Localization (English).
- Item names are the real in-game English display names.
- CAVEAT (crafting): which physical workbench compartment provides which recipe
set is decided in game code at runtime, not in the asset data, so the
Station labels are inferred from the recipe-bundle names and item types — treat
them as a best guess, not confirmed. The recipes themselves (inputs, outputs,
amounts, times) are exact.
- ITEMS list: contains only things the game actually defines as carriable items
(entries in the item-definition registry, each with a category and stack size).
Damage-type name variants (_Ranged/_Melee) and world objects/effects are NOT
items and are deliberately excluded — so this is the true pickup-able item set.
(A separate raw dump of all 642 localized names lives in
extracted/item_names.json if you ever want the wider set.)
- LOOT: drop amounts are min-max ranges (e.g. "20-25" = a random roll in that
range; a single number is a fixed amount). The table lists WHAT each loot table
can drop; the probability of a table being rolled, and how many world containers
use it, are decided in game logic and are not part of this data.
These pages are auto-generated; they can be regenerated if the game updates.