trampler: note server-side upsert hash validation as open/untested (blocked by /connect NRE)
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@@ -135,3 +135,12 @@ with ±90° firing wedges, rams, cargo numbered **C1–C8** in JSON order. Outpu
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- `reverse/{capture_hosts,ws_scrape,playfab_scrape,noise_filter,resolve_decomp}.py`.
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- Ghidra: `analyzeHeadless … -postScript decomp_targets.py|disasm_targets.py` (offset bug fixed:
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rva = il2cppdumper `Address` directly, **no −0x1000**).
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## Open questions
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- **Server-side upsert validation — UNTESTED.** We've only confirmed the *client* tolerates wiped/blank
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hashes (loads, opens, edits, and regenerates all 5 on save). Whether the **master server** validates
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the hashes (esp. the server-sourced `DefinitionsHash` / per-part `DefinitionHash`) when a blueprint is
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`UpsertTrampler`'d — i.e. whether it recomputes, rejects, or stores blanks — is not yet known. It was
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blocked this playtest by the master server throwing `System.NullReferenceException` and closing the
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socket on `/connect` (no successful login). Re-test once `/connect` is healthy: upsert a walker with
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Definition hashes blank, then `GetTrampler` it back and diff. See [MASTER_SERVER.md](MASTER_SERVER.md).
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