data: extracted game data and parsed artifacts
Parsed game data under extracted/ (item/compartment/loot/crafting definitions, hashes, I2 localization terms) plus root JSON artifacts (i2_terms_en, item_defs_full, name_index).
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71
name_index.json
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71
name_index.json
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{
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"_notes": "CORRECT table. firstNameIndex/secondNameIndex are 0-based ints (BSON int32) resolving to Localization keys WalkerFirstName/walkerFirstName{i} and WalkerSecondName/walkerSecondName{i}. Recovered by re-decoding the wrong-key snapshots v14..v46 with the real key 70DD1F2A0B4A and pairing with logged in-game names. Supersedes the old 0x60..0x7F byte table (which used a wrong cipher).",
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"first_name": {
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"0": "Grumpy",
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"1": "Dusty",
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"2": "Solemn",
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"3": "Cranky",
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"4": "Stoic",
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"5": "Crooked",
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"6": "Ironbound",
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"7": "Fidgety",
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"8": "Fuming",
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"9": "Rusted",
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"10": "Proud",
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"11": "Nervous",
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"12": "Sleepy",
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"13": "Patchy",
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"14": "Ornate",
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"15": "Hesitant",
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"16": "Veteran",
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"17": "Shaky",
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"18": "Obedient",
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"19": "Mildly Glorious",
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"20": "Cocky",
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"21": "First",
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"22": "Second",
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"23": "Third",
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"24": "Quacking",
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"25": "Dominating",
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"26": "Annoying",
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"27": "Friendly",
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"28": "Stompy",
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"29": "Scientific",
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"30": "Ghostly",
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"31": "Thick"
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},
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"second_name": {
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"0": "Walker",
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"1": "Stalwart",
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"2": "Sentinel",
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"3": "Grandpa",
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"4": "Pilgrim",
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"5": "Veteran",
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"6": "Beast",
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"7": "Prophet",
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"8": "Warden",
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"9": "Mule",
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"10": "Relic",
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"11": "Nomad",
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"12": "Bastion",
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"13": "Scout",
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"14": "Drifter",
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"15": "Giant",
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"16": "Grumbler",
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"17": "Roamer",
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"18": "Guardian",
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"19": "Recluse",
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"20": "Raft",
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"21": "Runner",
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"22": "Hound",
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"23": "Crab",
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"24": "Dreadnought",
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"25": "Destroyer",
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"26": "Bug",
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"27": "Mirage",
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"28": "Explorer",
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"29": "Dreamer",
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"30": "Harbinger",
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"31": "Step"
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}
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}
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