{
  "_source": "I2 LanguageSourceAsset (I2Languages), data.unity3d",
  "languages": [
    [
      "English",
      "en"
    ]
  ],
  "english_index": 0,
  "count": 3440,
  "terms": {
    "Lobby/orbit-storage-menuTitle": "Storage",
    "Lobby/lobby_tabExpedition": "Expedition",
    "Lobby/lobby_tabHangars": "Hangar",
    "Lobby/lobby_tabBlueprints": "Blueprints",
    "Lobby/lobby_tabStorage": "Storage",
    "Lobby/lobby_tabStore": "Shop",
    "Lobby/lobby_tabProgressionTree": "Tech Tree",
    "Lobby/lobby_tabProgressionTree_Orig": "Tech Tree",
    "Lobby/lobby_selectTrampler": "Select Trampler",
    "Lobby/lobby_planExpedition": "Plan Expedition",
    "Lobby/lobby_captainSelectingTrampler": "Captain selecting trampler...",
    "Lobby/lobby_maintenance": "Maintenance",
    "Lobby/lobby_joinDiscord": "Join Discord",
    "Lobby/lobby_leaveFeedback": "Leave Feedback",
    "Lobby/lobby_selectCharacter": "Select Character",
    "Lobby/lobby_deleteCharacter": "Delete",
    "Lobby/lobby_cancelDeleteCharacter": "Cancel",
    "Lobby/lobby_select": "Select",
    "Lobby/lobby_myBlueprintsTitle": "Bluerpints",
    "Lobby/lobby_noBlueprintsAlert": "You haven't created any blueprints yet",
    "Lobby/lobby_removeBlueprint": "Delete Blueprint",
    "Lobby/lobby_selectBlueprint": "Select Blueprint",
    "Lobby/lobby_createBlueprint": "Create Blueprint",
    "Lobby/lobby_editBluerpint": "Edit Blueprint",
    "Lobby/lobby_expeditionPlanning": "Expedition Planning",
    "Lobby/lobby_expeditionHelpText": "Put resources into the trampler",
    "Lobby/lobby_yourInventory": "Your Inventory",
    "Lobby/lobby_backToLobby": "Back To Lobby",
    "Lobby/lobby_noCargoHelp": "If you do <color=#B4A79B>not equip</color> your trampler with a <color=#B4A79B>cargo compartment</color>, you will be unable to take any items on the expedition. Additionally, the ability to bring items back from the expedition will be limited to the character's inventory.\n\n<color=#B4A79B>How to bring items back without a Cargo Compartment:</color>\n\n- <b>Handheld Items:</b> You can carry a limited number of items in your pockets and hands. These include small items and a single larger item, such as a box.\n\n- <b>Equipped Gear:</b> Any gear or equipment you wear on your character.",
    "Lobby/lobby_noCargoCompartmentsHelp": "NO CARGO COMPARTMENTS",
    "Lobby/lobby_readyButton_ready": "Ready",
    "Lobby/lobby_readyButton_cancel": "Cancel",
    "Lobby/lobby_searchingTimer": "SEARCHING FOR SERVER",
    "Lobby/lobby_estTime": "ETA",
    "Lobby/lobby_expeditionResult_expeditionResult": "Expedition Result",
    "Lobby/lobby_expeditionResult_tramplerLost": "Trampler Lost",
    "Lobby/lobby_expeditionResult_yourTeamLostTrampler": "Your team has lost the trampler",
    "Lobby/lobby_expeditionResult_finish": "Finish",
    "Lobby/lobby_invitePlayer": "Invite Player",
    "Lobby/lobby_captain": "Captain",
    "Lobby/lobby_blueprintButton_compartments": "Compartments:",
    "Lobby/lobby_rebuildTrampler": "Rebuild Trampler",
    "Lobby/lobby_buildTrampler": "Build Trampler",
    "Lobby/lobby_rebuildTramplerDialog_title": "Rebuild Trampler?",
    "Lobby/lobby_rebuildTramplerDialog_newTramplerCost": "New trampler cost",
    "Lobby/lobby_rebuildTramplerDialog_currentTramplerCost": "Current trampler cost",
    "Lobby/lobby_rebuildTramplerDialog_totalCost": "Resulting cost:",
    "Lobby/lobby_invalidTramplerMessage": "The blueprint is not valid. Please edit the blueprint.",
    "Lobby/lobby_blueprintCategory_Default": "Default",
    "Lobby/lobby_blueprintCategory_Custom": "Custom",
    "Lobby/lobby_itemTooltip_splitting": "Split",
    "Lobby/lobby_itemTooltip_splitting_setAmount": "Set Amount",
    "Lobby/lobby_itemTooltip_splitting_prompt_transferAll": "Transfer All",
    "Lobby/lobby_itemTooltip_splitting_prompt_transfer": "Transfer",
    "Lobby/lobby_itemTooltip_splitting_prompt_retrieve": "Retrieve",
    "Lobby/lobby_itemTooltip_splitting_prompt_splitAndTransfer": "Split & Transfer",
    "Lobby/lobby_characterCreattion_characterCreation": "Character Creation",
    "Lobby/lobby_characterCreattion_randomize": "Randomize",
    "Lobby/lobby_characterCreattion_create": "Create",
    "Lobby/playerInvite_title": "Invite a Friend",
    "Lobby/playerInvite_search": "Search",
    "Lobby/playerInvite_playerStatus_Online": "Online",
    "Lobby/playerInvite_playerStatus_Offline": "Offline",
    "Lobby/playerInvite_inviteButton_Sent": "Sent",
    "Lobby/playerInvite_inviteButton_InCrew": "On Crew",
    "Lobby/playerInvite_inviteButton_Cancel": "Cancel",
    "Lobby/playerInvite_inviteButton_Kick": "Kick",
    "Lobby/playerInvite_inviteButton_Invite": "Invite",
    "Lobby/expeditionResult/button/cancel": "CANCEL",
    "Lobby/lobby_itemTooltip_price": "Selling Price:",
    "Lobby/lobby_itemTooltip_priceUnSellable": "Not for Sale",
    "Lobby/lobbby_store_sellButton": "Trade",
    "Lobby/lobbby_store_sell_title": "Sell",
    "Lobby/lobby_store_inventory_title": "Inventory",
    "Lobby/lobby_store_inventory_estValue": "(Est. Value)",
    "Lobby/lobby_store_sold_notification_Old": "Items sold successfully!",
    "Lobby/lobby_store_soldFailed_notification": "Transaction failed.",
    "Lobby/lobby_store_discard_notification": "Items returned to Inventory.",
    "Lobby/lobby_itemTooltip_splitting_prompt_transfer_stack": "Transfer Stack",
    "Lobby/lobby_itemTooltip_splitting_prompt_split": "Split",
    "Lobby/lobby_itemTooltip_splitting_prompt_restore_stack": "Restore Stack",
    "Lobby/lobby_itemTooltip_sell_value": "Selling Price",
    "Lobby/lobby_gear_up": "I. Gear Up",
    "Lobby/lobby_gear_up_description": "Prepare your character with equipment for the expedition.",
    "Lobby/lobby_trampler_load": "II. Load the Trampler",
    "Lobby/lobby_trampler_load_description": "Equip and load the trampler for the expedition.",
    "Lobby/lobby_overview": "III. Overview",
    "Lobby/lobby_overview_description": "Check the crew readiness and trampler status for the expedition.",
    "Lobby/lobby_slot_limit": "There is no space in one of your compartments. Please free up space and try again.",
    "Lobby/lobby_crew_outfit": "Crew Outfitting",
    "Lobby/lobby_store_filter/title": "SHOWING:",
    "Lobby/lobby_store_filter/filter_all": "ALL",
    "Lobby/lobby_store_filter/filter_weapon": "WEAPONS",
    "Lobby/lobby_store_filter/filter_armor": "ARMOR",
    "Lobby/lobby_store_filter/filter_ammo": "AMMO",
    "Lobby/lobby_store_filter/filter_consumables": "CONSUMABLES",
    "Lobby/lobby_store_filter/filter_resources": "RESOURCES",
    "Lobby/lobby_store_balanceChange": "Balance Change:",
    "Lobby/lobby_store_discardChanges": "Restore Items",
    "Lobby/lobby_itemTooltip_buyPrice": "Purchase Price:",
    "Lobby/lobbby_store_buy_title": "Buy",
    "Lobby/lobby_store_sellButton_disabled_hint": "Please select items before confirming.",
    "Lobby/expeditionResult/title/successful": "Expedition Successful",
    "Lobby/expeditionResult/title/no_walker": "Survived to Tell the Story",
    "Lobby/expeditionResult/title/failed": "Lost in the Sands",
    "Lobby/expeditionResult/title/payback": "Contribution Payback",
    "Lobby/expeditionResult/title/dividing": "Dividing the Loot",
    "Lobby/expeditionResult/title/loot_overview": "Loot Overview",
    "Lobby/expeditionResult/title/payback_desc": "Returning the loot that was contributed by the crew members at the beginning of the expedition",
    "Lobby/expeditionResult/title/dividing_desc": "The loot listed below will be divided among the crew members. You can opt out of bidding on a specific item by selecting it in this tab.",
    "Lobby/expeditionResult/rewards/rewards": "Rewards",
    "Lobby/expeditionResult/rewards/esdValue": "Est. Value",
    "Lobby/expeditionResult/button/ready": "READY",
    "Lobby/expeditionResult/button/finish": "FINISH",
    "Lobby/expeditionResult/button/timer_label": "Loot distribution in:",
    "Lobby/crew/voiceChatPopup/title": "Volume",
    "Lobby/crew/actions/Sent": "Sent",
    "Lobby/crew/actions/InCrew": "On Crew",
    "Lobby/crew/actions/Cancel": "Cancel",
    "Lobby/crew/actions/Kick": "Kick",
    "Lobby/crew/actions/Invite": "Invite",
    "Lobby/crew/playerStatus/Online": "Online",
    "Lobby/crew/playerStatus/Offline": "Offline",
    "Lobby/crew/actions/Mute": "Voice On/Off",
    "Lobby/crew/actions/Promote": "Promote to Captain",
    "Lobby/crew/actions/VoiceVolume": "Voice Chat Volume",
    "Lobby/crew/myCrew": "My Crew",
    "Lobby/crew/friendsLabel": "Friends",
    "Lobby/crew/inGame": "Playing Sand",
    "Lobby/crew/joinCrew": "Join with Code",
    "Lobby/crew/joinAnotherCrew": "Join Another Crew",
    "Lobby/crew/invite": "Invitation received",
    "Lobby/crew/leaveCrew": "Leave Crew",
    "Lobby/crew/joinCrewWithCode/title": "Join with Code",
    "Lobby/crew/joinCrewWithCode/yourCode": "Your Crew Code:",
    "Lobby/crew/joinCrewWithCode/enterCode": "Enter target Crew Code",
    "Lobby/crew/voiceChatPopup/amount": "Level",
    "Lobby/crew/inviteAcceptMessage": "is calling you to the Crew.\nDo you accept the invitation?",
    "Lobby/crew/findFriendHint": "Search by nickname",
    "Lobby/crew/code": "Code:",
    "Lobby/lobby_gear_up_jumpSection_prompt": "Switch Sections",
    "Lobby/crew/actions/Report": "Report",
    "Lobby/lobby_deleteCharacter_departureTime": "Departing in:",
    "Lobby/crew/joinCrewWithCode/sameCode": "You are already a member of this crew.",
    "Lobby/lobby_store_no_space_notification": "Not enough free space",
    "Lobby/lobby_itemTooltip_haveResources": "You have",
    "Lobby/lobby_store_sold_notification": "Trade completed successfully!",
    "Lobby/lobby_store/upgrade-storage-title": "| Upgrade",
    "Lobby/lobby_store/stash-is-full-msg": "<color=#CA4B4B>Your inventory is full: {CUR_SLOTS}/{MAX_SLOTS}</color>\nFree up space or upgrade your storage before starting a new expedition. Otherwise, items <color=#CA4B4B>above the limit</color> will be lost.",
    "Lobby/lobby_itemTooltip_removeItem": "Discard",
    "Lobby/lobby_store_exceed_notification": "Storage is full",
    "Lobby/lobby_store_item_remove_successfully_notification": "Items discarded successfully",
    "Lobby/lobby_store_item_remove_failed_notification": "Failed to remove items",
    "Lobby/lobby_noCargo_title": "NO CARGO COMPARTMENTS",
    "Lobby/lobby_noCargo_description_1": "If you <color=#FFB957>do not equip</color> your trampler with a <color=#FFB957>cargo compartment</color>, you will be unable to load your trampler with items from storage.\nAdditionally, the ability to bring items back from an expedition will be limited.",
    "Lobby/lobby_noCargo_description_2": "How to bring items back without a Cargo Compartment:",
    "Lobby/lobby_noCargo_description_3": "<color=#FFFFFF>• Handheld Items:</color> You can carry a limited number of items in your pockets and hands. These include small items and a single larger item, such as a box.",
    "Lobby/lobby_noCargo_description_4": "<color=#FFFFFF>• Equipped Gear:</color> Any gear or equipment you wear on your character.",
    "Lobby/lobby_noCargo_description_5": "<color=#FFFFFF>• Refrigerators and Workshops:</color> their shelves are also suitable for returning items and boxes to orbit.",
    "Lobby/lobby_wishlist": "Add to wishlist",
    "Lobby/lobby_blueprintLabel/invalid": "Invalid",
    "Lobby/lobby_blueprintLabel/new": "New",
    "Lobby/lobby_blueprintLabel/custom": "Custom",
    "Lobby/lobby_blueprintLabel/draft": "Draft",
    "Lobby/lobby_blueprintLabel/locked": "Locked",
    "Lobby/lobby_lootDevision_refuseAll": "Refuse All",
    "Lobby/lobby_searchingTimer_searching": "Searching...",
    "Lobby/lobby_searchingTimer_estimated": "Avg. wait",
    "Lobby/lobby_searchingTimer_queue": "Queue",
    "WalkerFirstName/walkerFirstName0": "Grumpy",
    "WalkerFirstName/walkerFirstName1": "Dusty",
    "WalkerFirstName/walkerFirstName2": "Solemn",
    "WalkerFirstName/walkerFirstName3": "Cranky",
    "WalkerFirstName/walkerFirstName4": "Stoic",
    "WalkerFirstName/walkerFirstName5": "Crooked",
    "WalkerFirstName/walkerFirstName6": "Ironbound",
    "WalkerFirstName/walkerFirstName7": "Fidgety",
    "WalkerFirstName/walkerFirstName8": "Fuming",
    "WalkerFirstName/walkerFirstName9": "Rusted",
    "WalkerFirstName/walkerFirstName10": "Proud",
    "WalkerFirstName/walkerFirstName11": "Nervous",
    "WalkerFirstName/walkerFirstName12": "Sleepy",
    "WalkerFirstName/walkerFirstName13": "Patchy",
    "WalkerFirstName/walkerFirstName14": "Ornate",
    "WalkerFirstName/walkerFirstName15": "Hesitant",
    "WalkerFirstName/walkerFirstName16": "Veteran",
    "WalkerFirstName/walkerFirstName17": "Shaky",
    "WalkerFirstName/walkerFirstName18": "Obedient",
    "WalkerFirstName/walkerFirstName19": "Mildly Glorious",
    "WalkerFirstName/walkerFirstName20": "Cocky",
    "WalkerFirstName/walkerFirstName21": "First",
    "WalkerFirstName/walkerFirstName22": "Second",
    "WalkerFirstName/walkerFirstName23": "Third",
    "WalkerFirstName/walkerFirstName24": "Quacking",
    "WalkerFirstName/walkerFirstName25": "Dominating",
    "WalkerFirstName/walkerFirstName26": "Annoying",
    "WalkerFirstName/walkerFirstName27": "Friendly",
    "WalkerFirstName/walkerFirstName28": "Stompy",
    "WalkerFirstName/walkerFirstName29": "Scientific",
    "WalkerFirstName/walkerFirstName30": "Ghostly",
    "WalkerFirstName/walkerFirstName31": "Thick",
    "WalkerSecondName/walkerSecondName0": "Walker",
    "WalkerSecondName/walkerSecondName1": "Stalwart",
    "WalkerSecondName/walkerSecondName2": "Sentinel",
    "WalkerSecondName/walkerSecondName3": "Grandpa",
    "WalkerSecondName/walkerSecondName4": "Pilgrim",
    "WalkerSecondName/walkerSecondName5": "Veteran",
    "WalkerSecondName/walkerSecondName6": "Beast",
    "WalkerSecondName/walkerSecondName7": "Prophet",
    "WalkerSecondName/walkerSecondName8": "Warden",
    "WalkerSecondName/walkerSecondName9": "Mule",
    "WalkerSecondName/walkerSecondName10": "Relic",
    "WalkerSecondName/walkerSecondName11": "Nomad",
    "WalkerSecondName/walkerSecondName12": "Bastion",
    "WalkerSecondName/walkerSecondName13": "Scout",
    "WalkerSecondName/walkerSecondName14": "Drifter",
    "WalkerSecondName/walkerSecondName15": "Giant",
    "WalkerSecondName/walkerSecondName16": "Grumbler",
    "WalkerSecondName/walkerSecondName17": "Roamer",
    "WalkerSecondName/walkerSecondName18": "Guardian",
    "WalkerSecondName/walkerSecondName19": "Recluse",
    "WalkerSecondName/walkerSecondName20": "Raft",
    "WalkerSecondName/walkerSecondName21": "Runner",
    "WalkerSecondName/walkerSecondName22": "Hound",
    "WalkerSecondName/walkerSecondName23": "Crab",
    "WalkerSecondName/walkerSecondName24": "Dreadnought",
    "WalkerSecondName/walkerSecondName25": "Destroyer",
    "WalkerSecondName/walkerSecondName26": "Bug",
    "WalkerSecondName/walkerSecondName27": "Mirage",
    "WalkerSecondName/walkerSecondName28": "Explorer",
    "WalkerSecondName/walkerSecondName29": "Dreamer",
    "WalkerSecondName/walkerSecondName30": "Harbinger",
    "WalkerSecondName/walkerSecondName31": "Step",
    "WalkerEditor/COMPARTMENTS": "Compartments",
    "WalkerEditor/Copy": "Copy",
    "WalkerEditor/Cost :": "Cost:",
    "WalkerEditor/Delete": "Delete",
    "WalkerEditor/Edit wall connections": "Edit wall connections",
    "WalkerEditor/Exit": "Exit",
    "WalkerEditor/Maneuverability": "Maneuverability",
    "WalkerEditor/Mirror": "Mirror",
    "WalkerEditor/Part browser": "Compartments Library",
    "WalkerEditor/Place compartment": "Place compartment",
    "WalkerEditor/Redo": "Redo",
    "WalkerEditor/Rotate camera clockwise_Old": "Rotate camera clockwise",
    "WalkerEditor/Rotate camera conterclockwise_Old": "Rotate camera counterclockwise",
    "WalkerEditor/Rotate part clockwise_oneliner": "Rotate part clockwise",
    "WalkerEditor/Rotate camera clockwise": "Rotate camera\nclockwise",
    "WalkerEditor/Rotate camera conterclockwise": "Rotate camera\ncounterclockwise",
    "WalkerEditor/Rotate part clockwise": "Rotate part\nclockwise",
    "WalkerEditor/Rotate part conterclockwise": "Rotate part counterclockwise",
    "WalkerEditor/Save and exit": "Save and exit",
    "WalkerEditor/Toggle upper layers": "Toggle upper layers",
    "WalkerEditor/Toglle edit state": "Toggle edit state",
    "WalkerEditor/Total cost:": "Total cost:",
    "WalkerEditor/Undo": "Undo",
    "WalkerEditor/Weight": "Weight",
    "WalkerEditor/active": "active",
    "WalkerEditor/category_Balconies": "Balconies",
    "WalkerEditor/category_Chassis": "Chassis",
    "WalkerEditor/category_Combat": "Combat",
    "WalkerEditor/category_DecksAndFrames": "Decks and Frames",
    "WalkerEditor/category_Essentials": "Essentials",
    "WalkerEditor/category_Utility": "Utility",
    "WalkerEditor/categroy_DecksAndFrames": "Decks and Frames",
    "WalkerEditor/kg": "kg",
    "WalkerEditor/max": "max",
    "WalkerEditor/passive": "passive",
    "WalkerEditor/stat_EnergyCapacity": "Energy Capacity",
    "WalkerEditor/stat_HP": "HP",
    "WalkerEditor/stat_ItemSlots": "Item Slots",
    "WalkerEditor/stat_MaxEnergy": "Rated Power",
    "WalkerEditor/stat_MaxEnergyConsumption": "Energy Consumption",
    "WalkerEditor/stat_RespawnSlots": "Crew Slots",
    "WalkerEditor/stat_Weight": "Weight",
    "WalkerEditor/stat_WeightCapacity": "Weight Capacity",
    "WalkerEditor/stat_WeightCompensation": "Weight Compensation",
    "WalkerEditor/warning_CABIN_DIRECTION_detailMessage": "The control compartment is facing the wrong direction",
    "WalkerEditor/warning_CABIN_DIRECTION_header": "CONTROL COMPARTMENT DIRECTION",
    "WalkerEditor/warning_CABIN_DIRECTION_warningMessage": "The control compartment is facing the wrong direction. Rotate the control compartment so it faces forward.",
    "WalkerEditor/warning_CENTER_OF_MASS_detailMessage": "The center of mass is critically offset from the center of the chassis",
    "WalkerEditor/warning_CENTER_OF_MASS_header": "CENTER OF MASS",
    "WalkerEditor/warning_CENTER_OF_MASS_warningMessage": "The center of mass is critically offset from the center of the chassis. Your trampler will be unable to move during the expedition.",
    "WalkerEditor/warning_CHASSIS_OVERLAP_detailMessage": "The chassis is overlapping with another compartment",
    "WalkerEditor/warning_CHASSIS_OVERLAP_header": "OVERLAP",
    "WalkerEditor/warning_CHASSIS_OVERLAP_warningMessage": "You have compartments that are overlapping with chassis.",
    "WalkerEditor/warning_CONFLICT_COMPARTMENTS_detailMessage": "There are conflicting compartments in the Editor Area",
    "WalkerEditor/warning_CONFLICT_COMPARTMENTS_header": "CONFLICTING COMPARTMENTS",
    "WalkerEditor/warning_CONFLICT_COMPARTMENTS_warningMessage": "There are two instances of the same essential compartment type in the Editor Area. The trampler won't be ready for an expedition unless one of these compartments is removed.",
    "WalkerEditor/warning_DECK_INTEGRITY_detailMessage": "Compartments are currently placed incorrectly",
    "WalkerEditor/warning_DECK_INTEGRITY_header": "OVERHANG",
    "WalkerEditor/warning_DECK_INTEGRITY_warningMessage": "Compartments and decks should be placed over a solid structure (solid compartment, frame, chassis).",
    "WalkerEditor/warning_MISSING_CAPTAIN_CREW_detailMessage": "The captain compartment is missing",
    "WalkerEditor/warning_MISSING_CAPTAIN_CREW_header": "CAPTAIN COMPARTMENT",
    "WalkerEditor/warning_MISSING_CAPTAIN_CREW_warningMessage": "The captain compartment should be installed on the chassis for the captain to secure control over the trampler.",
    "WalkerEditor/warning_MISSING_CHASSIS_detailMessage": "The chassis is missing",
    "WalkerEditor/warning_MISSING_CHASSIS_header": "CHASSIS",
    "WalkerEditor/warning_MISSING_CHASSIS_warningMessage": "Please select the chassis from the Compartments Library.",
    "WalkerEditor/warning_MISSING_CREW_detailMessage": "The crew compartment is missing",
    "WalkerEditor/warning_MISSING_CREW_header": "CREW COMPARTMENT",
    "WalkerEditor/warning_MISSING_CREW_warningMessage": "The crew compartment should be installed on the chassis in order for the trampler to be able to sustain the crew. (The more crew compartments installed, the larger the trampler-sustained crew can be).",
    "WalkerEditor/warning_MISSING_ENTRANCE_detailMessage": "The entrance area is missing",
    "WalkerEditor/warning_MISSING_ENTRANCE_header": "ENTRANCE AREA",
    "WalkerEditor/warning_MISSING_ENTRANCE_warningMessage": "The entrance area should be installed on the chassis in order for the crew to be able to reach the compartments.",
    "WalkerEditor/warning_MISSING_REACTOR_detailMessage": "The reactor is missing",
    "WalkerEditor/warning_MISSING_REACTOR_header": "REACTOR",
    "WalkerEditor/warning_MISSING_REACTOR_warningMessage": "The motor-reactor should be installed on the chassis in order for the trampler to store and distribute energy.",
    "WalkerEditor/warning_MISSING_STEERING_detailMessage": "The control compartment is missing",
    "WalkerEditor/warning_MISSING_STEERING_header": "CONTROL COMPARTMENT",
    "WalkerEditor/warning_MISSING_STEERING_warningMessage": "The control compartment should be installed on the chassis in order for the trampler to be operable.",
    "WalkerEditor/warning_MISSING_UTILITY_COMPARTMENTS_detailMessage": "Utility compartments are missing",
    "WalkerEditor/warning_MISSING_UTILITY_COMPARTMENTS_header": "UTILITY COMPARTMENTS ",
    "WalkerEditor/warning_MISSING_UTILITY_COMPARTMENTS_warningMessage": "There are no utility compartments currently installed on the chassis.",
    "WalkerEditor/warning_PATHFINDING_detailMessage": "Not all compartments are reachable",
    "WalkerEditor/warning_PATHFINDING_header": "REACHABILITY",
    "WalkerEditor/warning_PATHFINDING_warningMessage": "The crew won't be able to reach certain compartments installed on the chassis in their current configuration.",
    "WalkerEditor/warning_POWER_detailMessage": "The reactor's energy system is overloaded",
    "WalkerEditor/warning_POWER_header": "ENERGY",
    "WalkerEditor/warning_POWER_warningMessage": "The reactor won't be able to produce the needed amount of energy. Reduce energy consumption by removing some compartments or install a more powerful reactor.",
    "WalkerEditor/warning_STRUCTURE_INTEGRITY_detailMessage": "Some compartments are not connected",
    "WalkerEditor/warning_STRUCTURE_INTEGRITY_header": "STRUCTURE",
    "WalkerEditor/warning_STRUCTURE_INTEGRITY_warningMessage": "Some compartments are not currently connected to the chassis or the structure installed on the chassis.",
    "WalkerEditor/warning_WEIGHT_detailMessage": "The chassis is over-encumbered",
    "WalkerEditor/warning_WEIGHT_header": "WEIGHT",
    "WalkerEditor/warning_WEIGHT_warningMessage": "The chassis won't be able to carry this much weight. Reduce the chassis load by removing some compartments.",
    "WalkerEditor/Maneuverability_header": "Maneuverability:",
    "WalkerEditor/Maneuverability_description": "<b>The lower this value</b>, the <b>slower</b> your trampler <b>accelerates</b> and <b>decelerates</b> on incline surfaces. It also affects the trampler's <b>turn speed</b>.\n\n<b>Maximum speed is not affected</b> by maneuverability.\n\n<b>Installing</b> the maneuver engine and <b>enabling</b> it during an expedition <b>improves the maneuverability</b> of the trampler.",
    "WalkerEditor/EnergyEfficiency_header": "Energy Efficiency:",
    "WalkerEditor/EnergyEfficiency_description": "Displays <b>how long it takes</b> for your Reactor to fully <b>deplete its energy from 100% to 0%</b>\n\nYour Trampler <b>will continue to operate at 0%</b>, but the Compartments that should be <b>additionally enabled</b> (such as <b>Engines</b> and <b>Armored Cannons</b>) <b>will not work</b> without energy.\n\nIn case Energy Efficiency Bar is at it's <b>maximum value</b>, enabling all trampler compartments <b>at once</b> will trigger an <b>emergency shutdown</b> of the reactor.",
    "WalkerEditor/Weight_header": "Weight:",
    "WalkerEditor/Weight_description": "Displays the <b>current</b> and <b>maximum weight</b> of your trampler.\n\nThe closer the <b>current weight</b> is to the <b>maximum</b>, the <b>lower the maneuverability</b> of your trampler will be.\n\nThe drop in maneuverability can be <b>compensated for</b> by installing <b>engines</b>.",
    "WalkerEditor/stat_crewCapacity_header": "Crew",
    "WalkerEditor/stat_cargoSlots_header": "Cargo",
    "WalkerEditor/stat_cargoSlots_header_long": "Cargo space",
    "WalkerEditor/stat_cannonQuantity_header": "Cannons",
    "WalkerEditor/stat_enginesQuantity_header": "Engines",
    "WalkerEditor/withEnabledEngines": "- with enabled Engines",
    "WalkerEditor/withEnabledCompartments": "- with enabled compartments",
    "WalkerEditor/minutes_short": "m",
    "WalkerEditor/buildCost": "Building Cost:",
    "WalkerEditor/changeName": "Change Name",
    "WalkerEditor/missing_walker": "Trampler Missing",
    "WalkerEditor/rename_walker_randomize": "Randomize",
    "WalkerEditor/missing_walker_description": "Please select a blueprint and build a new trampler.",
    "WalkerEditor/rename_walker_header": "Trampler name",
    "WalkerEditor/rename_walker_result": "Result:",
    "WalkerEditor/rotate_part": "Rotate Part",
    "WalkerEditor/rotate_camera": "Rotate Camera",
    "WalkerEditor/stat_stability": "Stability",
    "WalkerEditor/stat_motion": "Motion",
    "WalkerEditor/stat_motion_and_stability": "Motion and Stability",
    "WalkerEditor/stat_max_speed": "Top Speed",
    "WalkerEditor/stat_stability_impact": "Stability Impact",
    "WalkerEditor/stat_chassis_max_stable_floors": "Optimal Number of Floors",
    "WalkerEditor/stat_speed_kmh_short": "km/h",
    "WalkerEditor/stat_speed_knots_short": "kn",
    "WalkerEditor/move_camera": "Move Camera",
    "WalkerEditor/stat_stability_description": "Significant stability impact",
    "WalkerEditor/Rotate camera clockwise_oneliner": "Rotate camera right",
    "WalkerEditor/Rotate camera conterclockwise_oneliner": "Rotate camera left",
    "WalkerEditor/warning_MISSING_REQUIRED_COMPARTMENTS_header": "Core compartments",
    "WalkerEditor/warning_MISSING_REQUIRED_COMPARTMENTS_warningMessage": "Pick a chassis and install all essential compartments.",
    "WalkerCompartments/Coming Soon": "🛠️ Coming Soon",
    "WalkerCompartments/partsGroup_BALCONY": "Balcony",
    "WalkerCompartments/partsGroup_CAPTAIN": "Captain Compartments",
    "WalkerCompartments/partsGroup_CARGO": "Cargo",
    "WalkerCompartments/partsGroup_CHASSIS": "Chassis",
    "WalkerCompartments/partsGroup_CREW": "Crew",
    "WalkerCompartments/walker_compCruise_Medium_Metal_1x3_epb_name": "Cruising Accelerator",
    "WalkerCompartments/partsGroup_DECK": "Decks",
    "WalkerCompartments/walker_compCargo_SmallL_Frame_1x1_epb_description": "Dimensions: 1x1\n\nA compartment designed for transporting small loads. Ensures that all items placed on its shelves will remain intact during Trampler Deployment and Evacuation. A cheaper version with increased capacity achieved through a complete lack of protection.",
    "WalkerCompartments/walker_compCargo_SmallL_Open_1x1_epb_description": "Dimensions: 1x1\n\nA compartment designed for transporting small loads. Ensures that all items placed on its shelves will remain intact during Trampler Deployment and Evacuation. A cheaper version with increased capacity achieved through a complete lack of protection.",
    "WalkerCompartments/walker_compCargo_SmallP_Frame_1x1_epb_description": "Dimensions: 1x1\n\nA compartment designed for transporting small loads. Ensures that all items placed on its shelves will remain intact during Trampler Deployment and Evacuation. An inexpensive option, the increase in capacity comes at the cost of no protection from explosions or burglars.",
    "WalkerCompartments/walker_compCargo_SmallP_Open_1x1_epb_description": "Dimensions: 1x1\n\nA compartment designed for transporting small loads. Ensures that all items placed on its shelves will remain intact during Trampler Deployment and Evacuation. An inexpensive option, the increase in capacity comes at the cost of no protection from explosions or burglars.",
    "WalkerCompartments/walker_compCargo_Large_Metal_1x1_epb_description": "Dimensions: 1x1\n\nA compartment designed for transporting small loads. Ensures that all items placed on its shelves will remain intact during Trampler Deployment and Evacuation. Can hold off a burglar but won't protect your belongings from an explosion. Provides maximum capacity at the cost of poor ergonomics.",
    "WalkerCompartments/walker_compCargo_Large_Wood_1x1_epb_description": "Dimensions: 1x1\n\nCompartment designed for transporting small loads. Ensures that all items placed on its shelves will remain intact during Trampler Deployment and Evacuation. Can hold off a burglar but won't protect your belongings from an explosion. Provides maximum capacity at the cost of poor ergonomics.",
    "WalkerCompartments/walker_compCargo_SmallM_Wood_1x1_epb_description": "Dimensions: 1x1\n\nA compartment designed for transporting small loads. Ensures that all items placed on its shelves will remain intact during Trampler Deployment and Evacuation. Can hold off a burglar but won't protect your loot from an explosion.",
    "WalkerCompartments/walker_compCargo_SmallP_Wood_1x1_epb_description": "Dimensions: 1x1\n\nA compartment designed for transporting small loads. Ensures that all items placed on its shelves will remain intact during Trampler Deployment and Evacuation. Can hold off a burglar but won't protect your loot from an explosion.",
    "WalkerCompartments/walker_compCargo_SmallL_Wood_1x1_epb_description": "Dimensions: 1x1\n\nA compartment designed for transporting small loads. Ensures that all items placed on its shelves will remain intact during Trampler Deployment and Evacuation. Can hold off a burglar but won't protect your loot from an explosion.",
    "WalkerCompartments/walker_compCargo_SmallM_Metal_1x1_epb_description": "Dimensions: 1x1\n\nA compartment designed for transporting small loads. Has noticeably more armor compared to S&H cargo decks. Ensures that all items placed on its shelves will remain intact during Trampler Deployment and Evacuation. Can hold off a burglar but won't protect your loot from an explosion.",
    "WalkerCompartments/walker_compCargo_SmallP_Metal_1x1_epb_description": "Dimensions: 1x1\n\nA compartment designed for transporting small loads. Has noticeably more armor compared to S&H cargo decks. Ensures that all items placed on its shelves will remain intact during Trampler Deployment and Evacuation. Can hold off a burglar but won't protect your loot from an explosion.",
    "WalkerCompartments/walker_compCargo_SmallL_Metal_1x1_epb_description": "Dimensions: 1x1\n\nA compartment designed for transporting small loads. Has noticeably more armor compared to S&H cargo decks. Ensures that all items placed on its shelves will remain intact during Trampler Deployment and Evacuation. Can hold off a burglar but won't protect your loot from an explosion.",
    "WalkerCompartments/walker_compCorridor_Small_Metal_1x1_epb_description": "Dimensions: 1x1\n\nA compartment that can be installed to improve the trampler's ergonomics by creating more protected passages between functional compartments. Quite fragile.",
    "WalkerCompartments/walker_compCorridor_Small_Wood_1x1_epb_description": "Dimensions: 1x1\n\nA compartment that can be installed to improve the trampler's ergonomics by creating more protected passages between functional compartments. Quite fragile.",
    "WalkerCompartments/walker_compSpecial_Entry_Open_1x1_epb_description": "Dimensions: 1x1\n\nA crucial part of any trampler. The ladder significantly eases the process of climbing onto the trampler.",
    "WalkerCompartments/walker_compSpecial_Entry_Frame_1x1_epb_description": "Dimensions: 1x1\n\nA crucial part of any trampler. The ladder significantly eases the process of climbing onto the trampler. Solid walls and roof not only increase protection, but also allow for the installation of additional compartments on top.",
    "WalkerCompartments/walker_compMedical_Metal_1x1_epb_description": "Dimensions: 1x1\n\nA matter enricher prototype from Neue Zukunft, designed to grow terrestrial plants that did not adapt well to growing in Sophie's ecosystem. Later, some curious marauders discovered that it can be used to heal even critical wounds. However, do not expect it to restore a lost limb or resurrect the dead; even innovative technology has its limitations.",
    "WalkerCompartments/walker_compWeapon_Cannon_Frame_1x1_epb_description": "Dimensions: 1x1\n\nA naval cannon installed on a modified frame deck. It provides enhanced defensive capabilities by improving the ergonomics. One of the basic modifications that Kaiser's Friends provides for the scavengers who work with them.\nUtilizes 80 mm shells.",
    "WalkerCompartments/walker_compWeapon_Cannon_Open_1x1_epb_description": "Dimensions: 1x1\n\nNaval Cannon stripped from Sophie's Military Fleet Tramplers by the scavengers. Covers a great distances but is quite hard to operate due to its slow rate of fire.\nUtilizes 80 mm shells.",
    "WalkerCompartments/walker_compDeck_BeveledStraight_Open_1x1_epb_description": "Dimensions: 1x1\n\nA platform that improves the trampler's ergonomics. Provides more comfortable navigation on the roofs of compartments. Equipped with railings to prevent the crew from falling overboard or unauthorized persons from entering. Can only be installed on top of load-bearing structures like chassis and solid compartments.",
    "WalkerCompartments/walker_compDeck_BeveledStraight_Open_1x1_mirror_epb_description": "Dimensions: 1x1\n\nA platform that improves the trampler's ergonomics. Provides more comfortable navigation on the roofs of compartments. Equipped with railings to prevent the crew from falling overboard or unauthorized persons from entering. Can only be installed on top of load-bearing structures like chassis and solid compartments.",
    "WalkerCompartments/walker_compDeck_Round_Open_1x1_epb_description": "Dimensions: 1x1\n\nA platform that improves the trampler's ergonomics. Provides more comfortable navigation on the roofs of compartments. Equipped with railings to prevent the crew from falling overboard or unauthorized persons from entering. Can only be installed on top of load-bearing structures like chassis and solid compartments.",
    "WalkerCompartments/walker_compDeck_SquareH_Metal_1x1_epb_description": "Dimensions: 1x1\n\nA platform that improves the trampler's ergonomics. Provides more comfortable navigation on the roofs of compartments. Equipped with railings to prevent the crew from falling overboard or unauthorized persons from entering. Can only be installed on top of load-bearing structures like chassis and solid compartments.",
    "WalkerCompartments/walker_compDeck_Square_Open_1x1_epb_description": "Dimensions: 1x1\n\nA platform that improves the trampler's ergonomics. Provides more comfortable navigation on the roofs of compartments. Equipped with railings to prevent the crew from falling overboard or unauthorized persons from entering. Can only be installed on top of load-bearing structures like chassis and solid compartments.",
    "WalkerCompartments/walker_compWeapon_Shotgun_Frame_1x1_epb_description": "Dimensions: 1x1\n\nA shotgun cannon installed on a modified frame deck. It provides enhanced defensive capabilities by improving the ergonomics. One of the basic modifications that Kaiser's Friends provides for the scavengers who work for them.\nUtilizes 70 mm shells.",
    "WalkerCompartments/walker_compWeapon_AutoCannon_Frame_1x1_epb_description": "Dimensions: 1x1\n\nA twin-barreled autocannon installed in the modified frame deck. It provides enhanced defensive capabilities by improving the ergonomics. One of the basic modifications that Kaiser's Friends provides for the scavengers who work with them.\nUtilizes 40 mm shells.",
    "WalkerCompartments/walker_compDeck_SquareS_Frame_1x1_epb_description": "Dimensions: 1x1\n\nAn additional load-bearing frame that allows the placement of decks without blocking the space below them. More lightweight than solid compartments but more fragile.",
    "WalkerCompartments/walker_compDeck_Square_Frame_1x1_epb_description": "Dimensions: 1x1\n\nAn additional load-bearing frame that allows the placement of decks without blocking the space below them. More lightweight than solid compartments but more fragile.",
    "WalkerCompartments/walker_compDeck_Triangle_Frame_1x1_epb_description": "Dimensions: 1x1\n\nAn additional load-bearing frame that allows the placement of decks without blocking the space below them. More lightweight than solid compartments but more fragile.",
    "WalkerCompartments/walker_compDeck_Square_FrameArmored_1x1_epb_description": "Dimensions: 1x1\n\nAn additional load-bearing frame that allows the placement of decks without blocking the space below them. More lightweight than solid compartments but more fragile. A militarized version of the S&H design, improved with a reinforced floor and armored railings to provide cover during gunfights.",
    "WalkerCompartments/walker_compDeck_Square_FrameC_1x1_epb_description": "Dimensions: 1x1\n\nAn additional load-bearing frame that allows the placement of decks without blocking the space below them. More lightweight than solid compartments but more fragile. A militarized version of the S&H design, improved with a reinforced floor and armored railings to provide cover during gunfights.",
    "WalkerCompartments/walker_compDeck_Square_FrameMetal_1x1_epb_description": "Dimensions: 1x1\n\nAn additional load-bearing frame that allows the placement of decks without blocking the space below them. More lightweight than solid compartments but more fragile. A militarized version of the S&H design, improved with a reinforced floor and armored railings to provide cover during gunfights.",
    "WalkerCompartments/walker_compDeck_Triangle_FrameArmored_1x1_epb_description": "Dimensions: 1x1\n\nAn additional load-bearing frame that allows the placement of decks without blocking the space below them. More lightweight than solid compartments but more fragile. A militarized version of the S&H design, improved with a reinforced floor and armored railings to provide cover during gunfights.",
    "WalkerCompartments/walker_compDeck_Triangle_FrameMetal_1x1_epb_description": "Dimensions: 1x1\n\nAn additional load-bearing frame that allows the placement of decks without blocking the space below them. More lightweight than solid compartments but more fragile. A militarized version of the S&H design, improved with a reinforced floor and armored railings to provide cover during gunfights.",
    "WalkerCompartments/walker_compArmor_Spot_Metal_1x1_epb_description": "Dimensions: 1x1\n\nArmor plate scavenged from Imperial cruisers. Strong enough to withstand a couple of hits. Sloped to improve protection and the likelihood of ricochet. Due to the design specifics, it is not subject to field repairs.",
    "WalkerCompartments/walker_compArmor_Framed_Metal_1x1_epb_description": "Dimensions: 1x1\n\nArmor plate scavenged from Imperial cruisers. Strong enough to withstand a couple of hits. Sloped to improve protection and the likelihood of ricochet. Due to the design specifics, it is not subject to field repairs. A frame, mounted around the armor plate, allows for another compartment to be installed above it.",
    "WalkerCompartments/walker_compArmor_FramedReverse_Metal_1x1_epb_description": "Dimensions: 1x1\n\nArmor plate scavenged from Imperial cruisers. Strong enough to withstand a couple of hits. Sloped to improve protection and the likelihood of ricochet. Due to the design specifics, it is not subject to field repairs. This placement provides an additional angle, increasing the chance of ricochet from new directions.",
    "WalkerCompartments/walker_compBalcony_StairsLeft_Open_1x1_epb_description": "Dimensions: 1x1\n\nDesigned to improve the trampler's ergonomics by allowing easier movement between trampler levels. Was commonly used by builders on \"Sternenwerft Hofbauer GmbH & Co. KG\" tramplers during colonization.",
    "WalkerCompartments/walker_compBalcony_StairsRight_Open_1x2_epb_description": "Dimensions: 1x1\n\nDesigned to improve the trampler's ergonomics by allowing easier movement between trampler levels. Was commonly used by builders on \"Sternenwerft Hofbauer GmbH & Co. KG\" tramplers during colonization.",
    "WalkerCompartments/walker_compBalcony_InnerCorner_Metal_1x1_epb_description": "Dimensions: 1x1\n\nOne of many ways to improve the trampler's ergonomics. Designed to facilitate movement around the compartments. Equipped with light armor that will protect against infantry weapons but will not withstand cannon fire. This model can be installed in the inner corner between compartments.",
    "WalkerCompartments/walker_compBalcony_InnerCorner_MetalLeft_1x1_epb_description": "Dimensions: 1x1\n\nOne of many ways to improve the trampler's ergonomics. Designed to facilitate movement around the compartments. Equipped with light armor that will protect against infantry weapons but will not withstand cannon fire. This model can be installed in the inner corner between compartments.",
    "WalkerCompartments/walker_compBalcony_InnerCorner_MetalRight_1x1_epb_description": "Dimensions: 1x1\n\nOne of many ways to improve the trampler's ergonomics. Designed to facilitate movement around the compartments. Equipped with light armor that will protect against infantry weapons but will not withstand cannon fire. This model can be installed in the inner corner between compartments.",
    "WalkerCompartments/walker_compBalcony_Middle_Open_1x1_epb_description": "Dimensions: 1x1\n\nOne of many ways to improve the trampler's ergonomics. Designed to facilitate movement around the compartments. Lightweight but fragile.",
    "WalkerCompartments/walker_compBalcony_InnerCorner_Open_1x1_epb_description": "Dimensions: 1x1\n\nOne of many ways to improve the trampler's ergonomics. Designed to facilitate movement around the compartments. Lightweight but fragile. This model can be installed in the inner corner between compartments.",
    "WalkerCompartments/walker_compBalcony_InnerCorner_OpenLeft_1x1_epb_description": "Dimensions: 1x1\n\nOne of many ways to improve the trampler's ergonomics. Designed to facilitate movement around the compartments. Lightweight but fragile. This model can be installed in the inner corner between compartments.",
    "WalkerCompartments/walker_compBalcony_InnerCorner_OpenRight_1x1_epb_description": "Dimensions: 1x1\n\nOne of many ways to improve the trampler's ergonomics. Designed to facilitate movement around the compartments. Lightweight but fragile. This model can be installed in the inner corner between compartments.",
    "WalkerCompartments/walker_compBalcony_Bridge_Open_1x1_epb_description": "Dimensions: 1x1\n\nOne of many ways to improve the trampler's ergonomics. Designed to facilitate movement around the compartments. Lightweight but fragile. This particular model acts as a small bridge, allowing it to cover a 1x1 gap.",
    "WalkerCompartments/walker_compBalcony_InnerCorner_Armored_1x1_epb_description": "Dimensions: 1x1\n\nOne of many ways to improve the trampler's ergonomics. Designed to improve traversal along the sides of the compartments. Equipped with light armor that will save it from infantry weapons but not sturdy enough to withstand cannon fire.",
    "WalkerCompartments/walker_compWeapon_TurretSlot_Metal_1x1_epb_description": "Dimensions: 1x1\n\nOne of the prototypes created by SGOW for the flagship Imperial cruisers. It combines the ability to install any type of artillery weapons with a protected gun mount to shield its crew from enemy shots and explosions. However, such protection comes at a price: the gun has a smaller arc of fire compared to the deck model, it costs the same as a small ship, and refuses to work without external power.",
    "WalkerCompartments/walker_compWeapon_AutoCannon_Metal_1x1_epb_description": "Dimensions: 1x1\n\nOne of the prototypes created by SGOW for the flagship Imperial cruisers. It combines the firepower of deck artillery with a protected gun mount to shield its crew from enemy shots and explosions. However, such protection comes at a price: the gun has a smaller arc of fire compared to the deck model, it costs the same as a small ship, and refuses to work without external power.\nUtilizes 40 mm shells.",
    "WalkerCompartments/walker_compWeapon_Shotgun_Metal_1x1_epb_description": "Dimensions: 1x1\n\nOne of the prototypes created by SGOW for the flagship Imperial cruisers. It combines the firepower of deck artillery with a protected gun mount to shield its crew from enemy shots and explosions. However, such protection comes at a price: the gun has a smaller arc of fire compared to the deck model, it costs the same as a small ship, and refuses to work without external power.\nUtilizes 70 mm shells.",
    "WalkerCompartments/walker_compWeapon_Cannon_Metal_1x1_epb_description": "Dimensions: 1x1\n\nOne of the prototypes created by SGOW for the flagship Imperial cruisers. It combines the firepower of deck artillery with a protected gun mount to shield its crew from enemy shots and explosions. However, such protection comes at a price: the gun has a smaller arc of fire compared to the deck model, it costs the same as a small ship, and refuses to work without external power.\nUtilizes 80 mm shells.",
    "WalkerCompartments/walker_compDeck_SquareH_Armored_1x1_epb_description": "Dimensions: 1x1\n\nPlatform that improves the trampler's ergonomics. Provides more comfortable navigation on the roofs of compartments. Equipped with railings to prevent the crew from falling overboard or unauthorized persons from entering. Can only be installed on top of load-bearing structures like chassis and solid compartments. A militarized version of the S&H design, improved with a reinforced floor and armored railings to provide cover during gunfights.",
    "WalkerCompartments/walker_compSteering_Square_Open_1x1_epb_description": "Dimensions: 1x1\n\nS&H engineers have combined every trampler movement control into one compact module, making it a universal control point. Marching, turning, sidestep, emergency brake. They even installed a horn!",
    "WalkerCompartments/walker_compSteering_Square_Framed_1x1_epb_description": "Dimensions: 1x1\n\nS&H engineers have combined every trampler movement control into one module, making it a universal control point. Marching, turning, sidestep, emergency brake. They even installed a horn! This version is more compact, has improved ergonomics and allows you to install other compartments on top of it.",
    "WalkerCompartments/walker_compWeapon_AutoCannon_Open_1x1_epb_description": "Dimensions: 1x1\n\nSome ingenious engineers at the station decided that this twin-barreled anti-aircraft cannon would work perfectly fine against ground targets as well. Because of the old barrel design, the cannon may overheat and jam if it shoots consecutively for too long.\nUtilizes 40 mm shells.",
    "WalkerCompartments/walker_compEngine_Small_Metal_1x1_epb_description": "Dimensions: 1x1\n\nSpecifically designed for small-sized tramplers operating in narrow places. Despite its small size, it is still able to moderately improve chassis maneuverability. It doesn't require an individual exhaust pipe.",
    "WalkerCompartments/walker_compDeck_Square_FrameStairs_1x1_epb_description": "Dimensions: 1x1\n\nStairs attached to a frame, making the traversal between trampler levels easier. This model provides more space for walking and is a bit sturdier than mounted stairs.",
    "WalkerCompartments/walker_compCrafting_Small_Wood_1x1_epb_description": "Dimensions: 1x1\n\nSuch workshops are an essential part of warships, where they are used to maintain the crew's weapons and ammunition. It has been refitted by scavengers into a full-fledged armory to allow the construction of weapons and ammunition from even the most primitive components found on the planet during expeditions. Installed in a more compact compartment for better ergonomics. You might ask, \"Why didn't they just use it on the space station?\" Well, you can check the Saint Cristopher Station's \"Rules of Habitat and Machinery Maintenance\" Chapter 5, Article 32, Lines 24 to 32.",
    "WalkerCompartments/walker_compCrafting_Open_1x1_epb_description": "Dimensions: 1x1\n\nSuch workshops are an essential part of warships, where they are used to maintain the crew's weapons and ammunition. It has been refitted by scavengers into a full-fledged armory to allow the construction of weapons and ammunition from even the most primitive components found on the planet during expeditions. You might ask, \"Why didn't they just use it on the space station?\" Well, you can check the Saint Cristopher Station's \"Rules of Habitat and Machinery Maintenance\" Chapter 5, Article 32, Lines 24 to 32.",
    "WalkerCompartments/walker_compStructure_SupportTriangle_Frame_1x1_epb_description": "Dimensions: 1x1\n\nSupporting frames that were designed to be mounted on walls to support decks and other structures above them. They were often used on Sternenwerft Hofbauer GmbH & Co. KG tramplers to save space and make them more maneuverable on construction sites.",
    "WalkerCompartments/walker_compStructure_Support_Frame_1x1_epb_description": "Dimensions: 1x1\n\nSupporting frames that were designed to be mounted on walls to support decks and other structures above them. They were often used on Sternenwerft Hofbauer GmbH & Co. KG tramplers to save space and make them more maneuverable on construction sites.",
    "WalkerCompartments/walker_compStructure_SupportTriangle_FrameLeft_1x1_epb_description": "Dimensions: 1x1\n\nSupporting frames that were designed to be mounted on walls to support decks and other structures above them. They were often used on Sternenwerft Hofbauer GmbH & Co. KG tramplers to save space and make them more maneuverable on construction sites.",
    "WalkerCompartments/walker_compStructure_SupportTriangle_FrameRight_1x1_epb_description": "Dimensions: 1x1\n\nSupporting frames that were designed to be mounted on walls to support decks and other structures above them. They were often used on Sternenwerft Hofbauer GmbH & Co. KG tramplers to save space and make them more maneuverable on construction sites.",
    "WalkerCompartments/walker_compSpecial_Embrasure_Metal_1x1_epb_description": "Dimensions: 1x1\n\nThe basic embrasure that was installed on most Imperial military tramplers in Sophie's military fleet. It provides decent cover for a soldier inside along with a good arc of fire to defend the trampler from approaching infantry.",
    "WalkerCompartments/walker_compWeapon_TurretSlot_Open_1x1_epb_description": "Dimensions: 1x1\n\nThe lower support of the gun carriage, mounted on a reinforced deck. Designed to accommodate the full range of available artillery weapons.",
    "WalkerCompartments/walker_compWeapon_TurretSlot_OpenCorner_1x1_epb_description": "Dimensions: 1x1\n\nThe lower support of a gun carriage, mounted on a reinforced deck. Designed to accommodate the full range of available artillery weapons.",
    "WalkerCompartments/walker_compWeapon_TurretSlot_MetalCorner_1x1_epb_description": "Dimensions: 1x1\n\nThe lower support of a gun carriage, mounted on a reinforced deck. Designed to accommodate the full range of available artillery weapons. Additionally equipped with armored railings to provide cover during gunfights.",
    "WalkerCompartments/walker_compWeapon_TurretSlot_MetalOpen_1x1_epb_description": "Dimensions: 1x1\n\nThe lower support of a gun carriage, mounted on a reinforced deck. Designed to accommodate the full range of available artillery weapons. Additionally equipped with armored railings to provide cover during gunfights.",
    "WalkerCompartments/walker_compWeapon_TurretSlot_Frame_1x1_epb_description": "Dimensions: 1x1\n\nThe lower support of the gun carriage, mounted on a reinforced deck. Designed to accommodate the full range of available artillery weapons.. Engineers from the Kaiser's Friends gang additionally equipped it with a supporting frame, which allows other compartments to be installed on it.",
    "WalkerCompartments/walker_compDeck_TurretSlot_FrameCMetal_1x1_epb_description": "Dimensions: 1x1\n\nThe lower support of a gun carriage, mounted on a reinforced deck. Designed to accommodate the full range of available artillery weapons. Engineers from the Kaiser's Friends gang additionally equipped it with a supporting frame, which allows other compartments to be installed on it, and armored railings to provide cover during gunfights.",
    "WalkerCompartments/walker_compCrew_Small_Metal_1x1_epb_description": "Dimensions: 1x1\n\nThese cabins were designed to sustain a trampler crew during long journeys. Every new shift starts here. Provides all the necessary means of comfort, including a refrigerator to store provisions and a ventilation system that provides improved air circulation on hot days. The compact model is designed for personal use.",
    "WalkerCompartments/walker_compCrew_Small_Wood_1x1_epb_description": "Dimensions: 1x1\n\nThese cabins were designed to sustain a trampler crew during long journeys. Every new shift starts here. Provides all the necessary means of comfort, including a refrigerator to store provisions and a ventilation system that provides improved air circulation on hot days. The compact model is designed for personal use.",
    "WalkerCompartments/walker_compWeapon_Shotgun_Open_1x1_epb_description": "Dimensions: 1x1\n\nThis cannon uses canister shots that will disperse into many small projectiles upon firing. The armor plate mounted on the front of the turret will protect the cannon operator from most gunfire. It is highly lethal against infantry at close range. The projectiles are solid enough to deal some damage to structures as well.\nUtilizes 70 mm shells.",
    "WalkerCompartments/walker_compCaptainCrew_Wood_1x1_epb_description": "Dimensions: 1x1+\n\nA crew compartment specially designed for the trampler's captain. The standard equipment includes a personal refrigerator and reinforced armor. \nThe cabin also houses the Trampler Ownership Device, \"IO\". Crew access to doors and other trampler functions is granted and overwritten exclusively through this device.",
    "WalkerCompartments/walker_compCaptainCrew_Metal_1x1_epb_description": "Dimensions: 1x1+\n\nA crew compartment specially designed for the trampler's captain. The standard equipment includes a personal refrigerator and reinforced armor. \nThe cabin also houses the Trampler Ownership Device, \"IO\". Crew access to doors and other trampler functions is granted and overwritten exclusively through this device. This modification of the compartment was designed for warships; therefore, it is equipped with additional armor.",
    "WalkerCompartments/walker_compCargo_LargeL_Wood_1x2_epb_description": "Dimensions: 1x2\n\nA cargo compartment that was used to transport a large number of various goods during long journeys before the cataclysm. Large and sturdy, it can hold quite a lot of things, which is why it is very heavy.",
    "WalkerCompartments/walker_compCargo_LargeP_Wood_1x2_epb_description": "Dimensions: 1x2\n\nA cargo compartment that was used to transport a large number of various goods during long journeys before the cataclysm. Large and sturdy, it can hold quite a lot of things, which is why it is very heavy.",
    "WalkerCompartments/walker_compCargo_LargeU_Wood_1x2_epb_description": "Dimensions: 1x2\n\nA cargo compartment that was used to transport a large number of various goods during long journeys before the cataclysm. Large and sturdy, it can hold quite a lot of things, which is why it is very heavy.",
    "WalkerCompartments/walker_compCargo_LargeL_Metal_1x2_epb_description": "Dimensions: 1x2\n\nA modified version of the S&H cargo bay design, reinforced by armored walls. Even sturdier, but heavier. Was used on military cruisers to transport valuable cargo, such as weapons, spare parts, and even top-secret prototypes.",
    "WalkerCompartments/walker_compCargo_LargeP_Metal_1x2_epb_description": "Dimensions: 1x2\n\nA modified version of the S&H cargo bay design, reinforced by armored walls. Even sturdier, but heavier. Was used on military cruisers to transport valuable cargo, such as weapons, spare parts, and even top-secret prototypes.",
    "WalkerCompartments/walker_compCargo_LargeU_Metal_1x2_epb_description": "Dimensions: 1x2\n\nA modified version of the S&H cargo bay design, reinforced by armored walls. Even sturdier, but heavier. Was used on military cruisers to transport valuable cargo, such as weapons, spare parts, and even top-secret prototypes.",
    "WalkerCompartments/walker_compDeck_BeveledStraight_Open_1x2_epb_description": "Dimensions: 1x2\n\nA platform that improves the trampler's ergonomics. Provides more comfortable navigation on the roofs of compartments. Equipped with railings to prevent the crew from falling overboard or unauthorized persons from entering. Can only be installed on top of load-bearing structures like chassis and solid compartments.",
    "WalkerCompartments/walker_compDeck_BeveledStraight_Open_1x2_mirror_epb_description": "Dimensions: 1x2\n\nA platform that improves the trampler's ergonomics. Provides more comfortable navigation on the roofs of compartments. Equipped with railings to prevent the crew from falling overboard or unauthorized persons from entering. Can only be installed on top of load-bearing structures like chassis and solid compartments.",
    "WalkerCompartments/walker_compDeck_Square_Canopy_1x1_epb_description": "Dimensions: 1x2\n\nA simple set of decks covered with a canopy. Protects your head from the harsh heat of Sophie or anything that falls from above.",
    "WalkerCompartments/walker_compSteering_Long_Open_1x2_epb_description": "Dimensions: 1x2\n\nS&H engineers have combined every trampler movement control into one module, making it a universal control point. Marching, turning, sidestep, emergency brake. They even installed a horn!",
    "WalkerCompartments/walker_compSteering_Long_Metal_1x2_epb_description": "Dimensions: 1x2\n\nS&H engineers have combined every trampler movement control into one module, making it a universal control point. Marching, turning, sidestep, emergency brake. They even installed a horn! This modification has additional layers of armor and was commissioned by the Imperial Army for installation on Imperial military tramplers.",
    "WalkerCompartments/walker_compSteering_Long_Framed_1x2_epb_description": "Dimensions: 1x2\n\nS&H engineers have combined every trampler movement control into one module, making it a universal control point. Marching, turning, sidestep, emergency brake. They even installed a horn! This version has improved ergonomics and allows you to install other compartments on top of it.",
    "WalkerCompartments/walker_compCrafting_Wood_2x1_epb_description": "Dimensions: 1x2\n\nSuch workshops are an essential part of warships, where they are used to maintain the crew's weapons and ammunition. It has been refitted by scavengers into a full-fledged armory to allow the construction of weapons and ammunition from even the most primitive components found on the planet during expeditions. You might ask, \"Why didn't they just use it on the space station?\" Well, you can check the Saint Cristopher Station's \"Rules of Habitat and Machinery Maintenance\" Chapter 5, Article 32, Lines 24 to 32.",
    "WalkerCompartments/walker_compSteering_Long_Wood_1x2_epb_description": "Dimensions: 1x2\n\nThe helm stripped from the civilian vessel and mounted on the Trampler Deck. One of the basic modifications that Kaiser's Friends Gang can provide for the Scavengers that work with them.",
    "WalkerCompartments/walker_compCrew_Medium_Metal_1x2_epb_description": "Dimensions: 1x2\n\nThese cabins were designed to sustain a trampler crew during long journeys. Every new shift starts here. Provides all the necessary means of comfort, including a refrigerator to store provisions and a ventilation system that provides improved air circulation on hot days.",
    "WalkerCompartments/walker_compCrew_Medium_Wood_1x2_epb_description": "Dimensions: 1x2\n\nThese cabins were designed to sustain a trampler crew during long journeys. Every new shift starts here. Provides all the necessary means of comfort, including a refrigerator to store provisions and a ventilation system that provides improved air circulation on hot days.",
    "WalkerCompartments/walker_compCraftingUtility_Wood_2x1_epb_description": "Dimensions: 1x2\n\nUntil recently, it was a typical sailmaker's workplace, designed for manufacturing and repairing sails and related accessories. Through the efforts of Kaiser's Friends, it has been converted into a more versatile and contemporary sewing workshop, ready to repair and create new fabric and leather products of any size and style during long-term expeditions.",
    "WalkerCompartments/walker_compEngine_Medium_Metal_1x2_epb_description": "Dimensions: 1x2\n\nUsed on heavy-duty transporters to improve chassis maneuverability when transporting extremely heavy loads. This model is increased in size and features a built-in exhaust pipe. These modifications are able to provide a considerable boost to chassis performance.",
    "WalkerCompartments/walker_compCruise_Medium_Metal_1x3_epb_description": "Dimensions: 1x3\n\nAn engineering marvel of the Austro-Hungarian Empire. Significantly increases the trampler's top speed ​​and acceleration for a short period of time. Due to its experimental design and rather fragile construction, it is prone to malfunction and will require manual restarting from even the lightest impact.",
    "WalkerCompartments/walker_compReactor_Long_Open_1x3_epb_description": "Dimensions: 1x3\n\nThe heart of the trampler. Provides power to all compartments of the trampler and its chassis. Created by Neue Zukunft, the motor-reactor converts aurogen from energy rods into huge amounts of energy. Destroying the reactor will cause a chain reaction throughout the whole trampler, detonating most of its compartments and rendering it completely inoperable.",
    "WalkerCompartments/walker_compReactor_Long_Framed_1x3_epb_description": "Dimensions: 1x3\n\nThe heart of the trampler. Provides power to all compartments of the trampler and its chassis. Created by Neue Zukunft, the motor-reactor converts aurogen from energy rods into huge amounts of energy. Destroying the reactor will cause a chain reaction throughout the whole trampler, detonating most of its compartments and rendering it completely inoperable. It has been further modified by Kaiser's Friends to be able to carry other compartments on top of the frames installed on this compartment.",
    "WalkerCompartments/walker_compReactor_Long_Metal_1x3_epb_description": "Dimensions: 1x3\n\nThe heart of the trampler. Provides power to all compartments of the trampler and its chassis. Created by Neue Zukunft, the motor-reactor converts aurogen from energy rods into huge amounts of energy. Destroying the reactor will cause a chain reaction throughout the whole trampler, detonating most of its compartments and rendering it completely inoperable. This model features additional armor plates installed at Seearsenal Neues Triest factories, allowing this compartment to be installed on Imperial military tramplers.",
    "WalkerCompartments/walker_compReactor_Long_Wood_1x3_epb_description": "Dimensions: 1x3\n\nThe heart of the trampler. Provides power to all compartments of the trampler and its chassis. Created by Neue Zukunft, the motor-reactor converts aurogen from energy rods into huge amounts of energy. Destroying the reactor will cause a chain reaction throughout the whole trampler, detonating most of its compartments and rendering it completely inoperable. This model is enclosed in a solid compartment to protect it from any debris falling on the reactor during construction work.",
    "WalkerCompartments/walker_compWeapon_Cannon_Open_2x1_epb_description": "Dimensions: 2x1\n\nA naval cannon stripped from Sophie's military fleet tramplers by scavengers. Covers great distances but is quite hard to operate due to its slow rate of fire.\nUtilizes 80 mm shells.",
    "WalkerCompartments/walker_compDeck_BeveledRound_Open_2x1_epb_description": "Dimensions: 2x1\n\nA platform that improves the trampler's ergonomics. Provides more comfortable navigation on the roofs of compartments. Equipped with railings to prevent the crew from falling overboard or unauthorized persons from entering. Can only be installed on top of load-bearing structures like chassis and solid compartments.",
    "WalkerCompartments/walker_compDeck_BeveledRound_Open_2x1_mirror_epb_description": "Dimensions: 2x1\n\nA platform that improves the trampler's ergonomics. Provides more comfortable navigation on the roofs of compartments. Equipped with railings to prevent the crew from falling overboard or unauthorized persons from entering. Can only be installed on top of load-bearing structures like chassis and solid compartments.",
    "WalkerCompartments/walker_compDeck_Round_Open_2x1_epb_description": "Dimensions: 2x1\n\nA platform that improves the trampler's ergonomics. Provides more comfortable navigation on the roofs of compartments. Equipped with railings to prevent the crew from falling overboard or unauthorized persons from entering. Can only be installed on top of load-bearing structures like chassis and solid compartments.",
    "WalkerCompartments/walker_compBalcony_Left_Metal_2x1_epb_description": "Dimensions: 2x1\n\nOne of many ways to improve the trampler's ergonomics. Designed to facilitate movement around the compartments. Equipped with light armor that will protect against infantry weapons but will not withstand cannon fire. This model extends beyond the dimensions of the standard compartment leftwards to allow for connection to additional balconies.",
    "WalkerCompartments/walker_compBalcony_Right_Metal_2x1_epb_description": "Dimensions: 2x1\n\nOne of many ways to improve the trampler's ergonomics. Designed to facilitate movement around the compartments. Equipped with light armor that will protect against infantry weapons but will not withstand cannon fire. This model extends beyond the dimensions of the standard compartment rightwards to allow for connection to additional balconies.",
    "WalkerCompartments/walker_compBalcony_Left_Open_2x1_epb_description": "Dimensions: 2x1\n\nOne of many ways to improve the trampler's ergonomics. Designed to facilitate movement around the compartments. Lightweight but fragile. This model extends beyond the dimensions of the standard compartment leftwards to allow for connection to additional balconies.",
    "WalkerCompartments/walker_compBalcony_Right_Open_2x1_epb_description": "Dimensions: 2x1\n\nOne of many ways to improve the trampler's ergonomics. Designed to facilitate movement around the compartments. Lightweight but fragile. This model extends beyond the dimensions of the standard compartment rightwards to allow for connection to additional balconies.",
    "WalkerCompartments/walker_compSteering_Round_Open_2x1_epb_description": "Dimensions: 2x1\n\nS&H engineers have combined every trampler movement control into one module, making it a universal control point. Marching, turning, sidestep, emergency brake. They even installed a horn!",
    "WalkerCompartments/walker_compSteering_Round_Metal_2x1_epb_description": "Dimensions: 2x1\n\nS&H engineers have combined every trampler movement control into one module, making it a universal control point. Marching, turning, sidestep, emergency brake. They even installed a horn! This modification has additional layers of armor and was commissioned by the Imperial Army for installation on Imperial military tramplers.",
    "WalkerCompartments/walker_compSteering_Round_Framed_2x1_epb_description": "Dimensions: 2x1\n\nS&H engineers have combined every trampler movement control into one module, making it a universal control point. Marching, turning, sidestep, emergency brake. They even installed a horn! This version has improved ergonomics and allows you to install other compartments on top of it.",
    "WalkerCompartments/walker_compWeapon_AutoCannon_Open_2x1_epb_description": "Dimensions: 2x1\n\nSome ingenious engineers at the station decided that this twin-barreled anti-aircraft cannon will work perfectly fine against ground targets as well. Because of the old barrel design, the cannon may overheat and jam if it shoots consecutively for too long.\nUtilizes 40 mm shells.",
    "WalkerCompartments/walker_compWeapon_TurretSlot_Open_2x1_epb_description": "Dimensions: 2x1\n\nThe lower support of the gun carriage, mounted on a reinforced deck. Designed to accommodate the full range of available artillery weapons. The wide deck improves the working conditions of the gun crew, but takes up more space.",
    "WalkerCompartments/walker_compWeapon_TurretSlot_OpenMetal_2x1_epb_description": "Dimensions: 2x1\n\nThe lower support of a gun carriage, mounted on a reinforced deck. Designed to accommodate the full range of available artillery weapons. The wide deck improves the working conditions of the gun crew, but takes up more space. Additionally equipped with armored railings to provide cover during gunfights.",
    "WalkerCompartments/walker_compWeapon_Shotgun_Open_2x1_epb_description": "Dimensions: 2x1\n\nThis cannon uses canister shots that will disperse into many small projectiles upon firing. The armor plate mounted on the front of the turret will protect the cannon operator from most gunfire. It is highly lethal against infantry at close range. The projectiles are solid enough to deal some damage to structures as well.\nUtilizes 70 mm shells.",
    "WalkerCompartments/walker_compWeapon_BattleRam_2x2_epb_description": "Dimensions: 2x2\n\nThe bow section stripped from the icebreaker. You might ask whether a tropical planet had ice. Who knows?",
    "WalkerCompartments/walker_compReactor_Round_Open_2x1_epb_description": "Dimensions: 2x2\n\nThe heart of the trampler. Provides power to all compartments of the trampler and its chassis. Created by Neue Zukunft, the motor-reactor converts aurogen from energy rods into huge amounts of energy. Destroying the reactor will cause a chain reaction throughout the whole trampler, detonating most of its compartments and rendering it completely inoperable.",
    "WalkerCompartments/walker_compReactor_Round_Framed_2x1_epb_description": "Dimensions: 2x2\n\nThe heart of the trampler. Provides power to all compartments of the trampler and its chassis. Created by Neue Zukunft, the motor-reactor converts aurogen from energy rods into huge amounts of energy. Destroying the reactor will cause a chain reaction throughout the whole trampler, detonating most of its compartments and rendering it completely inoperable. It has been further modified by Kaiser's Friends to be able to carry other compartments on top of the frames installed on this compartment.",
    "WalkerCompartments/walker_compReactor_Round_Metal_2x1_epb_description": "Dimensions: 2x2\n\nThe heart of the trampler. Provides power to all compartments of the trampler and its chassis. Created by Neue Zukunft, the motor-reactor converts aurogen from energy rods into huge amounts of energy. Destroying the reactor will cause a chain reaction throughout the whole trampler, detonating most of its compartments and rendering it completely inoperable. This model features additional armor plates installed at Seearsenal Neues Triest factories, allowing this compartment to be installed on Imperial military tramplers.",
    "WalkerCompartments/walker_compReactor_Round_Wood_2x1_epb_description": "Dimensions: 2x2\n\nThe heart of the trampler. Provides power to all compartments of the trampler and its chassis. Created by Neue Zukunft, the motor-reactor converts aurogen from energy rods into huge amounts of energy. Destroying the reactor will cause a chain reaction throughout the whole trampler, detonating most of its compartments and rendering it completely inoperable. This model is enclosed in a solid compartment to protect it from any debris falling on the reactor during construction work.",
    "WalkerCompartments/walker_compCrew_Large_Metal_2x2_epb_description": "Dimensions: 2x2\n\nThese cabins were designed to sustain a trampler crew during long journeys. Every new shift starts here. Provides all the necessary means of comfort, including a refrigerator to store provisions and a ventilation system that provides improved air circulation on hot days. This particular design features increased room capacity and can sustain up to four crew members.",
    "WalkerCompartments/walker_compCrew_Large_Wood_2x2_epb_description": "Dimensions: 2x2\n\nThese cabins were designed to sustain a trampler crew during long journeys. Every new shift starts here. Provides all the necessary means of comfort, including a refrigerator to store provisions and a ventilation system that provides improved air circulation on hot days. This particular design features increased room capacity and can sustain up to four crew members.",
    "WalkerCompartments/walker_compChassis_SmallLong4_Metal_2x3_epb_description": "Dimensions: 2x4\n\nUsed by small construction tramplers owned by Sternenwerft Hofbauer GmbH & Co. KG. Tramplers built on this chassis are capable of operating in hard-to-reach places due to their compact design and high maneuverability. However, load capacity is not among their strong points.",
    "WalkerCompartments/walker_compBalcony_Full_Metal_3x1_epb_description": "Dimensions: 3x1\n\nOne of many ways to improve the trampler's ergonomics. Designed to facilitate movement around the compartments. Equipped with light armor that will protect against infantry weapons but will not withstand cannon fire. This model extends beyond the dimensions of the standard compartment on both sides to allow for connection to additional balconies.",
    "WalkerCompartments/walker_compBalcony_Full_Open_3x1_epb_description": "Dimensions: 3x1\n\nOne of many ways to improve the trampler's ergonomics. Designed to facilitate movement around the compartments. Lightweight but fragile. This model extends beyond the dimensions of the standard compartment on both sides to allow for connection to additional balconies.",
    "WalkerCompartments/walker_compChassis_Small4_MetalHole_3x3_epb_description": "Dimensions: 3x3\n\nKaiser's Friends mechanics found out that the chassis can function perfectly well without its central section. However, it takes a few more materials to hold it together. They made sure to fully utilize this newfound discovery on every chassis variation they could lay their hands on.",
    "WalkerCompartments/walker_compChassis_Small4_Metal_3x3_epb_description": "Dimensions: 3x3\n\nUsed by small construction tramplers owned by Sternenwerft Hofbauer GmbH & Co. KG. Tramplers built on this chassis are capable of operating in hard-to-reach places due to their compact design and high maneuverability. However, load capacity is not among their strong points.",
    "WalkerCompartments/walker_compChassis_Long4_MetalHole_3x4_epb_description": "Dimensions: 3x4\n\nKaiser's Friends mechanics found out that the chassis can function perfectly well without its central section. However, it takes a few more materials to hold it together. They made sure to fully utilize this newfound discovery on every chassis variation they could lay their hands on.",
    "WalkerCompartments/walker_compChassis_Long4_Metal_3x4_epb_description": "Dimensions: 3x4\n\nMaintains the perfect balance between maneuverability and carrying capacity. Chassis of this type, due to their extremely versatile design, have been used in many areas, from construction tramplers and cargo carriers to quick and agile military reconnaissance models.",
    "WalkerCompartments/walker_compChassis_Long6_MetalHole_3x5_epb_description": "Dimensions: 3x5\n\nKaiser's Friends mechanics found out that the chassis can function perfectly well without its central section. However, it takes a few more materials to hold it together. They made sure to fully utilize this newfound discovery on every chassis variation they could lay their hands on.",
    "WalkerCompartments/walker_compChassis_Long6_Metal_3x5_epb_description": "Dimensions: 3x5\n\nMade by Sternenwerft Hofbauer GmbH & Co. KG at the request of Sophie's government. It was designed for heavy-duty transporters that carried spacecraft parts. Much less maneuverable compared to smaller models but can withstand extremely high loads.",
    "WalkerCompartments/walker_compChassis_Wide4_MetalHole_4x3_epb_description": "Dimensions: 4x3\n\nKaiser's Friends mechanics found out that the chassis can function perfectly well without its central section. However, it takes a few more materials to hold it together. They made sure to fully utilize this newfound discovery on every chassis variation they could lay their hands on.",
    "WalkerCompartments/walker_compChassis_Wide4_Metal_4x3_epb_description": "Dimensions: 4x3\n\nMaintains the perfect balance between maneuverability and carrying capacity. Chassis of this type, due to their extremely versatile design, have been used in many areas, from construction tramplers and cargo carriers to quick and agile military reconnaissance models.",
    "WalkerCompartments/walker_compChassis_Medium4_MetalHole_4x4_epb_description": "Dimensions: 4x4\n\nKaiser's Friends mechanics found out that the chassis can function perfectly well without its central section. However, it takes a few more materials to hold it together. They made sure to fully utilize this newfound discovery on every chassis variation they could lay their hands on.",
    "WalkerCompartments/walker_compChassis_Medium4_Metal_4x4_epb_description": "Dimensions: 4x4\n\nMade by Sternenwerft Hofbauer GmbH & Co. KG at the request of Sophie's government. It was designed for heavy-duty transporters that carried spacecraft parts. Much less maneuverable compared to smaller models but can withstand extremely high loads.",
    "WalkerCompartments/walker_compChassis_Long8_MetalHole_4x6_epb_description": "Dimensions: 4x6\n\nKaiser's Friends mechanics found out that the chassis can function perfectly well without its central section. However, it takes a few more materials to hold it together. They made sure to fully utilize this newfound discovery on every chassis variation they could lay their hands on.",
    "WalkerCompartments/walker_compChassis_Long8_Metal_4x6_epb_description": "Dimensions: 4x6\n\nSpecially designed by Seearsenal Neues Triest engineers for the \"Karl Ludvig\" Flagman Trampler of Sophie's Military Fleet. It was named after Franz Joseph's brother. It loses in maneuverability to any civilian model but can literally carry a military fort on itself.",
    "WalkerCompartments/walker_compChassis_Wide4_MetalHole_5x3_epb_description": "Dimensions: 5x3\n\nKaiser's Friends mechanics found out that the chassis can function perfectly well without its central section. However, it takes a few more materials to hold it together. They made sure to fully utilize this newfound discovery on every chassis variation they could lay their hands on.",
    "WalkerCompartments/walker_compChassis_Wide4_Metal_5x3_epb_description": "Dimensions: 5x3\n\nMade by Sternenwerft Hofbauer GmbH & Co. KG at the request of Sophie's government. It was designed for heavy-duty transporters that carried spacecraft parts. Much less maneuverable compared to smaller models but can withstand extremely high loads.",
    "WalkerCompartments/walker_compChassis_Large6_MetalHole_5x5_epb_description": "Dimensions: 5x5\n\nKaiser's Friends mechanics found out that the chassis can function perfectly well without its central section. However, it takes a few more materials to hold it together. They made sure to fully utilize this newfound discovery on every chassis variation they could lay their hands on.",
    "WalkerCompartments/walker_compChassis_Large6_Metal_5x5_epb_description": "Dimensions: 5x5\n\nSpecially Designed by Seearsenal Neues Triest engineers for the \"Albrecht\" Military Trampler, a trampler named after Franz Joseph's nephew. It loses in maneuverability to any civilian model but can literally carry a military fort on itself.",
    "WalkerCompartments/walker_compBalcony_Middle_Metal_1x1_epb_description": "Dimensions:1x1\n\nOne of many ways to improve the trampler's ergonomics. Designed to facilitate movement around the compartments. Equipped with light armor that will protect against infantry weapons but will not withstand cannon fire. ",
    "WalkerCompartments/partsGroup_ENGINE": "Engines",
    "WalkerCompartments/partsGroup_ENTRANCE_SINGULAR": "Entrance",
    "WalkerCompartments/partsGroup_ENTRANCE": "Entrance areas",
    "WalkerCompartments/partsGroup_GENERIC": "Generic",
    "WalkerCompartments/walker_compSteering_Long_Wood_1x2_epb_name": "KF \"Kormylo\" Wheelhouse",
    "WalkerCompartments/walker_compWeapon_AutoCannon_Frame_1x1_epb_name": "KF \"Nest\" 40 mm Autocannon",
    "WalkerCompartments/walker_compWeapon_Shotgun_Frame_1x1_epb_name": "KF \"Nest\" 70 mm Shotgun Cannon",
    "WalkerCompartments/walker_compWeapon_Cannon_Frame_1x1_epb_name": "KF \"Nest\" 80 mm Cannon",
    "WalkerCompartments/walker_compDeck_TurretSlot_FrameCMetal_1x1_epb_name": "KF \"Nest\" Framed Armored Turret Deck",
    "WalkerCompartments/walker_compWeapon_TurretSlot_Frame_1x1_epb_name": "KF \"Nest\" Framed Turret Deck",
    "WalkerCompartments/walker_compWeapon_BattleRam_2x2_epb_name": "KF \"Prolomnyk\" Battering Ram",
    "WalkerCompartments/walker_compCraftingUtility_Wood_2x1_epb_name": "KF Sewing Workshop",
    "WalkerCompartments/walker_compChassis_Wide4_MetalHole_4x3_epb_name": "KF-B \"Hole\" Middling Chassis",
    "WalkerCompartments/walker_compChassis_Wide4_MetalHole_5x3_epb_name": "KF-B \"Trench\" Great Chassis",
    "WalkerCompartments/walker_compChassis_Long8_MetalHole_4x6_epb_name": "KF-L \"Abyss\" Royal Chassis",
    "WalkerCompartments/walker_compChassis_Long4_MetalHole_3x4_epb_name": "KF-L \"Hole\" Middling Chassis",
    "WalkerCompartments/walker_compChassis_Long6_MetalHole_3x5_epb_name": "KF-L \"Trench\" Great Chassis",
    "WalkerCompartments/walker_compChassis_Large6_MetalHole_5x5_epb_name": "KF-Q \"Abyss\" Royal Chassis",
    "WalkerCompartments/walker_compChassis_Medium4_MetalHole_4x4_epb_name": "KF-Q \"Trench\" Great Chassis",
    "WalkerCompartments/walker_compChassis_Small4_MetalHole_3x3_epb_name": "KF-Q \"Well\" Small Chassis",
    "WalkerCompartments/partsGroup_REACTOR": "Motor-Reactors",
    "WalkerCompartments/walker_compReactor_Round_Wood_2x1_epb_name": "NZ AzE80 Motor-Reactor, Covered",
    "WalkerCompartments/walker_compReactor_Long_Wood_1x3_epb_name": "NZ AzE80 Motor-Reactor, Covered",
    "WalkerCompartments/walker_compReactor_Round_Metal_2x1_epb_name": "NZ AzE81 Motor-Reactor, Armored",
    "WalkerCompartments/walker_compReactor_Round_Open_2x1_epb_name": "NZ AzE81L Deck Motor-Reactor, Rounded",
    "WalkerCompartments/walker_compReactor_Round_Framed_2x1_epb_name": "NZ AzE81L Motor-Reactor, Framed Rounded",
    "WalkerCompartments/walker_compReactor_Long_Open_1x3_epb_name": "NZ AzE81S Deck Motor-Reactor, Long",
    "WalkerCompartments/walker_compReactor_Long_Framed_1x3_epb_name": "NZ AzE81S Motor-Reactor, Framed Long",
    "WalkerCompartments/walker_compReactor_Long_Metal_1x3_epb_name": "NZ AzE82 Motor-Reactor, Armored",
    "WalkerCompartments/walker_compMedical_Metal_1x1_epb_name": "NZ MAk-2 Medical Bay",
    "WalkerCompartments/walker_compEngine_Small_Metal_1x1_epb_name": "NZ Mb2k Maneuver Engine, Small",
    "WalkerCompartments/walker_compEngine_Medium_Metal_1x2_epb_name": "NZ Mb3 Maneuver Engine, Medium",
    "WalkerCompartments/walker_compChassis_Large6_Metal_5x5_epb_name": "S.Trs \"Albrecht\" Royal Chassis",
    "WalkerCompartments/walker_compChassis_Long8_Metal_4x6_epb_name": "S.Trs \"Karl Ludvig\" Royal Chassis",
    "WalkerCompartments/walker_compWeapon_AutoCannon_Open_1x1_epb_name": "S.Trs 40 mm Autocannon",
    "WalkerCompartments/walker_compWeapon_AutoCannon_Open_2x1_epb_name": "S.Trs 40 mm Autocannon",
    "WalkerCompartments/walker_compWeapon_Shotgun_Open_1x1_epb_name": "S.Trs 70 mm Shotgun Cannon",
    "WalkerCompartments/walker_compWeapon_Shotgun_Open_2x1_epb_name": "S.Trs 70 mm Shotgun Cannon",
    "WalkerCompartments/walker_compWeapon_Cannon_Open_1x1_epb_name": "S.Trs 80 mm Cannon",
    "WalkerCompartments/walker_compWeapon_Cannon_Open_2x1_epb_name": "S.Trs 80 mm Cannon",
    "WalkerCompartments/walker_compBalcony_Middle_Metal_1x1_epb_name": "S.Trs Armored Balcony ",
    "WalkerCompartments/walker_compBalcony_Full_Metal_3x1_epb_name": "S.Trs Armored Balcony, Extended L&R",
    "WalkerCompartments/walker_compBalcony_Left_Metal_2x1_epb_name": "S.Trs Armored Balcony, Extended Left",
    "WalkerCompartments/walker_compBalcony_Right_Metal_2x1_epb_name": "S.Trs Armored Balcony, Extended Right",
    "WalkerCompartments/walker_compBalcony_InnerCorner_Armored_1x1_epb_name": "S.Trs Armored Balcony, Inner Corner",
    "WalkerCompartments/walker_compBalcony_InnerCorner_Metal_1x1_epb_name": "S.Trs Armored Balcony, Inner Corner",
    "WalkerCompartments/walker_compDeck_SquareH_Armored_1x1_epb_name": "S.Trs Armored Deck",
    "WalkerCompartments/walker_compDeck_Square_FrameArmored_1x1_epb_name": "S.Trs Armored Frame",
    "WalkerCompartments/walker_compDeck_Square_FrameC_1x1_epb_name": "S.Trs Armored Frame",
    "WalkerCompartments/walker_compDeck_Square_FrameMetal_1x1_epb_name": "S.Trs Armored Frame",
    "WalkerCompartments/walker_compDeck_Triangle_FrameMetal_1x1_epb_name": "S.Trs Armored Frame",
    "WalkerCompartments/walker_compDeck_Triangle_FrameArmored_1x1_epb_name": "S.Trs Armored Frame, Triangle",
    "WalkerCompartments/walker_compWeapon_TurretSlot_MetalOpen_1x1_epb_name": "S.Trs Armored Turret Deck",
    "WalkerCompartments/walker_compWeapon_TurretSlot_MetalCorner_1x1_epb_name": "S.Trs Armored Turret Deck, Corner",
    "WalkerCompartments/walker_compCorridor_Small_Metal_1x1_epb_name": "S.Trs Auxiliary Corridor",
    "WalkerCompartments/walker_compCaptainCrew_Metal_1x1_epb_name": "S.Trs Captain's Cabin",
    "WalkerCompartments/walker_compCargo_LargeL_Metal_1x2_epb_name": "S.Trs Cargo Bay, L-Shape",
    "WalkerCompartments/walker_compCargo_LargeP_Metal_1x2_epb_name": "S.Trs Cargo Bay, Parallel",
    "WalkerCompartments/walker_compCargo_LargeU_Metal_1x2_epb_name": "S.Trs Cargo Bay, U-Shape",
    "WalkerCompartments/walker_compCargo_Large_Metal_1x1_epb_name": "S.Trs Cargo Compartment, Large",
    "WalkerCompartments/walker_compCargo_SmallM_Metal_1x1_epb_name": "S.Trs Cargo Compartment, Medium",
    "WalkerCompartments/walker_compCargo_SmallP_Metal_1x1_epb_name": "S.Trs Cargo Compartment, Small",
    "WalkerCompartments/walker_compArmor_Spot_Metal_1x1_epb_name": "S.Trs HA Armor Plate",
    "WalkerCompartments/walker_compArmor_Framed_Metal_1x1_epb_name": "S.Trs HAs Framed Armor Plate",
    "WalkerCompartments/walker_compArmor_FramedReverse_Metal_1x1_epb_name": "S.Trs HAs-R Framed Armor Plate",
    "WalkerCompartments/walker_compCrew_Medium_Metal_1x2_epb_name": "S.Trs K81v Crew Cabin, 2 People",
    "WalkerCompartments/walker_compSteering_Long_Metal_1x2_epb_name": "S.Trs K81v Pilot Bridge",
    "WalkerCompartments/walker_compSteering_Round_Metal_2x1_epb_name": "S.Trs K82v Pilot Bridge",
    "WalkerCompartments/walker_compSpecial_Embrasure_Metal_1x1_epb_name": "S.Trs M78v Embrasure",
    "WalkerCompartments/walker_compCrew_Small_Metal_1x1_epb_name": "S.Trs MB75 Crew Cabin, Single",
    "WalkerCompartments/walker_compCrew_Large_Metal_2x2_epb_name": "S.Trs MB77e Crew Cabin, 4 People",
    "WalkerCompartments/walker_compWeapon_TurretSlot_Open_1x1_epb_name": "S.Trs Turret Deck",
    "WalkerCompartments/walker_compWeapon_TurretSlot_OpenCorner_1x1_epb_name": "S.Trs Turret Deck, Corner",
    "WalkerCompartments/walker_compWeapon_TurretSlot_OpenMetal_2x1_epb_name": "S.Trs Wide Armored Turret Deck",
    "WalkerCompartments/walker_compWeapon_TurretSlot_Open_2x1_epb_name": "S.Trs Wide Turret Deck",
    "WalkerCompartments/walker_compCrafting_Open_1x1_epb_name": "S&H Armaments Workbench",
    "WalkerCompartments/walker_compCrafting_Wood_2x1_epb_name": "S&H Armaments Workshop",
    "WalkerCompartments/walker_compChassis_SmallLong4_Metal_2x3_epb_name": "S&H Atm.Fs 77B-L Small Chassis",
    "WalkerCompartments/walker_compChassis_Small4_Metal_3x3_epb_name": "S&H Atm.Fs 77B-Q Small Chassis",
    "WalkerCompartments/walker_compChassis_Wide4_Metal_5x3_epb_name": "S&H Atm.Fs 79H-B Great Chassis",
    "WalkerCompartments/walker_compChassis_Long6_Metal_3x5_epb_name": "S&H Atm.Fs 79H-L Great Chassis",
    "WalkerCompartments/walker_compChassis_Medium4_Metal_4x4_epb_name": "S&H Atm.Fs 79H-Q Great Chassis",
    "WalkerCompartments/walker_compChassis_Wide4_Metal_4x3_epb_name": "S&H Atm.Fs 83U-B Middling Chassis",
    "WalkerCompartments/walker_compChassis_Long4_Metal_3x4_epb_name": "S&H Atm.Fs 83U-L Middling Chassis",
    "WalkerCompartments/walker_compCorridor_Small_Wood_1x1_epb_name": "S&H Auxiliary Corridor",
    "WalkerCompartments/walker_compBalcony_Full_Open_3x1_epb_name": "S&H Balcony, Extended L&R",
    "WalkerCompartments/walker_compBalcony_Left_Open_2x1_epb_name": "S&H Balcony, Extended Left",
    "WalkerCompartments/walker_compBalcony_Right_Open_2x1_epb_name": "S&H Balcony, Extended Right",
    "WalkerCompartments/walker_compBalcony_InnerCorner_Open_1x1_epb_name": "S&H Balcony, Inner Corner",
    "WalkerCompartments/walker_compBalcony_Bridge_Open_1x1_epb_name": "S&H Bridge Balcony",
    "WalkerCompartments/walker_compDeck_Square_Canopy_1x1_epb_name": "S&H Canopy Deck",
    "WalkerCompartments/walker_compCaptainCrew_Wood_1x1_epb_name": "S&H Captain's Cabin",
    "WalkerCompartments/walker_compCargo_LargeL_Wood_1x2_epb_name": "S&H Cargo Bay, L-Shape",
    "WalkerCompartments/walker_compCargo_LargeP_Wood_1x2_epb_name": "S&H Cargo Bay, Parallel",
    "WalkerCompartments/walker_compCargo_LargeU_Wood_1x2_epb_name": "S&H Cargo Bay, U-Shape",
    "WalkerCompartments/walker_compCargo_Large_Wood_1x1_epb_name": "S&H Cargo Compartment, Large",
    "WalkerCompartments/walker_compCargo_SmallM_Wood_1x1_epb_name": "S&H Cargo Compartment, Medium",
    "WalkerCompartments/walker_compCargo_SmallP_Wood_1x1_epb_name": "S&H Cargo Compartment, Small",
    "WalkerCompartments/walker_compCargo_SmallP_Open_1x1_epb_name": "S&H Cargo Deck",
    "WalkerCompartments/walker_compCargo_SmallP_Frame_1x1_epb_name": "S&H Cargo Deck, Framed",
    "WalkerCompartments/walker_compCargo_SmallL_Frame_1x1_epb_name": "S&H Cargo Deck, Framed L-Shape",
    "WalkerCompartments/walker_compCargo_SmallL_Open_1x1_epb_name": "S&H Cargo Deck, L-Shape",
    "WalkerCompartments/walker_compCrafting_Small_Wood_1x1_epb_name": "S&H Compact Armaments Workshop",
    "WalkerCompartments/walker_compDeck_BeveledStraight_Open_1x1_epb_name": "S&H Deck, Beveled",
    "WalkerCompartments/walker_compDeck_BeveledStraight_Open_1x1_mirror_epb_name": "S&H Deck, Beveled",
    "WalkerCompartments/walker_compDeck_BeveledStraight_Open_1x2_epb_name": "S&H Deck, Beveled",
    "WalkerCompartments/walker_compDeck_BeveledStraight_Open_1x2_mirror_epb_name": "S&H Deck, Beveled",
    "WalkerCompartments/walker_compDeck_Round_Open_1x1_epb_name": "S&H Deck, Round",
    "WalkerCompartments/walker_compDeck_Round_Open_2x1_epb_name": "S&H Deck, Round",
    "WalkerCompartments/walker_compDeck_BeveledRound_Open_2x1_epb_name": "S&H Deck, Round-Beveled",
    "WalkerCompartments/walker_compDeck_BeveledRound_Open_2x1_mirror_epb_name": "S&H Deck, Round-Beveled",
    "WalkerCompartments/walker_compDeck_SquareH_Metal_1x1_epb_name": "S&H Deck, Standard",
    "WalkerCompartments/walker_compDeck_Square_Open_1x1_epb_name": "S&H Deck, Standard",
    "WalkerCompartments/walker_compSpecial_Entry_Open_1x1_epb_name": "S&H Entrance Area",
    "WalkerCompartments/walker_compSpecial_Entry_Frame_1x1_epb_name": "S&H Fortified Entrance Area",
    "WalkerCompartments/walker_compDeck_Square_FrameStairs_1x1_epb_name": "S&H Framed Stairs",
    "WalkerCompartments/walker_compStructure_SupportTriangle_Frame_1x1_epb_name": "S&H Lower Corner Supporting Frame",
    "WalkerCompartments/walker_compStructure_Support_Frame_1x1_epb_name": "S&H Lower Supporting Frame",
    "WalkerCompartments/walker_compSteering_Long_Framed_1x2_epb_name": "S&H M78 Framed Steering Deck",
    "WalkerCompartments/walker_compSteering_Square_Open_1x1_epb_name": "S&H M78k Flybridge",
    "WalkerCompartments/walker_compSteering_Square_Framed_1x1_epb_name": "S&H M78k Framed Steering Deck",
    "WalkerCompartments/walker_compSteering_Long_Open_1x2_epb_name": "S&H M78l Flybridge",
    "WalkerCompartments/walker_compSteering_Round_Open_2x1_epb_name": "S&H M78r Flybridge",
    "WalkerCompartments/walker_compSteering_Round_Framed_2x1_epb_name": "S&H M78r Framed Steering Deck",
    "WalkerCompartments/walker_compCrew_Small_Wood_1x1_epb_name": "S&H MK1 Crew Cabin, Single",
    "WalkerCompartments/walker_compCrew_Medium_Wood_1x2_epb_name": "S&H MK2 Crew Cabin, 2 People",
    "WalkerCompartments/walker_compCrew_Large_Wood_2x2_epb_name": "S&H MK4 Crew Cabin, 4 People",
    "WalkerCompartments/walker_compBalcony_StairsLeft_Open_1x1_epb_name": "S&H Mounted Stairs, Left",
    "WalkerCompartments/walker_compBalcony_StairsRight_Open_1x2_epb_name": "S&H Mounted Stairs, Right",
    "WalkerCompartments/walker_compBalcony_Middle_Open_1x1_epb_name": "S&H Standard Balcony",
    "WalkerCompartments/walker_compDeck_Square_Frame_1x1_epb_name": "S&H Supporting Frame",
    "WalkerCompartments/walker_compDeck_SquareS_Frame_1x1_epb_name": "S&H Supporting Frame, Solid",
    "WalkerCompartments/walker_compDeck_Triangle_Frame_1x1_epb_name": "S&H Supporting Frame, Triangle",
    "WalkerCompartments/walker_compWeapon_AutoCannon_Metal_1x1_epb_name": "SGOW Armored 40 mm Autocannon",
    "WalkerCompartments/walker_compWeapon_Shotgun_Metal_1x1_epb_name": "SGOW Armored 70 mm Shotgun Cannon",
    "WalkerCompartments/walker_compWeapon_Cannon_Metal_1x1_epb_name": "SGOW Armored 80 mm Cannon",
    "WalkerCompartments/walker_compWeapon_TurretSlot_Metal_1x1_epb_name": "SGOW Universal casemate",
    "WalkerCompartments/partsGroup_SPECIAL": "Special",
    "WalkerCompartments/partsGroup_STEERING": "Steering",
    "WalkerCompartments/partsGroup_WEAPONE": "Weapons",
    "WalkerCompartments/walker_compSpecial_Entry_Metal_1x1_epb_description": "Dimensions: 1x1\n\nA crucial part of any trampler. The ladder significantly eases the process of climbing onto the trampler. A fully enclosed entrance with a vestibule provides enhanced security measures. This compartment cannot be installed on top of other compartments or chassis, as the access hatch with the ladder is mounted in its lower deck.",
    "WalkerCompartments/walker_compSpecial_Entry_Metal_1x1_epb_name": "S.Trs Entrance Vestibule",
    "WalkerCompartments/walker_compSpecial_Entry_Wood_1x1_epb_description": "Dimensions: 1x1\n\nA crucial part of any trampler. The ladder significantly eases the process of climbing onto the trampler. A fully enclosed entrance with a vestibule provides enhanced security measures. This compartment cannot be installed on top of other compartments or chassis, as the access hatch with the ladder is mounted in its lower deck.",
    "WalkerCompartments/walker_compSpecial_Entry_Wood_1x1_epb_name": "S&H Entrance Vestibule",
    "WalkerCompartments/walker_compCargo_SmallL_Metal_1x1_epb_name": "S.Trs Cargo Compartment, Small L-Shape",
    "WalkerCompartments/walker_compCargo_SmallL_Wood_1x1_epb_name": "S&H Cargo Compartment, Small L-Shape",
    "WalkerCompartments/walker_compCargo_SmallSingle_Frame_1x1_epb_description": "Dimensions: 1x1\n\nA compartment designed for transporting small loads. Ensures that all items placed on its shelves will remain intact during trampler deployment and evacuation. An inexpensive option, at the cost of no protection from explosions or burglars. A lighter version of the regular cargo deck that has only one rack with shelves.",
    "WalkerCompartments/walker_compCargo_SmallSingle_Frame_1x1_epb_name": "S&H Cargo Deck, Framed Light",
    "WalkerCompartments/walker_compCargo_SmallSingle_Open_1x1_epb_description": "Dimensions: 1x1\n\nA compartment designed for transporting small loads. Ensures that all items placed on its shelves will remain intact during trampler deployment and evacuation. An inexpensive option, at the cost of no protection from explosions or burglars. A lighter version of the regular cargo deck that has only one rack with shelves.",
    "WalkerCompartments/walker_compCargo_SmallSingle_Open_1x1_epb_name": "S&H Cargo Deck, Light",
    "WalkerCompartments/walker_compBalcony_InnerCorner_MetalLeft_1x1_epb_name": "S.Trs Armored Balcony, Inner Corner (L)",
    "WalkerCompartments/walker_compBalcony_InnerCorner_MetalRight_1x1_epb_name": "S.Trs Armored Balcony, Inner Corner (R)",
    "WalkerCompartments/walker_compBalcony_InnerCorner_OpenLeft_1x1_epb_name": "S&H Balcony, Inner Corner (L)",
    "WalkerCompartments/walker_compBalcony_InnerCorner_OpenRight_1x1_epb_name": "S&H Balcony, Inner Corner (R)",
    "WalkerCompartments/walker_compDeck_Square_ArmoredNoRailings_1x1_epb_description": "Dimensions: 1x1\n\nA platform that improves the trampler's ergonomics, it provides more comfortable navigation on the roofs of compartments. It can only be installed on top of load-bearing structures like chassis and solid compartments. A militarized version of the S&H design, improved with a reinforced floor. This particular model comes with the railings removed.",
    "WalkerCompartments/walker_compDeck_Square_ArmoredNoRailings_1x1_epb_name": "S.Trs Armored Deck (no railings)",
    "WalkerCompartments/walker_compDeck_Square_OpenNoRailings_1x1_epb_description": "Dimensions: 1x1\n\nA platform that improves the trampler's ergonomics, it provides more comfortable navigation on the roofs of compartments. It can only be installed on top of load-bearing structures like chassis and solid compartments. This particular model comes with the railings removed.",
    "WalkerCompartments/walker_compDeck_Square_OpenNoRailings_1x1_epb_name": "S&H Deck, Standard (no railings)",
    "WalkerCompartments/walker_compStructure_SupportTriangle_FrameLeft_1x1_epb_name": "S&H Lower Corner Supporting Frame (L)",
    "WalkerCompartments/walker_compStructure_SupportTriangle_FrameRight_1x1_epb_name": "S&H Lower Corner Supporting Frame (R)",
    "WalkerCompartments/partsGroup_required": "Essential",
    "WalkerCompartments/partsGroup_required_plural": "Essentials",
    "Settings/ADVANCED_subCategory": "Advanced",
    "Settings/Ambient Sound Volume": "Ambient Sound Volume",
    "Settings/Ambient Sound Volume_description": "Adjusts the volume of environmental sounds, adding to the game’s atmosphere.",
    "Settings/Anti Aliasing": "Anti-Aliasing",
    "Settings/Anti Aliasing_description": "Removes the \"Sharpness Effect\" from the edges of the models.",
    "Settings/Aspect Ratio": "Aspect Ratio",
    "Settings/Aspect Ratio_description": "Adjusts the screen’s width-to-height ratio to match your display or preference.",
    "Settings/Auto voice threshold": "Auto voice threshold",
    "Settings/Auto voice threshold_description": "Automatically adjusts the sensitivity of voice activation to reduce background noise when using voice chat.",
    "Settings/Bloom": "Bloom",
    "Settings/Bloom_description": "Enhances and intensifies the appearance of light sources, both in brightly lit outdoor locations and around artificial light sources in darker interior places.",
    "Settings/Contact Shadows": "Contact Shadows",
    "Settings/Contact Shadows_description": "Changes the detail of shadows cast by objects in contact with each other. Higher quality settings provide more accurate and realistic shadows.",
    "Settings/Crouch": "Crouch Mode",
    "Settings/Crouch_description": "Toggle – Pressing the corresponding button makes the character crouch and stay crouched until same button is pressed again. Holding down the corresponding button will act as if it was pressed, so, for the character to stand back up, the button should be pressed (or held down) again.\n\nHold – The character crouches only while the corresponding button is held, returning to crouch automatically if interrupted and the button is still held down.",
    "Settings/Cursor Sensitivity": "Mouse Sensitivity",
    "Settings/Cursor Sensitivity_description": "Adjusts mouse sensitivity. Higher sensitivity requires less movement to change the camera angle.",
    "Settings/DISPLAY_subCategory": "Display",
    "Settings/Depth Of Field": "Depth Of Field",
    "Settings/Depth Of Field_description": "Objects and environment located further from the camera will appear blurrier. The closer the objects to the camera, the sharper they become.",
    "Settings/Display Mode": "Display Mode",
    "Settings/Display Mode_description": "Select between Fullscreen, Windowed and Windowed Borderless mode.",
    "Settings/Echo cancelation": "Echo Cancellation",
    "Settings/Echo cancelation_description": "Reduces echo feedback from speakers to improve audio clarity, especially in voice chat.",
    "Settings/Field Of View": "Field Of View",
    "Settings/Field Of View_description": "Allows a choice of custom width for the horizontal camera angle, defining the extent of the observable game world that will be displayed at all times.",
    "Settings/Film Grain": "Film Grain",
    "Settings/Film Grain_description": "Adds a subtle grain effect to the visuals, giving the game a more cinematic look. Disabling this may provide a cleaner image.",
    "Settings/Frame Rate": "Frame Rate",
    "Settings/Frame Rate_description": "Lets you cap the frame rate for improved stability and to reduce visual issues from frame fluctuation. Does not affect the frame rate in menus.",
    "Settings/GAMEPLAY_subCategory": "Gameplay",
    "Settings/GENERAL_subCategory": "General",
    "Settings/Geometry Quality": "Geometry Quality",
    "Settings/Geometry Quality_description": "Controls the complexity and detail of 3D models in the game. Higher quality provides more detail but may impact performance.",
    "Settings/Graphics Quality Preset": "Graphics Quality Preset",
    "Settings/Graphics Quality Preset_description": "Adjusts all graphic settings. Allows you to quickly set the desired image quality level.",
    "Settings/Hip": "Hipfire Mode",
    "Settings/Hip_description": "Toggle – Pressing the corresponding button activates Hipfire mode, keeping the character in this mode until interrupted or the button is pressed again.\n\nHold – Hipfire mode is active only while the corresponding button is held. The character will return to Hipfire mode after being interrupted if the button is still being held down.",
    "Settings/Invert Vertical Axis": "Invert Vertical Axis",
    "Settings/Gamepad Invert Vertical Axis": "Invert Vertical Axis",
    "Settings/Invert Vertical Axis_description": "Invert the vertical axis of the camera.",
    "Settings/Gamepad Invert Vertical Axis_description": "Invert the vertical axis of the camera.",
    "Settings/KEYBOARD_AND_MOUSE_subCategory": "Keyboard & Mouse",
    "Settings/Keyboard Mouse Bindings": "Keyboard & Mouse Bindings",
    "Settings/Keyboard Mouse Bindings_description": "Adjust the bindings for the keyboard and mouse.",
    "Settings/Language": "Language",
    "Settings/Language_description_dropdown": "Select an alternative language from the dropdown menu.",
    "Settings/Limit FPS in Background": "Limit FPS in Background",
    "Settings/Limit FPS in Background_description": "Reduce the max framerate to 15fps when the game is in the background.",
    "Settings/Limit FPS in Menu": "Limit FPS in Menu",
    "Settings/Limit FPS in Menu_description": "Reduce the max framerate to 60fps in Menu.",
    "Settings/Master Volume": "Master Volume",
    "Settings/Master Volume_description": "Controls the overall audio volume level in the game.",
    "Settings/Materials Quality": "Materials Quality",
    "Settings/Materials Quality_description": "Adjusts the quality of textures and material effects on surfaces. Higher settings allow for more realistic surfaces, but may use more processing power.",
    "Settings/Microphone volume": "Microphone Volume",
    "Settings/Microphone volume_description": "Adjusts the input volume level of your microphone.",
    "Settings/Motion Blur": "Motion Blur",
    "Settings/Motion Blur_description": "Enables or disables motion blur effects. Reducing or turning off motion blur may improve clarity during movement.",
    "Settings/Music Volume": "Music Volume",
    "Settings/Music Volume_description": "Sets the volume level for in-game music.",
    "Settings/POSTPROCESSING_subCategory": "Post Processing",
    "Settings/Parallax Occlusion Mapping": "Parallax Occlusion Mapping",
    "Settings/Parallax Occlusion Mapping_description": "Parallax Occlusion Mapping is a technique that gives materials the appearance of depth or parallax.",
    "Settings/QUALITY_subCategory": "Quality",
    "Settings/Render Distance": "Render Distance",
    "Settings/Render Distance_description": "Adjusts the distance to which the world will be rendered.",
    "Settings/Render Resolution": "Render Resolution",
    "Settings/Render Resolution_description": "Adjusts the resolution at which the game is rendered. A higher value increases clarity but may impact performance, while a lower value may improve performance at the cost of sharpness. UI Resolution is not affected by this setting.",
    "Settings/Resolution": "Resolution",
    "Settings/Resolution_description": "This Resolution setting affects the Resolution of the whole picture including the UI.",
    "Settings/SFX Volume": "SFX Volume",
    "Settings/SFX Volume_description": "Controls the volume level of sound effects, such as footsteps, explosions, and other in-game actions.",
    "Settings/Scope": "Scope Mode (ADS)",
    "Settings/Scope_description": "Toggle – Pressing the corresponding button while in Hipfire mode switches the character to ADS mode. The Character will stay scoped until interrupted or the button is pressed again. Holding down the button will act as if it was pressed. \n\nHold – ADS Mode is active only while the corresponding button is held when the character is in Hipfire mode. The character will return to ADS Mode automatically after being interrupted and both corresponding buttons (depending on Hipfire toggle) remain held.",
    "Settings/Screen Space Ambient Occlusion": "Screen Space Ambient Occlusion",
    "Settings/Screen Space Ambient Occlusion_description": "Enhances shadows in creases and corners for a more realistic sense of depth. Higher settings provide deeper shadow detail.",
    "Settings/Screen Space Global Illumination": "Screen Space Global Illumination",
    "Settings/Screen Space Global Illumination_description": "Simulates natural lighting interactions for more lifelike illumination. Higher settings improve light bounce and reflections but may reduce performance.",
    "Settings/Screen Space Reflections": "Screen Space Reflections",
    "Settings/Screen Space Reflections_description": "Allows you to adjust the quality of reflections on objects in the world.",
    "Settings/Shadows Quality": "Shadow Quality",
    "Settings/Shadows Quality_description": "Adjusts shadow computation parameters such as draw distance and shape accuracy. The higher Shadow Quality is set, the more accurate projected shadows will look, with lower settings resulting in slightly better performance.",
    "Settings/Sky Quality": "Sky Quality",
    "Settings/Sky Quality_description": "Adjusts the detail and realism of the sky. Higher settings enhance the look of clouds, lighting, and weather effects.",
    "Settings/Sprint": "Sprint",
    "Settings/Sprint_description": "Toggle - Pressing the corresponding button while moving forward makes the character start sprinting and continue sprinting until the button is pressed again.\n\nHold - The character will only sprint while the corresponding button is being held down. The character will continue sprinting after being interrupted if the button is still being held down.",
    "Settings/Streamer mode": "Streamer Mode",
    "Settings/Streamer mode_description": "Replaces all player nicknames with character names.",
    "Settings/Textures Resolution": "Texture Resolution",
    "Settings/Textures Resolution_description": "Adjusts the fidelity and clarity of all textures in-game, affecting every object. The higher Texture Detail is set, the sharper and finer surfaces look, with lower settings offering better performance on video cards with less embedded memory.",
    "Settings/V-Sync": "V-Sync",
    "Settings/V-Sync_description": "Synchronizes rendering frame rate with monitor refresh rate. This can help to reduce screen tearing.",
    "Settings/VOICE_CHAT_subCategory": "Voice Chat",
    "Settings/VOLUME_subCategory": "Volume",
    "Settings/Voice activation mode": "Voice activation mode",
    "Settings/Voice activation mode_description": "Toggles between \"Push-to-Talk\" and \"Voice-Activated\" modes for multiplayer voice chat. Choose \"Push-to-Talk\" to control when your microphone is active, or \"Voice-Activated\" for hands-free communication.",
    "Settings/Voice threshold": "Voice Threshold",
    "Settings/Voice threshold_description": "Manually set the sensitivity for voice activation. Higher thresholds require louder input to activate the microphone.",
    "Settings/Voice volume": "Voice Volume",
    "Settings/Voice volume_description": "Sets the volume level for dialogue and character voices in the game.",
    "Settings/Volumetric Fog": "Volumetric Fog",
    "Settings/Volumetric Fog_description": "Adds a realistic fog effect with depth and volume, enhancing the atmosphere. Disabling this may improve performance in areas with heavy fog.",
    "Settings/Weapon Handling Mode": "Weapon Handling Mode",
    "Settings/Weapon Handling Mode_description_old": "Smuggler (Idle Mode by Default)\nIn this mode, your weapon starts in the Idle state. To shoot, raise your weapon to Hip or ADS (Aim Down Sights) mode.\nHip Mode: Enter this mode by pressing or holding the RMB button, depending on your toggle settings.\nADS Mode: Activate while in Hip Mode by pressing or holding the LShift button, based on your toggle options.\nControls:\nIn Idle Mode, the LMB and V buttons perform a melee attack.\nIn Hip Mode, the V button also executes a melee attack.\n\nOutlaw (Hip Mode by Default)\nHere, your weapon starts in Hip mode, and the Idle state is disabled.\nHip Mode: This mode is active by default.\nADS Mode: Enter by pressing or holding the RMB button, depending on your toggle settings.\nControls:\nIn Hip Mode, the E button allows for melee attacks.\n\nBounty Hunter (Idle Mode by Default)\nThis mode starts with the weapon in Hip state, but it modifies how you switch between Hip and ADS modes, overriding the Toggle Hip option!\nHip Mode: Enter by holding down the RMB.\nADS Mode: Activate in two ways:\nPress the RMB while in Idle Mode.\nHold the RMB and LShift buttons, similar to the Smuggler Mode.\nControls:\nIn Idle Mode, the LMB and V buttons perform a melee attack.\nIn Hip Mode, the V button executes a melee attack.",
    "Settings/Toggle Crouch Mode": "Crouch Mode",
    "Settings/Toggle Crouch Mode_description": "Choose the most convenient crouch mode option:\n\nHold – the character will crouch as long as the corresponding button is held.\n\nToggle – the character will crouch or stand up with each press of the corresponding button.\n\nCombined – a combination of the previous two options. A short press is considered to be a toggle, and a long press is considered to be a hold.",
    "Settings/Toggle Scope Mode": "Scope Mode",
    "Settings/Toggle Scope Mode_description": "Choose the most convenient scope mode option:\n\nHold – the character will be in scope mode as long as the corresponding button is held.\n\nToggle – the character will start or stop aiming with each press of the corresponding button.\n\nCombined – a combination of the previous two options. A short press is considered to be a toggle, and a long press is considered to be a hold.",
    "Settings/Toggle Sprint Mode": "Sprint Mode",
    "Settings/Toggle Sprint Mode_description": "Choose the most convenient sprint mode option:\n\nHold – the character will run as long as the corresponding button is held down.\n\nToggle – the character will start or stop running with each press of the corresponding button.\n\nCombined – a combination of the previous two options. A short press is considered to be a toggle, and a long press is considered to be a hold.",
    "Settings/option_Toggle or Hold": "Combined",
    "Settings/option_Hold Only": "Hold",
    "Settings/option_Toggle Only": "Toggle",
    "Settings/option_Auto": "Auto",
    "Settings/option_Balanced": "Balanced (0.58x)",
    "Settings/option_Bounty Hunter": "Bounty Hunter",
    "Settings/option_Custom": "Custom",
    "Settings/option_DLSS": "Upscaler (DLSS)",
    "Settings/option_English": "English",
    "Settings/option_FXAA": "Fast Approximate (FXAA)",
    "Settings/option_High": "High",
    "Settings/option_Low": "Low",
    "Settings/option_Medium": "Medium",
    "Settings/option_Native": "Native (1.00x)",
    "Settings/option_Off": "Off",
    "Settings/option_On": "On",
    "Settings/option_Outlaw": "Outlaw",
    "Settings/option_Performance": "Performance (0.50x)",
    "Settings/option_Quality": "Quality (0.66x)",
    "Settings/option_SMAA": "Subpixel Morphological (SMAA)",
    "Settings/option_Smuggler": "Smuggler",
    "Settings/option_TAA": "Temporal (TAA)",
    "Settings/option_Ukrainian": "Українська",
    "Settings/option_Ultra": "Ultra",
    "Settings/option_Ultra Perf": "Ultra Perf (0.33x)",
    "Settings/option_Ultra Quality": "Ultra Quality (0.76x)",
    "Settings/option_Push-to-talk": "Push-to-talk",
    "Settings/option_Always on": "Voice-Activated",
    "Settings/option_Always on literally": "Always On",
    "Settings/option_Full Screen": "Full Screen",
    "Settings/option_Full Screen Borderless": "Windowed Borderless",
    "Settings/option_Windowed": "Windowed",
    "Settings/tab_AUDIO": "Audio",
    "Settings/tab_AUDIO_description": "Adjust the audio settings to customize the sound experience in the game.",
    "Settings/tab_CONTROLS": "Controls",
    "Settings/tab_CONTROLS_description": "Adjust input settings.",
    "Settings/tab_CONTROLS_description_old": "Customize controls and mappings.",
    "Settings/tab_GENERAL": "General",
    "Settings/tab_GENERAL_description": "Adjust the main game settings and other general options.",
    "Settings/tab_GRAPHICS": "Graphics",
    "Settings/tab_GRAPHICS_description": "Adjust the graphics settings to customize the visual quality and performance of the game.",
    "Settings/tab_CONTROLS_BINDINGS": "Keyboard & Mouse Bindings",
    "Settings/tab_CONTROLS_BINDINGS_description": "Select the function you want to remap. Then, when prompted, press the button you want to reassign to that function.",
    "Settings/inputUnassigned": "",
    "Settings/remap_Title": "Rebinding Key Name",
    "Settings/remap_EnterNewKey": "Enter New Key",
    "Settings/remap_PressEscToCancel": "Press Esc to Cancel",
    "Settings/input_MOVEMENT_RIGHT": "Move Right",
    "Settings/input_MOVEMENT_LEFT": "Move Left",
    "Settings/input_MOVEMENT_FORWARD": "Move Forward",
    "Settings/input_MOVEMENT_BACKWARD": "Move Backward",
    "Settings/input_JUMP": "Jump",
    "Settings/input_CROUCH": "Crouch",
    "Settings/input_SPRINT": "Sprint",
    "Settings/input_ITEM_USE": "Use",
    "Settings/input_SHOOT": "Shoot",
    "Settings/input_AIM": "Aim",
    "Settings/input_SCOPE": "Scope",
    "Settings/input_RELOAD": "Reload",
    "Settings/input_ITEM_DROP": "Drop Item",
    "Settings/input_POSITIONAL_VOICE_CHAT": "Voice Chat",
    "Settings/input_VOICE_CHAT": "Team Voice Chat",
    "Settings/input_QUICK_WEAPON_SLOT1": "Select Weapon 1",
    "Settings/input_QUICK_WEAPON_SLOT2": "Select Weapon 2",
    "Settings/input_INVENTORY_OPEN": "Open Inventory",
    "Settings/input_WALKER_FORWARD": "Gear Up",
    "Settings/input_WALKER_BACKWARD": "Gear Down",
    "Settings/input_WALKER_STRAFE_LEFT": "Sidestep Left",
    "Settings/input_WALKER_STRAFE_RIGHT": "Sidestep Right",
    "Settings/input_WALKER_TURN_LEFT": "Turn Left",
    "Settings/input_WALKER_TURN_RIGHT": "Turn Right",
    "Settings/input_WALKER_STOP": "Emergency Brake",
    "Settings/input_WALKER_HORN": "Horn",
    "Settings/input_MoveCameraRight": "Move Camera Right",
    "Settings/input_MoveCameraLeft": "Move Camera Left",
    "Settings/input_MOVE_CAMERA_FORWARD": "Move Camera Forward",
    "Settings/input_MOVE_CAMERA_BACKWARD": "Move Camera Backward",
    "Settings/input_ROTATE_CLOCKWISE": "Rotate Camera Right",
    "Settings/input_ROTATE_COUNTERCLOCKWISE": "Rotate Camera Left",
    "Settings/input_ROTATE_CLOCKWISE_OLD": "Rotate Camera Clockwise",
    "Settings/input_ROTATE_COUNTERCLOCKWISE_OLD": "Rotate Camera Counterclockwise",
    "Settings/input_LAYER_UP": "Move Layer Up",
    "Settings/input_LAYER_DOWN": "Move Layer Down",
    "Settings/input_DELETE": "Delete Compartment",
    "Settings/input_DUPLICATE": "Duplicate Compartment",
    "Settings/input_MIRROR": "Mirror Compartment",
    "Settings/input_PARTS_BROWSER": "Open Compartments Library",
    "Settings/input_ROTATE_PART_CLOCKWISE": "Rotate Part",
    "Settings/input_TOGGLE_EDIT_STATE": "Toggle Edit Wall Connections",
    "Settings/input_TOGGLE_UPPER_LAYERS": "Toggle Upper Layers",
    "Settings/input_TOGGLE_EDIT_STATE_OLD": "Toggle Edit Mode",
    "Settings/input_TOGGLE_UPPER_LAYERS_OLD": "Toggle Layer Cut Mode",
    "Settings/inputCategory_GENERAL": "General",
    "Settings/inputCategory_WALKER_MOVEMENT": "Trampler Controls",
    "Settings/inputCategory_TRAMPLER_EDITOR": "Trampler Editor",
    "Settings/prompt_restoreSettings": "Restore Default Settings",
    "Settings/option_German": "Deutsch",
    "Settings/option_French": "Français",
    "Settings/option_Spanish": "Español (España)",
    "Settings/option_Portuguese Brazilian": "Português Brasileiro",
    "Settings/option_Polish": "Polski",
    "Settings/option_Italian": "Italiano",
    "Settings/option_Chinese Simplified": "简体中文",
    "Settings/option_Japanese": "日本語",
    "Settings/Voice chat enabled": "Voice Chat",
    "Settings/option_Retro": "Retro",
    "Settings/Color Filters": "Color Filters",
    "Settings/Color Filters_description": "Adjust the game's colors and choose your preferred look.",
    "Settings/option_Bright": "Bright",
    "Settings/option_Default": "Default",
    "Settings/option_Experimental": "Experimental",
    "Settings/Post-Processing Quality": "Post Processing Quality",
    "Settings/Post-Processing Quality_description": "Adjusts the overall quality level of all post-processing effects.",
    "Settings/Voice chat enabled_description": "The global state of the voice chat feature.",
    "Settings/Language_description": "Select an alternative language from the list.",
    "Settings/input_Unassigned": "<color=red>Unassigned</color>",
    "Settings/tab_GAMEPLAY": "Gameplay",
    "Settings/gamepad_scheme_gameplay": "Gameplay",
    "Settings/Camera Sensitivity": "Camera Sensitivity",
    "Settings/Camera Sensitivity_description": "Adjusts input sensitivity. Higher sensitivity requires less movement to change the camera angle.",
    "Settings/Aim Assist": "Aim Assist",
    "Settings/Aim Assist_description": "Automatically adjusts aim towards targets to assist player precision.",
    "Settings/Aim Sensitivity": "Aim Sensitivity",
    "Settings/Aim Sensitivity_description": "Controls how responsive the aim is to input.",
    "Settings/Left Stick Deadzone_XBOX": "Left Stick Deadzone",
    "Settings/Left Stick Deadzone_PS": "Left Stick Deadzone",
    "Settings/Left Stick Deadzone": "Left Stick Deadzone",
    "Settings/Left Stick Deadzone_description": "Minimum input required before movement is registered.",
    "Settings/Right Stick Deadzone_XBOX": "Right Stick Deadzone",
    "Settings/Right Stick Deadzone_PS": "Right Stick Deadzone",
    "Settings/Right Stick Deadzone": "Right Stick Deadzone",
    "Settings/Right Stick Deadzone_description": "Minimum input required before movement is registered.",
    "Settings/Controller Bindings": "Show Bindings",
    "Settings/Controller Bindings_description": "View the current control map.",
    "Settings/tab_GAMEPLAY_description": "Adjust core gameplay settings.",
    "Settings/tab_CONTROLLER_XBOX": "CONTROLLER",
    "Settings/tab_CONTROLLER_PS": "CONTROLLER",
    "Settings/tab_CONTROLLER": "CONTROLLER",
    "Settings/tab_CONTROLLER_description": "Adjust input settings.",
    "Settings/gamepad_scheme_trampler": "TRAMPLER",
    "Settings/CONTROLLER_subCategory_XBOX": "Controller",
    "Settings/CONTROLLER_subCategory_PS": "Controller",
    "Settings/CONTROLLER_subCategory": "Controller",
    "Settings/option_Very Low": "Very Low",
    "Settings/Chromatic Aberration": "Chromatic Aberration",
    "Settings/Chromatic Aberration_description": "Adds subtle color fringing around the edges of objects, simulating imperfections in camera lenses. Disabling this effect may result in a cleaner and sharper image.",
    "Settings/Vignette": "Vignette",
    "Settings/Vignette_description": "Adds subtle darkening around the edges of the screen, drawing attention toward the center and enhancing the overall cinematic feel.",
    "Settings/input_consoles_PAUSE": "Pause",
    "Settings/input_consoles_MOVE": "Move",
    "Settings/input_consoles_CAMERA": "Move Camera",
    "Settings/input_consoles_SWITCH_WEAPON": "Switch Weapon",
    "Settings/input_consoles_WALKER_STEERING": "Shift gears\nSteer",
    "Settings/input_consoles_POSITIONAL_VOICE_CHAT": "(Hold) Voice Chat",
    "Settings/input_consoles_VOICE_CHAT": "(Hold) Team Voice Chat",
    "Settings/input_consoles_MAP": "Map",
    "Settings/input_consoles_MENU": "Menu",
    "Settings/input_consoles_RELEASE": "Release",
    "Settings/input_consoles_HEADLIGHT": "Lights",
    "Settings/input_consoles_MULTITOOL_BINOCULARS": "Multi-Tool\n(Hold) Binoculars",
    "Settings/input_consoles_INVENTORY": "Inventory",
    "Settings/BUILD_VERSION": "Build version",
    "Settings/option_Half": "Half Refresh Rate",
    "Settings/tab_LEGAL": "ABOUT",
    "Settings/tab_LEGAL_description": "End User License Agreement (EULA), Terms of Service (ToS), Privacy Policy, Licenses, etc.",
    "Settings/LEGAL_INFO": "Legal Info",
    "Settings/LEGAL_INFO_subCategory": "Legal Info",
    "Settings/EULA": "EULA, ToS, Privacy Policy",
    "Settings/EULA_description": "Web links (will open in browser):\n\n<u><link=\"https://www.tinybuild.com/sand-eula-en\">End User License Agreement</link></u>\n\n<u><link=\"https://www.tinybuild.com/privacy-policy\">Privacy Policy</link></u>\n\n<u><link=\"https://www.tinybuild.com/tou\">Terms of Use</link></u>",
    "Settings/Font1": "Noto Sans Japanese",
    "Settings/Font1_description": "Copyright 2014-2021 Adobe (http://www.adobe.com/), with Reserved Font Name 'Source'\r\n\r\nThis Font Software is licensed under the SIL Open Font License, Version 1.1.\r\nThis license is copied below, and is also available with a FAQ at:\r\nhttps://openfontlicense.org\r\n\r\n\r\n-----------------------------------------------------------\r\nSIL OPEN FONT LICENSE Version 1.1 - 26 February 2007\r\n-----------------------------------------------------------\r\n\r\nPREAMBLE\r\nThe goals of the Open Font License (OFL) are to stimulate worldwide\r\ndevelopment of collaborative font projects, to support the font creation\r\nefforts of academic and linguistic communities, and to provide a free and\r\nopen framework in which fonts may be shared and improved in partnership\r\nwith others.\r\n\r\nThe OFL allows the licensed fonts to be used, studied, modified and\r\nredistributed freely as long as they are not sold by themselves. The\r\nfonts, including any derivative works, can be bundled, embedded, \r\nredistributed and/or sold with any software provided that any reserved\r\nnames are not used by derivative works. The fonts and derivatives,\r\nhowever, cannot be released under any other type of license. The\r\nrequirement for fonts to remain under this license does not apply\r\nto any document created using the fonts or their derivatives.\r\n\r\nDEFINITIONS\r\n\"Font Software\" refers to the set of files released by the Copyright\r\nHolder(s) under this license and clearly marked as such. This may\r\ninclude source files, build scripts and documentation.\r\n\r\n\"Reserved Font Name\" refers to any names specified as such after the\r\ncopyright statement(s).\r\n\r\n\"Original Version\" refers to the collection of Font Software components as\r\ndistributed by the Copyright Holder(s).\r\n\r\n\"Modified Version\" refers to any derivative made by adding to, deleting,\r\nor substituting -- in part or in whole -- any of the components of the\r\nOriginal Version, by changing formats or by porting the Font Software to a\r\nnew environment.\r\n\r\n\"Author\" refers to any designer, engineer, programmer, technical\r\nwriter or other person who contributed to the Font Software.\r\n\r\nPERMISSION & CONDITIONS\r\nPermission is hereby granted, free of charge, to any person obtaining\r\na copy of the Font Software, to use, study, copy, merge, embed, modify,\r\nredistribute, and sell modified and unmodified copies of the Font\r\nSoftware, subject to the following conditions:\r\n\r\n1) Neither the Font Software nor any of its individual components,\r\nin Original or Modified Versions, may be sold by itself.\r\n\r\n2) Original or Modified Versions of the Font Software may be bundled,\r\nredistributed and/or sold with any software, provided that each copy\r\ncontains the above copyright notice and this license. These can be\r\nincluded either as stand-alone text files, human-readable headers or\r\nin the appropriate machine-readable metadata fields within text or\r\nbinary files as long as those fields can be easily viewed by the user.\r\n\r\n3) No Modified Version of the Font Software may use the Reserved Font\r\nName(s) unless explicit written permission is granted by the corresponding\r\nCopyright Holder. This restriction only applies to the primary font name as\r\npresented to the users.\r\n\r\n4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font\r\nSoftware shall not be used to promote, endorse or advertise any\r\nModified Version, except to acknowledge the contribution(s) of the\r\nCopyright Holder(s) and the Author(s) or with their explicit written\r\npermission.\r\n\r\n5) The Font Software, modified or unmodified, in part or in whole,\r\nmust be distributed entirely under this license, and must not be\r\ndistributed under any other license. The requirement for fonts to\r\nremain under this license does not apply to any document created\r\nusing the Font Software.\r\n\r\nTERMINATION\r\nThis license becomes null and void if any of the above conditions are\r\nnot met.\r\n\r\nDISCLAIMER\r\nTHE FONT SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\r\nEXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\r\nMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT\r\nOF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE\r\nCOPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\r\nINCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL\r\nDAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\r\nFROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM\r\nOTHER DEALINGS IN THE FONT SOFTWARE.\r\n",
    "Settings/Font2": "Noto Sans Simplified Chinese",
    "Settings/Font2_description": "Copyright 2014-2021 Adobe (http://www.adobe.com/), with Reserved Font Name 'Source'\r\n\r\nThis Font Software is licensed under the SIL Open Font License, Version 1.1.\r\nThis license is copied below, and is also available with a FAQ at:\r\nhttps://openfontlicense.org\r\n\r\n\r\n-----------------------------------------------------------\r\nSIL OPEN FONT LICENSE Version 1.1 - 26 February 2007\r\n-----------------------------------------------------------\r\n\r\nPREAMBLE\r\nThe goals of the Open Font License (OFL) are to stimulate worldwide\r\ndevelopment of collaborative font projects, to support the font creation\r\nefforts of academic and linguistic communities, and to provide a free and\r\nopen framework in which fonts may be shared and improved in partnership\r\nwith others.\r\n\r\nThe OFL allows the licensed fonts to be used, studied, modified and\r\nredistributed freely as long as they are not sold by themselves. The\r\nfonts, including any derivative works, can be bundled, embedded, \r\nredistributed and/or sold with any software provided that any reserved\r\nnames are not used by derivative works. The fonts and derivatives,\r\nhowever, cannot be released under any other type of license. The\r\nrequirement for fonts to remain under this license does not apply\r\nto any document created using the fonts or their derivatives.\r\n\r\nDEFINITIONS\r\n\"Font Software\" refers to the set of files released by the Copyright\r\nHolder(s) under this license and clearly marked as such. This may\r\ninclude source files, build scripts and documentation.\r\n\r\n\"Reserved Font Name\" refers to any names specified as such after the\r\ncopyright statement(s).\r\n\r\n\"Original Version\" refers to the collection of Font Software components as\r\ndistributed by the Copyright Holder(s).\r\n\r\n\"Modified Version\" refers to any derivative made by adding to, deleting,\r\nor substituting -- in part or in whole -- any of the components of the\r\nOriginal Version, by changing formats or by porting the Font Software to a\r\nnew environment.\r\n\r\n\"Author\" refers to any designer, engineer, programmer, technical\r\nwriter or other person who contributed to the Font Software.\r\n\r\nPERMISSION & CONDITIONS\r\nPermission is hereby granted, free of charge, to any person obtaining\r\na copy of the Font Software, to use, study, copy, merge, embed, modify,\r\nredistribute, and sell modified and unmodified copies of the Font\r\nSoftware, subject to the following conditions:\r\n\r\n1) Neither the Font Software nor any of its individual components,\r\nin Original or Modified Versions, may be sold by itself.\r\n\r\n2) Original or Modified Versions of the Font Software may be bundled,\r\nredistributed and/or sold with any software, provided that each copy\r\ncontains the above copyright notice and this license. These can be\r\nincluded either as stand-alone text files, human-readable headers or\r\nin the appropriate machine-readable metadata fields within text or\r\nbinary files as long as those fields can be easily viewed by the user.\r\n\r\n3) No Modified Version of the Font Software may use the Reserved Font\r\nName(s) unless explicit written permission is granted by the corresponding\r\nCopyright Holder. This restriction only applies to the primary font name as\r\npresented to the users.\r\n\r\n4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font\r\nSoftware shall not be used to promote, endorse or advertise any\r\nModified Version, except to acknowledge the contribution(s) of the\r\nCopyright Holder(s) and the Author(s) or with their explicit written\r\npermission.\r\n\r\n5) The Font Software, modified or unmodified, in part or in whole,\r\nmust be distributed entirely under this license, and must not be\r\ndistributed under any other license. The requirement for fonts to\r\nremain under this license does not apply to any document created\r\nusing the Font Software.\r\n\r\nTERMINATION\r\nThis license becomes null and void if any of the above conditions are\r\nnot met.\r\n\r\nDISCLAIMER\r\nTHE FONT SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\r\nEXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\r\nMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT\r\nOF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE\r\nCOPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\r\nINCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL\r\nDAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\r\nFROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM\r\nOTHER DEALINGS IN THE FONT SOFTWARE.\r",
    "Settings/Font3": "Noto Emoji",
    "Settings/Font3_description": "Copyright 2013 Google LLC\r\n\r\nThis Font Software is licensed under the SIL Open Font License, Version 1.1.\r\nThis license is copied below, and is also available with a FAQ at:\r\nhttps://openfontlicense.org\r\n\r\n\r\n-----------------------------------------------------------\r\nSIL OPEN FONT LICENSE Version 1.1 - 26 February 2007\r\n-----------------------------------------------------------\r\n\r\nPREAMBLE\r\nThe goals of the Open Font License (OFL) are to stimulate worldwide\r\ndevelopment of collaborative font projects, to support the font creation\r\nefforts of academic and linguistic communities, and to provide a free and\r\nopen framework in which fonts may be shared and improved in partnership\r\nwith others.\r\n\r\nThe OFL allows the licensed fonts to be used, studied, modified and\r\nredistributed freely as long as they are not sold by themselves. The\r\nfonts, including any derivative works, can be bundled, embedded, \r\nredistributed and/or sold with any software provided that any reserved\r\nnames are not used by derivative works. The fonts and derivatives,\r\nhowever, cannot be released under any other type of license. The\r\nrequirement for fonts to remain under this license does not apply\r\nto any document created using the fonts or their derivatives.\r\n\r\nDEFINITIONS\r\n\"Font Software\" refers to the set of files released by the Copyright\r\nHolder(s) under this license and clearly marked as such. This may\r\ninclude source files, build scripts and documentation.\r\n\r\n\"Reserved Font Name\" refers to any names specified as such after the\r\ncopyright statement(s).\r\n\r\n\"Original Version\" refers to the collection of Font Software components as\r\ndistributed by the Copyright Holder(s).\r\n\r\n\"Modified Version\" refers to any derivative made by adding to, deleting,\r\nor substituting -- in part or in whole -- any of the components of the\r\nOriginal Version, by changing formats or by porting the Font Software to a\r\nnew environment.\r\n\r\n\"Author\" refers to any designer, engineer, programmer, technical\r\nwriter or other person who contributed to the Font Software.\r\n\r\nPERMISSION & CONDITIONS\r\nPermission is hereby granted, free of charge, to any person obtaining\r\na copy of the Font Software, to use, study, copy, merge, embed, modify,\r\nredistribute, and sell modified and unmodified copies of the Font\r\nSoftware, subject to the following conditions:\r\n\r\n1) Neither the Font Software nor any of its individual components,\r\nin Original or Modified Versions, may be sold by itself.\r\n\r\n2) Original or Modified Versions of the Font Software may be bundled,\r\nredistributed and/or sold with any software, provided that each copy\r\ncontains the above copyright notice and this license. These can be\r\nincluded either as stand-alone text files, human-readable headers or\r\nin the appropriate machine-readable metadata fields within text or\r\nbinary files as long as those fields can be easily viewed by the user.\r\n\r\n3) No Modified Version of the Font Software may use the Reserved Font\r\nName(s) unless explicit written permission is granted by the corresponding\r\nCopyright Holder. This restriction only applies to the primary font name as\r\npresented to the users.\r\n\r\n4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font\r\nSoftware shall not be used to promote, endorse or advertise any\r\nModified Version, except to acknowledge the contribution(s) of the\r\nCopyright Holder(s) and the Author(s) or with their explicit written\r\npermission.\r\n\r\n5) The Font Software, modified or unmodified, in part or in whole,\r\nmust be distributed entirely under this license, and must not be\r\ndistributed under any other license. The requirement for fonts to\r\nremain under this license does not apply to any document created\r\nusing the Font Software.\r\n\r\nTERMINATION\r\nThis license becomes null and void if any of the above conditions are\r\nnot met.\r\n\r\nDISCLAIMER\r\nTHE FONT SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\r\nEXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\r\nMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT\r\nOF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE\r\nCOPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\r\nINCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL\r\nDAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\r\nFROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM\r\nOTHER DEALINGS IN THE FONT SOFTWARE.\r",
    "Settings/Gamepad Sensitivity X_description_XBOX": "Adjusts the sensitivity of the stick's response to horizontal input. Higher sensitivity requires less movement to change the camera angle.",
    "Settings/Gamepad Sensitivity X_description_PS": "Adjusts the sensitivity of the stick's response to horizontal input. Higher sensitivity requires less movement to change the camera angle.",
    "Settings/Gamepad Sensitivity X_description": "Adjusts the sensitivity of the stick's response to horizontal input. Higher sensitivity requires less movement to change the camera angle.",
    "Settings/Gamepad Sensitivity X": "Horizontal Aim Sensitivity",
    "Settings/Gamepad Sensitivity Y_description_XBOX": "Adjusts the sensitivity of the stick's response to vertical input. Higher sensitivity requires less movement to change the camera angle.",
    "Settings/Gamepad Sensitivity Y_description_PS": "Adjusts the sensitivity of the stick's response to vertical input. Higher sensitivity requires less movement to change the camera angle.",
    "Settings/Gamepad Sensitivity Y_description": "Adjusts the sensitivity of the stick's response to vertical input. Higher sensitivity requires less movement to change the camera angle.",
    "Settings/Gamepad Sensitivity Y": "Vertical Aim Sensitivity",
    "Settings/Gamepad Target Slow_description": "Adjusts the amount of aim sensitivity deceleration when the sight is pointing at any neutral or enemy target. Makes aiming easier.",
    "Settings/Gamepad Target Slow": "Aim Assist Intensity",
    "Settings/Gamepad Acceleration Amount_description_XBOX": "Adjusts the additional sensitivity of the stick to which it will accelerate when held in the full-tilt position for a longer period of time than set in the \"Acceleration Delay\" parameter.",
    "Settings/Gamepad Acceleration Amount_description_PS": "Adjusts the additional sensitivity of the stick to which it will accelerate when held in the full-tilt position for a longer period of time than set in the \"Acceleration Delay\" parameter.",
    "Settings/Gamepad Acceleration Amount_description": "Adjusts the additional sensitivity of the stick to which it will accelerate when held in the full-tilt position for a longer period of time than set in the \"Acceleration Delay\" parameter.",
    "Settings/Gamepad Acceleration Amount": "Acceleration Amount",
    "Settings/Gamepad Acceleration Delay_description_XBOX": "Adjusts the minimum time period for which the stick must be held in the full-tilt position to provide additional acceleration.",
    "Settings/Gamepad Acceleration Delay_description_PS": "Adjusts the minimum time period for which the stick must be held in the full-tilt position to provide additional acceleration.",
    "Settings/Gamepad Acceleration Delay_description": "Adjusts the minimum time period for which the stick must be held in the full-tilt position to provide additional acceleration.",
    "Settings/Gamepad Acceleration Delay": "Acceleration Delay",
    "Settings/Gamepad Turret Acceleration Delay_description_XBOX": "Adjusts the minimum time period for which the stick must be held in the full-tilt position to provide additional acceleration when controlling turrets.",
    "Settings/Gamepad Turret Acceleration Delay_description_PS": "Adjusts the minimum time period for which the stick must be held in the full-tilt position to provide additional acceleration when controlling turrets.",
    "Settings/Gamepad Turret Acceleration Delay_description": "Adjusts the minimum time period for which the stick must be held in the full-tilt position to provide additional acceleration when controlling turrets.",
    "Settings/Gamepad Turret Acceleration Delay": "Acceleration Delay (Turrets)",
    "Settings/settings/on_saved-notification": "Changes saved successfully.",
    "Settings/settings/on_save-failed-notification": "Settings were not applied.",
    "Settings/prompt_applySettings": "Apply & Save Changes",
    "Settings/Active Display": "Active Display",
    "Settings/Active Display_description": "Sets the display device on which the game will be run.",
    "Settings/input_MELEE_ATTACK": "Melee attack",
    "Settings/Weapon Handling Mode_description": "Smuggler\nIn this mode, your default weapon stance is Idle. To be able to open fire, raise your weapon to the Hipfire stance via <u>Aim</u>. Additionally, you may proceed to the ADS (Aim Down Sights) position via <u>Scope</u> to deliver more accurate shots.\n- in the Idle stance, melee attacks can be triggered by both <u>Shoot</u> and <u>Melee attack</u>;\n- in the Hipfire stance, melee attacks can only be performed via <u>Melee attack</u>.\n\nOutlaw\nIn this mode, your default ready position is Hipfire, and the Idle state is unavailable. The ADS position is available via <u>Aim</u>.\nWith weapon in hand, melee attacks can only be performed via <u>Melee attack</u> while in the default Hipfire stance.",
    "Settings/input_INVENTORY_MAP": "Map",
    "Settings/input_INVENTORY_FLASHLIGHT": "Flashlight",
    "Settings/input_INVENTORY_MULTITOOL": "Multi-Tool",
    "Settings/input_TOGGLE_FLASHLIGHT": "Lights",
    "Settings/input_INVENTORY_BINOCULARS": "Binoculars",
    "Settings/Mipmap Streaming": "Texture Streaming",
    "Settings/Mipmap Streaming_description": "Allows for dynamic loading of required textures during gameplay. Enable to reduce overall memory usage. Disabling this feature may noticeably increase memory usage, but may slightly reduce CPU usage.",
    "Settings/Mipmap Memory Budget": "Texture Streaming Memory Limit",
    "Settings/Mipmap Memory Budget_description": "Adjusts the approximate maximum amount of memory that dynamically loaded textures can consume. Setting the limit too low may result in a partial reduction in texture quality.",
    "Settings/Shadow Update Frequency": "Shadow Refresh Frequency",
    "Settings/Shadow Update Frequency_description": "Adjusts the refresh rate of dynamic shadows. The higher the setting, the more realistic the shadows from moving objects and light sources will behave.",
    "General/prompt_back": "Back",
    "General/prompt_continue": "Continue",
    "General/dialog_ok": "OK",
    "General/dialog_cancel": "Cancel",
    "General/dialog_accept": "Accept",
    "General/dialog_deny": "Deny",
    "General/dialog_return_to_expedition": "Return",
    "General/dialog_abandon_expedition": "Abandon",
    "General/dialog_save": "Save",
    "Welcome/prompt_pressToStart": "Press to Start",
    "Welcome/prompt_exitToDesktop": "Exit to Desktop",
    "Welcome/selectRegion": "Region:",
    "Items/item_sniperRifleAmmo_name": "11x54 mm Ammo",
    "Items/item_sniperRifleAmmo_highPenetration_name": "11x54 mm AP Ammo",
    "Items/item_shotgunAmmo_name": "12 GA Ammo",
    "Items/item_shotgunAmmo_explosive_name": "12 GA Buckshot Ammo (HE)",
    "Items/item_shotgunAmmo_Fire_name": "12 GA Dragon's Breath Ammo",
    "Items/item_shotgunAmmo_Armor_name": "12 GA Heavy Buckshot Ammo",
    "Items/item_shotgunAmmo_slug_name": "12 GA Shotgun Slug",
    "Items/item_shotgunAmmo_Toxic_name": "12 GA Toxic Ammo",
    "Items/item_sniperRifle_ironSights_name": "1874e Petros Rifle",
    "Items/item_sniperRifle_ironSights_Ranged_name": "1874e Petros Rifle",
    "Items/item_sniperRifle_ironSights_silencer_name": "1874e/sd Petros Rifle (Silenced)",
    "Items/item_sniperRifle_ironSights_silencer_Ranged_name": "1874e/sd Petros Rifle (Silenced)",
    "Items/item_sniperRifle_name": "1874s Petros Sniper Rifle",
    "Items/item_sniperRifle_Ranged_name": "1874s Petros Sniper Rifle",
    "Items/item_sniperRifle_silencer_name": "1874s/sd Petros Sniper Rifle (Silenced)",
    "Items/item_sniperRifle_silencer_Ranged_name": "1874s/sd Petros Sniper Rifle (Silenced)",
    "Items/item_sniperRifleDoubleBarrel_name": "1887/2 \"The Twin\" Double-Barreled Rifle",
    "Items/item_sniperRifleDoubleBarrel_Ranged_name": "1887/2 \"The Twin\" Double-Barreled Rifle",
    "Items/walker_autoMountedTurret_name": "40 mm Autocannon",
    "Items/walker_autoMountedTurretArmored_name": "40 mm Autocannon",
    "Items/game_packedAutoTurretContainer_name": "40 mm Autocannon Kit",
    "Items/item_smallCannonAmmo6_name": "40 mm Autocannon Shells",
    "Items/item_smallCannonAmmo_name": "40 mm Shell",
    "Items/item_shotgunTurretAmmo5_name": "70 mm Canister Shots",
    "Items/item_shotgunTurretAmmo_name": "70 mm Shell",
    "Items/walker_shotgunMountedTurret_name": "70 mm Shotgun Cannon",
    "Items/walker_shotgunMountedTurretArmored_name": "70 mm Shotgun Cannon",
    "Items/game_packedShotgunTurretContainer_name": "70 mm Shotgun Cannon Kit",
    "Items/item_shotgunTurretAmmo_slug_name": "70 mm Shotgun Cannon Slug",
    "Items/item_turretAmmo3_name": "80 mm Cannon Shells",
    "Items/StationaryTurretControl_name": "80 mm Naval Cannon",
    "Items/walker_mountedTurret_name": "80 mm Naval Cannon",
    "Items/walker_mountedTurret_unrecoverable_name": "80 mm Naval Cannon",
    "Items/walker_mountedTurretArmored_name": "80 mm Naval Cannon",
    "Items/game_packedTurretContainer_name": "80 mm Naval Cannon Kit",
    "Items/item_turretAmmo_name": "80 mm Shell",
    "Items/DevSiegeRevolverAmmo_name": "8x21 mm Ammo",
    "Items/IncendiaryPistolAmmo_name": "8x21 mm Ammo",
    "Items/item_pistolAmmo_name": "8x21 mm Ammo",
    "Items/item_pistolAmmoMobDrop_name": "8x21 mm Ammo",
    "Items/LowQualityPistolAmmo_name": "8x21 mm Ammo",
    "Items/item_pistolAmmo_Armor_name": "8x21 mm FMJ Ammo",
    "Items/item_pistolAmmo_highVelocity_name": "8x21 mm HV Ammo",
    "Items/item_pistolAmmo_Fire_name": "8x21 mm Incendiary Ammo",
    "Items/item_pistolAmmo_Toxic_name": "8x21 mm Toxic Ammo",
    "Items/item_rifleAmmo_name": "9x42 mm Ammo",
    "Items/item_rifleAmmo_Armor_name": "9x42 mm FMJ Ammo",
    "Items/item_rifleAmmo_highVelocity_name": "9x42 mm HV Ammo",
    "Items/item_rifleAmmo_Fire_name": "9x42 mm Incendiary Ammo",
    "Items/item_rifleAmmo_Toxic_name": "9x42 mm Toxic Ammo",
    "Items/item_resourceThreads_description": "A basic spool of thread used by anyone.",
    "Items/item_JacketT2_description_OLD": "A bit tight in the shoulders, but we're sure you're up for this kind of sacrifice for the sake of style!",
    "Items/item_JacketT2_description": "A well-worn breastplate, quilted jacket, and stylish belt – it immediately becomes clear that the wearer is not only ready for battle, but has already been through many.",
    "Items/Old_JacketT2_description": "A well-worn breastplate, quilted jacket, and stylish belt – it immediately becomes clear that the wearer is not only ready for battle, but has already been through many.",
    "Items/item_jacketT2_description": "A well-worn breastplate, quilted jacket, and stylish belt – it immediately becomes clear that the wearer is not only ready for battle, but has already been through many.",
    "Items/item_JacketT2_description_new": "A well-worn breastplate, quilted jacket, and stylish belt – it immediately becomes clear that the wearer is not only ready for battle, but has already been through many.",
    "Items/walker_shotgunMountedTurretArmoredT1_packable_description": "A cannon designed for buckshot shells that disperse many small projectiles when fired. The armor plate mounted on the front of the turret will protect the cannon operator from most gunfire. It is highly lethal against infantry at close range. The projectiles are solid enough to deal some damage to structures as well.\n\nDue to long-term storage in adverse conditions, it is slightly rusted, but can still be used for its intended purpose.\n\nUtilizes 70 mm shells.",
    "Items/walker_shotgunMountedTurretT1_packable_description": "A cannon designed for buckshot shells that disperse many small projectiles when fired. The armor plate mounted on the front of the turret will protect the cannon operator from most gunfire. It is highly lethal against infantry at close range. The projectiles are solid enough to deal some damage to structures as well.\n\nDue to long-term storage in adverse conditions, it is slightly rusted, but can still be used for its intended purpose.\n\nUtilizes 70 mm shells.",
    "Items/walker_shotgunMountedTurretArmoredT2_packable_description": "A cannon designed for buckshot shells that disperse many small projectiles when fired. The armor plate mounted on the front of the turret will protect the cannon operator from most gunfire. It is highly lethal against infantry at close range. The projectiles are solid enough to deal some damage to structures as well.\n\nHas signs of active use.\n\nUtilizes 70 mm shells.",
    "Items/walker_shotgunMountedTurretT2_packable_description": "A cannon designed for buckshot shells that disperse many small projectiles when fired. The armor plate mounted on the front of the turret will protect the cannon operator from most gunfire. It is highly lethal against infantry at close range. The projectiles are solid enough to deal some damage to structures as well.\n\nHas signs of active use.\n\nUtilizes 70 mm shells.",
    "Items/walker_shotgunMountedTurretArmoredT3_packable_description": "A cannon designed for buckshot shells that disperse many small projectiles when fired. The armor plate mounted on the front of the turret will protect the cannon operator from most gunfire. It is highly lethal against infantry at close range. The projectiles are solid enough to deal some damage to structures as well.\n\nIn perfect condition, as if fresh from the factory.\n\nUtilizes 70 mm shells.",
    "Items/walker_shotgunMountedTurretT3_packable_description": "A cannon designed for buckshot shells that disperse many small projectiles when fired. The armor plate mounted on the front of the turret will protect the cannon operator from most gunfire. It is highly lethal against infantry at close range. The projectiles are solid enough to deal some damage to structures as well.\n\nIn perfect condition, as if fresh from the factory.\n\nUtilizes 70 mm shells.",
    "Items/game_packedShotgunTurretContainer_description": "A cannon designed for buckshot shells that disperse many small projectiles when fired. The armor plate mounted on the front of the turret will protect the cannon operator from most gunfire. It is highly lethal against infantry at close range. The projectiles are solid enough to deal some damage to structures as well.\nA complete set of spare parts and tools for field assembly and disassembly.\n\nAlmost new.\n\nUtilizes 70 mm shells.",
    "Items/game_packedShotgunTurretT1Container_description": "A cannon designed for buckshot shells that disperse many small projectiles when fired. The armor plate mounted on the front of the turret will protect the cannon operator from most gunfire. It is highly lethal against infantry at close range. The projectiles are solid enough to deal some damage to structures as well.\nA complete set of spare parts and tools for field assembly and disassembly.\n\nDue to long-term storage in adverse conditions, it is slightly rusted, but can still be used for its intended purpose.\n\nUtilizes 70 mm shells.",
    "Items/game_packedShotgunTurretT2Container_description": "A cannon designed for buckshot shells that disperse many small projectiles when fired. The armor plate mounted on the front of the turret will protect the cannon operator from most gunfire. It is highly lethal against infantry at close range. The projectiles are solid enough to deal some damage to structures as well.\nA complete set of spare parts and tools for field assembly and disassembly.\n\nHas signs of active use.\n\nUtilizes 70 mm shells.",
    "Items/game_packedShotgunTurretT3Container_description": "A cannon designed for buckshot shells that disperse many small projectiles when fired. The armor plate mounted on the front of the turret will protect the cannon operator from most gunfire. It is highly lethal against infantry at close range. The projectiles are solid enough to deal some damage to structures as well.\nA complete set of spare parts and tools for field assembly and disassembly.\n\nIn perfect condition, as if fresh from the factory.\n\nUtilizes 70 mm shells.",
    "Items/game_partsBox_t1_highEffort_shortDescription": "A crate of spare parts that was left behind.",
    "Items/game_partsBox_t2_highEffort_shortDescription": "A crate of spare parts that was left behind.",
    "Items/game_partsBox_t3_highEffort_shortDescription": "A crate of spare parts that was left behind.",
    "Items/game_partsBox_t1_midEffort_shortDescription": "A crate of spare parts that was left behind.",
    "Items/game_partsBox_t2_midEffort_shortDescription": "A crate of spare parts that was left behind.",
    "Items/game_partsBox_t3_midEffort_shortDescription": "A crate of spare parts that was left behind.",
    "Items/game_partsBox_t1_lowEffort_shortDescription": "A crate of spare parts that was left behind.",
    "Items/game_partsBox_t2_lowEffort_shortDescription": "A crate of spare parts that was left behind.",
    "Items/game_partsBox_t3_lowEffort_shortDescription": "A crate of spare parts that was left behind.",
    "Items/item_smokeGrenade_description": "A disposable source of black smoke. Whether it will be a decoy, signal, or disguise is up to you. Handle with care.",
    "Items/item_rifleMusketClip_description": "A field modification of a 9 mm breechloader by Kaiser's Friends as an attempt to convert a mass-produced single-shot musket into a magazine-fed rifle. Although a fairly successful modification, it was not widely used due to its excessive complexity.",
    "Items/item_rifleMusketClip_Ranged_description": "A field modification of a 9 mm breechloader by Kaiser's Friends as an attempt to convert a mass-produced single-shot musket into a magazine-fed rifle. Although a fairly successful modification, it was not widely used due to its excessive complexity.",
    "Items/game_foodBox_t1_highEffort_shortDescription": "A forgotten food box.",
    "Items/game_foodBox_t2_highEffort_shortDescription": "A forgotten food box.",
    "Items/game_foodBox_t3_highEffort_shortDescription": "A forgotten food box.",
    "Items/game_foodBox_t1_midEffort_shortDescription": "A forgotten food box.",
    "Items/game_foodBox_t2_midEffort_shortDescription": "A forgotten food box.",
    "Items/game_foodBox_t3_midEffort_shortDescription": "A forgotten food box.",
    "Items/game_foodBox_t1_lowEffort_shortDescription": "A forgotten food box.",
    "Items/game_foodBox_t2_lowEffort_shortDescription": "A forgotten food box.",
    "Items/game_foodBox_t3_lowEffort_shortDescription": "A forgotten food box.",
    "Items/game_safeMiddle_t1_highEffort_shortDescription": "A forgotten safe full of valuables.",
    "Items/game_safeMiddle_t2_highEffort_shortDescription": "A forgotten safe full of valuables.",
    "Items/game_safeMiddle_t3_highEffort_shortDescription": "A forgotten safe full of valuables.",
    "Items/game_safeMiddle_t1_midEffort_shortDescription": "A forgotten safe full of valuables.",
    "Items/game_safeMiddle_t2_midEffort_shortDescription": "A forgotten safe full of valuables.",
    "Items/game_safeMiddle_t3_midEffort_shortDescription": "A forgotten safe full of valuables.",
    "Items/game_safeMiddle_t1_lowEffort_shortDescription": "A forgotten safe full of valuables.",
    "Items/game_safeMiddle_t2_lowEffort_shortDescription": "A forgotten safe full of valuables.",
    "Items/game_safeMiddle_t3_lowEffort_shortDescription": "A forgotten safe full of valuables.",
    "Items/item_crystalHandles_description": "A fragment of a strange crystal, ready for transport. Caution – radiation hazard.",
    "Items/item_grenadeContact_Melee_description": "A grenade can be a blunt weapon, yes.",
    "Items/item_smokeGrenade_Melee_description": "A grenade can be a blunt weapon, yes.",
    "Items/game_armyBox_resupplyAmmo_shortDescription": "A lost crate of ammunition.",
    "Items/game_shellsBox_t1_resupply_shortDescription": "A lost crate of artillery supplies.",
    "Items/game_shellsBox_t1_highEffort_shortDescription": "A lost crate of artillery supplies.",
    "Items/game_shellsBox_t2_highEffort_shortDescription": "A lost crate of artillery supplies.",
    "Items/game_shellsBox_t3_highEffort_shortDescription": "A lost crate of artillery supplies.",
    "Items/game_shellsBox_t1_midEffort_shortDescription": "A lost crate of artillery supplies.",
    "Items/game_shellsBox_t2_midEffort_shortDescription": "A lost crate of artillery supplies.",
    "Items/game_shellsBox_t3_midEffort_shortDescription": "A lost crate of artillery supplies.",
    "Items/game_shellsBox_t1_lowEffort_shortDescription": "A lost crate of artillery supplies.",
    "Items/game_shellsBox_t2_lowEffort_shortDescription": "A lost crate of artillery supplies.",
    "Items/game_shellsBox_t3_lowEffort_shortDescription": "A lost crate of artillery supplies.",
    "Items/game_armyBox_t1_highEffort_shortDescription": "A lost crate of weapons and ammunition.",
    "Items/game_armyBox_t2_highEffort_shortDescription": "A lost crate of weapons and ammunition.",
    "Items/game_armyBox_t3_highEffort_shortDescription": "A lost crate of weapons and ammunition.",
    "Items/game_armyBox_t1_midEffort_shortDescription": "A lost crate of weapons and ammunition.",
    "Items/game_armyBox_t2_midEffort_shortDescription": "A lost crate of weapons and ammunition.",
    "Items/game_armyBox_t3_midEffort_shortDescription": "A lost crate of weapons and ammunition.",
    "Items/game_armyBox_t1_lowEffort_shortDescription": "A lost crate of weapons and ammunition.",
    "Items/game_armyBox_t2_lowEffort_shortDescription": "A lost crate of weapons and ammunition.",
    "Items/game_armyBox_t3_lowEffort_shortDescription": "A lost crate of weapons and ammunition.",
    "Items/game_armyBox_resupplyWeapons_shortDescription": "A lost crate of weapons.",
    "Items/item_smokelessEnergyBar_description": "A main energy source. A standardized capsule with aurogen that fits most reactors and motor-reactors.\nA covert ops version that can cause the motor-reactor to stop emitting visible smoke for quite a long period of time.",
    "Items/item_boostedEnergyBarV2_description": "A main energy source. A standardized capsule with aurogen that fits most reactors and motor-reactors.\nMakes your trampler go a bit faster for a short time thanks to the additives that give the motor-reactor a short burst of extra energy right after the rod is activated.",
    "Items/item_boostedEnergyBarV1_description": "A main energy source. A standardized capsule with aurogen that fits most reactors and motor-reactors.\nMakes your trampler go pretty fast for a short time thanks to the improved structure of the aurogen, which gives the motor-reactor a short burst of extra energy right after the rod is activated.",
    "Items/item_boostedEnergyBar_description": "A main energy source. A standardized capsule with aurogen that fits most reactors and motor-reactors.\nMakes your trampler go really fast for a short time thanks to the modernization of the valve system, which gives the motor-reactor a short burst of extra energy right after the rod is activated.",
    "Items/item_shotgunHandmade_choke_description": "A makeshift 12 GA shotgun frequently used by Kaiser's Friends. Additionally equipped with a vertical choke to increase effectiveness against tall and thin targets.",
    "Items/item_shotgunHandmade_choke_Ranged_description": "A makeshift 12 GA shotgun frequently used by Kaiser's Friends. Additionally equipped with a vertical choke to increase effectiveness against tall and thin targets.",
    "Items/item_shotgunHandmade_description": "A makeshift 12 GA shotgun frequently used by Kaiser's Friends. They call it a \"Drobulet\" between each other.",
    "Items/item_shotgunHandmade_Ranged_description": "A makeshift 12 GA shotgun frequently used by Kaiser's Friends. They call it a \"Drobulet\" between each other.",
    "Items/item_turretAmmo_highVelocity_description": "A modification of standard artillery shells, compatible with naval cannons. Increased initial projectile velocity, made possible by a revised powder charge formula.",
    "Items/item_revolverQuickReload_description": "A modified 8 mm revolver manufactured by Eisenblut, used by the Sophie Gendarmerie. Received a six-shot drum compatible with speed loading.",
    "Items/item_revolverQuickReload_Ranged_description": "A modified 8 mm revolver manufactured by Eisenblut, used by the Sophie Gendarmerie. Received a six-shot drum compatible with speed loading.",
    "Items/item_revolverQuickReloadEightShot_description_Old": "A modified 8 mm revolver manufactured by Eisenblut, used by the Sophie Gendarmerie. Received an eight-shot drum compatible with speed loading.",
    "Items/walker_autoMountedTurretArmoredT4Accelerating_packable_description": "A modified trigger mechanism, experimentation with materials and a little barrel cooling system wizardry, and a regular twin-barreled anti-aircraft gun gained the ability to increase its combat rate of fire from its own heating during firing. Be careful: watch the temperature!\n\nIn perfect condition, as if fresh from the laboratory.\n\nUtilizes 40 mm shells.",
    "Items/walker_autoMountedTurretT4Accelerating_packable_description": "A modified trigger mechanism, experimentation with materials and a little barrel cooling system wizardry, and a regular twin-barreled anti-aircraft gun gained the ability to increase its combat rate of fire from its own heating during firing. Be careful: watch the temperature!\n\nIn perfect condition, as if fresh from the laboratory.\n\nUtilizes 40 mm shells.",
    "Items/game_packedAutoTurretT4Accelerating_Container_description": "A modified trigger mechanism, experimentation with materials and a little barrel cooling system wizardry, and a regular twin-barreled anti-aircraft gun gained the ability to increase its combat rate of fire from its own heating during firing. Be careful: watch the temperature!\nA complete set of spare parts and tools for field assembly and disassembly.\n\nIn perfect condition, as if fresh from the laboratory.\n\nUtilizes 40 mm shells.",
    "Items/walker_mountedTurretArmoredT1_packable_description": "A naval cannon stripped from Sophie's military fleet tramplers by scavengers. Covers great distances but is quite hard to operate due to its slow rate of fire.\n\nDue to long-term storage in adverse conditions, it is slightly rusted, but can still be used for its intended purpose.\n\nUtilizes 80 mm shells.",
    "Items/walker_mountedTurretT1_packable_description": "A naval cannon stripped from Sophie's military fleet tramplers by scavengers. Covers great distances but is quite hard to operate due to its slow rate of fire.\n\nDue to long-term storage in adverse conditions, it is slightly rusted, but can still be used for its intended purpose.\n\nUtilizes 80 mm shells.",
    "Items/walker_mountedTurretArmoredT2_packable_description": "A naval cannon stripped from Sophie's military fleet tramplers by scavengers. Covers great distances but is quite hard to operate due to its slow rate of fire.\n\nHas signs of active use.\n\nUtilizes 80 mm shells.",
    "Items/walker_mountedTurretT2_packable_description": "A naval cannon stripped from Sophie's military fleet tramplers by scavengers. Covers great distances but is quite hard to operate due to its slow rate of fire.\n\nHas signs of active use.\n\nUtilizes 80 mm shells.",
    "Items/walker_mountedTurretArmoredT3_packable_description": "A naval cannon stripped from Sophie's military fleet tramplers by scavengers. Covers great distances but is quite hard to operate due to its slow rate of fire.\n\nIn perfect condition, as if fresh from the factory.\n\nUtilizes 80 mm shells.",
    "Items/walker_mountedTurretT3_packable_description": "A naval cannon stripped from Sophie's military fleet tramplers by scavengers. Covers great distances but is quite hard to operate due to its slow rate of fire.\n\nIn perfect condition, as if fresh from the factory.\n\nUtilizes 80 mm shells.",
    "Items/game_packedTurretContainer_description": "A naval cannon stripped from Sophie's military fleet tramplers by scavengers. Covers great distances but is quite hard to operate due to its slow rate of fire.\nA complete set of spare parts and tools for field assembly and disassembly.\n\nAlmost new.\n\nUtilizes 80 mm shells.",
    "Items/game_packedTurretT1Container_description": "A naval cannon stripped from Sophie's military fleet tramplers by scavengers. Covers great distances but is quite hard to operate due to its slow rate of fire.\nA complete set of spare parts and tools for field assembly and disassembly.\n\nDue to long-term storage in adverse conditions, it is slightly rusted, but can still be used for its intended purpose.\n\nUtilizes 80 mm shells.",
    "Items/game_packedTurretT2Container_description": "A naval cannon stripped from Sophie's military fleet tramplers by scavengers. Covers great distances but is quite hard to operate due to its slow rate of fire.\nA complete set of spare parts and tools for field assembly and disassembly.\n\nHas signs of active use.\n\nUtilizes 80 mm shells.",
    "Items/game_packedTurretT3Container_description": "A naval cannon stripped from Sophie's military fleet tramplers by scavengers. Covers great distances but is quite hard to operate due to its slow rate of fire.\nA complete set of spare parts and tools for field assembly and disassembly.\n\nIn perfect condition, as if fresh from the factory.\n\nUtilizes 80 mm shells.",
    "Items/walker_mountedTurretArmoredT4RailGun_packable_description": "A naval cannon, retrofitted in the Neue Zukunft laboratories with an electromagnetic accelerator. It consumes a huge amount of energy, but allows you to forget about ballistics – even standard 80 mm shells receive such a high initial velocity that the cannon literally shoots \"on target\" at any distance.\n\nIn perfect condition, as if fresh from the laboratory.\n\nUtilizes 80 mm shells.",
    "Items/walker_mountedTurretT4_RailGun_packable_description": "A naval cannon, retrofitted in the Neue Zukunft laboratories with an electromagnetic accelerator. It consumes a huge amount of energy, but allows you to forget about ballistics – even standard 80 mm shells receive such a high initial velocity that the cannon literally shoots \"on target\" at any distance.\n\nIn perfect condition, as if fresh from the laboratory.\n\nUtilizes 80 mm shells.",
    "Items/game_packedTurretT4_RailGunContainer_description": "A naval cannon, retrofitted in the Neue Zukunft laboratories with an electromagnetic accelerator. It consumes a huge amount of energy, but allows you to forget about ballistics – even standard 80 mm shells receive such a high initial velocity that the cannon literally shoots \"on target\" at any distance.\nA complete set of spare parts and tools for field assembly and disassembly.\n\nIn perfect condition, as if fresh from the laboratory.\n\nUtilizes 80 mm shells.",
    "Items/game_packedTurretT4RailGun_Container_description": "A naval cannon, retrofitted in the Neue Zukunft laboratories with an electromagnetic accelerator. It consumes a huge amount of energy, but allows you to forget about ballistics – even standard 80 mm shells receive such a high initial velocity that the cannon literally shoots \"on target\" at any distance.\nA complete set of spare parts and tools for field assembly and disassembly.\n\nIn perfect condition, as if fresh from the laboratory.\n\nUtilizes 80 mm shells.",
    "Items/item_resourceLeviathanSkin_description": "A piece of skin that, by its texture, is reminiscent of a snake's skin but, by the looks of it, this piece belonged to something way bigger that a snake.",
    "Items/item_projectileAmplifier_description": "A portable amplifier station. When activated, it generates an electromagnetic field. Metal objects that have started moving inside the field receive an additional charge, which, for example, significantly increases the damage from bullets and shells. Initially developed to protect against harmful radiation, in practice, it has also proven useful in a somewhat opposite way.",
    "Items/item_healthEmitter_description": "A portable medical station. When activated, generates a healing field capable of mending wounds and restoring health. A prototype. Short-term action. Will not protect against fatal injuries.",
    "Items/item_projectileSphereShield_description": "A portable protection station. When activated, generates a magnetic field designed to slow or even stop any physical objects moving into it at high velocity. Won't stop a human or a trampler, but works well against harsh environmental conditions such as bullets and projectiles. Included in the standard set of pioneer equipment.",
    "Items/item_ArtefactCrystal_description": "A rare crystal – it must be worth something.",
    "Items/artefactCrystal_description": "A rare crystal – it must be worth something.",
    "Items/ArtefactCrystal_description": "A rare crystal – it must be worth something.",
    "Items/item_artefactCrystal_description": "A rare crystal – it must be worth something.",
    "Items/item_turretAmmo_description": "A regular type of shell utilized by Naval Cannons.",
    "Items/game_documentSafe_description": "A safe that contains something very valuable that belonged to the District Officer. Considering how bureaucratic the Austro-Hungarians are, it's probably a bunch of documents.",
    "Items/item_documentSafe_description": "A safe that contains something very valuable that belonged to the District Officer. Considering how bureaucratic the Austro-Hungarians are, it's probably a bunch of documents.",
    "Items/item_explosiveBig_description": "A sea mine cooked up according to a secret Molfar recipe, with the addition of local coral dust, a pinch of aurogen, and a countdown clock. Served inactivated. Once activated, an explosion is inevitable.",
    "Items/item_wokBomb_description": "A sea mine cooked up according to a secret Molfar recipe, with the addition of local coral dust, a pinch of aurogen, and a countdown clock. Served inactivated. Once activated, an explosion is inevitable. Extremely powerful!",
    "Items/item_revolverQuickReload_description_Old": "A simple and durable 8 mm revolver, manufactured by Eisenblut. An improved version, compatible with speed loading.",
    "Items/Grenade_description": "A single-use hand grenade – or a reusable mace. Fragile. Handle with care.",
    "Items/item_grenadeContact_description": "A single-use hand grenade – or a reusable mace. Fragile. Handle with care.",
    "Items/item_grenadeContact_Ranged_description": "A single-use hand grenade – or a reusable mace. Fragile. Handle with care.",
    "Items/item_revolverSmall_dusters_description": "A six-shot 8 mm revolver made by Eisenblut, improved by Kaiser's Friends for very close combat encounters.",
    "Items/item_revolverSmall_dusters_Ranged_description": "A six-shot 8 mm revolver made by Eisenblut, improved by Kaiser's Friends for very close combat encounters.",
    "Items/item_smallCannonAmmo_description": "A smaller-caliber cannon shell utilized by autocannons.",
    "Items/item_smallCannonAmmo_longRange_description": "A smaller-caliber cannon shell utilized by autocannons. Contains increased powder charge to increase range.",
    "Items/item_antiReactorGun_description": "A special tool designed to neutralize aurogen-based energy sources. Developed by Neue Zukunft as some kind of \"fire extinguisher\" capable of initiating an emergency shutdown of aurogen reactors that have gotten out of control. Thanks to the efforts of Kaiser's Friends, it was transformed into a futuristic anti-reactor rifle.",
    "Items/item_antiReactorGun_Ranged_description": "A special tool designed to neutralize aurogen-based energy sources. Developed by Neue Zukunft as some kind of \"fire extinguisher\" capable of initiating an emergency shutdown of aurogen reactors that have gotten out of control. Thanks to the efforts of Kaiser's Friends, it was transformed into a futuristic anti-reactor rifle.",
    "Items/item_containerBox_1L_description": "A standard wooden box suitable for storing and carrying literally anything that fits in it.",
    "Items/game_keyIslandDoorFort_description": "All district officers had this master key. Can open storage rooms in almost any fort.",
    "Items/item_containerBox_1L_HeavyAmmo_name": "Ammo crate",
    "Items/item_containerBox_1L_HeavyAmmo_shortDescription": "Ammo crate",
    "Items/game_armyBox_resupplyAmmo_name": "Ammo Resupply Crate",
    "Items/item_rifleAmmo_description": "Ammo that is used by most infantry rifles. Manufactured by SGOW.",
    "Items/game_medicalCabinet_t1_highEffort_shortDescription": "An abandoned medical supply cabinet.",
    "Items/game_medicalCabinet_t2_highEffort_shortDescription": "An abandoned medical supply cabinet.",
    "Items/game_medicalCabinet_t3_highEffort_shortDescription": "An abandoned medical supply cabinet.",
    "Items/game_medicalCabinet_t1_midEffort_shortDescription": "An abandoned medical supply cabinet.",
    "Items/game_medicalCabinet_t2_midEffort_shortDescription": "An abandoned medical supply cabinet.",
    "Items/game_medicalCabinet_t3_midEffort_shortDescription": "An abandoned medical supply cabinet.",
    "Items/game_medicalCabinet_t1_lowEffort_shortDescription": "An abandoned medical supply cabinet.",
    "Items/game_medicalCabinet_t2_lowEffort_shortDescription": "An abandoned medical supply cabinet.",
    "Items/game_medicalCabinet_t3_lowEffort_shortDescription": "An abandoned medical supply cabinet.",
    "Items/item_c4Dynamite_description": "An incredibly serious argument that can open a lot of doors for you. Make sure to activate it before running away.",
    "Items/Tool_Flashlight_description": "An old, rugged lamp designed for everyday use. It's not bright enough to blind someone, but provides enough light for somewhat comfortable exploration of dark places.",
    "Items/item_rocketLauncherAmmoHighExplosion_description": "An unofficial rocket for the RW1 rocket launcher, handmade by someone very resourceful. Not effective against armor, but capable of inflicting significant damage to infantry in a fairly large radius.",
    "Items/item_rocketLauncherAmmoArmorPiercing_description": "An unofficial rocket for the RW1 rocket launcher, handmade by someone very resourceful. Packs a punch, but is ineffective against infantry.",
    "Items/item_cannedFish_description": "An XL-sized can of the famous Sea Deer, an exotic fish discovered by Sophie's first colonists.",
    "Items/game_buriedTreasure_shortDescription": "Another hidden treasure unveiled.",
    "Items/Grenade_name": "Anti-personnel grenade",
    "Items/item_antiReactorGunAmmo_description": "Anti-reactor charge. High-tech, low availability.",
    "Items/item_shotgunTurretAmmo_slug_description": "Armor-piercing ammunition with a solid shell, designed for use with 70 mm shotgun cannons. It can't compete with 80 mm long-barreled artillery shells, but without those – beggars can't be choosers.",
    "Items/item_rocketLauncherAmmoArmorPiercing_name": "Armor-Piercing Rocket",
    "Items/item_Old_JacketT3_name_OLD": "Armored Jacket",
    "Items/item_Old_JacketT3_name": "SGOW SW.73 Light Armor",
    "Items/Old_JacketT3_name": "SGOW SW.73 Light Armor",
    "Items/item_jacketT3_name": "SGOW SW.73 Light Armor",
    "Items/item_jacketT3_name_new": "SGOW SW.73 Light Armor",
    "Items/item_testAutoGun_name": "Autopistol (Test)",
    "Items/item_backpack01_name": "Backpack",
    "Items/Hand_name": "Bare Hands",
    "Items/item_sniperRifle_silencer_Melee_description": "Bartka \"Petros\" bolt-action rifle stock. For situations when even a silencer is too loud and the target is too close.",
    "Items/item_sniperRifle_ironSights_silencer_Melee_description": "Bartka \"Petros\" bolt-action rifle stock. For situations when even a silencer is too loud.",
    "Items/item_sniperRifle_ironSights_Melee_description": "Bartka \"Petros\" bolt-action rifle stock. Where's my bayonet...",
    "Items/item_sniperRifle_Melee_description": "Bartka \"Petros\" sniper rifle stock. For situations when a rifle scope becomes a microscope.",
    "Items/item_sniperRifleDoubleBarrel_description": "Bartka's \"The Twin\" 11 mm double-barreled sniper rifle. Equipped with a telescopic sight. It's always nice to have a second chance. Even if it's rarely needed, given the power of each shot.",
    "Items/item_sniperRifleDoubleBarrel_Ranged_description": "Bartka's \"The Twin\" 11 mm double-barreled sniper rifle. Equipped with a telescopic sight. It's always nice to have a second chance. Even if it's rarely needed, given the power of each shot.",
    "Items/item_sniperRifleAmmo_description": "Basic ammo used by long-range rifles. Manufactured by SGOW.",
    "Items/IncendiaryPistolAmmo_description": "Basic ammo used by most small firearms. Manufactured by SGOW.",
    "Items/item_pistolAmmo_description": "Basic ammo used by most small firearms. Manufactured by SGOW.",
    "Items/LowQualityPistolAmmo_description": "Basic ammo used by most small firearms. Manufactured by SGOW.",
    "Items/item_shotgunAmmo_description": "Basic buckshot ammo used by all shotguns. Manufactured by SGOW.",
    "Items/Tool_Binocular_name": "Binoculars",
    "Items/item_blackBox_name": "Black Box",
    "Items/game_sqrDoorLockableBlack_name": "Black Door",
    "Items/game_keyIslandDoorBlack_name": "Black Key",
    "Items/item_semiAutomaticPistol_name": "Blitz 10R Pistol",
    "Items/item_semiAutomaticPistol_Ranged_name": "Blitz 10R Pistol",
    "Items/item_semiAutomaticPistol_Melee_name": "Blitz 10R Pistol Handle",
    "Items/item_semiAutomaticPistol_increasedMag_name": "Blitz 15R Pistol",
    "Items/item_semiAutomaticPistol_increasedMag_Ranged_name": "Blitz 15R Pistol",
    "Items/item_semiAutomaticPistol_increasedMag_Melee_name": "Blitz 15R Pistol Handle",
    "Items/item_semiAutomaticPistol_decreasedMag_name": "Blitz PPS-5 Pistol",
    "Items/item_semiAutomaticPistol_decreasedMag_Ranged_name": "Blitz PPS-5 Pistol",
    "Items/item_semiAutomaticPistol_decreasedMag_Melee_name": "Blitz PPS-5 Pistol Handle",
    "Items/game_sqrDoorLockableBlue_name": "Blue Door",
    "Items/game_keyIslandDoorBlue_name": "Blue Key",
    "Items/ContainerBox_T0_name": "Box",
    "Items/GenericBox_name": "Box",
    "Items/item_containerBox_1L_name": "Box",
    "Items/game_keyLockedBox_name": "Box Key",
    "Items/walker_shelf_slot_item_rifleAmmo_name": "Box Rack Slot",
    "Items/walker_shelf_slot_loot_container_name": "Box Rack Slot",
    "Items/walker_shelf_slot_pistolAmmo_name": "Box Rack Slot",
    "Items/walker_shelf_slot_pistols_name": "Box Rack Slot",
    "Items/walker_shelf_slot_rifles_name": "Box Rack Slot",
    "Items/walker_shelf_slot_shotgunAmmo_name": "Box Rack Slot",
    "Items/walker_shelf_slot_shotguns_name": "Box Rack Slot",
    "Items/walker_shelf_slot_with_heavy_ammo_name": "Box Rack Slot",
    "Items/walker_refrigeratorSlot_food_name": "Box Slot",
    "Items/walker_refrigeratorSlot_name": "Box Slot",
    "Items/walker_shelf_longSlot_name": "Box Slot",
    "Items/walker_shelf_slot_container_weapon_name": "Box Slot",
    "Items/walker_shelf_slot_name": "Box Slot",
    "Items/game_shellsBox_t1_onlyBasic": "Box with 80 mm Shells",
    "Items/game_shellsBox_t1_onlyBasic_name": "Box with 80 mm Shells",
    "Items/game_armyBox_onlyExplosives_name": "Box with Explosives",
    "Items/game_alarmLockBoxBlack_name": "Box with Radio Beacon",
    "Items/game_alarmLockBoxGreen_name": "Box with Radio Beacon",
    "Items/game_alarmLockBoxYellow_name": "Box with Radio Beacon",
    "Items/walker_turretFailurePoint_name": "Broken Cannon",
    "Items/walker_turretFailurePointMetalPatch_name_Old": "Broken Cannon",
    "Items/walker_legFailurePoint_name": "Broken Leg",
    "Items/game_documentBunch_name": "Bundle of Documents",
    "Items/game_candlesticks01_name": "Candlestick",
    "Items/game_candlesticks02_name": "Candlestick",
    "Items/game_candlesticks03_name": "Candlestick",
    "Items/item_shotgunTurretAmmo_description": "Canister shot that contains a high number of small projectiles. Utilized by shotgun cannons.",
    "Items/item_foodCanOrig_name": "Canned Food",
    "Items/item_foodCan_name": "Canned Food",
    "Items/game_cannedFish_name": "Canned Sea Deer XL",
    "Items/item_cannedFish_name": "Canned Sea Deer XL",
    "Items/walker_packableModuleSlot_name": "Cannon Mount",
    "Items/walker_packableModuleSlotArmored_name": "Cannon Mount",
    "Items/walker_captainBed_name": "Captain's Bed",
    "Items/walker_smallFailurePoint0_name": "Circuit Box",
    "Items/rarity_COMMON": "COMMON",
    "Items/item_resourceMetal_t1_description": "Commonly used parts in heavy-duty machinery.",
    "Items/item_resourceBagMetal_t3_name": "Computing Module",
    "Items/item_resourceMetal_t3_name": "Computing Module",
    "Items/contract_platform_slot_name": "Contract Platform",
    "Items/walker_controlPanel_name": "Control Panel",
    "Items/item_resourceCoralPiece_name": "Coral Chunk",
    "Items/item_resourceCoralDust_name": "Coral Dust",
    "Items/game_wineBox_name": "Crate of 1889 Chardonnay",
    "Items/item_wineBox_name": "Crate of 1889 Chardonnay",
    "Items/game_shellsBox_t1_name": "Crate of Shells",
    "Items/game_shellsBox_t1_highEffort_name": "Crate of Shells",
    "Items/game_shellsBox_t1_midEffort_name": "Crate of Shells",
    "Items/game_shellsBox_t1_lowEffort_name": "Crate of Shells",
    "Items/game_coinCrown_1_name": "Crown",
    "Items/game_coinCrown_20_name": "Crowns",
    "Items/game_coinCrown_5_name": "Crowns",
    "Items/game_coinCrownPile_10_name": "Crowns",
    "Items/game_coinCrownPile_15_name": "Crowns",
    "Items/game_coinCrownPile_20_name": "Crowns",
    "Items/game_coinCrownPile_25_name": "Crowns",
    "Items/game_coinCrownPile_5_name": "Crowns",
    "Items/item_coinCrown_name": "Crowns",
    "Items/item_resourceMetal_t2_description": "Crucial elements in more sophisticated machinery.",
    "Items/artefactCrystal_name": "Crystal",
    "Items/ArtefactCrystal_name": "Crystal",
    "Items/item_ArtefactCrystal_name": "Crystal",
    "Items/item_artefactCrystal_name": "Crystal",
    "Items/item_crystalContainerBox_name": "Crystal crate",
    "Items/game_DEBUG_alarmLockBoxYellow_name": "Debug Box with Radio Beacon",
    "Items/item_debugResourceBox_name": "Debug resource box #1",
    "Items/item_debugResourceBox_shortDescription": "Debug resource box #1",
    "Items/item_debugResourceBox2_name": "Debug resource box #2",
    "Items/item_debugResourceBox2_shortDescription": "Debug resource box #2",
    "Items/item_projectileDeflectShield_description": "Deflects projectiles in the direction it was pointed when activated. The result of experiments involving aurogen in the mirror-manufacturing process.",
    "Items/game_documentSafe_name": "District Officer's Portable Safe",
    "Items/item_documentSafe_name": "District Officer's Portable Safe",
    "Items/item_projectileSphereShield_name": "Domovyk Protective Dome",
    "Items/walker_sqrDoor_name": "Door",
    "Items/walker_doorFailurePoint0_name": "Door Control Panel",
    "Items/item_sniperRifleDoubleBarrel_Melee_name": "Double-Barreled Rifle Stock",
    "Items/item_shotgunHandmade_name": "Drobulet Shotgun",
    "Items/item_shotgunHandmade_Ranged_name": "Drobulet Shotgun",
    "Items/item_shotgunHandmade_choke_name": "Drobulet Shotgun (Vertical Choke)",
    "Items/item_shotgunHandmade_choke_Ranged_name": "Drobulet Shotgun (Vertical Choke)",
    "Items/item_shotgunHandmade_choke_Melee_name": "Drobulet Shotgun Stock",
    "Items/item_shotgunHandmade_Melee_name": "Drobulet Shotgun Stock",
    "Items/itemProperty_durability": "Durability",
    "Items/item_wokBomb_name_Epic": "E-Wok Bomb",
    "Items/item_wokBomb_name": "Wok Bomb",
    "Items/item_revolverSmall_dusters_Melee_name": "EB \"Bantam\" Knuckle Duster",
    "Items/item_revolverSmall_dusters_name": "EB \"Bantam\" Revolver",
    "Items/item_revolverSmall_dusters_Ranged_name": "EB \"Bantam\" Revolver",
    "Items/item_revolverQuickReloadEightShot_name_Old": "EB \"Vita\" Police Revolver",
    "Items/item_revolverQuickReload_name": "EB \"Vita\" Police Revolver",
    "Items/item_revolverQuickReload_Ranged_name": "EB \"Vita\" Police Revolver",
    "Items/item_revolverQuickReload_name_Old": "EB \"Zseb-M\" Revolver",
    "Items/item_revolverSmall_name": "EB \"Zseb\" Revolver",
    "Items/item_revolverSmall_Ranged_name": "EB \"Zseb\" Revolver",
    "Items/walker_energySwitch_name": "Energy Switcher",
    "Items/walker_switch_name": "Energy Switcher",
    "Items/walker_engine_name": "Engine",
    "Items/EquipmentBox_name": "Equipment Box",
    "Items/rarity_EXPERIMENTAL": "EXPERIMENTAL",
    "Items/walker_shotgunMountedTurretArmoredT4DoubleBarrel_packable_name": "Experimental 2х70 mm Twin Shotgun Cannon",
    "Items/walker_shotgunMountedTurretArmoredT4DoubleBarrel_packable_unrecoverable_name": "Experimental 2х70 mm Twin Shotgun Cannon",
    "Items/walker_shotgunMountedTurretT4DoubleBarrel_packable_name": "Experimental 2х70 mm Twin Shotgun Cannon",
    "Items/walker_shotgunMountedTurretT4DoubleBarrel_packable_unrecoverable_name": "Experimental 2х70 mm Twin Shotgun Cannon",
    "Items/walker_shotgunMountedTurretArmored_T4_DoubleBarrel_name": "Experimental 2х70 mm Twin Shotgun Cannon",
    "Items/walker_autoMountedTurretArmoredT4Accelerating_packable_name": "Experimental 40 mm Autocannon",
    "Items/walker_autoMountedTurretArmoredT4Accelerating_packable_unrecoverable_name": "Experimental 40 mm Autocannon",
    "Items/walker_autoMountedTurretT4Accelerating_packable_name": "Experimental 40 mm Autocannon",
    "Items/walker_autoMountedTurretT4Accelerating_packable_unrecoverable_name": "Experimental 40 mm Autocannon",
    "Items/walker_autoMountedTurret_T4_Accelerating_name": "Experimental 40 mm Autocannon",
    "Items/walker_autoMountedTurretArmored_T4_Accelerating_name": "Experimental 40 mm Autocannon",
    "Items/game_packedAutoTurretT4Accelerating_Container_name": "Experimental 40 mm Autocannon Kit",
    "Items/walker_shotgunMountedTurret_T4_DoubleBarrel_name": "Experimental 2х70 mm Twin Shotgun Cannon",
    "Items/game_packedShotgunTurretT4DoubleBarrel_Container_name": "Experimental 2x70 mm Twin Shotgun Cannon Kit",
    "Items/walker_mountedTurretArmoredT4RailGun_packable_name": "Experimental 80 mm Railgun",
    "Items/walker_mountedTurretArmoredT4RailGun_packable_unrecoverable_name": "Experimental 80 mm Railgun",
    "Items/walker_mountedTurretT4_RailGun_packable_name": "Experimental 80 mm Railgun",
    "Items/walker_mountedTurretT4_RailGun_packable_unrecoverable_name": "Experimental 80 mm Railgun",
    "Items/walker_cannonMountedTurret_T4_RailGun_name": "Experimental 80 mm Railgun",
    "Items/walker_cannonMountedTurretArmored_T4_RailGun_name": "Experimental 80 mm Railgun",
    "Items/game_packedTurretT4_RailGunContainer_name": "Experimental 80 mm Railgun Kit",
    "Items/game_packedTurretT4RailGun_Container_name": "Experimental 80 mm Railgun Kit",
    "Items/item_shotgunAmmo_slug_description": "Experimental ammunition that uses a single solid bullet instead of buckshot, which significantly increases lethality. Designed for hunting very large animals. Manufactured by SGOW.",
    "Items/item_shotgunAmmo_explosive_description": "Explosive buckshot ammo. Buckshot pellets are filled with an explosive mixture. Extraordinary efforts led to an impressive result. Manufactured by Kaiser's Friends.",
    "Items/item_resourceFabric_name": "Fabric",
    "Items/item_resourceFabricScraps_name": "Fabric Scraps",
    "Items/item_ficus_name": "Ficus",
    "Items/game_conveyorOutInventory": "Finished Products",
    "Items/game_conveyorOutInventory_name": "Finished Products",
    "Items/item_Tool_Flaregun_Melee_name": "Flare Gun",
    "Items/item_Tool_Flaregun_Ranged_name": "Flare Gun",
    "Items/Tool_Flaregun_name": "Flare Gun",
    "Items/game_foodBox_t1_name": "Food Crate",
    "Items/item_containerBox_Food_name": "Food Crate",
    "Items/game_foodBox_t1_highEffort_name": "Food Crate",
    "Items/game_foodBox_t1_midEffort_name": "Food Crate",
    "Items/game_foodBox_t1_lowEffort_name": "Food Crate",
    "Items/game_keyIslandDoorFort_name": "Fort Storage Room Key",
    "Items/game_explosiveBarrel_name": "Fuel Barrel",
    "Items/explosiveBarrel_Explosion_name": "Fuel Barrel Explosion",
    "Items/game_keyIslandDoor_description": "Unlocks a door, but which one?",
    "Items/game_keyIslandDoor_name": "Door Key",
    "Items/AvatarCorpse_shortDescription": "Gifts from someone less lucky than you.",
    "Items/game_braceletGolden_name": "Golden Bracelet",
    "Items/item_revolverSmall_Melee_description": "Good and reliable. You can always hit them with it.",
    "Items/item_revolverQuickReload_Melee_description": "Good and reliable. You can always stop a crime with it.",
    "Items/game_sqrDoorLockableGreen_name": "Green Door",
    "Items/game_keyIslandDoorGreen_name": "Green Key",
    "Items/item_resourceGunpowder_name": "Gunpowder",
    "Items/game_handheldMirror_name": "Hand Mirror",
    "Items/walker_ladderHatch_name": "Hatch",
    "Items/item_grenadeContact_name": "HG-6 Contact Grenade",
    "Items/item_grenadeContact_Ranged_name": "HG-6 Contact Grenade",
    "Items/item_grenadeContact_Melee_name": "HG-6 Mace",
    "Items/item_turretAmmo_highVelocity_name": "High Velocity 80 mm Shell",
    "Items/item_rocketLauncherAmmoHighExplosion_name": "High-Explosive Rocket",
    "Items/item_resourceHighGradeGunpowder_name": "High-Grade Gunpowder",
    "Items/item_resourceMetalRods_description": "High-quality metal forged into rods – ready for use and easy to transport.",
    "Items/item_grenadeContactEMP_Melee_description": "High-tech flint. Bring the steel!",
    "Items/item_rifleMusket_Melee_description": "I wouldn't have to do it this way if I had a bayonet...",
    "Items/item_rifleMusketClip_Melee_description": "I wouldn't have to do it this way if I had a bayonet...",
    "Items/RepairKit_description": "If you've noticed that your trampler has more holes than it has walls, this is the right tool to use.",
    "Items/item_repairKit_description": "If you've noticed that your trampler has more holes than it has walls, this is the right tool to use.",
    "Items/item_Old_JacketT3_description_OLD": "In it, you will be the most stylish Galician <s>marauder</s> scientist of all! And definitely the most resilient.",
    "Items/item_Old_JacketT3_description": "The standard armor of combat sailors and field officers of the Kaiser's fleet. The breastplate can reflect even the sun's rays. In it, you will be the most stylish Galician <s>marauder</s> scientist of all! And definitely the most resilient.",
    "Items/Old_JacketT3_description": "The standard armor of combat sailors and field officers of the Kaiser's fleet. The breastplate can reflect even the sun's rays. In it, you will be the most stylish Galician <s>marauder</s> scientist of all! And definitely the most resilient.",
    "Items/item_jacketT3_description": "The standard armor of combat sailors and field officers of the Kaiser's fleet. The breastplate can reflect even the sun's rays. In it, you will be the most stylish Galician <s>marauder</s> scientist of all! And definitely the most resilient.",
    "Items/item_jacketT3_description_new": "The standard armor of combat sailors and field officers of the Kaiser's fleet. The breastplate can reflect even the sun's rays. In it, you will be the most stylish Galician <s>marauder</s> scientist of all! And definitely the most resilient.",
    "Items/item_shotgunAmmo_Fire_description": "Incendiary buckshot ammo. Buckshot pellets are mixed with highly flammable materials. A prototype made by Neue Zukunft.",
    "Items/item_blackBox_description": "Incredibly valuable proof of your victory over someone.",
    "Items/item_ficus_description": "It's a living plant!",
    "Items/game_climbableVineLong_name": "Ivy Vine",
    "Items/game_climbableVineShort_name": "Ivy Vine",
    "Items/DevSiegeRevolverAmmo_description": "Kaboom capsules compatible with siege pistols.",
    "Items/walker_mountedTurretAuto_AoE_Explosion_name": "KABOOM!",
    "Items/game_keyLockedBox_Generic_name": "Key",
    "Items/item_rifleMusketClip_name": "KF886/9R \"Mehrzel\" Repeater",
    "Items/item_rifleMusketClip_Ranged_name": "KF886/9R \"Mehrzel\" Repeater",
    "Items/item_rifleMusketClip_Melee_name": "KF886/9R \"Mehrzel\" Rifle Stock",
    "Items/item_antiReactorGunAmmo_name": "Kill Switch",
    "Items/env_ladder_name": "Ladder",
    "Items/env_ladderBig_name": "Ladder",
    "Items/env_ladderBig_X3_name": "Ladder",
    "Items/env_ladderHatch_name": "Ladder",
    "Items/item_crystalHandles_oldName": "Large Crystal with Handles",
    "Items/game_armyBox_t1_shortDescription": "Legacy. Please contact the developers if you are reading this message.",
    "Items/game_armyBox_t2_shortDescription": "Legacy. Please contact the developers if you are reading this message.",
    "Items/game_armyBox_t3_shortDescription": "Legacy. Please contact the developers if you are reading this message.",
    "Items/game_medicalCabinet_t1_shortDescription": "Legacy. Please contact the developers if you are reading this message.",
    "Items/game_medicalCabinet_t2_shortDescription": "Legacy. Please contact the developers if you are reading this message.",
    "Items/game_medicalCabinet_t3_shortDescription": "Legacy. Please contact the developers if you are reading this message.",
    "Items/game_partsBox_t1_shortDescription": "Legacy. Please contact the developers if you are reading this message.",
    "Items/game_partsBox_t2_shortDescription": "Legacy. Please contact the developers if you are reading this message.",
    "Items/game_partsBox_t3_shortDescription": "Legacy. Please contact the developers if you are reading this message.",
    "Items/game_safeMiddle_t1_shortDescription": "Legacy. Please contact the developers if you are reading this message.",
    "Items/game_safeMiddle_t2_shortDescription": "Legacy. Please contact the developers if you are reading this message.",
    "Items/game_safeMiddle_t3_shortDescription": "Legacy. Please contact the developers if you are reading this message.",
    "Items/game_shellsBox_t1_shortDescription": "Legacy. Please contact the developers if you are reading this message.",
    "Items/game_shellsBox_t2_shortDescription": "Legacy. Please contact the developers if you are reading this message.",
    "Items/game_shellsBox_t3_shortDescription": "Legacy. Please contact the developers if you are reading this message.",
    "Items/item_resourceLeviathanMeat_name": "Leviathan Meat",
    "Items/item_resourceLeviathanSkin_name": "Leviathan Skin",
    "Items/game_light_group_switch": "Light Switch",
    "Items/item_smallCannonAmmo_longRange_name": "Long-Range 40 mm Shell",
    "Items/game_keyLockedBox_description": "Looks suitable for a small lock, like those used on chests or boxes.",
    "Items/item_rifleMusket_name": "M1866/9 \"Einzel\" Breechloader",
    "Items/item_rifleMusket_Ranged_name": "M1866/9 \"Einzel\" Breechloader",
    "Items/item_rifleMusket_Melee_name": "M1866/9 \"Einzel\" Stock",
    "Items/item_rifleRepeaterAperture_name": "M82 \"Aperture\" Rifle",
    "Items/item_rifleRepeaterAperture_Ranged_name": "M82 \"Aperture\" Rifle",
    "Items/item_rifleRepeaterAperture_Melee_name": "M82 \"Aperture\" Rifle Stock",
    "Items/item_repeaterRifle_name": "M82 Rifle",
    "Items/item_repeaterRifle_Ranged_name": "M82 Rifle",
    "Items/item_repeaterRifle_Melee_name": "M82 Rifle Stock",
    "Items/item_rifleMusketClip_name_Old": "M83 Quick Reload Rifle",
    "Items/item_rifleMusketClip_Ranged_name_Old": "M83 Quick Reload Rifle",
    "Items/item_rifleMusketClip_Melee_name_Old": "M83 Rifle Stock",
    "Items/stat_Magazine": "Magazine Size",
    "Items/walker_reactorSwitcher_name": "Main Switch",
    "Items/Tool_Map_name": "Map",
    "Items/walker_ownershipDevice_name": "Master Control Device",
    "Items/item_resourceBagMetal_t1_name": "Mechanical Parts",
    "Items/item_resourceMetal_t1_mineDrop_name": "Mechanical Parts",
    "Items/item_resourceMetal_t1_mobDrop_name": "Mechanical Parts",
    "Items/item_resourceMetal_t1_name": "Mechanical Parts",
    "Items/game_medicalCabinet_t1_name": "Medical Cabinet",
    "Items/game_medicalCabinet_t1_highEffort_name": "Medical Cabinet",
    "Items/game_medicalCabinet_t1_midEffort_name": "Medical Cabinet",
    "Items/game_medicalCabinet_t1_lowEffort_name": "Medical Cabinet",
    "Items/walker_shelf_slot_medKit_name": "Medical Supplies Rack Slot",
    "Items/item_medkit_name": "MedKit",
    "Items/MedKit_name": "MedKit",
    "Items/walker_turretFailurePointMetalPatch_name": "Metal Patch",
    "Items/walker_failurePointMetalPatch_name": "Metal Patch",
    "Items/walker_failurePointMetalPatchLongAction_name": "Metal Patch",
    "Items/item_resourceMetalRods_name": "Metal Rods",
    "Items/game_lockedBox_military_name": "Military Box",
    "Items/item_resourceMixtures_name": "Mixtures",
    "Items/walker_reactor_name": "Motor-Reactor",
    "Items/walker_reactorOuter_name": "Motor-Reactor",
    "Items/walker_reactorOuterLong": "Motor-Reactor",
    "Items/walker_reactorOuterLong_name": "Motor-Reactor",
    "Items/item_multiTool_name": "Multi-Tool",
    "Items/navalMine_Explosion_name": "Naval Mine Explosion",
    "Items/DropShip_Expedition_name": "NEW_FLOW WALKER",
    "Items/item_rocketLauncher_Melee_description": "Non-standard situations require non-standard solutions.",
    "Items/item_hint_book_name": "Note",
    "Items/item_hint_book_TD1_name": "Note",
    "Items/item_hint_book_TD10_name": "Note",
    "Items/item_hint_book_TD11_name": "Note",
    "Items/item_hint_book_TD12_name": "Note",
    "Items/item_hint_book_TD13_name": "Note",
    "Items/item_hint_book_TD2_name": "Note",
    "Items/item_hint_book_TD3_name": "Note",
    "Items/item_hint_book_TD4_name": "Note",
    "Items/item_hint_book_TD5_name": "Note",
    "Items/item_hint_book_TD6_name": "Note",
    "Items/item_hint_book_TD7_name": "Note",
    "Items/item_hint_book_TD8_name": "Note",
    "Items/item_hint_book_TD9_name": "Note",
    "Items/item_hint_Cannon_name": "Note",
    "Items/item_hint_ControlPanel_name": "Note",
    "Items/item_hint_Freezer_name": "Note",
    "Items/item_hint_letter_name": "Note",
    "Items/item_hint_letter_TD1_name": "Note",
    "Items/item_hint_letter_TD2_name": "Note",
    "Items/item_hint_letter_TD3_name": "Note",
    "Items/item_hint_letter_TD4_name": "Note",
    "Items/item_hint_letter_TD5_name": "Note",
    "Items/item_hint_letter_TD6_name": "Note",
    "Items/item_hint_reactor_name": "Note",
    "Items/item_hint_RepairKit_name": "Note",
    "Items/rarity_NOTEWORTHY": "NOTEWORTHY",
    "Items/item_boostedEnergyBar_name": "NZ Mk1 Modified Energy Rod",
    "Items/item_energyBar_name": "NZ Mk2 Energy Rod",
    "Items/item_smokelessEnergyBar_name": "NZ Mk2-RF Smokeless Energy Rod",
    "Items/item_boostedEnergyBarV1_name": "NZ Mk2a Enriched Energy Rod",
    "Items/item_boostedEnergyBarV2_name": "NZ Mk3 Impure Energy Rod",
    "Items/item_shotgunTriplet_description": "O'Donnell's exclusive 12-gauge shotgun, nicknamed the \"Triplet\" because it fires in bursts from all three barrels at once. Blows away everything in its path (literally!).",
    "Items/item_shotgunTriplet_Ranged_description": "O'Donnell's exclusive 12-gauge shotgun, nicknamed the \"Triplet\" because it fires in bursts from all three barrels at once. Blows away everything in its path (literally!).",
    "Items/Tool_Flashlight_name": "Old Lamp",
    "Items/item_Jacket_name": "Old Smuggler's Jacket",
    "Items/item_jacket_name": "Old Smuggler's Jacket",
    "Items/Old_Jacket_name": "Old Smuggler's Jacket",
    "Items/walker_shotgunMountedTurretArmoredT4DoubleBarrel_packable_description": "One gun is already good, but two is always better. An experimental twin 70 mm shotgun cannon, created by SGOW as an attempt to increase firepower and salvo weight without significantly increasing the dimensions of the turret. Named \"Eight\" internally for its specific appearance. Manufactured in a limited batch for field testing.\n\nIn perfect condition, as if fresh from the factory.\n\nUtilizes 70 mm shells.",
    "Items/walker_shotgunMountedTurretT4DoubleBarrel_packable_description": "One gun is already good, but two is always better. An experimental twin 70 mm shotgun cannon, created by SGOW as an attempt to increase firepower and salvo weight without significantly increasing the dimensions of the turret. Named \"Eight\" internally for its specific appearance. Manufactured in a limited batch for field testing.\n\nIn perfect condition, as if fresh from the factory.\n\nUtilizes 70 mm shells.",
    "Items/game_packedShotgunTurretT4DoubleBarrel_Container_description": "One gun is already good, but two is always better. An experimental twin 70 mm shotgun cannon, created by SGOW as an attempt to increase firepower and salvo weight without significantly increasing the dimensions of the turret. Named \"Eight\" internally for its specific appearance. Manufactured in a limited batch for field testing.\nA complete set of spare parts and tools for field assembly and disassembly.\n\nIn perfect condition, as if fresh from the factory.\n\nUtilizes 70 mm shells.",
    "Items/item_revolverSmall_description": "One of the cheapest 8 mm revolvers you can find on the grey market. Production – Eisenblut; sales – virtually any arms dealer.",
    "Items/item_revolverSmall_Ranged_description": "One of the cheapest 8 mm revolvers you can find on the grey market. Production – Eisenblut; sales – virtually any arms dealer.",
    "Items/item_resourceCoralPiece_description": "One of the most common souvenirs brought by tourists from Sophie, it is a fairly valuable resource required in the production of some items.",
    "Items/game_keyLockedBox_Generic_description": "Opens some kind of lock. But which one?",
    "Items/game_keyIslandDoorBlack_description": "Opens something marked with black. Looks important.\nThe tag text is decorated with military emblems and states: \"Kaiser Fleet's Flagship, The Great _________, Admiral's Quarters\".",
    "Items/game_keyIslandDoorBlue_description": "Opens something marked with blue, but what exactly?\nThe barely distinguishable text on the tag states the following: \"Franz's S_o_age _ut, Me_e__s__g_ fi__in_ vi_l__e\".",
    "Items/game_keyIslandDoorGreen_description": "Opens something marked with green, but what exactly?\nThe barely distinguishable text on the tag states the following: \"Chi_f Dis_r_ct Ac_o_nt_nt's Office, K__s__pl__ isla_d\".",
    "Items/game_keyIslandDoorRed_description": "Opens something marked with red, but what exactly?\nThe barely distinguishable text on the tag states the following: \"C__ef I__er_al M__it_ry A_chi__ct's Offi_e, S___n isl__d\".",
    "Items/game_keyIslandDoorWhite_description": "Opens something marked with white, but what exactly?\nThe barely distinguishable text on the tag states the following: \"F__t I__ri_ Dis_ri_t Of__e_'s Wor___o_p\".",
    "Items/item_resourceOpticLenses_name": "Optic Lenses",
    "Items/item_orbitalStrikeGun_name": "Orbital Strike Pointer",
    "Items/game_partsBox_t1_name": "Parts Crate",
    "Items/game_partsBox_t1_highEffort_name": "Parts Crate",
    "Items/game_partsBox_t1_midEffort_name": "Parts Crate",
    "Items/game_partsBox_t1_lowEffort_name": "Parts Crate",
    "Items/game_pawnShop_name": "Pawn Shop",
    "Items/PawnShopReceiver_name": "Pawn Shop",
    "Items/item_shotgun_name": "Pepper Mill Shotgun",
    "Items/item_shotgun_Ranged_name": "Pepper Mill Shotgun",
    "Items/item_shotgun_Melee_name": "Pepper Mill Shotgun Stock",
    "Items/item_projectileAmplifier_name": "Pestkop Lorenz Amplifier",
    "Items/item_sniperRifle_Melee_name": "Petros Rifle Stock",
    "Items/item_sniperRifle_ironSights_Melee_name": "Petros Rifle Stock",
    "Items/item_sniperRifle_ironSights_silencer_Melee_name": "Petros Rifle Stock",
    "Items/item_sniperRifle_silencer_Melee_name": "Petros Rifle Stock",
    "Items/stat_PhysicalDamage": "Physical Damage",
    "Items/ContainerBox_PistolAmmo_name": "Pistol Ammo Box",
    "Items/ContainerBox_Pistols_name": "Pistol Box",
    "Items/game_conveyorIn_shortDescription": "Place the resources and materials required to start production here.",
    "Items/game_craftingWorkbench_shortDescription": "Place the resources and materials required to start production here.",
    "Items/game_conveyor_baseInventoryToInventory_shortDescription": "Place the resources and materials required to start production here.",
    "Items/game_conveyor_baseInventoryToLarge_shortDescription": "Place the resources and materials required to start production here.",
    "Items/game_conveyor_armorPiercingRockets_shortDescription": "Place the resources and materials required to start production here.",
    "Items/game_conveyor_bigBomb_shortDescription": "Place the resources and materials required to start production here.",
    "Items/game_conveyor_computingModules_shortDescription": "Place the resources and materials required to start production here.",
    "Items/game_conveyor_contactGrenades_shortDescription": "Place the resources and materials required to start production here.",
    "Items/game_conveyor_coralDust_shortDescription": "Place the resources and materials required to start production here.",
    "Items/game_conveyor_energyRods_shortDescription": "Place the resources and materials required to start production here.",
    "Items/game_conveyor_mechanicalParts_shortDescription": "Place the resources and materials required to start production here.",
    "Items/game_conveyor_explosiveSmall_shortDescription": "Place the resources and materials required to start production here.",
    "Items/game_conveyor_sniperRifle_shortDescription": "Place the resources and materials required to start production here.",
    "Items/AvatarCorpse_name": "Player's Place of Death",
    "Items/item_resourceBagMetal_t2_name": "Pneumatic Parts",
    "Items/item_resourceMetal_t2_name": "Pneumatic Parts",
    "Items/game_pocketWatch_name": "Pocket Watch",
    "Items/item_healthEmitter_name": "Podorozhnyk Bio-Emitter",
    "Items/item_revolverQuickReload_Melee_name": "Police Revolver Handle",
    "Items/game_powderBox_name": "Powder Box",
    "Items/itemProperty_power": "Power",
    "Items/factory_reactor_name": "Power Plant",
    "Items/walker_reactorLever_name": "Pressure Lever",
    "Items/walker_compartmentFailurePoint0_name": "Pressure Pipe",
    "Items/walker_compartmentFailurePoint1_name": "Pressure Pipe",
    "Items/walker_compartmentFailurePoint2_name": "Pressure Pipe",
    "Items/walker_compartmentFailurePoint3_name": "Pressure Pipe",
    "Items/item_instantRepairPatch_description": "Primarily designed to quickly repair hull breaches on Imperial submarines, but in practice has proven extremely useful in repairing most types of integrity faults.\nManufactured by SGOW.",
    "Items/walker_autoMountedTurretArmoredT3_packable_name": "Pristine 40 mm Autocannon",
    "Items/walker_autoMountedTurretArmoredT3_packable_unrecoverable_name": "Pristine 40 mm Autocannon",
    "Items/walker_autoMountedTurretT3_packable_name": "Pristine 40 mm Autocannon",
    "Items/walker_autoMountedTurretT3_packable_unrecoverable_name": "Pristine 40 mm Autocannon",
    "Items/walker_autoMountedTurret_T3_name": "Pristine 40 mm Autocannon",
    "Items/walker_autoMountedTurretArmored_T3_name": "Pristine 40 mm Autocannon",
    "Items/game_packedAutoTurretT3Container_name": "Pristine 40 mm Autocannon Kit",
    "Items/walker_shotgunMountedTurretArmoredT3_packable_name": "Pristine 70 mm Shotgun Cannon",
    "Items/walker_shotgunMountedTurretArmoredT3_packable_unrecoverable_name": "Pristine 70 mm Shotgun Cannon",
    "Items/walker_shotgunMountedTurretT3_packable_name": "Pristine 70 mm Shotgun Cannon",
    "Items/walker_shotgunMountedTurretT3_packable_unrecoverable_name": "Pristine 70 mm Shotgun Cannon",
    "Items/walker_shotgunMountedTurret_T3_name": "Pristine 70 mm Shotgun Cannon",
    "Items/walker_shotgunMountedTurretArmored_T3_name": "Pristine 70 mm Shotgun Cannon",
    "Items/game_packedShotgunTurretT3Container_name": "Pristine 70 mm Shotgun Cannon Kit",
    "Items/walker_mountedTurretArmoredT3_packable_name": "Pristine 80 mm Naval Cannon",
    "Items/walker_mountedTurretArmoredT3_packable_unrecoverable_name": "Pristine 80 mm Naval Cannon",
    "Items/walker_mountedTurretT3_packable_name": "Pristine 80 mm Naval Cannon",
    "Items/walker_mountedTurretT3_packable_unrecoverable_name": "Pristine 80 mm Naval Cannon",
    "Items/walker_cannonMountedTurret_T3_name": "Pristine 80 mm Naval Cannon",
    "Items/walker_cannonMountedTurretArmored_T3_name": "Pristine 80 mm Naval Cannon",
    "Items/game_packedTurretT3Container_name": "Pristine 80 mm Naval Cannon Kit",
    "Items/game_conveyorIn": "Production Line Input",
    "Items/game_conveyorSlotInput": "Production Line Input Slot",
    "Items/game_conveyorOut": "Production Line Output",
    "Items/game_conveyorSlot": "Production Line Output Slot",
    "Items/game_conveyorInSwitch": "Production Line Switch",
    "Items/game_ExtractionRadio_name": "Radio",
    "Items/stat_Range": "Range",
    "Items/rarity_RARE": "RARE",
    "Items/game_shellsBox_t2_highEffort_name": "Rare Crate of Shells",
    "Items/game_shellsBox_t2_midEffort_name": "Rare Crate of Shells",
    "Items/game_shellsBox_t2_lowEffort_name": "Rare Crate of Shells",
    "Items/game_foodBox_t2_name": "Rare Food Crate",
    "Items/game_foodBox_t2_highEffort_name": "Rare Food Crate",
    "Items/game_foodBox_t2_midEffort_name": "Rare Food Crate",
    "Items/game_foodBox_t2_lowEffort_name": "Rare Food Crate",
    "Items/game_medicalCabinet_t2_name": "Rare Medical Cabinet",
    "Items/game_medicalCabinet_t2_highEffort_name": "Rare Medical Cabinet",
    "Items/game_medicalCabinet_t2_midEffort_name": "Rare Medical Cabinet",
    "Items/game_medicalCabinet_t2_lowEffort_name": "Rare Medical Cabinet",
    "Items/game_partsBox_t2_name": "Rare Parts Crate",
    "Items/game_partsBox_t2_highEffort_name": "Rare Parts Crate",
    "Items/game_partsBox_t2_midEffort_name": "Rare Parts Crate",
    "Items/game_partsBox_t2_lowEffort_name": "Rare Parts Crate",
    "Items/game_partsBox_onlyResourcesT2_name": "Rare Resource Crate",
    "Items/game_safeMiddle_t2_name": "Rare Strongbox",
    "Items/item_resourceCoralDust_description": "Rare subspecies of local coral, additionally cleaned and ground into powder. Widely used in military and pharmaceutical fields.",
    "Items/game_partsBox_onlyTramplerResT2_name": "Rare Trampler Parts Crate",
    "Items/game_safeMiddle_t2_highEffort_name": "Rare Valuables Safe",
    "Items/game_safeMiddle_t2_midEffort_name": "Rare Valuables Safe",
    "Items/game_safeMiddle_t2_lowEffort_name": "Rare Valuables Safe",
    "Items/game_armyBox_t2_name": "Rare Weapon Crate",
    "Items/game_armyBox_OnlyWeaponsT2_name": "Rare Weapon Crate",
    "Items/game_armyBox_t2_highEffort_name": "Rare Weapon Crate",
    "Items/game_armyBox_t2_midEffort_name": "Rare Weapon Crate",
    "Items/game_armyBox_t2_lowEffort_name": "Rare Weapon Crate",
    "Items/rarity": "Rarity",
    "Items/item_crystalHandles_name": "Raw Aurogen Crystal",
    "Items/game_conveyor_baseInventoryToInventory_name": "Raw Materials",
    "Items/game_conveyor_baseInventoryToLarge": "Raw Materials",
    "Items/game_conveyor_baseInventoryToLarge_name": "Raw Materials",
    "Items/game_conveyor_armorPiercingRockets_name": "Raw Materials",
    "Items/game_conveyor_bigBomb_name": "Raw Materials",
    "Items/game_conveyor_computingModules_name": "Raw Materials",
    "Items/game_conveyor_contactGrenades_name": "Raw Materials",
    "Items/game_conveyor_coralDust_name": "Raw Materials",
    "Items/game_conveyor_energyRods_name": "Raw Materials",
    "Items/game_conveyor_mechanicalParts_name": "Raw Materials",
    "Items/game_conveyor_explosiveSmall_name": "Raw Materials",
    "Items/game_conveyor_sniperRifle_name": "Raw Materials",
    "Items/item_resourceWeaponParts_description": "Receivers, spare barrels, gas tubes and other replaceable parts of regular military weapons.",
    "Items/game_sqrDoorLockableRed_name": "Red Door",
    "Items/game_keyIslandDoorRed_name": "Red Key",
    "Items/walker_refrigerator_name": "Refrigerator",
    "Items/item_JacketT2_name_OLD": "Reinforced Jacket",
    "Items/item_JacketT2_name": "SGOW SW.52 Body Armor (decommissioned)",
    "Items/Old_JacketT2_name": "SGOW SW.52 Body Armor (decommissioned)",
    "Items/item_jacketT2_name": "SGOW SW.52 Body Armor (decommissioned)",
    "Items/item_jacketT2_name_new": "SGOW SW.52 Body Armor (decommissioned)",
    "Items/item_resourceReinforcedLeatherStrips_name": "Reinforced Leather Strips",
    "Items/stat_ReloadSpeed": "Reload Speed",
    "Items/rarity_REMARKABLE": "REMARKABLE",
    "Items/RepairKit_name": "Repair Kit",
    "Items/item_repairKit_name": "Repair Kit",
    "Items/game_extractionZipline_name": "Rescue rope",
    "Items/game_extractionZipline0_name": "Rescue rope",
    "Items/game_extractionZipline1_name": "Rescue rope",
    "Items/game_extractionZipline2_name": "Rescue rope",
    "Items/game_extractionZipline3_name": "Rescue rope",
    "Items/game_extractionZipline4_name": "Rescue rope",
    "Items/game_extractionZipline5_name": "Rescue rope",
    "Items/game_partsBox_onlyResourcesT1_name": "Resource Crate",
    "Items/game_respawnPoint_name": "Respawn Point",
    "Items/game_conveyorOut_shortDescription": "Results of the conveyor production line work.",
    "Items/game_conveyorOutInventory_shortDescription": "Results of the conveyor production line work.",
    "Items/walker_craftingResult_undestructible_shortDescription": "Results of the workbench work.",
    "Items/game_craftingWorkbenchOutput_shortDescription": "Results of the workbench work.",
    "Items/walker_craftingResultOuter_shortDescription": "Results of the workbench work.",
    "Items/walker_craftingResult_shortDescription": "Results of the workbench work.",
    "Items/item_revolverSmall_Melee_name": "Revolver Handle",
    "Items/item_smokeGrenade_Melee_name": "RG79s Mace",
    "Items/item_smokeGrenade_name": "RG79s Smoke Grenade",
    "Items/ContainerBox_item_rifleAmmo_name": "Rifle Ammo Box",
    "Items/ContainerBox_Rifles_name": "Rifle Box",
    "Items/game_ringBlackStone_name": "Ring",
    "Items/walker_autoMountedTurretArmoredT1_packable_name": "Rusty 40 mm Autocannon",
    "Items/walker_autoMountedTurretArmoredT1_packable_unrecoverable_name": "Rusty 40 mm Autocannon",
    "Items/walker_autoMountedTurretT1_packable_name": "Rusty 40 mm Autocannon",
    "Items/walker_autoMountedTurretT1_packable_unrecoverable_name": "Rusty 40 mm Autocannon",
    "Items/walker_autoMountedTurret_T1_name": "Rusty 40 mm Autocannon",
    "Items/walker_autoMountedTurretArmored_T1_name": "Rusty 40 mm Autocannon",
    "Items/game_packedAutoTurretT1Container_name": "Rusty 40 mm Autocannon Kit",
    "Items/walker_shotgunMountedTurretArmoredT1_packable_name": "Rusty 70 mm Shotgun Cannon",
    "Items/walker_shotgunMountedTurretArmoredT1_packable_unrecoverable_name": "Rusty 70 mm Shotgun Cannon",
    "Items/walker_shotgunMountedTurretT1_packable_name": "Rusty 70 mm Shotgun Cannon",
    "Items/walker_shotgunMountedTurretT1_packable_unrecoverable_name": "Rusty 70 mm Shotgun Cannon",
    "Items/walker_shotgunMountedTurret_T1_name": "Rusty 70 mm Shotgun Cannon",
    "Items/walker_shotgunMountedTurretArmored_T1_name": "Rusty 70 mm Shotgun Cannon",
    "Items/game_packedShotgunTurretT1Container_name": "Rusty 70 mm Shotgun Cannon Kit",
    "Items/walker_mountedTurretArmoredT1_packable_name": "Rusty 80 mm Naval Cannon",
    "Items/walker_mountedTurretArmoredT1_packable_unrecoverable_name": "Rusty 80 mm Naval Cannon",
    "Items/walker_mountedTurretT1_packable_name": "Rusty 80 mm Naval Cannon",
    "Items/walker_mountedTurretT1_packable_unrecoverable_name": "Rusty 80 mm Naval Cannon",
    "Items/walker_cannonMountedTurret_T1_name": "Rusty 80 mm Naval Cannon",
    "Items/walker_cannonMountedTurretArmored_T1_name": "Rusty 80 mm Naval Cannon",
    "Items/game_packedTurretT1Container_name": "Rusty 80 mm Naval Cannon Kit",
    "Items/game_treasureShovel_name": "Rusty Shovel",
    "Items/item_treasureShovel_name": "Rusty Shovel",
    "Items/item_rocketLauncher_name": "RW1 Rocket Launcher",
    "Items/item_rocketLauncher_Ranged_name": "RW1 Rocket Launcher",
    "Items/item_rocketLauncher_Melee_name": "RW1 Rocket Launcher Tube",
    "Items/item_antiReactorGun_Melee_description": "Science, learned the hard way.",
    "Items/item_resourceMetalParts_name": "Scrap Metal",
    "Items/item_resourceScrappedAmmo_name": "Scrapped Ammo",
    "Items/game_lockedBox_valuables_description": "Seems like there's something valuable inside!",
    "Items/item_repeaterRifle_Melee_description": "SGOW M82 revolver rifle stock. When you're out of ammo or don't have time to reload.",
    "Items/item_rifleRepeaterAperture_Melee_description": "SGOW M82 revolver rifle stock. When you're out of ammo or don't have time to reload.",
    "Items/item_rifleMusketClip_Melee_description_Old": "SGOW M83 speedloader revolver rifle stock. When you're out of ammo or don't have time to reload.",
    "Items/game_shellsBox_t1_resupply_name": "Shells Resupply Crate",
    "Items/game_shimmering_light_hazard_name": "Shimmering Light",
    "Items/item_rifleMusket_description": "Shoot, reload, repeat. A very cheap and affordable breech-loading rifle, chambered for 9 mm cartridges. Another link in the evolution of firearms from muzzle-loading muskets to modern rifles.",
    "Items/item_rifleMusket_Ranged_description": "Shoot, reload, repeat. A very cheap and affordable breech-loading rifle, chambered for 9 mm cartridges. Another link in the evolution of firearms from muzzle-loading muskets to modern rifles.",
    "Items/ContainerBox_ShotgunAmmo_name": "Shotgun Ammo Box",
    "Items/ContainerBox_Shotgun_name": "Shotgun Box",
    "Items/game_cutleryPack_name": "Silver Cutlery",
    "Items/walker_bed_name": "Sleeping Berth",
    "Items/walker_bedTowerLower_name": "Lower Sleeping Berth",
    "Items/walker_bedTowerUpper_name": "Upper Sleeping Berth",
    "Items/ContainerSlot_name": "Slot",
    "Items/walker_energyRodStorageSlot_name": "Slot",
    "Items/game_ValuablePiles01_mobDrop_name": "Small Valuables",
    "Items/game_ValuablePiles01_name": "Small Valuables",
    "Items/game_ValuablePiles02_mobDrop_name": "Small Valuables",
    "Items/game_ValuablePiles02_name": "Small Valuables",
    "Items/game_ValuablePiles03_mobDrop_name": "Small Valuables",
    "Items/game_ValuablePiles03_name": "Small Valuables",
    "Items/game_ValuablePiles04_mobDrop_name": "Small Valuables",
    "Items/game_ValuablePiles04_name": "Small Valuables",
    "Items/game_ValuablePiles05_mobDrop_name": "Small Valuables",
    "Items/game_ValuablePiles05_name": "Small Valuables",
    "Items/game_ValuablePiles06_mobDrop_name": "Small Valuables",
    "Items/game_ValuablePiles06_name": "Small Valuables",
    "Items/game_ValuablePiles07_mobDrop_name": "Small Valuables",
    "Items/game_ValuablePiles07_name": "Small Valuables",
    "Items/game_ValuablePiles08_mobDrop_name": "Small Valuables",
    "Items/game_ValuablePiles08_name": "Small Valuables",
    "Items/game_ValuablePiles09_mobDrop_name": "Small Valuables",
    "Items/game_ValuablePiles09_name": "Small Valuables",
    "Items/game_ValuablePiles10_mobDrop_name": "Small Valuables",
    "Items/game_ValuablePiles10_name": "Small Valuables",
    "Items/game_ValuablePiles11_mobDrop_name": "Small Valuables",
    "Items/game_ValuablePiles11_name": "Small Valuables",
    "Items/game_valuablesSmallBag_name": "Small Valuables",
    "Items/item_smallValuables_name": "Small Valuables",
    "Items/walker_autoMountedTurretArmoredT1_packable_description": "Some ingenious engineers at the station decided that this twin-barreled anti-aircraft cannon would work perfectly fine against ground targets as well. Because of the old barrel design, the cannon may overheat and jam if it shoots consecutively for too long.\n\nDue to long-term storage in adverse conditions, it is slightly rusted, but can still be used for its intended purpose.\n\nUtilizes 40 mm shells.",
    "Items/walker_autoMountedTurretT1_packable_description": "Some ingenious engineers at the station decided that this twin-barreled anti-aircraft cannon would work perfectly fine against ground targets as well. Because of the old barrel design, the cannon may overheat and jam if it shoots consecutively for too long.\n\nDue to long-term storage in adverse conditions, it is slightly rusted, but can still be used for its intended purpose.\n\nUtilizes 40 mm shells.",
    "Items/walker_autoMountedTurretArmoredT2_packable_description": "Some ingenious engineers at the station decided that this twin-barreled anti-aircraft cannon would work perfectly fine against ground targets as well. Because of the old barrel design, the cannon may overheat and jam if it shoots consecutively for too long.\n\nHas signs of active use.\n\nUtilizes 40 mm shells.",
    "Items/walker_autoMountedTurretT2_packable_description": "Some ingenious engineers at the station decided that this twin-barreled anti-aircraft cannon would work perfectly fine against ground targets as well. Because of the old barrel design, the cannon may overheat and jam if it shoots consecutively for too long.\n\nHas signs of active use.\n\nUtilizes 40 mm shells.",
    "Items/walker_autoMountedTurretArmoredT3_packable_description": "Some ingenious engineers at the station decided that this twin-barreled anti-aircraft cannon would work perfectly fine against ground targets as well. Because of the old barrel design, the cannon may overheat and jam if it shoots consecutively for too long.\n\nIn perfect condition, as if fresh from the factory.\n\nUtilizes 40 mm shells.",
    "Items/walker_autoMountedTurretT3_packable_description": "Some ingenious engineers at the station decided that this twin-barreled anti-aircraft cannon would work perfectly fine against ground targets as well. Because of the old barrel design, the cannon may overheat and jam if it shoots consecutively for too long.\n\nIn perfect condition, as if fresh from the factory.\n\nUtilizes 40 mm shells.",
    "Items/game_packedAutoTurretContainer_description": "Some ingenious engineers at the station decided that this twin-barreled anti-aircraft cannon would work perfectly fine against ground targets as well. Because of the old barrel design, the cannon may overheat and jam if it shoots consecutively for too long.\nA complete set of spare parts and tools for field assembly and disassembly.\n\nAlmost new.\n\nUtilizes 40 mm shells.",
    "Items/game_packedAutoTurretT1Container_description": "Some ingenious engineers at the station decided that this twin-barreled anti-aircraft cannon would work perfectly fine against ground targets as well. Because of the old barrel design, the cannon may overheat and jam if it shoots consecutively for too long.\nA complete set of spare parts and tools for field assembly and disassembly.\n\nDue to long-term storage in adverse conditions, it is slightly rusted, but can still be used for its intended purpose.\n\nUtilizes 40 mm shells.",
    "Items/game_packedAutoTurretT2Container_description": "Some ingenious engineers at the station decided that this twin-barreled anti-aircraft cannon would work perfectly fine against ground targets as well. Because of the old barrel design, the cannon may overheat and jam if it shoots consecutively for too long.\nA complete set of spare parts and tools for field assembly and disassembly.\n\nHas signs of active use.\n\nUtilizes 40 mm shells.",
    "Items/game_packedAutoTurretT3Container_description": "Some ingenious engineers at the station decided that this twin-barreled anti-aircraft cannon would work perfectly fine against ground targets as well. Because of the old barrel design, the cannon may overheat and jam if it shoots consecutively for too long.\nA complete set of spare parts and tools for field assembly and disassembly.\n\nIn perfect condition, as if fresh from the factory.\n\nUtilizes 40 mm shells.",
    "Items/item_smallValuables_description": "Some valuable knick-knacks left behind by the previous residents during the evacuation.",
    "Items/item_grenadeContactEMP_name": "Spark Contact EMP Grenade",
    "Items/item_grenadeContactEMP_Ranged_name": "Spark Contact EMP Grenade",
    "Items/item_grenadeContactEMP_Melee_name": "Spark EMP Mace",
    "Items/item_rifleAmmo_Fire_description": "Special ammo for basic infantry rifles. Contains highly flammable materials inside. Manufactured by SGOW.",
    "Items/item_rifleAmmo_Toxic_description": "Special ammo for basic infantry rifles. Contains highly toxic materials inside. Manufactured by SGOW.",
    "Items/item_rifleAmmo_Armor_description": "Special ammo for basic infantry rifles. Its full metal jacket makes it highly effective against armor. Manufactured by SGOW.",
    "Items/item_pistolAmmo_Fire_description": "Special ammo used by most small firearms. Contains highly flammable materials inside. Manufactured by SGOW.",
    "Items/item_pistolAmmo_Toxic_description": "Special ammo used by most small firearms. Contains highly toxic materials provided by Sophie's Molfars.",
    "Items/item_pistolAmmo_Armor_description": "Special ammo used by most small firearms. Its full metal jacket makes it highly effective against armor. Manufactured by SGOW.",
    "Items/item_sniperRifleAmmo_highPenetration_description": "Special armor-piercing ammo with a hardened penetrating core. Used with long-range rifles. Manufactured by SGOW.",
    "Items/item_shotgunAmmo_Armor_description": "Special buckshot ammo used by all shotguns. Bigger pellets make it more effective against armor. Manufactured by SGOW.",
    "Items/item_shotgunAmmo_Toxic_description": "Special buckshot ammo. Buckshot pellets are mixed with highly toxic materials provided by Sophie's Molfars.",
    "Items/item_rifleAmmo_highVelocity_description": "Special high-velocity ammo for basic infantry rifles. Increased powder charge makes bullets fly faster compared to standard ammunition. Manufactured by SGOW.",
    "Items/item_pistolAmmo_highVelocity_description": "Special high-velocity ammo used by most small firearms. Its increased powder charge makes bullets fly faster compared to standard ammunition. Manufactured by SGOW.",
    "Items/item_resourceGunpowder_description": "Standard military gunpowder. Not of the best quality due to cheap components, nevertheless sufficient for mass production. Used for most conventional military ammunition.",
    "Items/item_shotgunHandmade_choke_Melee_description": "Stock for the makeshift shotgun frequently used by Kaiser's Friends to save ammo.",
    "Items/item_shotgunHandmade_Melee_description": "Stock for the makeshift shotgun frequently used by Kaiser's Friends to save ammo.",
    "Items/game_sqrDoorLockableFort_name": "Storage Room Door",
    "Items/item_resourceReinforcedLeatherStrips_description": "Strips of leather sewn with fabric are a fairly durable material used to make uniforms, shoulder pads, and body armor for imperial troops.",
    "Items/game_buriedTreasure_name": "Suspicious Pile of Sand",
    "Items/DevSiegeRevolver_description": "Swift and deadly. Highly effective in close quarters. Compensates for its low accuracy with a high fire rate. Uses 8x21 mm rounds.",
    "Items/item_testAutoGun_description": "Swift and deadly. Highly effective in close quarters. Compensates its low accuracy with high fire rate.",
    "Items/DevSiegeRevolver_name": "Team Dev Siege Pistol",
    "Items/game_packedTurretT4_DoubleBarrelContainer_description": "##Placeholder##",
    "Items/game_packedTurretT4_DoubleBarrelContainer_name": "Experimental 80mm Cannon Kit",
    "Items/walker_cannonMountedTurret_T4_DoubleBarrel_name": "Experimental 2x80 mm Cannon",
    "Items/walker_cannonMountedTurretArmored_T4_DoubleBarrel_name": "Experimental 2x80 mm Cannon",
    "Items/walker_mountedTurretArmoredT4DoubleBarrel_packable_description": "Experimental 80mm Cannon",
    "Items/item_foodCan_Olddescription": "The amount of food in the fridge is the number of quick respawns available for the crew. You can also just eat it to improve your well-being.",
    "Items/item_foodCanOrig_description": "The amount of food in the fridge is the number of respawns available for the crew.",
    "Items/item_foodCan_nonconsumable_description": "The amount of food in the fridge is the number of respawns available for the crew.",
    "Items/item_foodCan_description": "The amount of food on board the trampler determines the number of quick respawns available for the Crew. You also can just eat it to improve your well-being.",
    "Items/item_sniperRifle_ironSights_silencer_description": "The Bartka \"Petros\" 11 mm bolt-action rifle. Simple, reliable, and very accurate. Equipped with a silencer. A handy tool to surprise your opponent with.",
    "Items/item_sniperRifle_ironSights_silencer_Ranged_description": "The Bartka \"Petros\" 11 mm bolt-action rifle. Simple, reliable, and very accurate. Equipped with a silencer. A handy tool to surprise your opponent with.",
    "Items/item_sniperRifle_ironSights_description": "The Bartka \"Petros\" 11 mm bolt-action rifle. Simple, reliable, and very accurate. Every shot counts that much more when you only have one shot available.",
    "Items/item_sniperRifle_ironSights_Ranged_description": "The Bartka \"Petros\" 11 mm bolt-action rifle. Simple, reliable, and very accurate. Every shot counts that much more when you only have one shot available.",
    "Items/item_sniperRifle_silencer_description": "The Bartka \"Petros\" 11 mm sniper rifle. Equipped with a telescopic sight and a silencer. A handy tool to surprise your opponent with.",
    "Items/item_sniperRifle_silencer_Ranged_description": "The Bartka \"Petros\" 11 mm sniper rifle. Equipped with a telescopic sight and a silencer. A handy tool to surprise your opponent with.",
    "Items/item_sniperRifle_description": "The Bartka \"Petros\" 11 mm sniper rifle. Equipped with a telescopic sight. Every shot counts that much more when you only have one shot available.",
    "Items/item_sniperRifle_Ranged_description": "The Bartka \"Petros\" 11 mm sniper rifle. Equipped with a telescopic sight. Every shot counts that much more when you only have one shot available.",
    "Items/item_grenadeContactEMP_description": "The body of an HG-6 grenade with a modified warhead. The correct ratio of coral dust and crystallized aurogen reacts upon exploding and creates a small electromagnetic pulse. Most aurogen machinery is unable to withstand the load of such a pulse and shuts down in emergency to avoid burnout.",
    "Items/item_grenadeContactEMP_Ranged_description": "The body of an HG-6 grenade with a modified warhead. The correct ratio of coral dust and crystallized aurogen reacts upon exploding and creates a small electromagnetic pulse. Most aurogen machinery is unable to withstand the load of such a pulse and shuts down in emergency to avoid burnout.",
    "Items/item_shotgun_description": "The custom O'Donnel 12 GA shotgun that was called the \"Pepper Mill\" because of it rotating barrels. \"Give 'Em Some Pepper!\"",
    "Items/item_shotgun_Ranged_description": "The custom O'Donnel 12 GA shotgun that was called the \"Pepper Mill\" because of it rotating barrels. \"Give 'Em Some Pepper!\"",
    "Items/item_shotgun_Melee_description": "The custom O'Donnel shotgun's stock.",
    "Items/item_shotgunTriplet_Melee_description": "The custom O'Donnel shotgun's stock.",
    "Items/item_antiReactorGun_name": "The Great Silence",
    "Items/item_antiReactorGun_Ranged_name": "The Great Silence",
    "Items/item_antiReactorGun_Melee_name": "The Great Silence Stock",
    "Items/item_Tool_Flaregun_Melee_description": "Hebel Leuchtpistole – it will provide you with all sorts of features, from peaceful signals to unexpected light shows.",
    "Items/item_Tool_Flaregun_Ranged_description": "Hebel Leuchtpistole – it will provide you with all sorts of features, from peaceful signals to unexpected light shows.",
    "Items/Tool_Flaregun_description": "Hebel Leuchtpistole – it will provide you with all sorts of features, from peaceful signals to unexpected light shows.",
    "Items/item_Jacket_description": "The leather is sturdy enough to save you from a shot or two.",
    "Items/item_jacket_description": "The leather is sturdy enough to save you from a shot or two.",
    "Items/Old_Jacket_description": "The leather is sturdy enough to save you from a shot or two.",
    "Items/item_resourceLeviathanMeat_description": "The lump of meat of a mysterious creature that lurks beneath the sands. But where's the carcass?",
    "Items/item_coinCrown_description": "The main currency here. Has a familiar face on it.",
    "Items/item_resourceHighGradeGunpowder_description": "The new smokeless gunpowder recipe, discovered on Sophie. The Imperial forces combined their regular gunpowder with coral dust, resulting in a powder that lasted longer and produced much less smoke.",
    "Items/item_semiAutomaticPistol_decreasedMag_description": "The O'Donnel \"Blitz\" 8 mm semi-automatic pistol. Swift and deadly. A preproduction sample with a reduced capacity magazine capable of holding five rounds.",
    "Items/item_semiAutomaticPistol_decreasedMag_Ranged_description": "The O'Donnel \"Blitz\" 8 mm semi-automatic pistol. Swift and deadly. A preproduction sample with a reduced capacity magazine capable of holding five rounds.",
    "Items/item_semiAutomaticPistol_increasedMag_description": "The O'Donnel \"Blitz\" 8 mm semi-automatic pistol. Swift and deadly. A rare modification with an increased capacity magazine, capable of holding 15 rounds. Even more bullets to miss the target with.",
    "Items/item_semiAutomaticPistol_increasedMag_Ranged_description": "The O'Donnel \"Blitz\" 8 mm semi-automatic pistol. Swift and deadly. A rare modification with an increased capacity magazine, capable of holding 15 rounds. Even more bullets to miss the target with.",
    "Items/item_semiAutomaticPistol_description": "The O'Donnel \"Blitz\" 8 mm semi-automatic pistol. Swift and deadly. Highly effective in close quarters. Compensates for its low accuracy with a high fire rate.",
    "Items/item_semiAutomaticPistol_Ranged_description": "The O'Donnel \"Blitz\" 8 mm semi-automatic pistol. Swift and deadly. Highly effective in close quarters. Compensates for its low accuracy with a high fire rate.",
    "Items/item_semiAutomaticPistol_Melee_description": "The O'Donnel \"Blitz\" semi-automatic pistol's handle. As swift and deadly as the rest of the pistol.",
    "Items/item_semiAutomaticPistol_decreasedMag_Melee_description": "The O'Donnel \"Blitz\" semi-automatic pistol's handle. As swift and deadly as the rest of the pistol.",
    "Items/item_semiAutomaticPistol_increasedMag_Melee_description": "The O'Donnel \"Blitz\" semi-automatic pistol's handle. As swift and deadly as the rest of the pistol.",
    "Items/item_orbitalStrikeGun_description": "The portable sighting complex \"Zeigefinger\" of the orbital surveillance system \"Bärenjäger\" (aka \"Berehynia\"), developed by Neue Zukunft in cooperation with SGOW to help pioneers explore new worlds. Rumor has it that the system is still present in the orbit of Sophie.",
    "Items/item_rocketLauncher_description": "The Raketenwerfer 1 is one of the secret prototypes built by the Kaiser's SGOW engineers on Sophie. Unfortunately, it never reached Earth -– the entire batch was \"lost\" during the mass evacuation.",
    "Items/item_rocketLauncher_Ranged_description": "The Raketenwerfer 1 is one of the secret prototypes built by the Kaiser's SGOW engineers on Sophie. Unfortunately, it never reached Earth -– the entire batch was \"lost\" during the mass evacuation.",
    "Items/item_rifleRepeaterAperture_description": "The SGOW M82 9 mm revolver rifle with a modified aperture sight. Highly versatile like a Swiss Army knife. Quite slow when it comes to reloading. Mounted with the special sights that allow the shooter to cover longer distances with increased accuracy.",
    "Items/item_rifleRepeaterAperture_Ranged_description": "The SGOW M82 9 mm revolver rifle with a modified aperture sight. Highly versatile like a Swiss Army knife. Quite slow when it comes to reloading. Mounted with the special sights that allow the shooter to cover longer distances with increased accuracy.",
    "Items/item_repeaterRifle_description": "The SGOW M82 9 mm revolver rifle. Highly versatile like a Swiss Army knife. Quite slow when it comes to reloading.",
    "Items/item_repeaterRifle_Ranged_description": "The SGOW M82 9 mm revolver rifle. Highly versatile like a Swiss Army knife. Quite slow when it comes to reloading.",
    "Items/item_rifleMusketClip_description_Old": "The SGOW M83 9 mm speedloader rifle. Reloading the whole magazine in one go made easy.",
    "Items/item_rifleMusketClip_Ranged_description_Old": "The SGOW M83 9 mm speedloader rifle. Reloading the whole magazine in one go made easy.",
    "Items/item_sniperRifleDoubleBarrel_Melee_description": "There may be two barrels, but only one stock.",
    "Items/item_resourceOpticLenses_description": "These lenses were used everywhere: from rifle and gun sights to eyeglasses and binoculars. Due to their fragile structure, there are not many left on Sophie, so they are considered very valuable.",
    "Items/item_valuablePapers_description": "These papers might contain some information that can be sold to someone.",
    "Items/item_resourceMetal_t3_description": "These parts were used in the most technological marvels created by the brightest minds of the Empire.",
    "Items/item_resourceScrappedAmmo_description": "This ammo will likely blow up in your hands or won't work at all if you try to use it. But the materials from it can still be salvaged and repurposed.",
    "Items/game_lockedBox_utility_description": "This container is used for food and medical supplies storage.",
    "Items/game_lockedBox_military_description": "This container is used for weapon and ammo storage.",
    "Items/game_alarmLockBoxBlack_description": "This container is valuable!",
    "Items/game_alarmLockBoxGreen_description": "This container is valuable!",
    "Items/game_alarmLockBoxYellow_description": "This container is valuable!",
    "Items/game_DEBUG_alarmLockBoxYellow_description": "This container is valuable!",
    "Items/item_revolverSmall_dusters_Melee_description": "This is precisely what's known as a very close encounter.",
    "Items/game_treasureShovel_description": "This shovel is in terrible condition and literally falls apart in your hands. However, according to the accounting journals, it seems that funds for its repair and maintenance were regularly allocated by the foreman.",
    "Items/item_treasureShovel_description": "This shovel is in terrible condition and literally falls apart in your hands. However, according to the accounting journals, it seems that funds for its repair and maintenance were regularly allocated by the foreman.",
    "Items/item_resourceThreads_name": "Threads",
    "Items/item_c4Dynamite_name": "Time Bomb",
    "Items/game_tramplerHuntRadio_prefab_name": "Trampler Hunt Radio",
    "Items/game_tramplerHuntRadio2_prefab_name": "Trampler Hunt Radio",
    "Items/game_tramplerHuntRadio3_prefab_name": "Trampler Hunt Radio",
    "Items/game_partsBox_onlyTramplerResT1_name": "Trampler Parts Crate",
    "Items/rarity_TRASH": "TRASH",
    "Items/item_shotgunTriplet_name": "Triplet Shotgun",
    "Items/item_shotgunTriplet_Ranged_name": "Triplet Shotgun",
    "Items/item_shotgunTriplet_Melee_name": "Triplet Shotgun Stock",
    "Items/walker_mountedTurretContainerSlot_name": "Turret Ammo Slot",
    "Items/item_sniperRifleAmmo_shortDescription": "Type: Ammo\nCaliber: 11 mm\nSuitable for: Heavy rifles",
    "Items/item_sniperRifleAmmo_highPenetration_shortDescription": "Type: Ammo\nCaliber: 11 mm\nSuitable for: Heavy rifles\nFeatures: Armor-piercing",
    "Items/item_shotgunAmmo_shortDescription": "Type: Ammo\nCaliber: 12 GA\nSuitable for: Shotguns",
    "Items/item_shotgunAmmo_Armor_shortDescription": "Type: Ammo\nCaliber: 12 GA\nSuitable for: Shotguns\nFeatures: Armor-piercing",
    "Items/item_shotgunAmmo_explosive_shortDescription": "Type: Ammo\nCaliber: 12 GA\nSuitable for: Shotguns\nFeatures: Explodes on impact",
    "Items/item_shotgunAmmo_Fire_shortDescription": "Type: Ammo\nCaliber: 12 GA\nSuitable for: Shotguns\nFeatures: Incendiary",
    "Items/item_shotgunAmmo_slug_shortDescription": "Type: Ammo\nCaliber: 12 GA\nSuitable for: Shotguns\nFeatures: Single slug",
    "Items/item_shotgunAmmo_Toxic_shortDescription": "Type: Ammo\nCaliber: 12 GA\nSuitable for: Shotguns\nFeatures: Toxic",
    "Items/item_pistolAmmo_shortDescription": "Type: Ammo\nCaliber: 8 mm\nSuitable for: Pistols and revolvers",
    "Items/item_pistolAmmo_Armor_shortDescription": "Type: Ammo\nCaliber: 8 mm\nSuitable for: Pistols and revolvers\nFeatures: Armor-piercing",
    "Items/item_pistolAmmo_Fire_shortDescription": "Type: Ammo\nCaliber: 8 mm\nSuitable for: Pistols and revolvers\nFeatures: Incendiary",
    "Items/IncendiaryPistolAmmo_shortDescription": "Type: Ammo\nCaliber: 8 mm\nSuitable for: Pistols and revolvers\nFeatures: Incendiary",
    "Items/item_pistolAmmo_highVelocity_shortDescription": "Type: Ammo\nCaliber: 8 mm\nSuitable for: Pistols and revolvers\nFeatures: Increased velocity",
    "Items/LowQualityPistolAmmo_shortDescription": "Type: Ammo\nCaliber: 8 mm\nSuitable for: Pistols and revolvers\nFeatures: Low quality",
    "Items/item_pistolAmmo_Toxic_shortDescription": "Type: Ammo\nCaliber: 8 mm\nSuitable for: Pistols and revolvers\nFeatures: Toxic",
    "Items/DevSiegeRevolverAmmo_shortDescription": "Type: Ammo\nCaliber: 9 mm\nSuitable for: Dev pistols",
    "Items/item_rifleAmmo_shortDescription": "Type: Ammo\nCaliber: 9 mm\nSuitable for: Rifles",
    "Items/item_rifleAmmo_Armor_shortDescription": "Type: Ammo\nCaliber: 9 mm\nSuitable for: Rifles\nFeatures: Armor-piercing",
    "Items/item_rifleAmmo_Fire_shortDescription": "Type: Ammo\nCaliber: 9 mm\nSuitable for: Rifles\nFeatures: Incendiary",
    "Items/item_rifleAmmo_highVelocity_shortDescription": "Type: Ammo\nCaliber: 9 mm\nSuitable for: Rifles\nFeatures: Increased velocity",
    "Items/item_rifleAmmo_Toxic_shortDescription": "Type: Ammo\nCaliber: 9 mm\nSuitable for: Rifles\nFeatures: Toxic",
    "Items/item_rocketLauncherAmmoHighExplosion_shortDescription": "Type: Ammo\nCaliber: Rocket\nSuitable for: Rocket Launchers\nFeatures: Increased damage against infantry",
    "Items/item_rocketLauncherAmmoArmorPiercing_shortDescription": "Type: Ammo\nCaliber: Rocket\nSuitable for: Rocket launchers\nFeatures: Increased damage against tramplers",
    "Items/item_antiReactorGunAmmo_shortDescription": "Type: Ammo\nSuitable for: Anti-reactor rifles",
    "Items/item_Jacket_shortDescription": "Type: Armor\nProtection: Physical, level 1\nFeatures: Regenerates over time",
    "Items/item_jacket_shortDescription": "Type: Armor\nProtection: Physical, level 1\nFeatures: Regenerates over time",
    "Items/Old_Jacket_shortDescription": "Type: Armor\nProtection: Physical, level 1\nFeatures: Regenerates over time",
    "Items/item_JacketT2_shortDescription": "Type: Armor\nProtection: Physical, level 2\nFeatures: Regenerates over time",
    "Items/Old_JacketT2_shortDescription": "Type: Armor\nProtection: Physical, level 2\nFeatures: Regenerates over time",
    "Items/item_jacketT2_shortDescription": "Type: Armor\nProtection: Physical, level 2\nFeatures: Regenerates over time",
    "Items/item_Old_JacketT3_shortDescription": "Type: Armor\nProtection: Physical, level 3\nFeatures: Regenerates over time",
    "Items/Old_JacketT3_shortDescription": "Type: Armor\nProtection: Physical, level 3\nFeatures: Regenerates over time",
    "Items/item_jacketT3_shortDescription": "Type: Armor\nProtection: Physical, level 3\nFeatures: Regenerates over time",
    "Items/game_packedAutoTurretContainer_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Almost new\n\nFeatures: May jam when overheated",
    "Items/game_packedAutoTurretT4Accelerating_Container_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Perfect\n\nFeatures: Heating increases the rate of fire. Overheating can cause it to jam.",
    "Items/walker_autoMountedTurretArmoredT4Accelerating_packable_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Perfect\n\nFeatures: Heating increases the rate of fire. Overheating can cause it to jam.",
    "Items/walker_autoMountedTurretArmoredT4Accelerating_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Perfect\n\nFeatures: Heating increases the rate of fire. Overheating can cause it to jam.",
    "Items/walker_autoMountedTurretT4Accelerating_packable_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Perfect\n\nFeatures: Heating increases the rate of fire. Overheating can cause it to jam.",
    "Items/walker_autoMountedTurretT4Accelerating_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Perfect\n\nFeatures: Heating increases the rate of fire. Overheating can cause it to jam.",
    "Items/game_packedAutoTurretT3Container_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Pristine\n\nFeatures: May jam when overheated",
    "Items/walker_autoMountedTurretArmoredT3_packable_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Pristine\n\nFeatures: May jam when overheated",
    "Items/walker_autoMountedTurretArmoredT3_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Pristine\n\nFeatures: May jam when overheated",
    "Items/walker_autoMountedTurretT3_packable_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Pristine\n\nFeatures: May jam when overheated",
    "Items/walker_autoMountedTurretT3_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Pristine\n\nFeatures: May jam when overheated",
    "Items/game_packedAutoTurretT1Container_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Rusty\n\nFeatures: May jam when overheated",
    "Items/walker_autoMountedTurretArmoredT1_packable_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Rusty\n\nFeatures: May jam when overheated",
    "Items/walker_autoMountedTurretArmoredT1_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Rusty\n\nFeatures: May jam when overheated",
    "Items/walker_autoMountedTurretT1_packable_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Rusty\n\nFeatures: May jam when overheated",
    "Items/walker_autoMountedTurretT1_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Rusty\n\nFeatures: May jam when overheated",
    "Items/game_packedAutoTurretT2Container_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Worn\n\nFeatures: May jam when overheated",
    "Items/walker_autoMountedTurretArmoredT2_packable_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Worn\n\nFeatures: May jam when overheated",
    "Items/walker_autoMountedTurretArmoredT2_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Worn\n\nFeatures: May jam when overheated",
    "Items/walker_autoMountedTurretT2_packable_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Worn\n\nFeatures: May jam when overheated",
    "Items/walker_autoMountedTurretT2_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 40 mm\nRange: Medium\n\nState: Worn\n\nFeatures: May jam when overheated",
    "Items/game_packedShotgunTurretContainer_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Almost new",
    "Items/game_packedShotgunTurretT4DoubleBarrel_Container_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Perfect\n\nFeatures: Double-barreled",
    "Items/walker_shotgunMountedTurretArmoredT4DoubleBarrel_packable_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Perfect\n\nFeatures: Double-barreled",
    "Items/walker_shotgunMountedTurretArmoredT4DoubleBarrel_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Perfect\n\nFeatures: Double-barreled",
    "Items/walker_shotgunMountedTurretT4DoubleBarrel_packable_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Perfect\n\nFeatures: Double-barreled",
    "Items/walker_shotgunMountedTurretT4DoubleBarrel_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Perfect\n\nFeatures: Double-barreled",
    "Items/game_packedShotgunTurretT3Container_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Pristine",
    "Items/walker_shotgunMountedTurretArmoredT3_packable_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Pristine",
    "Items/walker_shotgunMountedTurretArmoredT3_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Pristine",
    "Items/walker_shotgunMountedTurretT3_packable_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Pristine",
    "Items/walker_shotgunMountedTurretT3_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Pristine",
    "Items/game_packedShotgunTurretT1Container_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Rusty",
    "Items/walker_shotgunMountedTurretArmoredT1_packable_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Rusty",
    "Items/walker_shotgunMountedTurretArmoredT1_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Rusty",
    "Items/walker_shotgunMountedTurretT1_packable_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Rusty",
    "Items/walker_shotgunMountedTurretT1_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Rusty",
    "Items/game_packedShotgunTurretT2Container_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Worn",
    "Items/walker_shotgunMountedTurretArmoredT2_packable_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Worn",
    "Items/walker_shotgunMountedTurretArmoredT2_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Worn",
    "Items/walker_shotgunMountedTurretT2_packable_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Worn",
    "Items/walker_shotgunMountedTurretT2_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 70 mm\nRange: Short\n\nState: Worn",
    "Items/game_packedTurretContainer_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: High\n\nState: Almost new",
    "Items/game_packedTurretT3Container_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: High\n\nState: Pristine",
    "Items/walker_mountedTurretArmoredT3_packable_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: High\n\nState: Pristine",
    "Items/walker_mountedTurretArmoredT3_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: High\n\nState: Pristine",
    "Items/walker_mountedTurretT3_packable_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: High\n\nState: Pristine",
    "Items/walker_mountedTurretT3_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: High\n\nState: Pristine",
    "Items/game_packedTurretT1Container_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: High\n\nState: Rusty",
    "Items/walker_mountedTurretArmoredT1_packable_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: High\n\nState: Rusty",
    "Items/walker_mountedTurretArmoredT1_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: High\n\nState: Rusty",
    "Items/walker_mountedTurretT1_packable_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: High\n\nState: Rusty",
    "Items/walker_mountedTurretT1_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: High\n\nState: Rusty",
    "Items/game_packedTurretT2Container_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: High\n\nState: Worn",
    "Items/walker_mountedTurretArmoredT2_packable_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: High\n\nState: Worn",
    "Items/walker_mountedTurretArmoredT2_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: High\n\nState: Worn",
    "Items/walker_mountedTurretT2_packable_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: High\n\nState: Worn",
    "Items/walker_mountedTurretT2_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: High\n\nState: Worn",
    "Items/game_packedTurretT4_RailGunContainer_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: Very High\n\nState: Perfect\n\nFeatures: The extremely high initial velocity of the shells allows for direct fire at any distance.",
    "Items/game_packedTurretT4RailGun_Container_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: Very High\n\nState: Perfect\n\nFeatures: The extremely high initial velocity of the shells allows for direct fire at any distance.",
    "Items/walker_mountedTurretArmoredT4RailGun_packable_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: Very High\n\nState: Perfect\n\nFeatures: The extremely high initial velocity of the shells allows for direct fire at any distance.",
    "Items/walker_mountedTurretArmoredT4RailGun_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: Very High\n\nState: Perfect\n\nFeatures: The extremely high initial velocity of the shells allows for direct fire at any distance.",
    "Items/walker_mountedTurretT4_RailGun_packable_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: Very High\n\nState: Perfect\n\nFeatures: The extremely high initial velocity of the shells allows for direct fire at any distance.",
    "Items/walker_mountedTurretT4_RailGun_packable_unrecoverable_shortDescription": "Type: Artillery\nCaliber: 80 mm\nRange: Very High\n\nState: Perfect\n\nFeatures: The extremely high initial velocity of the shells allows for direct fire at any distance.",
    "Items/game_alarmLockBoxGreen_shortDescription": "Type: Crate\nPurpose: May contain lots of useful things\nFeatures: Requires a key; equipped with alarm system",
    "Items/game_alarmLockBoxBlack_shortDescription": "Type: Crate\nPurpose: May contain lots of useful things\nFeatures: Requires a key; equipped with an alarm system",
    "Items/game_alarmLockBoxYellow_shortDescription": "Type: Crate\nPurpose: May contain lots of useful things\nFeatures: Requires a key; equipped with an alarm system",
    "Items/game_DEBUG_alarmLockBoxYellow_shortDescription": "Type: Crate\nPurpose: May contain lots of useful things\nFeatures: Requires a key; equipped with an alarm system. Debug-only!",
    "Items/game_lockedBox_utility_shortDescription": "Type: Crate\nPurpose: Storage and transportation\nFeatures: Best for food and medical cargo",
    "Items/game_lockedBox_military_shortDescription": "Type: Crate\nPurpose: Storage and transportation\nFeatures: Best for military cargo",
    "Items/game_lockedBox_valuables_shortDescription": "Type: Crate\nPurpose: Storage and transportation\nFeatures: Best for valuable and fragile cargo",
    "Items/item_containerBox_1L_shortDescription": "Type: Crate\nPurpose: Storage and transportation\nFeatures: Suitable for almost all types of cargo",
    "Items/DevSiegeRevolver_shortDescription": "Type: Dev Pistol\nCaliber: 8 mm\nMagazine: 85 rounds\nRange: Medium\nReloading Speed: High\nFeatures: Siege damage included",
    "Items/item_antiReactorGun_shortDescription": "Type: Experimental Equipment\nPurpose: Anti-reactor rifle\nTrigger: Hold to charge\nAction: Emergency shutdown of reactors, motor-reactors, and any other kind of aurogen-based power plants",
    "Items/item_projectileDeflectShield_shortDescription": "Type: Experimental Equipment\nPurpose: Defensive\nAction: Reflects bullets and shells fired from outside\nFeatures: One-time use",
    "Items/item_healthEmitter_shortDescription": "Type: Experimental Equipment\nPurpose: Defensive\nAction: Regenerates health of all living beings within range\nFeatures: One-time use",
    "Items/item_projectileSphereShield_shortDescription": "Type: Experimental Equipment\nPurpose: Defensive\nAction: Stops bullets and shells fired from outside\nFeatures: One-time use",
    "Items/item_orbitalStrikeGun_shortDescription": "Type: Experimental Equipment\nPurpose: Offensive\nAction: Calls for an artillery strike from orbit in the specified area\nFeatures: One-time use",
    "Items/item_projectileAmplifier_shortDescription": "Type: Experimental Equipment\nPurpose: Offensive\nAction: Increases the damage of bullets and shells fired from the inside\nFeatures: One-time use",
    "Items/item_explosiveBig_shortDescription": "Type: Explosives\nFuse: Clockwork\nDamage: Absolute",
    "Items/item_wokBomb_shortDescription": "Type: Explosives\nFuse: Clockwork\nDamage: Absolute",
    "Items/item_c4Dynamite_shortDescription": "Type: Explosives\nFuse: Clockwork\nDamage: Moderate",
    "Items/game_explosiveBarrel_shortDescription": "Type: Explosives\nFuse: When damaged\nDamage: Moderate\nFeatures: Can explode when taking a large amount of damage",
    "Items/item_foodCan_shortDescription": "Type: Food\nFeatures:\n- When consumed, regenerates health;\n- When placed in the trampler's fridge or other storage, allows for quick respawning",
    "Items/item_foodCanOrig_shortDescription": "Type: Food\nPurpose: When placed in the trampler's fridge or any other storage, allows for quick respawning.",
    "Items/item_foodCan_nonconsumable_shortDescription": "Type: Food\nPurpose: When placed in the trampler's fridge or any other storage, allows for quick respawning.",
    "Items/item_energyBar_shortDescription": "Type: Fuel\nBase: Aurogen\nPurpose: Increases the reactor's stored energy level",
    "Items/item_smokelessEnergyBar_shortDescription": "Type: Fuel\nBase: Aurogen\nPurpose: Increases the reactor's stored energy level\nFeatures: Hides smoke from the trampler's motor-reactor (temporarily)",
    "Items/item_boostedEnergyBarV1_shortDescription": "Type: Fuel\nBase: Aurogen\nPurpose: Increases the reactor's stored energy level\nFeatures: Short-term increase in trampler speed (average)",
    "Items/item_boostedEnergyBarV2_shortDescription": "Type: Fuel\nBase: Aurogen\nPurpose: Increases the reactor's stored energy level\nFeatures: Short-term increase in trampler speed (huge)",
    "Items/item_boostedEnergyBar_shortDescription": "Type: Fuel\nBase: Aurogen\nPurpose: Increases the reactor's stored energy level\nFeatures: Short-term increase in trampler speed (low)",
    "Items/Tool_Flashlight_shortDescription": "Type: Gear\nPurpose: A directed beam of light\nFeatures: Hands-free",
    "Items/Tool_Binocular_shortDescription": "Type: Gear\nPurpose: Enlarges images of distant objects\nFeatures: Multiple levels of magnification",
    "Items/item_backpack01_shortDescription": "Type: Gear\nPurpose: Extra space to carry things hands-free\nCapacity: X slots",
    "Items/item_backpackSmall_shortDescription": "Type: Gear\nPurpose: Extra space to carry things hands-free\nCapacity: X slots",
    "Items/item_backpackLarge_shortDescription": "Type: Gear\nPurpose: Extra space to carry things hands-free\nCapacity: X slots",
    "Items/Tool_Flaregun_shortDescription": "Type: Gear\nPurpose: Launches flares of various purposes, for example, to communicate with others\nFeatures: Unlimited ammo, multiple colors",
    "Items/Tool_Map_shortDescription": "Type: Gear\nPurpose: Navigation\nFeatures: Built-in compass",
    "Items/item_multiTool_shortDescription": "Type: Gear\nPurpose: Quick on-site repairs",
    "Items/item_grenadeContact_shortDescription": "Type: Grenade\nFuse: Contact\nDamage: High",
    "Items/item_grenadeContactEMP_shortDescription": "Type: Grenade\nFuse: Contact\nDamage: High\n\nFeatures: Creates an electromagnetic wave that overloads and shuts down aurogen reactors",
    "Items/item_smokeGrenade_shortDescription": "Type: Grenade\nFuse: Contact\nFeatures: Lots of smoke",
    "Items/item_sniperRifle_ironSights_shortDescription": "Type: Heavy Rifle\nCaliber: 11 mm\nMagazine: 1 round\nRange: Very High\nReloading Speed: Low",
    "Items/item_sniperRifle_ironSights_silencer_shortDescription": "Type: Heavy Rifle\nCaliber: 11 mm\nMagazine: 1 round\nRange: Very High\nReloading Speed: Low\nFeatures: Silencer",
    "Items/item_sniperRifle_shortDescription": "Type: Heavy Rifle\nCaliber: 11 mm\nMagazine: 1 round\nRange: Very High\nReloading Speed: Low\nFeatures: Telescopic sight",
    "Items/item_sniperRifle_silencer_shortDescription": "Type: Heavy Rifle\nCaliber: 11 mm\nMagazine: 1 round\nRange: Very High\nReloading Speed: Low\nFeatures: Telescopic sight and silencer",
    "Items/item_sniperRifleDoubleBarrel_shortDescription": "Type: Heavy Rifle\nCaliber: 11 mm\nMagazine: 2 rounds\nRange: Very High\nReloading Speed: Low\nFeatures: Double-barreled",
    "Items/game_keyIslandDoorBlack_shortDescription": "Type: Key\nSuitable for: Black doors\nFeatures: One-time use\n\nThe tag text is decorated with military emblems and states: \"Kaiser Fleet's Flagship, The Great _________, Admiral's Quarters\".",
    "Items/game_keyIslandDoorBlue_shortDescription": "Type: Key\nSuitable for: Blue doors\nFeatures: One-time use\n\nThe barely distinguishable text on the tag states the following: \"Franz's S_o_age _ut, Me_e__s__g_ fi__in_ vi_l__e\"",
    "Items/game_keyIslandDoorGreen_shortDescription": "Type: Key\nSuitable for: Green doors\nFeatures: One-time use\n\nThe barely distinguishable text on the tag states the following: \"Chi_f Dis_r_ct Ac_o_nt_nt's Office, K__s__pl__ isla_d\".",
    "Items/game_keyLockedBox_shortDescription": "Type: Key\nSuitable for: Locked boxes and crates\nFeatures: One-time use",
    "Items/game_keyIslandDoorRed_shortDescription": "Type: Key\nSuitable for: Red doors\nFeatures: One-time use\n\nThe barely distinguishable text on the tag states the following: \"C__ef I__er_al M__it_ry A_chi__ct's Offi_e, S___n isl__d\".",
    "Items/game_keyIslandDoorFort_shortDescription": "Type: Key\nSuitable for: Storage room doors\nFeatures: One-time use",
    "Items/game_keyIslandDoorWhite_shortDescription": "Type: Key\nSuitable for: White doors\nFeatures: One-time use\n\nThe barely distinguishable text on the tag states the following: \"F__t I__ri_ Dis_ri_t Of__e_'s Wor__h_p\".",
    "Items/item_medkit_shortDescription": "Type: Medical Supplies\nPurpose: Quick restoration of health\nFeatures: Allows for full restoration",
    "Items/MedKit_shortDescription": "Type: Medical Supplies\nPurpose: Quick restoration of health\nFeatures: Allows for full restoration",
    "Items/item_coinCrown_shortDescription": "Type: Money\nPurpose: Crafting, trading, Tech Tree, tramplers",
    "Items/item_resourceCoralDust_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_resourceScrappedAmmo_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_resourceLeviathanMeat_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_resourceLeviathanSkin_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_resourceThreads_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_resourceCoralPiece_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_resourceMetalRods_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_ArtefactCrystal_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/artefactCrystal_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/ArtefactCrystal_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_artefactCrystal_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_resourceGunpowder_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_resourceMixtures_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_resourceMetalParts_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_resourceWeaponParts_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_resourceFabric_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_resourceFabricScraps_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_resourceHighGradeGunpowder_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_resourceOpticLenses_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_resourceReinforcedLeatherStrips_shortDescription": "Type: Raw Material\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_revolverQuickReload_shortDescription": "Type: Revolver\nCaliber: 8 mm\nMagazine: 6 rounds\nRange: Short\nReloading Speed: High",
    "Items/item_revolverSmall_shortDescription": "Type: Revolver\nCaliber: 8 mm\nMagazine: 6 rounds\nRange: Short\nReloading Speed: Low",
    "Items/item_revolverSmall_dusters_shortDescription": "Type: Revolver\nCaliber: 8 mm\nMagazine: 6 rounds\nRange: Short\nReloading Speed: Low\nFeatures: Increased melee damage",
    "Items/item_revolverQuickReloadEightShot_shortDescription": "Type: Revolver\nCaliber: 8 mm\nMagazine: 8 rounds\nRange: Short\nReloading Speed: High",
    "Items/item_rocketLauncher_shortDescription": "Type: Rocket Launcher\nAmmo: Rockets\nMagazine: 1\nRange: Medium\nReloading Speed: Low",
    "Items/item_semiAutomaticPistol_shortDescription": "Type: Semi-Automatic Pistol\nCaliber: 8 mm\nMagazine: 10 rounds\nRange: Medium\nReloading speed: High",
    "Items/item_semiAutomaticPistol_increasedMag_shortDescription": "Type: Semi-Automatic Pistol\nCaliber: 8 mm\nMagazine: 15 rounds\nRange: Medium\nReloading Speed: High",
    "Items/item_semiAutomaticPistol_decreasedMag_shortDescription": "Type: Semi-Automatic Pistol\nCaliber: 8 mm\nMagazine: 5 rounds\nRange: Medium\nReloading Speed: High",
    "Items/item_rifleMusketClip_shortDescription_Old": "Type: Semi-Automatic Rifle\nCaliber: 9 mm\nMagazine: 6 rounds\nRange: High\nReloading Speed: High",
    "Items/item_rifleMusketClip_shortDescription": "Type: Semi-Automatic Rifle\nCaliber: 9 mm\nMagazine: 6 rounds\nRange: High\nReloading Speed: High",
    "Items/item_rifleRepeaterAperture_shortDescription": "Type: Semi-Automatic Rifle\nCaliber: 9 mm\nMagazine: 6 rounds\nRange: High\nReloading speed: High\nFeatures: Aperture sight",
    "Items/item_repeaterRifle_shortDescription": "Type: Semi-Automatic Rifle\nCaliber: 9 mm\nMagazine: 6 rounds\nRange: High\nReloading Speed: Medium",
    "Items/item_smallCannonAmmo_shortDescription": "Type: Shells\nCaliber: 40 mm\nSuitable for: Autocannons",
    "Items/item_smallCannonAmmo_longRange_shortDescription": "Type: Shells\nCaliber: 40 mm\nSuitable for: Autocannons\nFeatures: Increased range",
    "Items/item_shotgunTurretAmmo_shortDescription": "Type: Shells\nCaliber: 70 mm\nSuitable for: Shotgun Cannons",
    "Items/item_shotgunTurretAmmo_slug_shortDescription": "Type: Shells\nCaliber: 70 mm\nSuitable for: Shotgun cannons\nFeatures: Single slug",
    "Items/item_turretAmmo_shortDescription": "Type: Shells\nCaliber: 80 mm\nSuitable for: Naval cannons",
    "Items/item_turretAmmo_highVelocity_shortDescription": "Type: Shells\nCaliber: 80 mm\nSuitable for: Naval cannons\nFeatures: Increased velocity",
    "Items/item_shotgunHandmade_shortDescription": "Type: Shotgun\nCaliber: 12 GA\nMagazine: 1 round\nRange: Very Short\nReloading Speed: Medium",
    "Items/item_shotgunHandmade_choke_shortDescription": "Type: Shotgun\nCaliber: 12 GA\nMagazine: 1 round\nRange: Very Short\nReloading Speed: Medium\nFeatures: Vertical choke",
    "Items/item_shotgun_shortDescription": "Type: Shotgun\nCaliber: 12 GA\nMagazine: 3 rounds\nRange: Very Short\nReloading Speed: Medium",
    "Items/item_shotgunTriplet_shortDescription": "Type: Shotgun\nCaliber: 12 GA\nMagazine: 3 rounds\nRange: Very Short\nReloading Speed: Medium\nFeatures: Volley fire",
    "Items/item_rifleMusket_shortDescription": "Type: Single-Shot Rifle\nCaliber: 9 mm\nMagazine: 1 round\nRange: Medium\nReloading Speed: Low",
    "Items/item_resourceMetal_t3_shortDescription": "Type: Spare Parts\nPurpose: Crafting, trading, Tech Tree, tramplers",
    "Items/item_resourceMetal_t2_shortDescription": "Type: Spare Parts\nPurpose: Crafting, trading, Tech Tree, tramplers",
    "Items/item_resourceMetal_t1_shortDescription": "Type: Spare Parts\nPurpose: Crafting, trading, Tech Tree, tramplers",
    "Items/game_treasureShovel_shortDescription": "Type: Tool\nPurpose: Dig up treasures\nFeatures: One-time use",
    "Items/item_treasureShovel_shortDescription": "Type: Tool\nPurpose: Dig up treasures\nFeatures: One-time use",
    "Items/item_repairKit_shortDescription": "Type: Tool\nPurpose: Quick on-site repairs\nFeatures: Allows for major repairs and restoration of destroyed trampler compartments",
    "Items/item_instantRepairPatch_shortDescription": "Type: Tool\nPurpose: Quick on-site repairs\nFeatures: Near-instant pointwise repairs; one-time use",
    "Items/item_blackBox_shortDescription": "Type: Trip Data Recorder\nPurpose: Crafting, trading, Tech Tree",
    "Items/game_wineBox_shortDescription": "Type: Valuables\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_wineBox_shortDescription": "Type: Valuables\nPurpose: Crafting, trading, Tech Tree",
    "Items/item_crystalHandles_shortDescription": "Type: Valuables\nPurpose: Crafting, trading, Tech Tree\n\nFeatures: Hazardous radiation",
    "Items/item_valuablePapers_shortDescription": "Type: Valuables\nPurpose: Trading",
    "Items/item_smallValuables_shortDescription": "Type: Valuables\nPurpose: Trading",
    "Items/item_ficus_shortDescription": "Type: Valuables\nPurpose: Trading and Tech Tree\nFeatures: Does not fit on cargo compartment shelves. Evacuation to orbit is possible only while held in-hand. Very delicate and fragile.",
    "Items/game_documentSafe_shortDescription": "Type: Valuables\nPurpose: Trading, Tech Tree",
    "Items/item_documentSafe_shortDescription": "Type: Valuables\nPurpose: Trading, Tech Tree",
    "Items/game_cannedFish_shortDescription": "Type: Valuables\nPurpose: Trading, Tech Tree",
    "Items/item_cannedFish_shortDescription": "Type: Valuables\nPurpose: Trading, Tech Tree",
    "Items/rarity_UNCOMMON": "UNCOMMON",
    "Items/rarity_UNIQUE": "UNIQUE",
    "Items/game_ghoulNavAgent_name": "Upiór",
    "Items/game_meleeGhoulNavAgent_name": "Upiór",
    "Items/uses": "Uses",
    "Items/item_resourceFabric_description": "Usually a common material, but not in this case: over the years, most local fabric items have either crumbled to dust or are beyond salvage.",
    "Items/game_lockedBox_utility_name": "Utility Box",
    "Items/item_instantRepairPatch_name": "V1 Repair Patch",
    "Items/game_valuablesPapersBag_name": "Valuable Papers",
    "Items/item_valuablePapers_name": "Valuable Papers",
    "Items/game_lockedBox_valuables_name": "Valuables Box",
    "Items/game_safeMiddle_t1_name": "Valuables Safe",
    "Items/game_safeMiddle_t1_highEffort_name": "Valuables Safe",
    "Items/game_safeMiddle_t1_midEffort_name": "Valuables Safe",
    "Items/game_safeMiddle_t1_lowEffort_name": "Valuables Safe",
    "Items/item_resourceMixtures_description": "Various mixtures, syrups, tinctures and pills that were widely available for practically anyone on Sophie.",
    "Items/item_resourceMetalParts_description": "Various parts – anything made from metal – gathered into one pile.",
    "Items/item_resourceFabricScraps_description": "Various pieces of fabric and leather, mostly remnants of clothing, tents, carpets, curtains and even sails, left long ago in the harsh desert climate. However, some look quite new.",
    "Items/game_shellsBox_t3_highEffort_name": "Very Rare Crate of Shells",
    "Items/game_shellsBox_t3_midEffort_name": "Very Rare Crate of Shells",
    "Items/game_shellsBox_t3_lowEffort_name": "Very Rare Crate of Shells",
    "Items/game_foodBox_t3_highEffort_name": "Very Rare Food Crate",
    "Items/game_foodBox_t3_midEffort_name": "Very Rare Food Crate",
    "Items/game_foodBox_t3_lowEffort_name": "Very Rare Food Crate",
    "Items/game_medicalCabinet_t3_highEffort_name": "Very Rare Medical Cabinet",
    "Items/game_medicalCabinet_t3_midEffort_name": "Very Rare Medical Cabinet",
    "Items/game_medicalCabinet_t3_lowEffort_name": "Very Rare Medical Cabinet",
    "Items/game_partsBox_t3_highEffort_name": "Very Rare Parts Crate",
    "Items/game_partsBox_t3_midEffort_name": "Very Rare Parts Crate",
    "Items/game_partsBox_t3_lowEffort_name": "Very Rare Parts Crate",
    "Items/game_partsBox_onlyResourcesT3_name": "Very Rare Resource Crate",
    "Items/game_safeMiddle_t3_highEffort_name": "Very Rare Valuables Safe",
    "Items/game_safeMiddle_t3_midEffort_name": "Very Rare Valuables Safe",
    "Items/game_safeMiddle_t3_lowEffort_name": "Very Rare Valuables Safe",
    "Items/game_armyBox_OnlyWeaponsT3_name": "Very Rare Weapon Crate",
    "Items/game_armyBox_t3_highEffort_name": "Very Rare Weapon Crate",
    "Items/game_armyBox_t3_midEffort_name": "Very Rare Weapon Crate",
    "Items/game_armyBox_t3_lowEffort_name": "Very Rare Weapon Crate",
    "Items/item_projectileDeflectShield_name": "Von Liebig Reflector",
    "Items/game_coinCrown_wallet_name": "Wallet",
    "Items/game_armyBox_t1_name": "Weapon Crate",
    "Items/item_containerBox_Weapon_name": "Weapon Crate",
    "Items/game_armyBox_t1_highEffort_name": "Weapon Crate",
    "Items/game_armyBox_t1_midEffort_name": "Weapon Crate",
    "Items/game_armyBox_t1_lowEffort_name": "Weapon Crate",
    "Items/item_resourceWeaponParts_name": "Weapon Parts",
    "Items/game_armyBox_resupplyWeapons_name": "Weapon Resupply Crate",
    "Items/Tool_Map_description": "Where am I? Where should I go? What should I do? Every answer in the palm of your hand.",
    "Items/item_medkit_description": "Whether it's a critical wound or a small scratch, the MedKit will fix it in no time.",
    "Items/MedKit_description": "Whether it's a critical wound or a small scratch, the MedKit will fix it in no time.",
    "Items/game_sqrDoorLockableWhite_name": "White Door",
    "Items/game_keyIslandDoorWhite_name": "White Key",
    "Items/item_wineBox_description": "Wine from Sophie's best vineyards. It is well bought by snobs in Vienna.",
    "Items/game_stationaryMedKit_name": "Medical Kit",
    "Items/game_packedLightMachineGunT1Container_description": "Standart Issue Infantry 8x21mm Light Machine Gun. Light only by its caliber but quite big in size and hard to operate on the go. It was in service as Stationary Weapon across most of Austo Hungarian military units. Imperial Engineers on Sophie have slightly reworked its base mount in order for it to be compatible with the standart Military Trampler Artillery Mounts.\nManufactured by SGOW.",
    "Items/game_packedLightMachineGunT1Container_shortDescription": "Type: Anti-Infantry\nCaliber: 8x21 mm\nRange: Short\n\nState: Rusty\n\nFeatures: May jam when overheated",
    "Items/game_packedLightMachineGunT1Container_name": "Rusty 8x21mm sLMG Kit",
    "Items/game_packedLightMachineGunT2Container_description": "Standart Issue Infantry 8x21mm Light Machine Gun. Light only by its caliber but quite big in size and hard to operate on the go. Imperial Engineers on Sophie have slightly reworked its base mount in order for it to be compatible with the standart Military Trampler Artillery Mounts.\nManufactured by SGOW.",
    "Items/game_packedLightMachineGunT2Container_shortDescription": "Type: Anti-Infantry\nCaliber: 8x21 mm\nRange: Short\n\nState: Worn\n\nFeatures: May jam when overheated",
    "Items/game_packedLightMachineGunT2Container_name": "Worn 8x21mm sLMG Kit",
    "Items/game_packedLightMachineGunT3Container_description": "Standart Issue Infantry 8x21mm Light Machine Gun. Light only by its caliber but quite big in size and hard to operate on the go. Imperial Engineers on Sophie have slightly reworked its base mount in order for it to be compatible with the standart Military Trampler Artillery Mounts.\nManufactured by SGOW.",
    "Items/game_packedLightMachineGunT3Container_shortDescription": "Type: Anti-Infantry\nCaliber: 8x21 mm\nRange: Short\n\nState: Pristine\n\nFeatures: May jam when overheated",
    "Items/game_packedLightMachineGunT3Container_name": "Pristine 8x21mm sLMG Kit",
    "Items/game_packedLightMachineGunT4_NoOverheatContainer_description": "Standart Issue Infantry 8x21mm Light Machine Gun. Light only by its caliber but quite big in size and hard to operate on the go. Imperial Engineers on Sophie have slightly reworked its base mount in order for it to be compatible with the standart Military Trampler Artillery Mounts.\nA prototype of some Imperial Engineering Prodigy. While designing new mount for the Machine Gun he found a way do drastically improve the heat management of Machine Gun and by this removing its main weakness, overheating. Unfortunately it was too late and his project was never launched into the full production and remains in a few samples across some specialized military units.\nManufactured by SGOW.",
    "Items/game_packedLightMachineGunT4_NoOverheatContainer_shortDescription": "Type: Anti-Infantry\nCaliber: 8x21 mm\nRange: Short\n\nState: Perfect\n\nFeatures: Doesn't Overheat!",
    "Items/game_packedLightMachineGunT4_NoOverheatContainer_name": "Experimental 8x21mm Autocooling sLMG Kit",
    "Items/walker_lightMachineGunArmoredT1_packable_description": "Standart Issue Infantry 8x21mm Light Machine Gun. Light only by its caliber but quite big in size and hard to operate on the go. It was in service as Stationary Weapon across most of Austo Hungarian military units. Imperial Engineers on Sophie have slightly reworked its base mount in order for it to be compatible with the standart Military Trampler Artillery Mounts.\nManufactured by SGOW.",
    "Items/walker_lightMachineGunArmoredT1_packable_shortDescription": "Type: Anti-Infantry\nCaliber: 8x21 mm\nRange: Short\n\nState: Rusty\n\nFeatures: May jam when overheated",
    "Items/walker_lightMachineGunArmoredT1_packable_name": "Rusty 8x21mm sLMG",
    "Items/walker_lightMachineGunArmoredT2_packable_description": "Standart Issue Infantry 8x21mm Light Machine Gun. Light only by its caliber but quite big in size and hard to operate on the go. Imperial Engineers on Sophie have slightly reworked its base mount in order for it to be compatible with the standart Military Trampler Artillery Mounts.\nManufactured by SGOW.",
    "Items/walker_lightMachineGunArmoredT2_packable_shortDescription": "Type: Anti-Infantry\nCaliber: 8x21 mm\nRange: Short\n\nState: Worn\n\nFeatures: May jam when overheated",
    "Items/walker_lightMachineGunArmoredT2_packable_name": "Worn 8x21mm sLMG",
    "Items/walker_lightMachineGunArmoredT3_packable_description": "Standart Issue Infantry 8x21mm Light Machine Gun. Light only by its caliber but quite big in size and hard to operate on the go. Imperial Engineers on Sophie have slightly reworked its base mount in order for it to be compatible with the standart Military Trampler Artillery Mounts.\nManufactured by SGOW.",
    "Items/walker_lightMachineGunArmoredT3_packable_shortDescription": "Type: Anti-Infantry\nCaliber: 8x21 mm\nRange: Short\n\nState: Pristine\n\nFeatures: May jam when overheated",
    "Items/walker_lightMachineGunArmoredT3_packable_name": "Pristine 8x21mm sLMG",
    "Items/walker_lightMachineGunArmoredT4_packable_NoOverheat_description": "Standart Issue Infantry 8x21mm Light Machine Gun. Light only by its caliber but quite big in size and hard to operate on the go. Imperial Engineers on Sophie have slightly reworked its base mount in order for it to be compatible with the standart Military Trampler Artillery Mounts.\nA prototype of some Imperial Engineering Prodigy. While designing new mount for the Machine Gun he found a way do drastically improve the heat management of Machine Gun and by this removing its main weakness, overheating. Unfortunately it was too late and his project was never launched into the full production and remains in a few samples across some specialized military units.\nManufactured by SGOW.",
    "Items/walker_lightMachineGunArmoredT4_packable_NoOverheat_shortDescription": "Type: Anti-Infantry\nCaliber: 8x21 mm\nRange: Short\n\nState: Perfect\n\nFeatures: Doesn't Overheat!",
    "Items/walker_lightMachineGunArmoredT4_packable_NoOverheat_name": "Experimental 8x21mm Autocooling sLMG",
    "Items/walker_lightMachineGunT1_packable_description": "Standart Issue Infantry 8x21mm Light Machine Gun. Light only by its caliber but quite big in size and hard to operate on the go. It was in service as Stationary Weapon across most of Austo Hungarian military units. Imperial Engineers on Sophie have slightly reworked its base mount in order for it to be compatible with the standart Military Trampler Artillery Mounts.\nManufactured by SGOW.",
    "Items/walker_lightMachineGunT1_packable_shortDescription": "Type: Anti-Infantry\nCaliber: 8x21 mm\nRange: Short\n\nState: Rusty\n\nFeatures: May jam when overheated",
    "Items/walker_lightMachineGunT1_packable_name": "Rusty 8x21mm sLMG",
    "Items/walker_lightMachineGunT2_packable_description": "Standart Issue Infantry 8x21mm Light Machine Gun. Light only by its caliber but quite big in size and hard to operate on the go. Imperial Engineers on Sophie have slightly reworked its base mount in order for it to be compatible with the standart Military Trampler Artillery Mounts.\nManufactured by SGOW.",
    "Items/walker_lightMachineGunT2_packable_shortDescription": "Type: Anti-Infantry\nCaliber: 8x21 mm\nRange: Short\n\nState: Worn\n\nFeatures: May jam when overheated",
    "Items/walker_lightMachineGunT2_packable_name": "Worn 8x21mm sLMG",
    "Items/walker_lightMachineGunT3_packable_description": "Standart Issue Infantry 8x21mm Light Machine Gun. Light only by its caliber but quite big in size and hard to operate on the go. Imperial Engineers on Sophie have slightly reworked its base mount in order for it to be compatible with the standart Military Trampler Artillery Mounts.\nManufactured by SGOW.",
    "Items/walker_lightMachineGunT3_packable_shortDescription": "Type: Anti-Infantry\nCaliber: 8x21 mm\nRange: Short\n\nState: Pristine\n\nFeatures: May jam when overheated",
    "Items/walker_lightMachineGunT3_packable_name": "Pristine 8x21mm sLMG",
    "Items/walker_lightMachineGunT4_packable_NoOverheat_description": "Standart Issue Infantry 8x21mm Light Machine Gun. Light only by its caliber but quite big in size and hard to operate on the go. Imperial Engineers on Sophie have slightly reworked its base mount in order for it to be compatible with the standart Military Trampler Artillery Mounts.\nA prototype of some Imperial Engineering Prodigy. While designing new mount for the Machine Gun he found a way do drastically improve the heat management of Machine Gun and by this removing its main weakness, overheating. Unfortunately it was too late and his project was never launched into the full production and remains in a few samples across some specialized military units.\nManufactured by SGOW.",
    "Items/walker_lightMachineGunT4_packable_NoOverheat_shortDescription": "Type: Anti-Infantry\nCaliber: 8x21 mm\nRange: Short\n\nState: Perfect\n\nFeatures: Doesn't Overheat!",
    "Items/walker_lightMachineGunT4_packable_NoOverheat_name": "Experimental 8x21mm Autocooling sLMG",
    "Items/walker_lightMachineGunArmoredT1_packable_unrecoverable_description": "Standart Issue Infantry 8x21mm Light Machine Gun. Light only by its caliber but quite big in size and hard to operate on the go. It was in service as Stationary Weapon across most of Austo Hungarian military units. Imperial Engineers on Sophie have slightly reworked its base mount in order for it to be compatible with the standart Military Trampler Artillery Mounts.\nManufactured by SGOW.",
    "Items/walker_lightMachineGunArmoredT1_packable_unrecoverable_shortDescription": "Type: Anti-Infantry\nCaliber: 8x21 mm\nRange: Short\n\nState: Rusty\n\nFeatures: May jam when overheated",
    "Items/walker_lightMachineGunArmoredT1_packable_unrecoverable_name": "Rusty 8x21mm sLMG",
    "Items/walker_lightMachineGunArmoredT2_packable_unrecoverable_description": "Standart Issue Infantry 8x21mm Light Machine Gun. Light only by its caliber but quite big in size and hard to operate on the go. Imperial Engineers on Sophie have slightly reworked its base mount in order for it to be compatible with the standart Military Trampler Artillery Mounts.\nManufactured by SGOW.",
    "Items/walker_lightMachineGunArmoredT2_packable_unrecoverable_shortDescription": "Type: Anti-Infantry\nCaliber: 8x21 mm\nRange: Short\n\nState: Worn\n\nFeatures: May jam when overheated",
    "Items/walker_lightMachineGunArmoredT2_packable_unrecoverable_name": "Worn 8x21mm sLMG",
    "Items/walker_lightMachineGunArmoredT3_unrecoverable_packable_description": "Standart Issue Infantry 8x21mm Light Machine Gun. Light only by its caliber but quite big in size and hard to operate on the go. Imperial Engineers on Sophie have slightly reworked its base mount in order for it to be compatible with the standart Military Trampler Artillery Mounts.\nManufactured by SGOW.",
    "Items/walker_lightMachineGunArmoredT3_unrecoverable_packable_shortDescription": "Type: Anti-Infantry\nCaliber: 8x21 mm\nRange: Short\n\nState: Pristine\n\nFeatures: May jam when overheated",
    "Items/walker_lightMachineGunArmoredT3_unrecoverable_packable_name": "Pristine 8x21mm sLMG",
    "Items/walker_lightMachineGunT1_packable_unrecoverable_description": "Standart Issue Infantry 8x21mm Light Machine Gun. Light only by its caliber but quite big in size and hard to operate on the go. It was in service as Stationary Weapon across most of Austo Hungarian military units. Imperial Engineers on Sophie have slightly reworked its base mount in order for it to be compatible with the standart Military Trampler Artillery Mounts.\nManufactured by SGOW.",
    "Items/walker_lightMachineGunT1_packable_unrecoverable_shortDescription": "Type: Anti-Infantry\nCaliber: 8x21 mm\nRange: Short\n\nState: Rusty\n\nFeatures: May jam when overheated",
    "Items/walker_lightMachineGunT1_packable_unrecoverable_name": "Rusty 8x21mm sLMG",
    "Items/walker_lightMachineGunT2_packable_unrecoverable_description": "Standart Issue Infantry 8x21mm Light Machine Gun. Light only by its caliber but quite big in size and hard to operate on the go. Imperial Engineers on Sophie have slightly reworked its base mount in order for it to be compatible with the standart Military Trampler Artillery Mounts.\nManufactured by SGOW.",
    "Items/walker_lightMachineGunT2_packable_unrecoverable_shortDescription": "Type: Anti-Infantry\nCaliber: 8x21 mm\nRange: Short\n\nState: Worn\n\nFeatures: May jam when overheated",
    "Items/walker_lightMachineGunT2_packable_unrecoverable_name": "Worn 8x21mm sLMG",
    "Items/walker_lightMachineGunT3_unrecoverable_packable_description": "Standart Issue Infantry 8x21mm Light Machine Gun. Light only by its caliber but quite big in size and hard to operate on the go. Imperial Engineers on Sophie have slightly reworked its base mount in order for it to be compatible with the standart Military Trampler Artillery Mounts.\nManufactured by SGOW.",
    "Items/walker_lightMachineGunT3_unrecoverable_packable_shortDescription": "Type: Anti-Infantry\nCaliber: 8x21 mm\nRange: Short\n\nState: Pristine\n\nFeatures: May jam when overheated",
    "Items/walker_lightMachineGunT3_unrecoverable_packable_name": "Pristine 8x21mm sLMG",
    "Items/item_explosiveBig_name": "Wok Bomb",
    "Items/explosiveBig_Explosion_name": "Wok Bomb Explosion",
    "Items/game_craftingWorkbench": "Workbench",
    "Items/game_craftingWorkbenchOutput": "Workbench Output",
    "Items/walker_craftingResult_name": "Workbench Output",
    "Items/walker_craftingResultOuter_name": "Workbench Output",
    "Items/walker_craftingResult_undestructible_name": "Workbench Output",
    "Items/game_craftingWorkbenchSwitch": "Workbench Switch",
    "Items/walker_autoMountedTurretArmoredT2_packable_name": "Worn 40 mm Autocannon",
    "Items/walker_autoMountedTurretArmoredT2_packable_unrecoverable_name": "Worn 40 mm Autocannon",
    "Items/walker_autoMountedTurretT2_packable_name": "Worn 40 mm Autocannon",
    "Items/walker_autoMountedTurretT2_packable_unrecoverable_name": "Worn 40 mm Autocannon",
    "Items/walker_autoMountedTurret_T2_name": "Worn 40 mm Autocannon",
    "Items/walker_autoMountedTurretArmored_T2_name": "Worn 40 mm Autocannon",
    "Items/game_packedAutoTurretT2Container_name": "Worn 40 mm Autocannon Kit",
    "Items/walker_shotgunMountedTurretArmoredT2_packable_name": "Worn 70 mm Shotgun Cannon",
    "Items/walker_shotgunMountedTurretArmoredT2_packable_unrecoverable_name": "Worn 70 mm Shotgun Cannon",
    "Items/walker_shotgunMountedTurretT2_packable_name": "Worn 70 mm Shotgun Cannon",
    "Items/walker_shotgunMountedTurretT2_packable_unrecoverable_name": "Worn 70 mm Shotgun Cannon",
    "Items/walker_shotgunMountedTurret_T2_name": "Worn 70 mm Shotgun Cannon",
    "Items/walker_shotgunMountedTurretArmored_T2_name": "Worn 70 mm Shotgun Cannon",
    "Items/game_packedShotgunTurretT2Container_name": "Worn 70 mm Shotgun Cannon Kit",
    "Items/walker_mountedTurretArmoredT2_packable_name": "Worn 80 mm Naval Cannon",
    "Items/walker_mountedTurretArmoredT2_packable_unrecoverable_name": "Worn 80 mm Naval Cannon",
    "Items/walker_mountedTurretT2_packable_name": "Worn 80 mm Naval Cannon",
    "Items/walker_mountedTurretT2_packable_unrecoverable_name": "Worn 80 mm Naval Cannon",
    "Items/walker_cannonMountedTurret_T2_name": "Worn 80 mm Naval Cannon",
    "Items/walker_cannonMountedTurretArmored_T2_name": "Worn 80 mm Naval Cannon",
    "Items/game_packedTurretT2Container_name": "Worn 80 mm Naval Cannon Kit",
    "Items/item_backpack01_description": "Your adventure companion: holds everything from guns to treasures!",
    "Items/item_energyBar_description": "Your main source of energy. Put it in your reactor to keep the trampler working.",
    "Items/item_multiTool_description": "Your portable repair tool. Fixes small problems and most critical malfunctions. Too small for big renovations.",
    "Items/Tool_Binocular_description": "Your portable window to the world, bringing distant wonders up close!",
    "Items/item_revolverQuickReloadEightShot_name": "EB \"Tiszt\" Award Revolver",
    "Items/item_revolverQuickReloadEightShot_Ranged_name": "EB \"Tiszt\" Award Revolver",
    "Items/item_revolverQuickReloadEightShot_description": "A special modification of the 8 mm revolver manufactured by Eisenblut, used as decoration for personal service to the state, courage and high professionalism. In addition to artistic decoration, the revolver also received an eight-shot drum compatible with speed loading.",
    "Items/item_revolverQuickReloadEightShot_Ranged_description": "A special modification of the 8 mm revolver manufactured by Eisenblut, used as decoration for personal service to the state, courage and high professionalism. In addition to artistic decoration, the revolver also received an eight-shot drum compatible with speed loading.",
    "Items/item_revolverQuickReloadEightShot_Melee_description": "Luxurious, but still reliable. You can always show off to others with this one.",
    "Items/item_revolverQuickReloadEightShot_Melee_name": "Award Revolver Handle",
    "Items/walker_compMedical_Module_name": "Matter Enricher",
    "Items/walker_grappleGun_T1_packable_name": "Rusty 90 mm Harpoon Cannon",
    "Items/walker_grappleGun_T1_packable_description": "The harpoon cannon, an integral part of the whaling fleet, has been given a new lease on life by Kaiser's Friends as a \"long arm\" for marauders to collect debris and resources on Sophie without the crew having to disembark from the trampler. Thanks to the redesigned harpoon and reduced force of the shot, it causes virtually no damage to potentially valuable goods.\n\nDue to long-term storage in adverse conditions, it is slightly rusted, but can still be used for its intended purpose.\n\nUtilizes harpoon arrows.",
    "Items/walker_grappleGun_T1_packable_shortDescription": "Type: Artillery\nCaliber: 90 mm (harpoon)\nRange: Short\n\nState: Rusty",
    "Items/walker_grappleGun_T2_packable_name": "Worn 90 mm Harpoon Cannon",
    "Items/walker_grappleGun_T2_packable_description": "The harpoon cannon, an integral part of the whaling fleet, has been given a new lease on life by Kaiser's Friends as a \"long arm\" for marauders to collect debris and resources on Sophie without the crew having to disembark from the trampler. Thanks to the redesigned harpoon and reduced force of the shot, it causes virtually no damage to potentially valuable goods.\n\nHas signs of active use.\n\nUtilizes harpoon arrows.",
    "Items/walker_grappleGun_T2_packable_shortDescription": "Type: Artillery\nCaliber: 90 mm (harpoon)\nRange: Short\n\nState: Worn",
    "Items/walker_grappleGun_T3_packable_name": "Pristine 90 mm Harpoon Cannon",
    "Items/walker_grappleGun_T3_packable_description": "The harpoon cannon, an integral part of the whaling fleet, has been given a new lease on life by Kaiser's Friends as a \"long arm\" for marauders to collect debris and resources on Sophie without the crew having to disembark from the trampler. Thanks to the redesigned harpoon and reduced force of the shot, it causes virtually no damage to potentially valuable goods.\n\nIn perfect condition, as if fresh from the factory.\n\nUtilizes harpoon arrows.",
    "Items/walker_grappleGun_T3_packable_shortDescription": "Type: Artillery\nCaliber: 90 mm (harpoon)\nRange: Short\n\nState: Pristine",
    "Items/game_packedGrappleGunT1Container_name": "Rusty 90 mm Harpoon Cannon Kit",
    "Items/game_packedGrappleGunT1Container_description": "The harpoon cannon, an integral part of the whaling fleet, has been given a new lease on life by Kaiser's Friends as a \"long arm\" for marauders to collect debris and resources on Sophie without the crew having to disembark from the trampler. Thanks to the redesigned harpoon and reduced force of the shot, it causes virtually no damage to potentially valuable goods.\nA complete set of spare parts and tools for field assembly and disassembly.\n\nDue to long-term storage in adverse conditions, it is slightly rusted, but can still be used for its intended purpose.\n\nUtilizes harpoon arrows.",
    "Items/game_packedGrappleGunT1Container_shortDescription": "Type: Artillery\nCaliber: 90 mm (harpoon)\nRange: Short\n\nState: Rusty",
    "Items/game_packedGrappleGunT2Container_name": "Worn 90 mm Harpoon Cannon Kit",
    "Items/game_packedGrappleGunT2Container_description": "The harpoon cannon, an integral part of the whaling fleet, has been given a new lease on life by Kaiser's Friends as a \"long arm\" for marauders to collect debris and resources on Sophie without the crew having to disembark from the trampler. Thanks to the redesigned harpoon and reduced force of the shot, it causes virtually no damage to potentially valuable goods.\nA complete set of spare parts and tools for field assembly and disassembly.\n\nHas signs of active use.\n\nUtilizes harpoon arrows.",
    "Items/game_packedGrappleGunT2Container_shortDescription": "Type: Artillery\nCaliber: 90 mm (harpoon)\nRange: Short\n\nState: Worn",
    "Items/game_packedGrappleGunT3Container_name": "Pristine 90 mm Harpoon Cannon Kit",
    "Items/game_packedGrappleGunT3Container_description": "The harpoon cannon, an integral part of the whaling fleet, has been given a new lease of life by the Kaiser's Friends as a \"long arm\" for marauders to collect debris and resources on Sophie without the crew having to disembark from the trampler. Thanks to the redesigned harpoon and reduced force of the shot, it causes virtually no damage to potentially valuable goods.\nA complete set of spare parts and tools for field assembly and disassembly.\n\nIn perfect condition, as if fresh from the factory.\n\nUtilizes harpoon arrows.",
    "Items/game_packedGrappleGunT3Container_shortDescription": "Type: Artillery\nCaliber: 90 mm (harpoon)\nRange: Short\n\nState: Pristine",
    "Items/item_grappleGunAmmo_name": "90 mm Grapple-Harpoon",
    "Items/item_grappleGunAmmo_shortDescription": "Type: Harpoons\nCaliber: 90 mm\nSuitable for: Harpoon cannons\nFeatures: Able to grab items without damaging them",
    "Items/item_backpackSmall_description": "Your small yet capable adventure companion: it holds just what you need – from weapons to treasures!",
    "Items/item_backpackSmall_name": "Small Backpack",
    "Items/item_backpackLarge_description": "One of those huge and bulky adventure companions that can hold more than you usually need – from weapons to treasure! If you can lift it.",
    "Items/item_backpackLarge_name": "Large Backpack",
    "Items/item_shotgunTurretAmmo_smoke_description": "A shotgun turret shell casing filled with a special mixture that, when detonated, creates a huge cloud of thick smoke. Not intended to cause damage, but can become a key tactical tool that can change the outcome of a battle. A prototype from Neue Zukunft.",
    "Items/item_shotgunTurretAmmo_smoke_name": "70 mm Smoke Shell",
    "Items/item_shotgunTurretAmmo_smoke_shortDescription": "Type: Shells\nCaliber: 70 mm\nSuitable for: Shotgun cannons\nFeatures: Creates smoke cover",
    "Items/item_turretAmmo_delayedDetonation_description": "A rather unique invention consisting of a conventional 80 mm cannon shell combined with a proximity fuse. When fired, the shell explodes at a distance sufficient to damage the target, which greatly simplifies aiming – no direct hit required! Invented by some unknown engineer who definitely didn't blow himself up in the process of creating it.",
    "Items/item_turretAmmo_delayedDetonation_name": "80 mm Proximity Fuse Shell",
    "Items/item_turretAmmo_delayedDetonation_shortDescription": "Type: Shells\nCaliber: 80 mm\nSuitable for: Naval cannons\nFeatures: Proximity detonation and easier aiming",
    "Items/item_turretAmmo_EMP_description": "One of the Neue Zukunft prototypes. The warhead of a standard 80 mm artillery shell is reinforced with stabilized aurogen crystals. Deals less damage compared to the base shell, but is capable of disabling all aurogen-based machinery in the area of impact.",
    "Items/item_turretAmmo_EMP_name": "80 mm EMP Shell",
    "Items/item_turretAmmo_EMP_shortDescription": "Type: Shells\nCaliber: 80 mm\nSuitable for: Naval cannons\nFeatures: Creates an electromagnetic wave capable of shutting down reactors",
    "Items/item_smallCannonAmmo_lowRecoil_description": "A 40 mm shell with a slightly altered powder formula, providing reduced recoil at the cost of a lower initial projectile velocity. Even though the projectile is slower, it still remains deadly in close- and medium-range combat encounters. Manufactured by SGOW engineers to extend the service life of older versions of the fleet's autocannons, which had significantly less efficient recoil mechanisms compared to their newer models.",
    "Items/item_smallCannonAmmo_lowRecoil_name": "40 mm Low-Recoil Shell",
    "Items/item_smallCannonAmmo_lowRecoil_shortDescription": "Type: Shells\nCaliber: 40 mm\nSuitable for: Autocannons\nFeatures: Reduced recoil",
    "Items/game_sqrDoorEnergy_name": "Energy Powered Door",
    "Items/item_unstableEnergyBar_description": "Regular Energy Bar from NZ that was tampered with by KF engineers (if you can call them that). Tampering included adding different compounds to it and hoping that it won't explode. As a result you have modified energy rod that will provide a more powerfull boost to your reactor at cost of reduced energy capacity. Also it's not called unstable for nothing, even minor kinetic damage will release all the energy from the rod to the surrounding area jamming all aurogen based machinery",
    "Items/item_unstableEnergyBar_name": "KF Mk 9000 Unstable Energy Rod",
    "Items/item_unstableEnergyBar_shortDescription": "Type: Fuel\nBase: Aurogen\nPurpose: Significantly boosts trampler's speed for a short duration",
    "Items/item_hint_book_title": "Some title",
    "Items/item_hint_book_text": "Some text",
    "Items/game_militiaBox_80mm_shortDescription": "A crate that belonged to the Militia Trampler.",
    "Items/game_militiaBox_80mm_name": "Militia's Cargo Box",
    "Items/game_militiaBox_70mm_shortDescription": "A crate that belonged to the Militia Trampler.",
    "Items/game_militiaBox_70mm_name": "Militia's Cargo Box",
    "Items/game_militiaBox_40mm_shortDescription": "A crate that belonged to the Militia Trampler.",
    "Items/game_militiaBox_40mm_name": "Militia's Cargo Box",
    "Items/game_noteDiary_Meeresauge1_name": "Old Diary",
    "Items/game_noteDiary_Rauchwolke1_name": "Old Diary",
    "Items/game_noteDiary_Raumnadel1_name": "Old Diary",
    "Items/game_noteDiary_Raumnadel2_name": "Old Diary",
    "Items/game_noteDiary_Raumnadel3_name": "Old Diary",
    "Items/game_noteDiary_Schwalbenberg_name": "Old Diary",
    "Items/game_noteDiary_Strudel1_name": "Old Diary",
    "Items/game_noteLetter_Gartenfreude1_name": "Old Letter",
    "Items/game_noteLetter_Kaizerplatz1_name": "Old Letter",
    "Items/game_noteNewspaper_Kaizerplatz1_name": "Old Newspaper",
    "Items/game_noteNewspaper_Venedig1_name": "Old Newspaper",
    "Items/game_notePaper_Segen1_name": "Piece of Paper",
    "Items/item_ironcladContainer40mm_shortDescription": "A crate that belonged to an Ironclad trampler.",
    "Items/item_ironcladContainer40mm_name": "Ironclad's Cargo Box",
    "Items/item_ironcladContainer70mm_shortDescription": "A crate that belonged to an Ironclad trampler.",
    "Items/item_ironcladContainer70mm_name": "Ironclad's Cargo Box",
    "Items/item_ironcladContainer80mm_shortDescription": "A crate that belonged to an Ironclad trampler.",
    "Items/item_ironcladContainer80mm_name": "Ironclad's Cargo Box",
    "Items/item_alloySteel_description": "The latest development in the world of metallurgy, this steel with the addition of alloying elements allows it to withstand much higher temperatures and be more resistant to physical damage. It was thanks to this development that Ironclad tramplers gained their ability to land directly from orbit.\nOther metals simply wouldn't be able to withstand such temperatures and stress from a fall.",
    "Items/item_alloySteel_name": "Alloy Steel",
    "Items/item_alloySteel_shortDescription": "Type: Raw Material\nPurpose: Crafting, Tech Tree",
    "Items/game_conveyor_40mmT3Cannon_shortDescription": "Place the resources and materials required to start production here.",
    "Items/game_conveyor_40mmT3Cannon_name": "Raw Materials",
    "Items/game_conveyor_70mmT3Cannon_shortDescription": "Place the resources and materials required to start production here.",
    "Items/game_conveyor_70mmT3Cannon_name": "Raw Materials",
    "Items/game_conveyor_80mmT3Cannon_shortDescription": "Place the resources and materials required to start production here.",
    "Items/game_conveyor_80mmT3Cannon_name": "Raw Materials",
    "Items/item_rifleMusketVeteran_description": "A special decorated model of M1866/9 Breechloading Musket, a collaboration between Bartka and Kaiser's Firends, curated personaly by Vasil Cresalo. Issued as a trophy weapon specifically to the first wave of scavengers that have layed the first trails and were the first to see the Sophie in its new look.",
    "Items/item_rifleMusketVeteran_name": "M1866/9 \"Pioneer\" Breechloader",
    "Items/item_rifleMusketVeteran_shortDescription": "Type: Single-Shot Rifle\nCaliber: 9 mm\nMagazine: 1 round\nRange: Medium\nReloading Speed: Low",
    "Items/item_rifleMusketVeteran_Ranged_name": "M1866/9 \"Pioneer\" Breechloader",
    "Items/item_rifleMusketVeteran_Ranged_description": "A special decorated model of M1866/9 Breechloading Musket, a collaboration between Bartka and Kaiser's Firends, curated personaly by Vasil Cresalo. Issued as a trophy weapon specifically to the first wave of scavengers that have layed the first trails and were the first to see the Sophie in its new look.",
    "Items/item_rifleMusketVeteran_Melee_name": "M1866/9 \"Pioneer\" Stock",
    "Items/item_rifleMusketVeteran_Melee_description": "I wouldn't have to do it this way if I had a bayonet...",
    "Items/item_weirdCoral_description": "A weirdly shaped coral that emits some brightly colored fumes, similar to those often seen on Upiórs. Inhaling these fumes would probably not be the best idea...",
    "Items/item_weirdCoral_shortDescription": "Type: Raw Material?\nPurpose: Crafting, Tech Tree",
    "Items/item_weirdCoral_name": "Weird Coral",
    "DialogPopups/FailedToLeaveExpedition-title": "Error: Failed to Leave Expedition",
    "DialogPopups/FailedToLeaveExpedition-body": "Refreshing expedition data.",
    "DialogPopups/FailedToUpdateStatusOfExpedition-title": "Error: Failed to Update Status",
    "DialogPopups/FailedToUpdateStatusOfExpedition-body": "Refreshing expedition info.",
    "DialogPopups/FailedToSelectHangar-title": "Error: Failed to Select Hangar",
    "DialogPopups/FailedToSelectHangar-body": "Refreshing hangars and expedition data. \nPlease try to select the hangar again.",
    "DialogPopups/ExpeditionToJoinExpired-title": "Error: Expedition Expired",
    "DialogPopups/ExpeditionToJoinExpired-body": "The expedition you are trying to join is no longer available.",
    "DialogPopups/FailedToMoveItem-title": "Error: Failed to Move Item",
    "DialogPopups/FailedToMoveItem-body": "Refreshing expedition info.",
    "DialogPopups/DeleteCharacterErrorInExpedition-title": "Warning: Trying to Go Home During an Expedition",
    "DialogPopups/DeleteCharacterErrorInExpedition-body": "This character is currently on an expedition and cannot visit the ticket office in person.\nComplete or abandon the expedition so the character can begin preparing for the journey home.",
    "DialogPopups/DeleteCharacterConfirm-title": "A FLIGHT HOME",
    "DialogPopups/DeleteCharacterConfirm-body": "This character will depart back to Earth on the next flight within 24 hours and will be permanently removed from the list of playable characters.\n\nYou can cancel the journey at any time during this period.\n\nAll possessions associated with this character will be permanently lost.",
    "DialogPopups/KickedFromServerSuspiciousBehaviour-title": "You Were Kicked from the Server",
    "DialogPopups/KickedFromServerSuspiciousBehaviour-body": "You have been kicked from the server due to suspicious activity detected on your account. If you believe this action was taken in error, please reach out to our support team for assistance – support@tinybuild.com",
    "DialogPopups/ConnectionToServerFailed-title": "Connection Failed",
    "DialogPopups/ConnectionToServerFailed-body": "Failed to connect to the game server.\nError Code: {[P0]}",
    "DialogPopups/ConnectionToServerLost-title": "Error: Connection to Server Has Been Lost",
    "DialogPopups/ConnectionToServerLost-body": "Exit to the Main Menu.",
    "DialogPopups/RemovedFromCrew-title": "You've Been Removed from the Crew",
    "DialogPopups/RemovedFromCrew-body": "The crew leader has removed you from the crew.\nYou can continue playing solo or join another crew.",
    "DialogPopups/ExitGameConfirmation-title": "EXIT THE GAME?",
    "DialogPopups/ExitGameConfirmation-body": "Are you sure you want to exit the game?\nAny unsaved progress will be lost.",
    "DialogPopups/ServerVersionMissmatch-title": "Error: Incompatible Game Version",
    "DialogPopups/ServerVersionMissmatch-body": "Please make sure that you have the latest version of the game.",
    "DialogPopups/FailedToLogin-title": "Error: Failed to Log In",
    "DialogPopups/FailedToLogin-body": "Please check your network connection and try again.",
    "DialogPopups/BattlEyeRequestRestart-title": "BattlEye Anti-Cheat System",
    "DialogPopups/BattlEyeRequestRestart-body": "To ensure the proper functioning of the BattlEye anti-cheat system, the game needs to be restarted.",
    "DialogPopups/WalkerEditorOnLeaveConfirmation-title": "Are You Sure?",
    "DialogPopups/WalkerEditorOnLeaveConfirmation-body": "You have unsaved changes.",
    "DialogPopups/WalkerEditorOnSaveErrors-title": "Fix all Errors Before Saving",
    "DialogPopups/WalkerEditorOnSaveErrors-body": "Check warning panel for more information.",
    "DialogPopups/OnRegionsLoadFailed-title": "Error: No Regions Available",
    "DialogPopups/OnRegionsLoadFailed-body": "Could not connect to the server or there are no regions available.\nPlease check your network connection.",
    "DialogPopups/BlueprintDeleteConfirmation-title": "WARNING: BLUEPRINT DELETION",
    "DialogPopups/BlueprintDeleteConfirmation-body": "Are you sure you want to get rid of the selected blueprint?\n\nFurther editing and using this blueprint to build and rebuild a trampler will be impossible.\nThis operation is irreversible.",
    "DialogPopups/OnSettingsSaveConfirmation-title": "Unsaved Changes",
    "DialogPopups/OnSettingsSaveConfirmation-body": "You have unsaved changes.\nDo you want to save them?",
    "DialogPopups/UnassignedControlsWarningConfirmation-title": "Unassigned Controls",
    "DialogPopups/UnassignedControlsWarningConfirmation-body": "You currently have unassigned controls.\nAre you sure you want to continue?",
    "DialogPopups/ControlMapConflictingActions-title": "Conflicting Actions",
    "DialogPopups/ControlMapConflictingActions-body": "The <u>{[P0]}</u> control is currently assigned to the <u>{[P1]}</u> action.\nDo you want to assign it to <u>{[P2]}</u> instead?",
    "DialogPopups/ForceRespawnConfirmation-title": "Respawn Now?",
    "DialogPopups/ForceRespawnConfirmation-body": "The character will die instantly and leave all their possessions at the place of their death. You will be taken to the respawn menu.",
    "DialogPopups/LeaveExpeditionConfirmation-title": "Warning: Possible Loss of Resources",
    "DialogPopups/LeaveExpeditionConfirmation-body": "Are you sure you want to abandon the current expedition?\nIf you do, you will lose everything you currently have with you and will not receive any rewards.",
    "DialogPopups/LeaveToMainMenuConfimation-title": "Warning: Possible Loss of Resources",
    "DialogPopups/LeaveToMainMenuConfimation-body": "You can return to the game again, but if all crew members are absent for more than 10 minutes, returning to the current expedition will be impossible.",
    "DialogPopups/TooManyRequestsWarning-title": "Warning: Too Many Requests",
    "DialogPopups/TooManyRequestsWarning-body": "We are still processing your previous request; please be patient.\nSorry for the inconvenience.",
    "DialogPopups/OnLeaveEditorConfirmation-title": "Save Error",
    "DialogPopups/OnLeaveEditorConfirmation-body": "Incomplete blueprint – the trampler is inoperable.\nPlease fix all existing errors to be able to save this blueprint.",
    "DialogPopups/FailedToLoginVersion-title": "Error: Incompatible Game Version",
    "DialogPopups/FailedToLoginVersion-body": "Please make sure that you have the latest version of the game.",
    "DialogPopups/FailedUpdateStatusOfExpedition-title": "Error: Failed to Update Status",
    "DialogPopups/FailedUpdateStatusOfExpedition-body": "Refreshing expedition info.",
    "DialogPopups/LeaveOngoingExpeditionFromLobbyCustomButtons-title": "Back to the Expedition",
    "DialogPopups/LeaveOngoingExpeditionFromLobbyCustomButtons-body": "The character is on an expedition.\n\nYou can <u>return</u> to the expedition and continue your adventure or <u>abandon</u> it and go straight to the hangar.",
    "DialogPopups/LeaveOngoingExpeditionFromLobby-title": "Back to the Expedition",
    "DialogPopups/LeaveOngoingExpeditionFromLobby-body": "The character is on an expedition.\n\nPress \"OK\" to <u>return</u> to the expedition and continue your adventure or \"Cancel\" to <u>abandon</u> it and go straight to the hangar.",
    "DialogPopups/FailedToUpsertWalkerLockedNodes-title": "Build Error",
    "DialogPopups/FailedToUpsertWalkerLockedNodes-body": "It is not possible to build a trampler according to the selected blueprint, as some compartments are not yet unlocked.",
    "DialogPopups/CannotChangeCharacterExpeditionMatchmaking-title": "Cannot change character",
    "DialogPopups/CannotChangeCharacterExpeditionMatchmaking-body": "We are currently searching for a server for your expedition. Please cancel the search and try again.",
    "DialogPopups/CannotChangeRegionExpeditionMatchmaking-title": "Cannot Change Region",
    "DialogPopups/CannotChangeRegionExpeditionMatchmaking-body": "We are currently searching for a server for your expedition. Please cancel the search and try again.",
    "DialogPopups/CannotChangeGameModeNoPlayerAmountSelected-title": "Select rivals",
    "DialogPopups/CannotChangeGameModeNoPlayerAmountSelected-body": "You must select at least one of the available rival options to continue.",
    "DialogPopups/report_player/report_player_header": "REPORT",
    "DialogPopups/report_player/reason_OFFENSIVE_LANGUAGE": "Verbal harassment",
    "DialogPopups/report_player/reason_TEAM_UP_WITH_ENEMIES": "Teaming up with Enemies",
    "DialogPopups/report_player/reason_AFK": "AFK/NON-participation",
    "DialogPopups/report_player/reason_CHEATING": "Cheating",
    "DialogPopups/report_player/report_player_description": "You are about to report \n<color=#FFB957>[Nikname]</color>\nThey will not be notified that you are the one reporting them.",
    "DialogPopups/report_player/report_player_confirm_button": "Send Report",
    "DialogPopups/report_player/reason_OFFENSIVE_NAME": "Offensive name",
    "DialogPopups/report_player/reason_ABUSE": "Abusive behavior",
    "DialogPopups/report_player/reason_ILLEGAL_CONTENT": "Illegal content",
    "DialogPopups/report_player/reason_OFFENSIVE_WALKER_DESIGN": "Inappropriate trampler design",
    "DialogPopups/report_player/reason_GRIEFING": "Griefing",
    "DialogPopups/report_player/player_list_header": "Player list",
    "DialogPopups/report_player/crewmate": "On Crew",
    "DialogPopups/report_player/status_Crewmate": "On Crew",
    "DialogPopups/report_player/current_expedition_header": "Current expedition",
    "DialogPopups/report_player/status_localPlayer": "This is you",
    "DialogPopups/report_player/status_On Sophia": "On the planet",
    "DialogPopups/report_player/status_Eliminated you": "Killed you",
    "DialogPopups/report_player/status_Eliminated you backup": "Killed you",
    "DialogPopups/LeaveToMainMenuConfimation-iconText": "10m",
    "DialogPopups/ConnectionToServerLostInEditor-title": "Error: Connection Lost",
    "DialogPopups/ConnectionToServerLostInEditor-body": "You can finish your work on the blueprint while offline. After exiting the editor, you will be redirected to the title screen so you can try to reconnect.",
    "DialogPopups/ConnectionToServerLostInWelcome-title": "Error: Connection Lost",
    "DialogPopups/ConnectionToServerLostInWelcome-body": "Network communication with the SAND servers has been interrupted.\nPlease check your network connection and try to reconnect.",
    "DialogPopups/ServerInMaintenence-title": "Warning: connection unavailable",
    "DialogPopups/ServerInMaintenence-body": "The servers are currently undergoing maintenance. Please try again later.",
    "DialogPopups/InviteChangeRegion-title": "Warning: Invitation from another region",
    "DialogPopups/InviteChangeRegion-body": "Are you sure you want to change regions to join the expedition from this invitation?\n\nPlease note that each region has its own, independent progression. Your characters, assets and technologies in the current region will be saved and waiting for your return.",
    "DialogPopups/InviteLeaveExpeditionConfirmation-title": "Warning: Possible Loss of Resources",
    "DialogPopups/InviteLeaveExpeditionConfirmation-body": "Are you sure you want to abandon your current expedition and change regions to join the expedition from this invitation?\n\nIf you do, you will lose everything you currently have with you and will not receive any rewards for the current expedition.",
    "DialogPopups/ChangeRegionConfirmation-title": "You are about to change regions",
    "DialogPopups/ChangeRegionConfirmation-body": "Please note that each region has its own independent progression. Your characters, assets, and technologies in the current region will be saved and waiting for your return.",
    "DialogPopups/FailedToBuildTrampler-title": "Failed to build trampler",
    "DialogPopups/FailedToBuildTrampler-body": "Please try again.",
    "DialogPopups/banned-title": "Connection Failed",
    "DialogPopups/banned-body": "You've been banned.\nIf you believe this action was taken in error, please reach out to our support team for assistance – support@tinybuild.com",
    "DialogPopups/NO_CONTROLLERS_MESSAGE": "Please reconnect controller.",
    "DialogPopups/AFKWarning-title": "Warning: NON-participation",
    "DialogPopups/AFKWarning-body": "You have been idle for too long. Please confirm that you are still in game or you will be automatically signed out.",
    "DialogPopups/AfkDisconnectedInfo-title": "Connection Lost",
    "DialogPopups/AfkDisconnectedInfo-body": "You have been disconnected due to inactivity.",
    "DialogPopups/storage-popup/upgrade-title": "STORAGE EXPANSION",
    "DialogPopups/storage-popup/upgrade-body": "Upgrade your storage and gain additional inventory slots to store more items.",
    "DialogPopups/storage-popup/upgrade-next-level-desc": "SLOTS AFTER UPGRADE",
    "DialogPopups/storage-popup/max-level-title": "Maximum Storage Size",
    "DialogPopups/storage-popup/max-level-body": "You have reached the maximum storage size allowed on the station. Further expansion is not possible.",
    "DialogPopups/storage-overflow-popup/header-title": "ITEMS",
    "DialogPopups/storage-overflow-popup/header-body": "Will be lost:",
    "DialogPopups/storage-overflow-popup/body": "Excess inventory slots: <color=#FFFFFF>{COUNT}</color>\nThere is not enough storage space for the items in these slots. If you start a new expedition now, these items will be lost.",
    "DialogPopups/storage-overflow-popup/header-full": "Warning: Possible Loss of Resources",
    "Options/option_SelectCharacter": "Change Character",
    "Options/option_Settings": "Settings",
    "Options/option_LeaveFeedback": "Leave Feedback",
    "Options/option_ExitToDesktop": "Exit to Desktop",
    "Options/option_ClearBlueprint": "Clear Blueprint",
    "Options/option_Respawn": "Respawn",
    "Options/option_Resume": "Resume",
    "Options/option_LeaveExpedition": "Leave Expedition",
    "Options/option_ExitToMainMenu": "Exit to Main Menu",
    "Options/option_Tutorial": "Tutorial",
    "Options/option_ReportPlayer": "Report a Player",
    "Options/option_PlayerList": "Player List",
    "Options/option_ChangeRegion": "Change Region",
    "Gameplay/notification-ApproachingLandmark-name": " ",
    "Gameplay/notification-TramplerHuntBegins-name": "TRAMPLER <color=#ff0000ff>HUNT</color> BEGINS!",
    "Gameplay/inventory-split-cancel": "Cancel",
    "Gameplay/inventory-prompt_Cancel": "Cancel",
    "Gameplay/interaction-turn off": "Turn Off",
    "Gameplay/interaction-activate": "Activate",
    "Gameplay/respawnNotifications-CREW_COMPARTMENT_DESTROYED-textOriginal": "All crew compartments have been destroyed.",
    "Gameplay/inventory-split-apply": "Split",
    "Gameplay/inventory-prompt_Apply": "Apply",
    "Gameplay/contracts-WAIT FOR THE EXTRACTION-header": "WAIT FOR THE EVACUATION",
    "Gameplay/interaction-pick up": "Pick Up",
    "Gameplay/interaction-pick up (triggers alarm!)": "Pick Up (Triggers radio beacon!)",
    "Gameplay/inventory-split": "Split",
    "Gameplay/inventory-prompt_Split": "Split",
    "Gameplay/interaction-turn off (no energy)": "Turn Off (Reactor Exhausted)",
    "Gameplay/interaction-(no energy)turn off": "Turn Off (Reactor Exhausted)",
    "Gameplay/interaction-swap": "Swap",
    "Gameplay/interaction-container locked": "Container Locked",
    "Gameplay/interaction-open container": "Open Container",
    "Gameplay/contract-dropping reward": "Reward Arriving",
    "Gameplay/interaction-use": "Use",
    "Gameplay/dropship-evacuation": "Ready for Evacuation",
    "Gameplay/interaction-unlink bed": "Free Up the Bed",
    "Gameplay/respawn-tip-noTramplerWarning": "Please wait until your crew captures a trampler.",
    "Gameplay/activeContract-TramplerHunt-deliverBlackBox-status": "Deliver the black box",
    "Gameplay/contracts-Cancel the Extraction using the Radio!-content": "Cancel the evacuation using the radio.",
    "Gameplay/contracts-To start the trampler hunt-content": "To start the trampler hunt",
    "Gameplay/contracts-The Ship has departed-content": "The ship departed for orbit.",
    "Gameplay/interaction-deactivate": "Deactivate",
    "Gameplay/yourInventory": "Your Inventory",
    "Gameplay/notification-YourTramplerIsFollowedByHunters-description": "Your trampler is being followed!",
    "Gameplay/respawn-tip-tramplerExtractedWarning": "Your trampler has been evacuated!",
    "Gameplay/interaction-detailed view": "Detailed View",
    "Gameplay/activeContract-SurviveTramplerHunt-status": "Survive the hunt",
    "Gameplay/deathScreen-youDied": "You Died",
    "Gameplay/notification-AlreadyHuntingTrampler-description": "You have an active hunt already!",
    "Gameplay/respawn-youWereKilledBy": "You Were Killed by",
    "Gameplay/interaction-use binocular": "Look Through Binoculars",
    "Gameplay/interaction-link bed": "Make Your Own Bed",
    "Gameplay/interaction-peek inside": "Peek Inside",
    "Gameplay/interaction-grab": "Hook Up",
    "Gameplay/interaction-turn on": "Turn On",
    "Gameplay/interaction-turn on (no energy)": "Turn On (Reactor Exhausted)",
    "Gameplay/interaction-(no energy)turn on": "Turn On (Reactor Exhausted)",
    "Gameplay/notification-NoTramplersToHuntNearby-description": "There is no signal of any nearby tramplers.",
    "Gameplay/contracts-Something is blocking the Extraction!-content": "Something is hindering the rescue team.",
    "Gameplay/interaction-cancel extraction": "Cancel Evacuation",
    "Gameplay/contracts-EXTRACTION COMPLETE-header": "EVACUATION COMPLETED",
    "Gameplay/interaction-call for extraction": "Call for Evacuation",
    "Gameplay/contracts-CALL FOR EXTRACTION-header": "CALL FOR EVACUATION",
    "Gameplay/contracts-EXTRACTION BLOCKED-header": "EVACUATION BLOCKED",
    "Gameplay/contracts-STOP THE EXTRACTION-header": "STOP THE EVACUATION",
    "Gameplay/contracts-EXTRACTION AVAILABLE-header": "EVACUATION AVAILABLE",
    "Gameplay/interaction-drive": "Drive",
    "Gameplay/inventory-prompt_Drop": "Drop",
    "Gameplay/interaction-drop": "Drop",
    "Gameplay/interaction-auto shoot": "Open Fire (Hold)",
    "Gameplay/interaction-unlock": "Unlock",
    "Gameplay/interaction-check radio": "Search for broadcasts",
    "Gameplay/contracts-USE RADIO-header": "USE RADIO",
    "Gameplay/activeContract-DeliverItems-header": "Item Delivery",
    "Gameplay/interaction-zoom": "Take a Closer Look",
    "Gameplay/interaction-shoot": "Fire Cannon",
    "Gameplay/interaction-shot": "Fire Cannon",
    "Gameplay/interaction-reload turret": "Reload Cannon",
    "Gameplay/interaction-reload": "Reload Cannon",
    "Gameplay/interaction-release turret": "Exit Cannon",
    "Gameplay/interaction-mount turret old": "Mount Turret",
    "Gameplay/interaction-mount turret": "Operate the Cannon",
    "Gameplay/interaction-marker-locked": "Locked",
    "Gameplay/deathScreen-killedBy": "Killed by",
    "Gameplay/interaction-dig": "Dig",
    "Gameplay/interaction-zoom in": "Zoom in",
    "Gameplay/notification-AlarmBoxLost-description": "Get it back!",
    "Gameplay/interaction-horn": "Horn",
    "Gameplay/interaction-capture": "Capture",
    "Gameplay/interaction-take in hands": "Take in Hands",
    "Gameplay/inventory-prompt_MoveToInventory": "Move to Inventory",
    "Gameplay/inventory-prompt_Put In backpack": "Put in Backpack",
    "Gameplay/interaction-transfer contents": "Transfer Contents",
    "Gameplay/interaction-error-inventory is full": "Inventory is Full",
    "Gameplay/notification-AlarmBoxCaptured-description": "The map has been updated with the delivery destination.",
    "Gameplay/notification-AlarmBoxActivated-description-old": "The map has been updated with the delivery destination. The box's current position has been revealed to everyone.",
    "Gameplay/notification-AlarmBoxActivated-description": "The box's current position has been revealed to everyone.",
    "Gameplay/notification-TramplerHuntBegins-description": "The map has been updated with the target coordinates.",
    "Gameplay/notification-NoTramplersToHuntNearby-name": "NO SIGNAL",
    "Gameplay/notification-AlreadyHuntingTrampler-name": "NO SIGNAL",
    "Gameplay/respawnNotifications-NO_WALKERS-description": "No tramplers are available for respawn.",
    "Gameplay/respawnNotifications-NO_WALKERS-text": "No tramplers are available for respawn.",
    "Gameplay/activeContract-DeliverAlarmBox-header": "Box with Radio Beacon",
    "Gameplay/activeContract-RetrieveAlarmBox-header": "Box with Radio Beacon",
    "Gameplay/notification-AlarmBoxCaptured-name": "A box with a radio beacon has been <color=#00ff00ff>CAPTURED</color>!",
    "Gameplay/notification-AlarmBoxExpired-name": "A box with a radio beacon has <color=#ff0000ff>EXPIRED</color>!",
    "Gameplay/notification-AlarmBoxActivated-name": "A box with a radio beacon has been <color=#ff0000ff>TRIGGERED</color>!",
    "Gameplay/notification-AlarmBoxLost-name": "A box with a radio beacon has been <color=#ff0000ff>LOST</color>!",
    "Gameplay/activeContract-DeliverAlarmBox-status": "Deliver the box with a radio beacon",
    "Gameplay/activeContract-RetrieveAlarmBox-status": "Retrieve the box with a radio beacon",
    "Gameplay/interaction-climb": "Climb",
    "Gameplay/respawn-freeRespawnButton": "Free Respawn",
    "Gameplay/respawn-tip-freeRespawnIn": "FREE RESPAWN in:",
    "Gameplay/respawn-foodInRefrigerators-old": "Food in Refrigerators:",
    "Gameplay/respawnNotifications-foodUpdate-foodLeft-description": "Food left: {[FOOD_COUNT]}",
    "Gameplay/respawnNotifications-foodUpdate-foodLeft": "Food left!",
    "Gameplay/interaction-marker-empty": "Empty",
    "Gameplay/interaction-read": "Read",
    "Gameplay/interaction-headlight": "Lights",
    "Gameplay/activeContract-AlarmBox-header": "Box with a radio beacon delivery",
    "Gameplay/interaction-release": "Release",
    "Gameplay/interaction-movement speed": "Marching Speed",
    "Gameplay/respawn-youWereKilledWith": "With a",
    "Gameplay/respawnNotifications-NO_FOOD-text-old": "Not enough food in refrigerators.",
    "Gameplay/interaction-stop trampler": "Emergency Brake",
    "Gameplay/contracts-Use the Ship's Ziplines for Extraction!-content": "Use the ship's rescue rope for evacuation!",
    "Gameplay/interaction-open": "Open",
    "Gameplay/interaction-open and slide": "Open and slide",
    "Gameplay/activeContract-PawnShop-header": "Pawn Shop",
    "Gameplay/inventory-prompt_SelectSlot": "Select Slot",
    "Gameplay/interaction-put": "Put",
    "Gameplay/interaction-recharge reactor": "Recharge the Reactor",
    "Gameplay/interaction-restore": "Repair",
    "Gameplay/respawnNotifications-NO_WALKERS-title": "RESPAWN UNAVAILABLE",
    "Gameplay/respawnNotifications-CREW_COMPARTMENT_DESTROYED-title": "RESPAWN UNAVAILABLE",
    "Gameplay/respawnNotifications-respawnUnavailable": "RESPAWN UNAVAILABLE",
    "Gameplay/respawn-respawnUnavailable": "Respawn Unavailable",
    "Gameplay/respawn-tip-optionsIn": "Respawn options in:",
    "Gameplay/respawn-respawnButton": "Respawn",
    "Gameplay/interaction-slide": "Slide",
    "Gameplay/interaction-ladder slide": "Slide",
    "Gameplay/interaction-collect": "Collect",
    "Gameplay/contracts-Use Radio to call in Extraction Ship-content": "Use the radio to send an evacuation request.",
    "Gameplay/dropship-departing": "Ship Departing...",
    "Gameplay/dropship-arriving": "Ship Arriving...",
    "Gameplay/dropship-calibrating": "Ship Calibration",
    "Gameplay/interaction-close": "Close",
    "Gameplay/respawnNotifications-NO_FOOD-title": "QUICK RESPAWN UNAVAILABLE",
    "Gameplay/interaction-strafe speed": "Sidestep Speed",
    "Gameplay/deathScreen-sophie": "Sophie",
    "Gameplay/respawn-killer-sophie": "Sophie",
    "Gameplay/notification-YourTramplerIsFollowedByHunters-name": "TRAMPLER <color=#ff0000ff>HUNTED</color>!",
    "Gameplay/notification-TramplerCaptured-name-Old": "Trampler captured!",
    "Gameplay/notification-TramplerLost-name-Old": "Trampler lost!",
    "Gameplay/activeContract-TramplerHunt-destroyTrampler-status": "Destroy the trampler",
    "Gameplay/notification-EnemyTramplerDestroyed-name-Old": "Trampler destroyed!",
    "Gameplay/activeContract-TramplerHunt-header": "Trampler Hunt",
    "Gameplay/activeContract-SurviveTramplerHunt-header": "Trampler Hunt",
    "Gameplay/interaction-marker-buried": "Buried",
    "Gameplay/interaction-container buried": "Buried Treasure",
    "Gameplay/interaction-change zoom": "Change Magnification",
    "Gameplay/inventory-prompt_Move": "Move",
    "Gameplay/activeContract-ContractComplete": "Contract complete",
    "Gameplay/contract-complete": "Contract Completed",
    "Gameplay/notification-AlarmBoxExpired-description": "You have failed the contract.",
    "Gameplay/contracts-contractsNearby": "Contracts nearby",
    "Gameplay/inventory-split-of": "of",
    "Gameplay/contracts-Wait for the Extraction Ship to arrive-content": "Wait for the rescue team to arrive.",
    "Gameplay/inventory-prompt_Switch": "Switch",
    "Gameplay/interaction-seize": "Seize",
    "Gameplay/interaction-turn speed": "Turn Speed",
    "Gameplay/respawn-tip-leaveExpeditionWarning": "If you leave the expedition early, you won't get the loot!",
    "Gameplay/notification-ApproachingLandmark-description": "Approaching a landmark",
    "Gameplay/contract-extracting": "Extracting",
    "Gameplay/interaction-heal": "Treat Wounds",
    "Gameplay/notification-EOSStartedMovement-name": "The eye of the storm is moving.",
    "Gameplay/notification-EOSStartedMovement-description": "Go to a safe zone.",
    "Gameplay/notification-EOSEndedMovement-name": "The eye of the storm stopped.",
    "Gameplay/notification-EOSEndedMovement-description": "You are safe for now.",
    "Gameplay/notification-ExtractionsUnlocked-nameOld": "Extraction is available",
    "Gameplay/notification-ExtractionsUnlocked-description": "Check the map for more info.",
    "Gameplay/interaction-start crafting": "Start Crafting",
    "Gameplay/crafting-enter-item-name": "Enter Item Name",
    "Gameplay/crafting-components-list-header": "Required Components:",
    "Gameplay/crafting-craft-action": "Craft",
    "Gameplay/crafting-items-in-queue": "Items in Queue:",
    "Gameplay/crafting-queue-status-running": "RUNNING",
    "Gameplay/crafting-queue-status-idle": "IDLE",
    "Gameplay/crafting-queue-status-idle-description": "No items in the queue. Add items to start crafting.",
    "Gameplay/crafting-queue-status-paused": "PAUSED",
    "Gameplay/crafting-queue-status-output-full": "The output container is full! Please free up some space first.",
    "Gameplay/crafting-queue-status-powered-off": "POWERED OFF",
    "Gameplay/crafting-queue-status-powered-off-description": "No energy! Turn on the workshop power switch.",
    "Gameplay/date-time-minute-short": "min",
    "Gameplay/date-time-minute-short-wrong": "m",
    "Gameplay/date-time-second-short": "s",
    "Gameplay/item-type-ammo": "Ammo",
    "Gameplay/item-type-weapon": "Weapon",
    "Gameplay/item-type-turret_ammo-Old": "Turret Ammo",
    "Gameplay/item-type-food": "Food",
    "Gameplay/item-type-container": "Container",
    "Gameplay/item-type-small_valuable": "Small Valuables",
    "Gameplay/item-type-large_valuable": "Large Valuables",
    "Gameplay/item-type-money": "Currency",
    "Gameplay/item-type-armor": "Armor",
    "Gameplay/item-type-backpack": "Backpack",
    "Gameplay/item-type-raid_explosives": "Explosive",
    "Gameplay/item-type-utility_consumable": "Consumable",
    "Gameplay/item-type-attack_consumable": "Consumable",
    "Gameplay/item-type-energy": "Energy Source",
    "Gameplay/item-type-lock_box": "Locked Container",
    "Gameplay/item-type-lock_box_key": "Key",
    "Gameplay/item-type-alarm_box": "Box with Radio Beacon",
    "Gameplay/item-type-resource_t1": "Resource",
    "Gameplay/item-type-resource_t2": "Resource",
    "Gameplay/item-type-resource_t3": "Resource",
    "Gameplay/item-type-loot_container_food": "Container",
    "Gameplay/item-type-loot_container_med": "Container",
    "Gameplay/item-type-loot_container_resource": "Container",
    "Gameplay/item-type-loot_container_valueable": "Container",
    "Gameplay/item-type-loot_container_weapon": "Container",
    "Gameplay/item-type-loot_container_shells": "Container",
    "Gameplay/item-type-explosive_barrel": "Explosives",
    "Gameplay/interaction-eat": "Eat",
    "Gameplay/interaction-exit crafting": "Exit workbench",
    "Gameplay/interaction-(reactor off)turn off": "Turn Off (Reactor is off)",
    "Gameplay/interaction-(reactor off)turn on": "Turn On (Reactor is off)",
    "Gameplay/interaction-error-occupied by another player": "Occupied by another player",
    "Gameplay/interaction-pack the turret-Old": "Pack the Turret",
    "Gameplay/interaction-unpack-Old": "Unpack the Turret",
    "Gameplay/interaction-error-door locked": "Key Required",
    "Gameplay/interaction-select ammo": "Select Ammo Type",
    "Gameplay/call-for-extraction": "CALL FOR EVACUATION",
    "Gameplay/notification-TramplerCaptured-name": "TRAMPLER %NAME%",
    "Gameplay/notification-TramplerLost-description": "TRAMPLER %NAME% LOST!",
    "Gameplay/notification-TramplerLost-name": "TRAMPLER %NAME% LOST",
    "Gameplay/notification-EnemyTramplerDestroyed-name": "TRAMPLER %NAME%",
    "Gameplay/notification-OurTramplerDestroyed-description": "TRAMPLER %NAME% DESTROYED",
    "Gameplay/interaction-pack the turret": "Pack the Cannon",
    "Gameplay/interaction-unpack": "Install the Cannon",
    "Gameplay/interaction-antireactorshoot": "Charge and shoot (hold)",
    "Gameplay/distance-meters-short": "m",
    "Gameplay/extraction-imminent": "Evacuation is imminent and cannot be interrupted",
    "Gameplay/extraction-interrupted": "Evacuation interrupted",
    "Gameplay/extraction-interrupting": "Evacuation will be interrupted",
    "Gameplay/interrupt-extraction": "Interrupt evacuation",
    "Gameplay/notification-ExtractionInterrupted-description": "Evacuation interrupted",
    "Gameplay/extraction-on-cooldown": "EVACUATION TEMPORARILY UNAVAILABLE",
    "Gameplay/notification-OurTramplerDestroyed-name": "",
    "Gameplay/notification-TramplerCaptured-description": "CAPTURED",
    "Gameplay/notification-EnemyTramplerDestroyed-description": "DESTROYED",
    "Gameplay/respawnNotifications-CREW_COMPARTMENT_DESTROYED-description": "Crew compartments are missing or destroyed.\nYou don't have a sleeping berth.",
    "Gameplay/respawnNotifications-CREW_COMPARTMENT_DESTROYED-text": "Crew compartments are missing or destroyed.\nYou don't have a sleeping berth.",
    "Gameplay/respawn-foodInRefrigerators": "Food Reserves:",
    "Gameplay/respawnNotifications-NO_FOOD-description": "Not enough food on the trampler.",
    "Gameplay/respawnNotifications-NO_FOOD-text": "Not enough food on the trampler.",
    "Gameplay/notification-ExtractionsUnlocked-name": "Evacuation areas revealed",
    "Gameplay/item-type-turret_ammo": "Cannon Ammo",
    "Gameplay/binocular-walker-creator": "General Designer",
    "Gameplay/respawnNotifications-NO_BED_ASSIGNED-description": "You don't have a sleeping berth.",
    "Gameplay/respawnNotifications-NO_BED_ASSIGNED-text": "You don't have a sleeping berth.",
    "Gameplay/respawnNotifications-NO_BED_ASSIGNED-title": "RESPAWN UNAVAILABLE",
    "Gameplay/interaction-error-stabilizer is on charge": "The device is charging...",
    "Gameplay/interaction-use stabilizer": "Start enrichment",
    "Gameplay/interaction-mount launcher": "Operate the Launcher",
    "Gameplay/interaction-release launcher": "Exit Launcher",
    "Gameplay/interaction-mount grapple gun": "Operate the Harpoon Cannon",
    "Gameplay/interaction-release gun": "Exit Harpoon Cannon",
    "Gameplay/date-time-hour-short": "h",
    "Gameplay/inventory-split-select-target-slot": "Select the slot where you want to place this stack of items:",
    "Gameplay/damageEvent-COMPARTMENT-damaged": "Compartment",
    "Gameplay/damageEvent-COMPARTMENT-destroyed": "Compartment destroyed",
    "Gameplay/damageEvent-LEG-damaged": "Leg",
    "Gameplay/damageEvent-LEG-destroyed": "Leg destroyed",
    "Gameplay/damageEvent-REACTOR-damaged": "Reactor",
    "Gameplay/damageEvent-REACTOR-destroyed": "Reactor destroyed",
    "Gameplay/damageEvent-TURRET-damaged": "Turret",
    "Gameplay/damageEvent-TURRET-destroyed": "Turret destroyed",
    "Gameplay/damageEvent-STEERING-damaged": "Wheelhouse",
    "Gameplay/damageEvent-STEERING-destroyed": "Wheelhouse destroyed",
    "Gameplay/damageEvent-DOOR-damaged": "Door",
    "Gameplay/damageEvent-DOOR-destroyed": "Door destroyed",
    "Gameplay/damageEvent-mob_ironclad_Buckler-damaged": "Ironclad Buckler",
    "Gameplay/damageEvent-mob_ironclad_Buckler-destroyed": "Ironclad Buckler destroyed",
    "Gameplay/damageEvent-mob_ironclad_Falchion-damaged": "Ironclad Falchion",
    "Gameplay/damageEvent-mob_ironclad_Falchion-destroyed": "Ironclad Falchion destroyed",
    "Gameplay/damageEvent-mob_ironclad_Tophelm-damaged": "Ironclad Tophelm",
    "Gameplay/damageEvent-mob_ironclad_Tophelm-destroyed": "Ironclad Tophelm destroyed",
    "Gameplay/interaction-error-can't unpack": "Incompatible device",
    "Gameplay/interaction-enter turret": "Man the Cannon",
    "Gameplay/interaction-enter launcher": "Man the Launcher",
    "Gameplay/interaction-enter grapple gun": "Man the Harpoon Cannon",
    "Gameplay/interaction-unload turret ammo": "Unload Cannon",
    "Gameplay/interaction-unload": "Unload Cannon",
    "Gameplay/inventory-split-and-drop": "Split & Drop",
    "Gameplay/interaction-error-no power": "No Power",
    "Gameplay/activeContract-ExtractAlarmBox-status": "Deliver the box with a radio beacon into orbit.",
    "Gameplay/activeContract-ExtractAlarmBox-statusFailed": "Contract failed: box with a radio beacon expired.",
    "Gameplay/respawnNotifications-NO_WALKERS": "<color=#FF5555>RESPAWN UNAVAILABLE!</color>\nNo tramplers are available for respawn.",
    "Gameplay/respawnNotifications-CREW_COMPARTMENT_DESTROYED": "<color=#FF5555>RESPAWN UNAVAILABLE!</color> Crew compartments are missing or destroyed. You don't have a sleeping berth.",
    "Gameplay/respawnNotifications-NO_BED_ASSIGNED": "<color=#FF5555>RESPAWN UNAVAILABLE!</color>\nYou don't have a sleeping berth.",
    "Gameplay/respawnNotifications-NO_FOOD": "<color=#FF5555>QUICK RESPAWN UNAVAILABLE!</color>\nNot enough food on the trampler.",
    "Gameplay/interaction-repair": "Repair",
    "Gameplay/interaction-error-nothing to repair": "Nothing to Repair",
    "Gameplay/interaction-error-trampler destroyed": "Trampler Destroyed",
    "Gameplay/interaction-error-reactor is enabled": "Reactor is Currently On",
    "ResearchTree/tooltip_acquire": "Acquire",
    "ResearchTree/faction-kaiserFriends-description": "Any complex system has its flaws, and a system as intricate as the Austro-Hungarian bureaucracy is riddled with loopholes that sharp-minded individuals can turn into thriving businesses.\n\nDmytro Melnyk, a native of Stanislau – alongside his men, he runs his operations with precision and stability. When sending people to the surface, he strives to both look after them and keep them in line, ensuring that a few reckless fools don’t disrupt business.\n\nThanks to the constant demand for Sophie’s exotic treasures in Vienna, everyone stays well-funded. And when asked how they managed to set up smuggling operations at the station, he simply winks and says, \"We are friends of the Kaiser.\"",
    "ResearchTree/faction-godlewskiExpedition-currency-name": "Community Assistant Points",
    "ResearchTree/extractItemToGetLabel": "Deliver items to get:",
    "ResearchTree/faction-kaiserFriends-leader-name": "Dmytro Melnyk",
    "ResearchTree/faction-godlewskiExpedition-name": "Godlewski's Expedition",
    "ResearchTree/node-Godlewski's Expedition-name": "Godlewski's Expedition",
    "ResearchTree/faction-godlewskiExpedition-description": "Godlewski's Expedition\n\nTadeusz Godlewski is the dean of the Department of Technical Chemistry at the Imperial-Royal Polytechnic School in Lviv. When rumors emerged about incredible phenomena and previously unseen occurrences, Godlewski immediately organized an expedition to Sophie, funded by aurogen magnates, in an attempt to unravel the mysteries and formulate new theories.\n\nThe main group is stationed at the research site, analyzing the collected samples. There is also a ground team, but unwilling to risk his own people, Godlewski enlists scavengers to work in hazardous areas. In return, he provides them with technological devices that no one else can offer.",
    "ResearchTree/faction-landwehr-currency-name": "Guldens",
    "ResearchTree/faction-landwehr-name": "k.k. Landwehr",
    "ResearchTree/faction-kaiserFriends-name": "Kaiser's Friends",
    "ResearchTree/node-Kaiser's Friends-name": "Kaiser's Friends",
    "ResearchTree/tooltip_next": "Next",
    "ResearchTree/faction-landwehr-decription": "Oberstleutnant Otto von Ebner.\nHe commands a battalion of the Austrian Army. Part of the contingent is stationed at the base, but most soldiers are scattered throughout the sector, primarily performing policing duties.\n\nThe biggest share of smuggling flows through them and exists with their permission. In return, they demand order and often encourage gatherers to hunt down those they deem to have crossed the line. Do them a favor, and you might gain access to weapons and armor that even the regular army could only dream of.",
    "ResearchTree/faction-landwehr-leader-name": "Otto von Ebner",
    "ResearchTree/tooltip_path": "Path",
    "ResearchTree/faction-kaiserFriends-currency-name": "Postage Stamps",
    "ResearchTree/faction-godlewskiExpedition-leader-name": "Tadeusz Godlewski",
    "ResearchTree/tear": "Tier {[TIER_ID]}",
    "ResearchTree/node-Stairs-name": "I(a). Stairs (multiple)",
    "ResearchTree/node-Framed Stairs-name": "I(b). Framed Stairs",
    "ResearchTree/node-Balconies-name": "I(b). Balconies (multiple)",
    "ResearchTree/node-Corridor Wooden-name": "II(a). Wooden Corridor",
    "ResearchTree/node-Corridor Metal-name": "III(a). Metal Corridor",
    "ResearchTree/node-MedicalRoom-name": "IV(a). Infirmary",
    "ResearchTree/node-Chassis 3x3-name": "I(a). Small Chassis",
    "ResearchTree/node-Chassis4x3-name": "II(a). Middling Chassis",
    "ResearchTree/node-Chassis3x4-name": "II(a). Middling Chassis",
    "ResearchTree/node-SmallEngine-name": "II(c). Small Engine",
    "ResearchTree/node-Medium Engine-name": "III(a). Medium Engine",
    "ResearchTree/node-Engine Large-name": "IV(a). Large Engine",
    "ResearchTree/node-TurboAccelerator-name": "IV(b). Accelerator",
    "ResearchTree/node-Chassis Big-name": "III(a). Great Chassis",
    "ResearchTree/node-Chassis Big 2-name": "III(b). Great Chassis",
    "ResearchTree/node-Chassis Big 3-name": "III(b). Great Chassis",
    "ResearchTree/node-Chassis XL-name": "IV(a). Royal Chassis",
    "ResearchTree/node-ChassisXL2-name": "IV(a). Royal Chassis",
    "ResearchTree/node-OpenReactor1x3-name": "I(a). Motor-Reactor",
    "ResearchTree/node-Reactor 2x2 Framed-name": "I(b). Motor-Reactor",
    "ResearchTree/node-WoodenReactor2x2-name": "II(a). Motor-Reactor",
    "ResearchTree/node-WoodenReactor1x3-name": "II(b). Motor-Reactor",
    "ResearchTree/node-MetalReactor2x2-name": "III(a). Motor-Reactor",
    "ResearchTree/node-MetalReactor1x3-name": "III(b). Motor-Reactor",
    "ResearchTree/node-WoodenCrew4-name": "I(a). Crew Room",
    "ResearchTree/node-CaptainsCrew-name": "II(a). Captain's Cabin",
    "ResearchTree/node-MetalCrew1-name": "II(b). Crew Room",
    "ResearchTree/node-MetalCrew2-name": "II(c). Crew Room",
    "ResearchTree/node-MetalCrew4-name": "II(c). Crew Room",
    "ResearchTree/node-K.K. Landwehr-name": "K.K. Landwehr",
    "ResearchTree/node-Shotgun Cannon 2x1-name": "I(a). Shotgun Cannon",
    "ResearchTree/node-Naval Cannon 1x1-name": "II(a). Cannon",
    "ResearchTree/node-Naval Cannon 1x2-name": "II(b). Cannon",
    "ResearchTree/node-Autocannon 1x1-name": "III(a). Autocannon",
    "ResearchTree/node-Autocannon 2x1-name": "III(b). Autocannon",
    "ResearchTree/node-BroadsideShotgun-name": "IV(a). Shotgun Cannon",
    "ResearchTree/node-BroadsideCannon-name": "IV(b). Cannon",
    "ResearchTree/node-BroadsideAutocannon-name": "IV(c). Autocannon",
    "ResearchTree/node-Autocannon Framed-name": "III(b). Autocannon",
    "ResearchTree/node-Battering Ram-name": "II(c). Battering Ram",
    "ResearchTree/node-ArmorPlate-name": "II(b). Armor Plate",
    "ResearchTree/node-Framed Armor-name": "III(a). Armor Plate",
    "ResearchTree/node-Armored Decks-name": "III(a). Armored Deck",
    "ResearchTree/node-Metal Cargo Small-name": "III(a). Cargo Hold",
    "ResearchTree/node-Metal Cargo Medium-name": "III(b). Cargo Hold",
    "ResearchTree/node-Cargo Bay Wood P-name": "II(c). Cargo Bay",
    "ResearchTree/node-Cargo Bay Wood L-name": "II(c). Cargo Bay",
    "ResearchTree/node-Cargo Bay Wood U-name": "II(c). Cargo Bay",
    "ResearchTree/node-Cargo Bay Metal P-name": "IV(a). Cargo Bay",
    "ResearchTree/node-Cargo Bay Metal L-name": "IV(a). Cargo Bay",
    "ResearchTree/node-Cargo Bay Metal U-name": "IV(a). Cargo Bay",
    "ResearchTree/node-BasicCannonFramed-name": "II(b). Cannon",
    "ResearchTree/node-ShotgunFramed-name": "I(a). Shotgun Cannon",
    "ResearchTree/node-Embrasure-name": "III(b). Embrasure",
    "ResearchTree/node-Steering Open 1x2-name": "I(a). Steering",
    "ResearchTree/node-Steering Framed 1x2-name": "I(b). Steering",
    "ResearchTree/node-Steering Framed 2x1-name": "I(b). Steering",
    "ResearchTree/node-Steering Wooden 1x2-name": "II(a). Steering",
    "ResearchTree/node-Steering Wooden 2x1-name": "II(b). Steering",
    "ResearchTree/node-SteeringMetal 1x2-name": "III(a). Steering",
    "ResearchTree/node-SteeringMetal 2x1-name": "III(b). Steering",
    "ResearchTree/node-Radar-name": "IV(a). Radar",
    "ResearchTree/node-CargoOpenL-name": "I(a). Cargo Deck",
    "ResearchTree/node-CargoFrameL-name": "I(b). Cargo Deck",
    "ResearchTree/node-CargoFrame-name": "I(a). Cargo Deck",
    "ResearchTree/node-WoodenCargoSmall-name": "II(a). Cargo Hold",
    "ResearchTree/node-WoodenCargoMedium -name": "II(b). Cargo Hold",
    "ResearchTree/node-Lower Support Frame-name": "II(a). Frames (multiple)",
    "ResearchTree/node-Chassis Hole 3x3-name": "I(b). Small Chassis",
    "ResearchTree/node-Chassis Hole 3x4-name": "II(b). Middling Chassis",
    "ResearchTree/node-Chassis Hole 4x4-name": "III(b). Great Chassis",
    "ResearchTree/node-Chassis Hole 3x5-name": "III(c). Great Chassis",
    "ResearchTree/node-Chassis Hole 5x5-name": "IV(a). Royal Chassis",
    "ResearchTree/node-Chassis Hole 4x6-name": "IV(b). Royal Chassis",
    "ResearchTree/node-Chassis Hole 5x3-name": "III(c). Great Chassis",
    "ResearchTree/node-Chassis Hole 4x3-name": "II(b). Middling Chassis",
    "ResearchTree/node-Decks-name": "I(a). Decks (multiple)",
    "ResearchTree/node-Basic Cannon 1x1-name": "II(a). Cannon",
    "ResearchTree/node-Basic Cannon 1x2-name": "II(b). Cannon",
    "ResearchTree/node-WoodenDecks-name": "I(a). Wooden Decks (multiple)",
    "ResearchTree/node-Balcony-name": "I(b). Balconies (multiple)",
    "ResearchTree/node-ArmoredBalcony-name": "II(a). Armored Balconies (multiple)",
    "ResearchTree/node-Chasiss 4x4-name": "III(a). Great Chassis",
    "ResearchTree/node-Chassis 4x4-name": "III(a). Great Chassis",
    "ResearchTree/node-Chassis 3x5-name": "III(b). Great Chassis",
    "ResearchTree/node-Chassis 5x3-name": "III(b). Great Chassis",
    "ResearchTree/node-Chassis 5x5-name": "IV(a). Royal Chassis",
    "ResearchTree/node-Chassis 4x6-name": "IV(b). Royal Chassis",
    "ResearchTree/node-Crafting Wood Small-name": "I(a). Small Armament Workshop",
    "ResearchTree/node-Framed Turret Deck-name": "I(a). Framed Artillery Deck",
    "ResearchTree/node-Crafting Wood Large-name": "II(a). Large Armament Workshop",
    "ResearchTree/node-Armored Turret Compartment-name": "III(a). Armored Artillery Compartment",
    "ResearchTree/node-Corner and Open Turret Slot-name": "I(a). Artillery Decks (multiple)",
    "ResearchTree/node-Steering Framed 1x1-name": "I(a). Framed Steering",
    "ResearchTree/node-Framed Turret Slot 1x1-name": "I(b). Framed Artillery Deck",
    "ResearchTree/node-Large Open Steerings-name": "I(b). Large Open Steering (multiple)",
    "ResearchTree/node-Large Framed Steerings-name": "I(c). Large Framed Steering (multiple)",
    "ResearchTree/node-Metal Turret Slot-name": "II(a). Armored Artillery Compartment",
    "ResearchTree/node-Other Open Metal Turret Slots-name": "II(b). Armored Artillery Decks (multiple)",
    "ResearchTree/node-Other Metal Turret Slots-name": "II(b). Armored Artillery Decks (multiple)",
    "ResearchTree/node-Armor Plate-name": "II(b). Armor Plate",
    "ResearchTree/node-Framed Metal Turret Slot-name": "III(a). Framed Armored Artillery Deck",
    "ResearchTree/node-Enclosed Turret Slot-name": "IV(a). Enclosed Artillery Compartment",
    "ResearchTree/tooltip_shown_path": "The displayed path leads to:",
    "ResearchTree/tooltip_hide_path": "Hide path",
    "ResearchTree/tooltip_hide": "Hide",
    "ResearchTree/tooltip_locked_by": "Locked by:",
    "ResearchTree/node-Medical Metal-name": "IV(a). Infirmary",
    "ResearchTree/node-Energy Rod T1-name": "I(a). Energy Rod",
    "ResearchTree/node-MedKit T1-name": "I(b). MedKit",
    "ResearchTree/node-Shovel T2-name": "II(a). Shovel",
    "ResearchTree/node-Smoke Grenade T3-name": "III(b). Smoke Grenade",
    "ResearchTree/node-Smokeless Energy Rod T4-name": "IV(a). Smokeless Energy Rod",
    "ResearchTree/node-Weapons T1-name": "I(a). Weapons",
    "ResearchTree/node-Armor T1-name": "I(b). Armor",
    "ResearchTree/node-Weapons T2-name": "II(a). Weapons",
    "ResearchTree/node-Small Explosive T2-name": "II(b). Time Bomb",
    "ResearchTree/node-Armor T3-name": "III(a). Armor",
    "ResearchTree/node-Grenade T3-name": "III(b). Grenade",
    "ResearchTree/node-Weapons T4-name": "IV(b). Weapons",
    "ResearchTree/node-Shotgun Cannon T1-name": "I(a). Shotgun Cannon",
    "ResearchTree/node-Auto Cannon T1-name": "I(b). Auto Cannon",
    "ResearchTree/node-Cannon T2-name": "II(a). Cannon",
    "ResearchTree/node-Shotgun Cannon T2-name": "II(b). Shotgun Cannon",
    "ResearchTree/node-Auto Cannon T2-name": "II(c). Autocannon",
    "ResearchTree/node-Resources T3-name": "III(a). Resources",
    "ResearchTree/node-Cannon T3-name": "III(b). Cannon",
    "ResearchTree/node-Shotgun Cannon T3-name": "III(c). Shotgun Cannon",
    "ResearchTree/node-Auto Cannon T3-name": "III(d). Autocannon",
    "ResearchTree/node-Resources T4-name": "IV(a). Resources",
    "ResearchTree/node-Cannon T4-name": "IV(b). Cannon",
    "ResearchTree/node-Shotgun Cannon T4-name": "IV(c). Shotgun Cannon",
    "ResearchTree/node-Auto Cannon T4-name": "IV(d). Autocannon",
    "ResearchTree/node-Crafting Resources T3-name": "III(a). Crafting Materials",
    "ResearchTree/node-Improved Ammo T4-name": "IV(a). Improved Ammo",
    "ResearchTree/node-Enclosed Wooden Entry-name": "I(a). Wooden Vestibule",
    "ResearchTree/node-Enclosed Metal Entry-name": "III(a). Armored Vestibule",
    "FeedbackForm/title": "Feedback Form",
    "FeedbackForm/placeHolder_Summary": "Summary",
    "FeedbackForm/placeHolder_Deatils": "Details & Steps to Reproduce",
    "FeedbackForm/screenshot": "Screenshots",
    "FeedbackForm/sendReport": "Send Report",
    "FeedbackForm/Suggestion": "Suggestion",
    "FeedbackForm/Bug": "Bug",
    "FeedbackForm/Compliment": "Compliment",
    "FeedbackForm/Edit": "Edit",
    "FeedbackForm/Delete": "Delete",
    "FeedbackForm/Save": "Save",
    "FeedbackForm/Drawing Options": "Drawing Options",
    "FeedbackForm/Size": "Size",
    "FeedbackForm/Submit_Success": "Your report has been processed successfully.",
    "FeedbackForm/Submit_Process": "Your report is now being processed.",
    "Eula/voicecChat_title": "VOICE CHAT",
    "Eula/voicecChat_eula": "Welcome to SAND!\n\nThis game includes a voice chat feature that allows you to communicate with other players in real time. You can mute specific players or disable voice chat entirely at any time. For more details, please review our Privacy Policy and Terms of Service.\n\nDo you consent to the use of the voice chat feature? If you opt out, your voice settings will be disabled by default and locked.",
    "Eula/PHOTOSENSITIVE_HEADER": "Photosensitivity warning",
    "Eula/PHOTOSENSITIVE_TEXT": "A small percentage of people may experience seizures when exposed to certain lights, patterns or images. In this game you will encounter a variety of visual effects that may provoke seizures or loss of consciousness in a minority of people. If you, or anyone in your family has an epileptic condition or has had seizures of any kind, consult your physician before playing. If you or someone you know experiences any of the above symptoms while playing, stop and seek medical attention immediately.",
    "Eula/TINY_TITLE": "END USER LICENSE AGREEMENT",
    "Eula/TINY_TEXT_1": "Date of Last Revision: August 22, 2024\n\nIMPORTANT NOTICE:\n\nThis End User License Agreement (“Agreement”) is a legal agreement between you (“user”, “you”, and “your”) and tinyBuild LLC (“tinyBuild”, “us”, “we”, and “our”) for our game, SAND (“Game”). By installing, accessing, or using the Game, you agree to be bound to the terms and conditions of this Agreement. If you do not agree to the terms, you must not install and use our Game. This Game and any accompanying online or electronic documentation has been produced by and is the property of tinyBuild. \n\nThe purchase, download, installation, and use of the Game is subject to our Privacy Policy (“Privacy Policy”) located at https://www.tinybuild.com/privacy-policy and Terms of Use (“TOU”) located at https://www.tinybuild.com/tou.\n\nElectronic transactions and communications are used for all interactions with us. By accepting this Agreement, you consent to transact with us electronically. This Agreement remains effective until terminated by either you or us.\n\nPlease read this Agreement carefully and pay particular attention to these items:\n\n•        Community Guidelines. You agree to follow our Community Guidelines (Section 4). These rules govern both in-game behavior and certain out-of-game conduct while using the Game.\n\n•        Dispute Resolution. If you are in the United States, please review the binding arbitration clause and class action waiver in Dispute Resolution (Section 10). It affects how disputes between us are resolved.",
    "Eula/TINY_TEXT_2": "Parents & Guardians\nWe provide game rating information on the platforms where our games are distributed to help you assess whether our games are appropriate for your children. We also strongly encourage you to supervise your child's online activities, review the content they access, and, when necessary, monitor their social interactions. For specific ratings, please refer to the distribution platform’s information, such as on Steam or other marketplaces where our games are available.",
    "Eula/TINY_TEXT_3": "•        YOUR USE OF THE GAME\n\nAge Confirmation. By downloading and installing the Game, you confirm that you are an adult of the legal age in your country or have permission from your parent or guardian. If you are under the legal age, your parent or guardian must agree to these terms. You and your parent or guardian are responsible for all actions related to your account. Some features, like online multiplayer, in-game purchases, and social interactions, may not be available if you are under the age of majority. Providing false information about your age or consent is against our rules and can lead to losing access to the Game. We comply with relevant privacy protection regulations, including but not limited to the Children's Online Privacy Protection Act (“COPPA”), the General Data Protection Regulation (“GDPR”), and the California Consumer Privacy Act (“CCPA”) and do not knowingly collect personal information from children under 13. If we learn that we have collected personal information from a child under 13, we will take prompt steps to delete such information. Providing false age information is a violation of this Agreement and may result in termination of access to the Game. If you are a parent or guardian and discover that your child has provided us with personal information without your consent, please contact us immediately at privacygroup@tinybuild.com. \n\nSystem Requirements. You are responsible for ensuring that your device meets the minimum system requirements necessary to download, install, and use the Game. You are also responsible for ensuring that you are using the latest compatible public release of any platform or operating system required to use the Game. We are not responsible for any issues, errors, or damages that may arise from your failure to comply with these requirements.\n\nOnline Platform. To access our Game, you may download and install our Game through an online game distribution platform (“Online Platforms”), such as Epic Games Store, Steam, Xbox, PlayStation, or Switch. Your use of the Online Platform and its features, such as online multiplayer modes or in-game purchases, may be subject to the corresponding terms and conditions of the Online Platform. You acknowledge and agree that any access to or use of the Game through an Online Platform is subject to both this Agreement and the terms and conditions of the Online Platform. In the event of a conflict between this Agreement and the terms and conditions of the Online Platform, the terms and conditions of the Online Platform shall govern to the extent of such conflict.\n\nTrial Version. If the Game is provided as a trial, your use may be restricted, including limitations on the playable period, number of users, or other features. You agree to not to use the trial version beyond its expiration or termination. The Game may include technical restrictions to enforce trial limits, which may remain on your device after deletion to prevent reinstalling another trial copy.\n\n•        OWNERSHIP OF THE GAME \n\nProprietary and Intellectual Property Rights. “Intellectual Property Rights” include copyrights, trademarks, service marks, patents, trade secrets, trade dress, logos, and other proprietary rights. Our Game’s “Content” includes all aspects of the Game, such as virtual assets, currencies, text, forum posts, chat postings, messages, music, sound, pictures, videos, graphics, audiovisual works, design, characters, icons, upgrades, links, and features and are our exclusive property. The Game and Content are protected by copyright law, international copyright treaties, and other laws. All rights are reserved. The Game may contain certain licensed materials, and our licensors may protect their rights in the event of any breach of this Agreement. All trademarks are the property of their respective owners.\n\nLicense Grant for the Game. We grant you a non-exclusive, personal, revocable, non-transferable license to download, install, and use the Game for your personal, non-commercial use on devices or consoles you own or control, provided they meet the necessary specifications. You agree that your use of the Game is solely for personal entertainment and has no monetary value.\n\nUnauthorized Use of the Game. Unless expressly authorized by us, you may not distribute, publicly perform, display, lease, sell, transmit, transfer, publish, edit, copy, create derivative works from, rent, sub-license, decompile, disassemble, reverse engineer, or otherwise make unauthorized use of the Game. You also agree not to use any elements of the Game, or those provided by our affiliates and third-party developers and partners, in connection with any unauthorized product or service. Additionally, you may not use any elements of the Game in a manner that causes consumer confusion, discloses confidential information, or disparages us, our affiliates, or third-party developers and partners. This Agreement does not grant you any license or right to use any elements of the Game in any manner or form other than as part of the Game itself.\n\nTrademarks. The tinyBuild logo, name, and all graphics contained in our Game are trademarks of tinyBuild or our affiliates and partners. Except as otherwise stated in this Agreement, nothing contained in our Game should be understood as granting you a license to use any of our trademarks, service marks, logos, or any of our other Intellectual Property Rights. Use, reproduction, copying, or redistribution of any of our Intellectual Property Rights, without our prior written permission is prohibited. All trademarks or service marks appearing on or in our Game that are not owned by us are the marks of their respective owners.\n\n•        RESTRICTIONS & COMMUNITY GUIDELINES\n\nRestrictions on Use. You may only use the Game for your personal, private, and non-commercial use. Any commercial use of this Game is prohibited, including, without limitation, public performances, contests, and E-sports competitions. You are expressly prohibited from sublicensing, renting, leasing, or otherwise distributing the Game or rights to use the Game and/or any downloadable enhancements and products (i.e., virtual goods and/or virtual currency) that the Game may employ.\n\nYou agree not to:\n\nI.   Make the Game available on a network for use or download by multiple users;\n\nII.   Install the Game on a network or multiple gaming platforms simultaneously;\n\nIII.   Use or copy the Game at a computer gaming center or location-based site without a separate written license agreement from us;\n\nIV.   Reverse engineer, decompile, disassemble, display, perform, prepare derivative works based on, or modify the Game, in whole or in part, except as permitted by applicable law;\n\nV.   Remove or modify any proprietary notices, marks, or labels contained within the Game;\n\nVI.   Restrict or inhibit any other user from using and enjoying the Game and/or its online features;\n\nVII.   Use cheats, bots, or other unauthorized programs in connection with the Game's online features;\n\nVIII.   Violate terms, policies, licenses, or code of conduct for any features, including online features, of the Game; or\n\nIX.   Transport, export, or re-export the Game to any country forbidden by U.S. export laws, regulations, or U.S. economic sanctions, or otherwise violate any laws or regulations.\nCommunity Guidelines. We prioritize a fair and respectful gaming environment. This section outlines specific behaviors that are deemed violations of our “Community Guidelines”, applicable across all public spaces, including within the Game, our Discord, and any social media pages we operate. \n\nBy participating in in these platforms, you agree not to engage in:  \n\nI.   Cheating: Using unauthorized third-party software or tools that give an unfair advantage in gameplay, such as aimbots, wallhacks, or similar cheating programs.\n\nII.   Exploiting: Abusing game bugs, glitches, or unintended game mechanics to gain an unfair advantage or disrupt the normal gameplay.\n\nIII.   Harassment or Bullying: Engaging in behavior that intimidates, belittles, or harasses other players.\n\nIV.   Hate Speech or Discrimination: Using language that is discriminatory or hateful towards any group or individual.\n\nV.   Impersonation or Deception: Falsely representing oneself as another player, celebrity, or official.\n\nVI.   Inappropriate Content Sharing: Distributing offensive or explicit material.\n\nVII.   Griefing or Disruptive Behavior: Deliberately ruining the game experience for others.\n\nViolations may result in enforcement actions, including temporary or permanent bans, as determined by our server administrators or our representatives. \n\nExternal Contributions Policy. We value your feedback, and while we welcome general suggestions or feedback submitted through designated channels such as official forms or Discord, please refrain from submitting external contributions, including creative ideas, suggestions, or materials (collectively, “Contributions”). If you do, please understand that we may freely use them without any compensation to you. By sharing Contributions with us, you grant us a worldwide, perpetual, irrevocable, non-exclusive right, and license to use them for any purpose, commercial or otherwise. You also agree to take any necessary actions to ensure the validity of these rights.\n\n•        TERM & TERMINATION \n\nAgreement Effectiveness. This Agreement, and any license granted by it, is effective upon your download, installation, and/or use of the Game and remains effective until terminated by either party. The terms apply to your rights and obligations as they relate to downloaded, installed, or used game content.\n\nUser Termination. You may terminate the Agreement at any time by deleting and removing all copies of the Game and Content from the devices on which you have installed it and destroying your copy of the Game and Content in your possession. \n\nAutomatic Termination. The Agreement and any license granted by it will terminate automatically if you fail to comply with any term or condition. Upon termination, you will be notified and must cease all use of the Game, immediately delete all copies, and confirm compliance with these actions if requested.\n\n•        USER GENERATED CONTENT\n\nUGC Creation. We encourage you to broadcast your gameplay, or User Generated Content (“UGC”), on streaming platforms, showcasing your experiences with the Game. By uploading or sharing UGC, you confirm and represent that you own or have the necessary licenses, rights, consents, and permissions to use and authorize tinyBuild to use, display, and distribute such UGC on the respective platforms.\n\nLicense Grant to You. We grant you a limited, revocable, royalty-free, non-transferrable, non-sublicensable (except as required to publish your UGC), non-exclusive right and license to use, display, and publish UGC that integrates our Game, and related copyrights and trademarks, for the sole purpose of creating UGC. Your license to use our Game to create UGC will automatically terminate without further notice to you upon the termination or expiration of this Agreement.\n\nLicense Grant to tinyBuild. You own your UGC, but by uploading or sharing UGC, you grant us a non-exclusive, irrevocable, perpetual, royalty-free, transferable, sub-licensable, worldwide license to use, host, distribute, modify, run, copy, publicly perform or display, translate, and create derivative works of your UGC without compensation to you.\n\nResponsibility for UGC. You acknowledge and agree that you are solely responsible and liable for any UGC you create or post. By posting your UGC, you represent and warrant that: (i) you own or have a license to post your UGC and all its constituent elements or are otherwise legally entitled to post the UGC; (ii) the UGC is accurate and truthful; (iii) use of the UGC does not violate the terms of this Agreement and will not cause injury to any person or entity. You further acknowledge and agree that you will indemnify tinyBuild and its affiliates and third-party developers against all claims resulting from any UGC or other content or information that you supply, provide, or transmit to tinyBuild or its affiliates or third-party developers.\n\nCompliance with Community Guidelines. It is essential to ensure compliance with our Community Guidelines as stated both in this Agreement and in our TOU, as well as any Online Platform policies and terms when creating UGC. You are strictly prohibited from uploading or sharing any UGC that violates this Agreement, our TOU, our Privacy Policy, or our Community Guidelines. We reserve the right to remove any UGC that is in violation of these terms or is deemed objectionable for any reason. tinyBuild has the right, but not the obligation, to monitor and edit or remove any activity or UGC.\n\nPublic Areas and Privacy. tinyBuild provides public forums, blogs, and other areas on our websites and across our services for you to create and post UGC. You acknowledge that these areas are public, and you have no expectation of privacy concerning your use of them. You should not communicate any personal information on these public areas because any information you communicate may be seen and used by others and may result in unsolicited communications. We are not responsible for any information you communicate on or through these public areas.\n\n•        DATA COLLECTION & FEEDBACK\n\nThe purchase, download, installation, and use of the Game are also subject to our Privacy Policy (https://www.tinybuild.com/privacy-policy).\n\nInformation Collection & Usage. As a condition for tinyBuild granting you a license to use the Game, you agree and consent to tinyBuild’s information collection and usage terms as set forth in this Agreement and tinyBuild’s Privacy Policy. The collection and use of your information may include, but are not limited to, the collection of your information by tinyBuild, its affiliates, vendors, and business partners; and the transfer of your personal information and other gameplay information, including geographic and telemetry data, to tinyBuild’s affiliates, vendors, business partners, and other third parties. You understand and agree that your information may be transferred or used in countries with lower privacy protection standards. \n\nPlease note that data related to system specifications, IP addresses, usage reports, and tracking are collected and managed by third-party platforms that support the Game, such as PlayFab, Steam, Xbox, and PlayStation, under their respective terms and privacy policies. For more details on how these platforms handle such data, please refer to Playfab’s terms and privacy policy (https://playfab.com/privacy-terms/ and https://playfab.com/terms/) and Steam’s terms and privacy policy (https://store.steampowered.com/eula/ and https://store.steampowered.com/privacy_agreement/).\n\nVoice Communication. The Game includes a voice chat feature, which can be activated by pressing the designated key, allowing players to be heard within a specific range. Our voice chat functionality integrates a third-party voice and text chat service provider. We do not collect, store, or monitor any data from voice chats. Upon starting the Game, you will see an information window about the voice chat feature and must provide explicit consent to use it. If you opt-out, you will not be able to use the voice chat feature, although you will still be able to hear other players who have opted in. Additionally, you have the option to mute the entire voice chat through the game settings but cannot selectively mute individual players. ",
    "Eula/TINY_TEXT_4": "Important Note on Children's Safety\n\n Voice chat can potentially allow children to communicate with strangers. We strongly advise parents and guardians to supervise their children's use of the Game and to use parental control features provided by gaming platforms.",
    "Eula/TINY_TEXT_5": "Although we do not monitor voice chats, we take abusive behavior seriously. On private servers, chat administrators have the capability to monitor voice communications. Players can report abusive behavior through our support page through Online Platforms, support email, or through our official Discord server. Our support team is committed to addressing these reports promptly to ensure a safe and enjoyable gaming experience for all players.\n\nAutomated Feedback Software. The Game includes an automatic feedback software that is installed on your device. This software may collect and send data to and from us concerning your use of the Game, including your device’s specification and IP address, any bugs, errors, or defects detected in the operation of the game, feedback on your use of the game, and the performance of the game on your device. This data will be used for the sole purpose of improving the Game and will be subject to the information collection and usage terms set forth in this Agreement and our Privacy Policy. \n\nOnline Purchases and Support. When you purchase the Game online, contact our support center, or sign up for our mailing list, we may collect information related to your order (such as your name, Order ID, email address, date of purchase, and a log of the download date/time) for customer service, order fulfillment, and, if opted in, for marketing purposes. Please note, however, that certain data such as the last 4 digits of the card used and IP addresses are stored by our platform partners.\n\nData Privacy. All data privacy practices, including our collection, use, disclosure, and transfer of your personal information, are subject to our Privacy Policy (https://www.tinybuild.com/privacy-policy), which takes precedence over any other statement in this Agreement. If you do not want your information used or shared as described, do not install or use the Game.\n\n•        LIMITED WARRANTY & LIABILITY \n\nWarranty Disclaimer. tinyBuild, our affiliates, third-party developers, and partners, provide this Game “AS IS” and on an “AS AVAILABLE” basis. We make no express warranties or guarantees about our Game. TO THE GREATEST EXTENT PERMITTED BY LAW, WE DISCLAIM ALL WARRANTIES, WHETHER EXPRESS OR IMPLIED, INCLUDING MERCHANTABILITY, SATISFACTORY QUALITY, FIT FOR A PARTICULAR PURPOSE, AND NON-INFRINGMENT. WE DO NOT GUARANTEE THAT THE GAME WILL MEET YOUR REQUIREMENTS, BE ERROR-FREE, OR UNINTERRUPTED.\n\nLimitation of Liability. tinyBuild, our affiliates, third-party developers, and partners are not liable for any damages from using or being unable to use the Game. THIS LIMITATION INCLUDES DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, OR EXEMPLARY DAMAGES, INCLUDING BUT NOT LIMITED TO DAMAGES FOR LOSS OF PROFITS, GOODWILL, USE, DATA, OR OTHER INTANGIBLE LOSSES (EVEN IF WE HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES). This includes damage to devices, except in cases of fraud, death, or personal injury caused by our negligence. If the Game damages your device due to our lack of reasonable care, we may compensate you or repair your device. OUR MAXIMUM LIABILITY AND YOUR SOLE EXCLUSIVE REMEDY SHALL BE LIMITED TO THE ACTUAL AMOUNT PAID BY YOU FOR THE GAME. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.\n\nStatutory Consumer Rights. Nothing in this Agreement shall limit your statutory consumer rights. \n\nBack-up of Data Files. You should back-up to another secure location, on a regular basis, any data files concerning your use of the Game as we accept no liability for lost or corrupted data.\n\n•        INDEMNIFICATION \n\nYou agree to defend, indemnify, and hold harmless us, our affiliates, and our third-party developers and partners, including their respective employees, contractors, officers, directors, and agents from all liabilities, claims, and expenses, including attorney's fees, which arise from your use or misuse our Game. We and our affiliates, third-party developers, and partners reserve the right, at our own expense, to assume the exclusive defense and control of any matter otherwise subject to indemnification by you, in which event you will cooperate with us in asserting any available defenses.\n\n•        DISPUTE RESOLUTION\n\nGood Faith Attempt. You agree that in the event of a dispute between you and tinyBuild or our affiliates, third-party developers, or partners, you will make a good faith attempt to resolve the dispute informally for at least sixty (60) days before initiating arbitration. Binding Arbitration is defined and provided in our TOU at https://www.tinybuild.com/tou. In case of any conflict between this Agreement and the TOU, the provisions of the TOU shall prevail.\n\nNegotiation and Arbitration. If you and tinyBuild cannot resolve a dispute through informal negotiations within thirty (30) days after receiving a notice of dispute, both parties agree to settle any claim or controversy arising out of this Agreement or the Game through binding arbitration, following the rules of the American Arbitration Association. The arbitration will take place in King County, Washington. This informal, good faith negotiation will commence upon receipt of written notice from you, provided also that your notice includes your full name and address (as the complaining party); the nature and basis of your claim or dispute sufficiently detailed; and the specific relief you seek. \n\nIndividual Arbitration and Relief. Claims or controversies will be arbitrated individually. The arbitrator cannot alter the terms of this Agreement and may award equitable relief to enforce its terms, provided that it does not interfere with tinyBuild's rights or ability to distribute or exploit the Game. We each further agree that any arbitration or other cause of action related to this Agreement will be conducted in our individual capacities only and not as a class action or other representative action, and we each expressly waive our right to file a class action or seek relief on a class basis.\n\nCourt Proceedings and Applicable Law. If a court determines that a claim or controversy cannot be settled by arbitration, both parties agree to bring and maintain such claims in state and federal courts located within King County, Washington. The prevailing party in any action to enforce this Agreement may recover costs and expenses, including reasonable attorney's fees. In connection with any dispute between us, whether in arbitration or otherwise, this Agreement shall be interpreted and bound by the laws of the state of Washington and United States federal law. We each irrevocably consent to the exclusive jurisdiction and venue of state or federal courts in King County, Washington to resolve any claims that are subject to exceptions to the arbitration agreement.\n\nDMCA Complaints. tinyBuild respects the intellectual property rights of others and complies with the Digital Millennium Copyright Act of 1998 (the “DMCA”), which provides recourse for copyright owners who believe that material appearing on the Internet infringes their rights under U.S. copyright law. Any user who is found to have infringed the rights of tinyBuild, its affiliates, third-party developers, partners, or any third-party, or otherwise violated any intellectual property laws or regulations is subject to immediate suspension and/or termination. You agree to comply with any court judgment or conditions imposed due to such claims, including ceasing use of the Game if required. If you believe that your work has been violated on our Websites or on our Services in a way that constitutes copyright infringement, please contact us at support@tinybuild.com.\n\n•        GOVERNING LAW\n\nApplicable Laws. This Agreement shall be governed by and will be construed in accordance with the laws of, the United States of America and the law of the State of Washington, without regard to choice of law principles.\n\nExclusion of International Convention. The application of the United Nations Convention on Contracts for the International Sale of Goods to this Agreement is expressly excluded.\n\nCanadian Residents. If you are a Canadian resident who has purchased a license to a Game in Canada, other laws may apply if you choose not to agree to arbitrate. Such laws shall affect this Agreement only to the extent required by such jurisdiction. If such laws apply, the terms and conditions of this Agreement shall be given their maximum effect.\n\nInternational Users. Users who access the Platform from outside of the United States and Canada, are responsible for compliance with all applicable local laws.\n\n•        GENERAL\n\nChanges. It is your responsibility to read, understand, and accept this Agreement in connection with your use of the Game. You acknowledge that we may make changes to this Agreement and to the Game itself, including its features, functionalities, and content, at any time and at our sole discretion. Such changes may be necessary to improve, enhance, or modify the Game, or to comply with legal, security, or policy requirements. You agree that your continued use of the Game after any such changes will constitute your acceptance of the changes. If you do not agree with the changes, you must cease using the Game. You should check this Agreement regularly to stay informed about any changes.\n\nContact Us. If you provide tinyBuild with your email address for any purpose, you agree to receive all notices and communications (“Notices”) from tinyBuild in electronic form at such email address. Delivery of any Notice from tinyBuild is effective when sent to your email address, regardless of whether you actually receive or read the Notice. You agree to send tinyBuild all legal notices, including notices of dispute and/or notices of infringement, to the address below. \n\nFor issues regarding customer support, please contact our support team as follows:\n\nBy mail:\nATTENTION: CUSTOMER SUPPORT\ntinyBuild LLC\n1100 Bellevue Way NE, STE 8A - 317, \nBellevue, Washington 98004\n\nBy email: support@tinybuild.com \n\nNo Waiver. tinyBuild’s failure to enforce a provision of this Agreement shall not be construed as a (i) waiver of such provision, or (ii) diminishment of any right to enforce such provisions. Further, tinyBuild may choose to waive enforcement of a provision of this Agreement in a particular instance; however, you are still obligated to comply with that waived provision in the future.\n\nForce Majeure. tinyBuild shall not be liable for any delay or failure to perform resulting from causes outside the reasonable control of tinyBuild, such as natural disasters, unforeseen intrusions into our cyberspace, war, terrorism, riots, embargoes, acts of civil or military authorities, zombie apocalypse, acts of God, fire, floods, accidents, strikes, or shortages of transportation facilities, fuel, energy, labor, or materials.\n\nSurvival. Any provisions of this Agreement that by their nature should survive termination shall survive.\n\nSeverability. If any part of this Agreement is determined to be invalid or unenforceable, then that portion shall be severed, and the remainder of this Agreement shall be given full force and effect.\n\nNon-Transferability. The terms of the Agreement are personal to you, and you are not permitted to assign, sub-license, transfer, or dispose of your rights or obligations under the Agreement.\n\nExport Restrictions. You agree to comply with all applicable export and import laws, restrictions, and regulations of the United States or any foreign nation. You will not export, re-export, or import the Game or its documentation in violation of any such restrictions, laws, or regulations, and will not transfer the Game or its documentation to any foreign national or destination prohibited by such laws without obtaining and complying with requisite government authorization.\n\nUS Government Restricted Rights. The Game and related documentation are “Commercial Items,” as defined at 48 C.F.R. §2.101, consisting of “Commercial Computer Software” and “Commercial Computer Software Documentation,” as these terms are used in 48 C.F.R. §12.212 or 48 C.F.R. §227.7202, as applicable. In accordance with 48 C.F.R. §12.212 or 48 C.F.R. §227.7202-1 through 227.7202-4, as applicable, the Commercial Computer Software and Commercial Computer Software Documentation are licensed to U.S. Government end users (i) only as Commercial Items and (ii) with only those rights granted to all other end users under the terms and conditions of this Agreement. tinyBuild reserves all unpublished rights under the copyright laws of the United States.\n\nEntire Agreement. This Agreement constitutes the entire understanding between you and tinyBuild, superseding all prior agreements, whether oral or written. You acknowledge that you entered into this Agreement based solely on the representations and promises expressly stated here. No failure by either party to exercise any right under this Agreement will constitute a waiver of those rights. In case of a conflict between this Agreement and any other terms, this Agreement will prevail.\n\nControlling Language. The original language of this Agreement is English even if it may be available in other languages. By clicking “I Agree”, you agree that the English version of this Agreement shall control any dispute between you and tinyBuild arising from or related to this Agreement. The English version of this Agreement can be found at https://www.tinybuild.com/sand-eula-en.",
    "Eula/PS_SIEA": "Purchase and use of items are subject to the Network Terms of Service and User Agreement. This online service has been sublicensed to you by Sony Interactive Entertainment America.",
    "Eula/PS_SIEE": "Any content purchased in an in-game store will be purchased from Sony Interactive Entertainment Network Europe Limited (“SIENE”) and be subject to PlayStation™Network Terms of Service and User Agreement which is available on the PlayStation™Store. Please check usage rights for each purchase as these may differ from item to item. Unless otherwise shown, content available in any in-game store has the same age rating as the game.\n",
    "Enemies/game_ghoulNavAgent_name": "Upiór",
    "Enemies/game_meleeGhoulNavAgent_name": "Upiór (melee)",
    "Enemies/mob_living_sand_jr_name": "Quicksand",
    "Enemies/mob_living_sand_name": "Leviathan",
    "Enemies/mob_living_sand_jr_name_oldVariant1": "Quicksand Jr.",
    "Enemies/mob_living_sand_jr_name_oldVariant2": "Sand Jr.",
    "Enemies/explosiveBig_Explosion_name": "Wok Bomb",
    "Enemies/navalMine_Explosion_name": "Naval Mine",
    "Enemies/explosiveBarrel_Explosion_name": "Fuel Barrel",
    "Enemies/item_c4DynamiteExplosion_name": "Time Bomb",
    "Enemies/wokBomb_Explosion_name": "Wok Bomb",
    "GameModes/gameMode_Voyage": "Voyage",
    "GameModes/gameMode_Storm": "Storm Dive",
    "GameModes/gameMode_Solo": "Solo only",
    "GameModes/gameMode_SmallCrews": "Small Crews",
    "GameModes/gameMode_LargeCrews": "Large Crews",
    "GameModes/gameMode_Duo": "Small Crews",
    "GameModes/gameMode_Squad": "Large Crews",
    "GameModes/modeSelect": "Mode Selection",
    "GameModes/playAgainst": "Rivals",
    "GameModes/selectModeLabel": "Select mode",
    "GameModes/selectModeForbiddenLabel": "Only the captain can select the mode",
    "GameModes/searchInProgressLabel": "Game mode cannot be changed during search",
    "GameModes/gameMode_Solo_short": "Solo",
    "GameModes/gameMode_SmallCrews_short": "Small",
    "GameModes/gameMode_LargeCrews_short": "Large",
    "GameModes/gameMode_Duo_short": "Small",
    "GameModes/gameMode_Squad_short": "Large",
    "GameModes/gameMode_Voyage_description1": "Unlimited match duration.",
    "GameModes/gameMode_Voyage_description2": "New expeditions can join at any time.",
    "GameModes/gameMode_Voyage_description3": "Explorable territory is not limited by anything. You can travel as far as you want, even beyond the mapped area.",
    "GameModes/gameMode_Voyage_description4": "Evacuation zones are always active and are available at any time.",
    "GameModes/gameMode_Storm_description1": "Match duration is limited.",
    "GameModes/gameMode_Storm_description2": "The accessible area is gradually covered by a sandstorm, capable of destroying even a trampler.",
    "GameModes/gameMode_Storm_description3": "Evacuation becomes available shortly after the match starts. Evacuation zones are deactivated as soon as they are covered by a storm.",
    "GameModes/gameMode_Storm_description4": "Rare artifacts, high-quality loot and unique locations can be found in this game mode.",
    "Characters/name-male-1": "Andrii",
    "Characters/name-male-2": "Adam",
    "Characters/name-male-3": "Arsen",
    "Characters/name-male-4": "Bohdan",
    "Characters/name-male-5": "Vasyl",
    "Characters/name-male-6": "Havryk",
    "Characters/name-male-7": "Hapon",
    "Characters/name-male-8": "Hlib",
    "Characters/name-male-9": "Hnat",
    "Characters/name-male-10": "Hordii",
    "Characters/name-male-11": "Hryhor",
    "Characters/name-male-12": "Hryts",
    "Characters/name-male-13": "Hurko",
    "Characters/name-male-14": "Davyd",
    "Characters/name-male-15": "Danylo",
    "Characters/name-male-16": "Dmytro",
    "Characters/name-male-17": "Dorosh",
    "Characters/name-male-18": "Yevhen",
    "Characters/name-male-19": "Zakhar",
    "Characters/name-male-20": "Ivan",
    "Characters/name-male-21": "Ihnat",
    "Characters/name-male-22": "Yistrat",
    "Characters/name-male-23": "Yon",
    "Characters/name-male-24": "Yosyp",
    "Characters/name-male-25": "Klym",
    "Characters/name-male-26": "Kornylo",
    "Characters/name-male-27": "Levko",
    "Characters/name-male-28": "Les",
    "Characters/name-male-29": "Luka",
    "Characters/name-male-30": "Marko",
    "Characters/name-male-31": "Matvii",
    "Characters/name-male-32": "Nazar",
    "Characters/name-male-33": "Ovdii",
    "Characters/name-male-34": "Oleksii",
    "Characters/name-male-35": "Oles",
    "Characters/name-male-36": "Orest",
    "Characters/name-male-37": "Ostap",
    "Characters/name-male-38": "Pavlo",
    "Characters/name-male-39": "Pashko",
    "Characters/name-male-40": "Petro",
    "Characters/name-male-41": "Rodiion",
    "Characters/name-male-42": "Samiilo",
    "Characters/name-male-43": "Serhii",
    "Characters/name-male-44": "Slavko",
    "Characters/name-male-45": "Symon",
    "Characters/name-male-46": "Stepan",
    "Characters/name-male-47": "Stefan",
    "Characters/name-male-48": "Taras",
    "Characters/name-male-49": "Tymko",
    "Characters/name-male-50": "Trokhym",
    "Characters/name-male-51": "Ulas",
    "Characters/name-male-52": "Fedir",
    "Characters/name-male-53": "Fedot",
    "Characters/name-male-54": "Khvan",
    "Characters/name-male-55": "Khtodos",
    "Characters/name-male-56": "Chipka",
    "Characters/name-male-57": "Shtefan",
    "Characters/name-male-58": "Yuda",
    "Characters/name-male-59": "Yurko",
    "Characters/name-male-60": "Yukhym",
    "Characters/name-male-61": "Yatsko",
    "Characters/name-male-62": "Yarko",
    "Characters/name-male-63": "Yarosh",
    "Characters/name-male-64": "Mytryk",
    "Characters/name-male-65": "Ion",
    "Characters/name-male-66": "Zinko",
    "Characters/name-male-67": "Makar",
    "Characters/name-male-68": "Potap",
    "Characters/name-male-69": "Tadey",
    "Characters/name-male-70": "Khoma",
    "Characters/name-male-71": "Rostyslav",
    "Characters/name-male-72": "Myron",
    "Characters/name-male-73": "Bohuslav",
    "Characters/name-male-74": "Vsevolod",
    "Characters/name-male-75": "Zenovii",
    "Characters/secondName-male-1": "Pshyby",
    "Characters/secondName-male-2": "Hurskyi",
    "Characters/secondName-male-3": "Zaremba",
    "Characters/secondName-male-4": "Hlovatskyi",
    "Characters/secondName-male-5": "Zaretskyi",
    "Characters/secondName-male-6": "Adamenko",
    "Characters/secondName-male-7": "Yambros",
    "Characters/secondName-male-8": "Brozhyk",
    "Characters/secondName-male-9": "Inzheichyk",
    "Characters/secondName-male-10": "Bazylenko",
    "Characters/secondName-male-11": "Barabash",
    "Characters/secondName-male-12": "Bartkiv",
    "Characters/secondName-male-13": "Beniuk",
    "Characters/secondName-male-14": "Blashchak",
    "Characters/secondName-male-15": "Vatseba",
    "Characters/secondName-male-16": "Tsisyk",
    "Characters/secondName-male-17": "Hrehulets",
    "Characters/secondName-male-18": "Eliashevskyi",
    "Characters/secondName-male-19": "Zbihniev",
    "Characters/secondName-male-20": "Idzik",
    "Characters/secondName-male-21": "Kaziuta",
    "Characters/secondName-male-22": "Karoliuk",
    "Characters/secondName-male-23": "Korneliuk",
    "Characters/secondName-male-24": "Lekhiv",
    "Characters/secondName-male-25": "Martsiv",
    "Characters/secondName-male-26": "Sobko",
    "Characters/secondName-male-27": "Stashchuk",
    "Characters/secondName-male-28": "Toder",
    "Characters/secondName-male-29": "Todosiichuk",
    "Characters/secondName-male-30": "Tomashevych",
    "Characters/secondName-male-31": "Tomosh",
    "Characters/secondName-male-32": "Urbanskyi",
    "Characters/secondName-male-33": "Fabiian",
    "Characters/secondName-male-34": "Franiv",
    "Characters/secondName-male-35": "Franko",
    "Characters/secondName-male-36": "Shymkiv",
    "Characters/secondName-male-37": "Shtefaniuk",
    "Characters/secondName-male-38": "Shchepan",
    "Characters/secondName-male-39": "Duchenko",
    "Characters/secondName-male-40": "Yuzefiv",
    "Characters/secondName-male-41": "Yuzo",
    "Characters/secondName-male-42": "Kubaichuk",
    "Characters/secondName-male-43": "Yakubenia",
    "Characters/secondName-male-44": "Yanitskyi",
    "Characters/secondName-male-45": "Yasiuk",
    "Characters/secondName-male-46": "Zosiuk",
    "Characters/secondName-male-47": "Zosko",
    "Characters/secondName-male-48": "Shtepa",
    "Characters/secondName-male-49": "Hutsuliak",
    "Characters/secondName-male-50": "Vovk",
    "Characters/secondName-male-51": "Negorica",
    "Characters/secondName-male-52": "Nykhora",
    "Characters/secondName-male-53": "Melnyk",
    "Characters/secondName-male-54": "Boiko",
    "Characters/secondName-male-55": "Savchuk",
    "Characters/secondName-male-56": "Pavliuk",
    "Characters/secondName-male-57": "Martyniuk",
    "Characters/secondName-male-58": "Kulyk",
    "Characters/secondName-male-59": "Kravets",
    "Characters/secondName-male-60": "Kozak",
    "Characters/secondName-male-61": "Voloshyn",
    "Characters/secondName-male-62": "Velychko",
    "Characters/secondName-male-63": "Kohut",
    "Characters/secondName-male-64": "Ivaniuk",
    "Characters/secondName-male-65": "Yaremchuk",
    "Characters/secondName-male-66": "Kulyk",
    "Characters/secondName-male-67": "Slobodian",
    "Characters/secondName-male-68": "Boichuk",
    "Characters/secondName-male-69": "Fedorchuk",
    "Characters/secondName-male-70": "Babych",
    "Characters/secondName-male-71": "Derkach",
    "Characters/secondName-male-72": "Lytvyn",
    "Characters/secondName-male-73": "Stetsiuk",
    "Characters/secondName-male-74": "Honcharuk",
    "Characters/secondName-male-75": "Mazur",
    "Achievements/PLAT_description": "Unlock All Trophies.",
    "Achievements/PLAT_name": "Molfar",
    "Achievements/STUN_LIVING_SAND_EASY_description": "Stun the Leviathan for the first time.",
    "Achievements/STUN_LIVING_SAND_EASY_name": "Is it gone now?",
    "Achievements/KILL_10_PLAYERS_description": "Get 25 player kills in one expedition.",
    "Achievements/KILL_10_PLAYERS_name": "Geologists, huh?",
    "Achievements/DESTROY_TRAMPLER_EASY_description": "Destroy a trampler for the first time.",
    "Achievements/DESTROY_TRAMPLER_EASY_name": "Sink into the Sands",
    "Achievements/DESTROY_TRAMPLER_MEDIUM_description": "Destroy six tramplers in one expedition.",
    "Achievements/DESTROY_TRAMPLER_MEDIUM_name": "Menace",
    "Achievements/CAPTURE_TRAMPLER_EASY_description": "Capture a trampler.",
    "Achievements/CAPTURE_TRAMPLER_EASY_name": "Boarding Enthusiast",
    "Achievements/CAPTURE_TRAMPLER_MEDIUM_description": "Capture five tramplers in one expedition.",
    "Achievements/CAPTURE_TRAMPLER_MEDIUM_name": "I see it, I take it",
    "Achievements/LONG_SHOT_KILL_EASY_description": "Kill a player who is more than 250 meters away with a headshot.",
    "Achievements/LONG_SHOT_KILL_EASY_name": "Galician al-Gaib",
    "Achievements/UNLOCK_BLACK_DOOR_EASY_description": "Open the Black Door.",
    "Achievements/UNLOCK_BLACK_DOOR_EASY_name": "Is this the Last One!?",
    "Achievements/USE_ENERGY_ROD_description": "Use 10 energy rods in one expedition.",
    "Achievements/USE_ENERGY_ROD_name": "Purple Goes Faster",
    "Achievements/PRESS_TRAMPLER_HORN_description": "Honk from the trampler's steering room.",
    "Achievements/PRESS_TRAMPLER_HORN_name": "I'm Tramplin' Here!",
    "Achievements/DIE_FROM_LIVING_SAND_EASY_description": "Die to a Leviathan.",
    "Achievements/DIE_FROM_LIVING_SAND_EASY_name": "Teg tou fo yam sauh!",
    "Achievements/DIG_TREASURE_EASY_description": "Dig up buried treasure for the first time.",
    "Achievements/DIG_TREASURE_EASY_name": "Am I a real pirate now?",
    "Achievements/KILL_AI_EASY_description": "Kill 10 Upiórs in one expedition.",
    "Achievements/KILL_AI_EASY_name": "Pesky Locals",
    "Achievements/KILL_AI_MEDIUM_description": "Kill 50 Upiórs in one expedition.",
    "Achievements/KILL_AI_MEDIUM_name": "The Last of Them",
    "Achievements/RECEIVE_DAMAGE_description": "Receive 5,000 damage in one expedition.",
    "Achievements/RECEIVE_DAMAGE_name": "Just a flesh wound",
    "Achievements/DEAL_INFANTRY_DAMAGE_description": "Deal 5,000 damage to players in one expedition.",
    "Achievements/DEAL_INFANTRY_DAMAGE_name": "Meat Grinder",
    "Achievements/DEAL_TRAMPLER_DAMAGE_description": "Deal 50,000 damage to tramplers in one expedition.",
    "Achievements/DEAL_TRAMPLER_DAMAGE_name": "Friendly!",
    "Achievements/MELEE_KILL_EASY_description": "Kill three players with a melee attack in one expedition.",
    "Achievements/MELEE_KILL_EASY_name": "The Art of CQC",
    "Achievements/REPAIR_FAILURE_POINTS_description": "Repair 40 malfunctions in one expedition.",
    "Achievements/REPAIR_FAILURE_POINTS_name": "Patches and bailing wires",
    "Achievements/FIRE_SHOTS_description": "Fire 1,000 shots in one expedition.",
    "Achievements/FIRE_SHOTS_name": "Quantity Over Quality",
    "Achievements/PLAT_ACHIEVEMENT_description": "Unlock all achievements.",
    "Achievements/PLAT_ACHIEVEMENT_name": "Molfar",
    "Toponyms/Achilleon": "Achilleon",
    "Toponyms/Archipel von Leopold": "Archipel von Leopold",
    "Toponyms/Eckzahn": "Eckzahn",
    "Toponyms/Factorio": "Factorio",
    "Toponyms/Felsig": "Felsig",
    "Toponyms/Fort": "Fort",
    "Toponyms/Fort Arpad": "Fort Arpad",
    "Toponyms/Fort Istria": "Fort Istria",
    "Toponyms/Fort Metternich": "Fort Metternich",
    "Toponyms/Fort Starhemberg": "Fort Starhemberg",
    "Toponyms/Fort Tarnopol": "Fort Tarnopol",
    "Toponyms/Fort Zimmer": "Fort Zimmer",
    "Toponyms/Halbmond": "Halbmond",
    "Toponyms/Insel St. Clemens": "Insel St. Clemens",
    "Toponyms/Kaiserplatz": "Kaiserplatz",
    "Toponyms/KleinesHaus": "KleinesHaus",
    "Toponyms/Lanzelin": "Lanzelin",
    "Toponyms/Maschineninsel": "Maschineninsel",
    "Toponyms/MeereSauge": "MeereSauge",
    "Toponyms/Rauchwolke": "Rauchwolke",
    "Toponyms/ScharfeSpitzen": "ScharfeSpitzen",
    "Toponyms/Schlangeninsel": "Schlangeninsel",
    "Toponyms/Schwalbenberg": "Schwalbenberg",
    "Toponyms/Segen": "Segen",
    "Toponyms/Strudel": "Strudel",
    "Toponyms/StufenInsel": "StufenInsel",
    "Toponyms/Venedig": "Venedig",
    "Toponyms/Windig": "Windig",
    "Toponyms/Raumnadel": "Raumnadel",
    "Toponyms/Sprengstofffabrik": "Sprengstofffabrik",
    "Tutorial/gameplay/drivingTrampler-tramplerControls-moveF": "Move Forward",
    "Tutorial/orbit/expedition-tutorial-title": "Tutorial",
    "Tutorial/gameplay/drivingTrampler-tramplerControls-title": "Trampler Controls",
    "Tutorial/orbit/tramplerEditor-header": "Trampler Editor",
    "Tutorial/orbit/tramplerEditor-compartmentsLibrary-title": "Compartments Library",
    "Tutorial/orbit/techTree-header": "Tech Tree",
    "Tutorial/gameplay/stormDive-header": "Storm Dive",
    "Tutorial/gameplay/drivingTrampler-tramplerControls-strafeR": "Sidestep Right",
    "Tutorial/gameplay/drivingTrampler-tramplerControls-strafeL": "Sidestep Left",
    "Tutorial/gameplay/drivingTrampler-tramplerControls-moveB": "Move Backward",
    "Tutorial/gameplay/drivingTrampler-tramplerControls-rotateR": "Turn Right",
    "Tutorial/gameplay/drivingTrampler-tramplerControls-rotateL": "Turn Left",
    "Tutorial/orbit/planExpedition-ammo-title": "Ammo",
    "Tutorial/orbit/tramplerEditor-requirements-motorReactor": "Motor-Reactor",
    "Tutorial/orbit/storage-header": "Storage",
    "Tutorial/orbit/storage-shop-title": "Shop",
    "Tutorial/orbit/planExpedition-expeditionPlanning-subtitle1": "Canned Food",
    "Tutorial/orbit/tramplerEditor-requirements-captainsCabin": "Captain compartment",
    "Tutorial/orbit/planExpedition-expeditionPlanning-subtitle3": "Cannon Shells",
    "Tutorial/orbit/storage-inventory-title": "Inventory",
    "Tutorial/orbit/planExpedition-header": "Expedition Planning",
    "Tutorial/gameplayTab": "Expedition",
    "Tutorial/orbit/expedition-header": "Expedition",
    "Tutorial/orbit/blueprints-header": "Blueprints",
    "Tutorial/orbit/tramplerEditor-requirements-entrance": "Entrance",
    "Tutorial/orbit/tramplerEditor-requirements-chassis": "Chassis",
    "Tutorial/gameplay/expeditionFlow-header": "During the expedition",
    "Tutorial/gameplay/extraction-extractionPoints-title": "Evacuation Points",
    "Tutorial/gameplay/battle-header": "Combat Manual",
    "Tutorial/orbit/extraction-radioTower-title": "Radio Tower",
    "Tutorial/orbit/extraction-radioTower-text1": "Call for evacuation using the radio that is located near or at the top of radio towers.",
    "Tutorial/orbit/extraction-radioTower-text2": "Note: usually, an active white smoke bomb is located near such a radio station.",
    "Tutorial/orbit/expedition-tutorial-text1": "Tutorials change depending on the state of the game you are in. Try pressing this icon or pressing <sprite name=\"f1\"> around the game to discover helpful tips!",
    "Tutorial/orbit/expedition-inviteFriends-title": "Invite Friends",
    "Tutorial/orbit/expedition-inviteFriends-text1": "Invite friends to your crew by sending them invites from the Friend List. Your crew can have up to six members.",
    "Tutorial/orbit/expedition-useInviteCode-title": "Use Invite Code",
    "Tutorial/orbit/expedition-useInviteCode-text1": "Using an invite code is a faster and safer way to team up with strangers. You can do it without searching or sending friend requests. Just share your code with players you want to join your crew and jump straight into the action together!",
    "Tutorial/orbit/blueprints-manageBlueprints-title": "Manage Blueprints",
    "Tutorial/orbit/blueprints-manageBlueprints-text1": "Here you can build tramplers from blueprints. You can choose a premade blueprint or create your own.",
    "Tutorial/orbit/blueprints-buildTrampler-title": "Build Trampler",
    "Tutorial/orbit/blueprints-buildTrampler-text1": "To build a trampler, choose a blueprint and press \"Select\". Make sure you have all the necessary compartments and enough resources.",
    "Tutorial/orbit/storage-inventory-text1": "This is your character's storage, where all items and resources obtained during expeditions will be stored.",
    "Tutorial/orbit/storage-shop-text1": "You can buy and sell items in the store using crowns and resources from your storage.",
    "Tutorial/orbit/techTree-gatherResources-title": "Gather Resources",
    "Tutorial/orbit/techTree-gatherResources-text1": "Collect materials and resources scattered across Sophie. You never know what you’ll need next.",
    "Tutorial/orbit/techTree-unlockTechnologies-title": "Unlock Technologies",
    "Tutorial/orbit/techTree-unlockTechnologies-text1": "Unlock faction research nodes using the resources you have acquired. Each unlocked research node grants you access to one or more new compartments.",
    "Tutorial/orbit/techTree-upgradeYourTrampler-title": "Upgrade Your Trampler",
    "Tutorial/orbit/techTree-upgradeYourTrampler-text1": "Use the newly unlocked compartments in the editor to enhance your trampler’s power and capabilities.",
    "Tutorial/orbit/planExpedition-expeditionPlanning-title": "Expedition plan",
    "Tutorial/orbit/planExpedition-expeditionPlanning-text1": "Food is important for reducing respawn times. Each unit of food in the trampler's refrigerator or cargo bays allows for one quick respawn.",
    "Tutorial/orbit/planExpedition-expeditionPlanning-subtitle2": "Weapons & Ammo",
    "Tutorial/orbit/planExpedition-expeditionPlanning-text2": "Take at least a few guns and compatible ammunition to fight enemies.",
    "Tutorial/orbit/planExpedition-expeditionPlanning-text3": "Take at least one stack of shells for each cannon on your trampler.",
    "Tutorial/orbit/planExpedition-ammo-text1": "Large items take up one full shelf space.",
    "Tutorial/orbit/planExpedition-recommendedSetup-title": "Recommended Setup",
    "Tutorial/orbit/planExpedition-recommendedSetup-text1": "Recommended equipment for your first solo expedition:",
    "Tutorial/orbit/tramplerEditor-movement-title": "Movement",
    "Tutorial/orbit/tramplerEditor-movement-subtitle1": "Switching floors",
    "Tutorial/orbit/tramplerEditor-movement-text1": "Use <sprite name=\"r\"> <sprite name=\"f\"> to switch between the floors of your trampler.",
    "Tutorial/orbit/tramplerEditor-movement-subtitle2": "Viewing modifications",
    "Tutorial/orbit/tramplerEditor-movement-text2": "Use <sprite name=\"g\"> to hide compartments on higher floors.",
    "Tutorial/orbit/tramplerEditor-movement-text3": "Use <sprite name=\"t\"> to edit door connections.",
    "Tutorial/orbit/tramplerEditor-movement-subtitle3": "Camera",
    "Tutorial/orbit/tramplerEditor-movement-text4": "Use  <sprite name=\"q\"> <sprite name=\"e\"> to rotate the camera.",
    "Tutorial/orbit/tramplerEditor-compartmentsLibrary-text1": "Use <sprite name=\"tab\"> to open the Compartment Library.",
    "Tutorial/orbit/tramplerEditor-specifications-title": "Specifications",
    "Tutorial/orbit/tramplerEditor-specifications-text1": "<color=#FFB957>Maneuverability</color> affects how quickly the trampler accelerates, decelerates, turns, and handles rough terrain.",
    "Tutorial/orbit/tramplerEditor-specifications-text2": "<color=#FFB957>Engines</color> can compensate for weight but will consume energy, requiring the reactor to be supplied with energy rods.",
    "Tutorial/orbit/tramplerEditor-specifications-text3": "The higher the <color=#FFB957>weight</color> of a trampler, the less maneuverable it becomes.",
    "Tutorial/orbit/tramplerEditor-requirements-text1": "Pick a chassis and install four core compartments:",
    "Tutorial/orbit/tramplerEditor-requirements-title": "Requirements",
    "Tutorial/orbit/tramplerEditor-requirements-steering": "Steering",
    "Tutorial/gameplay/journey-header": "Beginning of the journey",
    "Tutorial/gameplay/journey-text1": "<color=#FFB957>Store food</color> in boxes on the fridge shelves or on cargo compartment racks <color=#FFB957>for quick respawns</color>.",
    "Tutorial/gameplay/journey-text2": "<color=#FFB957>Install the cannons</color> onto the cannon mounts and <color=#FFB957>load them with shells</color>.",
    "Tutorial/gameplay/journey-text3": "<color=#FFB957>Start the reactor</color> to power up your trampler.",
    "Tutorial/gameplay/journey-text4": "Use <color=#FFB957>binoculars</color><sprite name=\"b\"> or a <color=#FFB957>map</color><sprite name=\"m\"> to plan your journey.",
    "Tutorial/gameplay/journey-text5": "Use the <color=#FFB957>Control Panel</color> to steer your trampler. Have a great trip!",
    "Tutorial/gameplay/expeditionFlow-text1": "Aim for <color=#FFB957>smaller points of interest</color> until you have enough weapons and equipment to loot an island.",
    "Tutorial/gameplay/expeditionFlow-text2": "Reach <color=#FFB957>the island</color>, explore and loot it, then load the loot into your cargo area.",
    "Tutorial/gameplay/expeditionFlow-text3": "Bring your trampler to the <sprite name=\"extraction\"> <color=#FFB957>Evacuation Point</color> and call for a rescue ship.",
    "Tutorial/gameplay/expeditionFlow-text4": "With your found resources, <color=#FFB957>build</color> an even more powerful trampler!",
    "Tutorial/gameplay/drivingTrampler-header": "At the helm",
    "Tutorial/gameplay/drivingTrampler-tips-text1": "You can simultaneously <color=#FFB957>move forward or backward</color>, <color=#FFB957>step sideways</color>, and <color=#FFB957>rotate</color>.",
    "Tutorial/gameplay/drivingTrampler-tips-tex2": "You <color=#FFB957>don’t need to hold</color> the trampler controls – you just need to <color=#FFB957>set the desired value</color> and it will remain active.",
    "Tutorial/gameplay/drivingTrampler-tips-tex3": "You <color=#FFB957>don’t have to stay at the steering wheel</color> – adjust the controls and go do other things.",
    "Tutorial/gameplay/drivingTrampler-tips-title": "Tips",
    "Tutorial/gameplay/drivingTrampler-otherActions-title": "Other Actions",
    "Tutorial/gameplay/battle-reactor": "Destroy the <color=#FFB957>reactor</color> to blow up the trampler.",
    "Tutorial/gameplay/battle-steering": "Destroy the <color=#FFB957>steering</color> to stop the trampler.",
    "Tutorial/gameplay/battle-cannon": "Destroy the <color=#FFB957>cannon</color> to prevent your enemy from shooting back at you.",
    "Tutorial/gameplay/battle-captainRoom": "An enemy trampler can be seized by a long interaction with the <color=#FFB957>device inside the captain’s crew room</color>. After seizing it, your enemies will no longer respawn on it, and your team will be able to open its doors.\n\nNote: this cannot be done if the captain’s compartment is destroyed.",
    "Tutorial/gameplay/battle-cargo": "Destroy the <color=#FFB957>cargo</color> compartments to disrupt the enemy's resupply attempts.",
    "Tutorial/gameplay/battle-crew": "Destroy <color=#FFB957>crew</color> compartments to slow down enemy respawns.",
    "Tutorial/gameplay/battle-doors": "Destroy <color=#FFB957>doors</color> to get inside the trampler.",
    "Tutorial/gameplay/battle-leg": "Destroying a <color=#FFB957>leg</color> staggers the trampler for a short period of time. The trampler moves slower for each leg destroyed.",
    "Tutorial/gameplay/battle-failure": "Remember, most compartments can be restored by fixing their Failure Points (pressure pipes, circuit boxes, metal patches) <color=#FFB957>with the multitool</color><sprite name=\"t\">.\n\n\nNote: compartments on a destroyed trampler can't be fixed (except cannons).",
    "Tutorial/gameplay/inventoryManagement-header": "Inventory Management",
    "Tutorial/gameplay/inventoryManagement-text1": "You won't be able to carry much in your pockets. There are plenty of <color=#FFB957>empty boxes</color> around Sophie.",
    "Tutorial/gameplay/inventoryManagement-text2": "When you hold a box in your hands you can directly <color=#FFB957>pick up the items inside it</color>. Excess items will be automatically added to your inventory.",
    "Tutorial/gameplay/inventoryManagement-text3": "While holding a box in your hands, you can <color=#FFB957>select items from</color> the targeted <color=#FFB957>container</color> directly by holding <sprite name=\"Tab\">.",
    "Tutorial/gameplay/inventoryManagement-text4": "You can <color=#FFB957>manage items</color> between your inventory and the box held in your hands by holding <sprite name=\"Tab\">.",
    "Tutorial/gameplay/stormDive-eyeOfStorm-title": "Storms",
    "Tutorial/gameplay/stormDive-eyeOfStorm-text": "The storm circle will shrink over time. Any tramplers caught inside the storm will start taking damage.\nOnce the storm circle fully closes in, it will start dealing damage to players as well.",
    "Tutorial/gameplay/stormDive-extraction-title": "Evacuation",
    "Tutorial/gameplay/stormDive-extraction-text": "Evacuation Points will unlock once the storm reaches the specific phase marked on the Storm Phase Progress Bar.\n\nThe Final Evacuation Point will be revealed at the end of the penultimate phase.",
    "Tutorial/gameplay/stormDive-finalCircle-title": "Final Circle",
    "Tutorial/gameplay/stormDive-finalCircle-text": "At the end of the penultimate phase, the storm will stir up some sand and uncover some additional loot beneath.\n\nTake the risk, and you'll have a chance to loot more valuable items.",
    "Tutorial/gameplay/extraction-header": "Evacuation",
    "Tutorial/gameplay/extraction-extractionPoints-text": "Storm Dive: Evacuation Points will be activated and marked on the map on the end of Phase 2.",
    "Tutorial/gameplay/extraction-extractionRadius-title": "Evacuation Radius",
    "Tutorial/gameplay/extraction-extractionRadius-text": "Your trampler must be near the radio tower so that it can be picked up by the evacuation ship.",
    "Tutorial/gameplay/extraction-radioTower-title": "Radio Tower",
    "Tutorial/gameplay/extraction-radioTower-text1": "Call for evacuation using the radio that is located near or at the top of radio towers.",
    "Tutorial/gameplay/extraction-radioTower-text2": "Note: usually, an active white smoke bomb is located near such a radio station.",
    "Tutorial/gameplay/extraction-ship-title": "Ship",
    "Tutorial/gameplay/extraction-ship-text": "When the evacuation ship finishes the calibration, the rescue ropes will be deployed from its front side.",
    "Tutorial/gameplay/extraction-tips-text1": "To be evacuated, loot must be on shelves, carried by hand or in your inventory. Unsecured items scattered across the decks will be lost.",
    "Tutorial/gameplay/extraction-tips-text2": "Locked boxes will be confiscated as property of the Austro-Hungarian Empire without compensation!",
    "Tutorial/orbitTab": "Orbit",
    "Tutorial/confirm-button": "Got it!",
    "News/server-maintenance-title": "Server maintenance in:",
    "Loading/waiting-for-opponents-Old": "Waiting for opponents",
    "Loading/loading": "Loading...",
    "Loading/waiting-for-opponents": "Waiting for rival expeditions",
    "Loading/connecting": "Connecting...",
    "BackendNotifications/BlockFriend not implemented yet": "Blocking friends has not been implemented yet",
    "BackendNotifications/code copied to clipboard": "Code copied to clipboard",
    "BackendNotifications/crew is full": "Crew is full",
    "BackendNotifications/failed to join": "Failed to join: [DYNAMIC_TEXT]",
    "BackendNotifications/failed to join expedition": "Failed to join expedition: [DYNAMIC_TEXT]",
    "BackendNotifications/failed to kick": "Failed to kick: [DYNAMIC_TEXT]",
    "BackendNotifications/failed to leave crew": "Failed to leave crew",
    "BackendNotifications/failed to promote": "Failed to promote",
    "BackendNotifications/invitation expired": "Invitation expired",
    "BackendNotifications/invitation sent to": "Invitation sent to [DYNAMIC_TEXT]",
    "BackendNotifications/joined": "Joined [DYNAMIC_TEXT]",
    "BackendNotifications/joined expedition": "Joined the expedition",
    "BackendNotifications/kicked": "Player was kicked",
    "BackendNotifications/not implemented yet": "Not implemented yet",
    "BackendNotifications/promoted": "Promoted",
    "BackendNotifications/report sent": "Report sent",
    "BackendNotifications/success": "Success",
    "BackendNotifications/you were kicked": "You were kicked",
    "Tips/1": "A firearm without ammo is a melee weapon. Don't forget about the ammo.",
    "Tips/2": "The map shows an already mapped area, but there is also something to do outside of it.",
    "Tips/3": "A shovel is your key to someone's lost treasures.",
    "Tips/4": "First aid kits and food can be used for self-medication.",
    "Tips/5": "The caliber of the cannon determines the list of compatible shells.",
    "Tips/6": "The multitool is capable of restoring the functionality of all compartments of the trampler, except for the motor-reactor.",
    "Tips/7": "A destroyed motor-reactor is a destroyed trampler.",
    "Tips/8": "The reactor without energy reserves goes into safe mode. The trampler will not lose the ability to move, but it will lose maneuverability and forcibly shut down the active compartments.",
    "Tips/9": "During evacuation, it is better to be inside the evacuation ship - unlike the trampler, it is adapted to the airless space of suborbital travels.",
    "Tips/10": "Wooden crates are a great way to carry significantly more things than can fit in your pockets.",
    "Tips/11": "A flashlight and trampler lights help to see better in the dark. Both you and them others.",
    "Tips/12": "It is possible to respawn on a trampler without food supplies, but it takes longer.",
    "Tips/13": "Always know where your sleeping berch is. Without it, you won't be able to revive.",
    "Tips/14": "To capture an enemy or neutral trampler, use the master control device in its captain's cabin.",
    "Tips/15": "Damaged individual body armor is capable of fully self-repairing over time.",
    "Tips/16": "A health bar that is not completely exhausted is restored over time. A completely exhausted one can only be restored with medication or a delicious dinner.",
    "Tips/17": "Watch the horizon - the plumes of black smoke from the working reactors will tell you where to meet the enemy. Or a friend. The plumes of gray usually are places of unsuccessful meetings for some.",
    "Tips/18": "Having your own workshop on a trampler can be quite useful on long trips.",
    "Tips/19": "If your entire crew ends up overboard, don't worry, trampler won't go far without you. As long as it's yours.",
    "Tips/20": "A sandstorm can destroy your trampler, so it's best to stay away from it.",
    "Tips/21": "Plan your route in advance. The trampler is a ship of the desert. Coral forests, rocks and abysses can become an insurmountable obstacle for it.",
    "Tips/22": "In team voice chat, only your crew members can hear you. In positional voice chat, everyone around you can hear you.",
    "Tips/23": "During evacuation, keep crates on shelves, plants in your hands, and yourself inside the evacuation ship.",
    "Tips/24": "The protective shield can withstand a limited number of hits. Use it wisely - it's a nice thing, but rare.",
    "Tips/25": "Sophia is one of the moons of a gas giant orbiting the distant star 47 Ursae Majoris.",
    "Tips/26": "Almost everything can be sold. But not everything can be bought.",
    "Tips/27": "The doors and hatches of the trampler only obey its crew members. For the rest, there are explosives.",
    "Tips/28": "Fuel barrels are quite fragile and dangerous. Handle them with care.",
    "Tips/29": "Naval mines are just waiting for your trampler. But they don't like bullets and shells.",
    "Tips/30": "You don't need all the resources at once. Plan your path through the tech tree in advance. Or collect everything in a row - you can always sell the extra.",
    "Tips/31": "A day on Sophie lasts significantly less than a day on Earth.",
    "Tips/32": "Not long ago, Sophie was covered by seas and oceans.",
    "Tips/33": "Run longer than at home, jump higher than at home - the conditions on Sophie are different from the ones you're used to on Earth. The gravity is a little lower, making it almost impossible to get tired.",
    "Tips/34": "If you dive into the eye of the storm - don't hesitate. Sooner or later, the sandstorm will cover the entire explorable area.",
    "Tips/35": "The technology tree within a region is common to all your characters, regardless of when they are created.",
    "Tips/36": "Keys to locked boxes can usually be found on the islands. Unfortunately, due to their age, the keys are quite disposable.",
    "Tips/37": "Energy rods are a good way to replenish your reactor's energy reserves.",
    "Tips/38": "Modified energy rods usually do more than just recharge the reactor.",
    "Tips/39": "The time bomb can be defused. The wok-bomb cannot, so don't forget to run.",
    "Tips/40": "Wooden obstacles painted red can be destroyed. But don't try to do it with your bare hands.",
    "Tips/41": "The cannons on the trampler are mounted on carriages in specially designed compartments. You can take more different cannons on an expedition than there are carriages on the trampler, and flexibly adapt to the current situation.",
    "Tips/42": "Cannons mounted on islands can be dismantled and taken for yourself. Cannons on enemy tramplers can be taken too, by the way.",
    "Tips/43": "Objects in binoculars may appear closer than they actually are.",
    "Tips/44": "Damage to the trampler's legs reduces its maneuverability. Fortunately, they can be repaired.",
    "Tips/45": "A destroyed compartment ceases to be a significant obstacle to artillery, both enemy and yours.",
    "Tips/46": "An upior is looking for water. Without water, an upior hibernates. There is water in humans. What a coincidence!",
    "Tips/47": "You can keep two different weapons ready in their respective inventory slots at the same time.",
    "Tips/48": "You don't need to hold the flashlight in your hands. Shine as much as you want hands-free.",
    "Tips/49": "A crate in your hands does not prevent you from climbing the ladder.",
    "Tips/50": "The multitool is always with you and always ready to help you fix damage to your trampler.",
    "Tips/51": "Has the character gone bankrupt? Lost everything and can't continue? Send them back to Earth and make room for a new one!",
    "Tips/52": "Only the captain can choose the game mode and trampler for the crew.",
    "Tips/53": "The captain takes the biggest risk, as the trampler for the expedition is built at captain's own expense. Respect your captain for that at least!",
    "Tips/54": "Several standardized trampler blueprints are always available to you. There is also nothing stopping you from creating your own project.",
    "Tips/55": "The flare gun has unlimited ammo and a pretty good selection of colors.",
    "Tips/56": "The map will tell you the nearest island, active evacuation zones, and the current boundaries of the sandstorm.",
    "Tips/57": "Small items fit in pockets. Medium items fit in crates. Large items fit only on cargo shelves.",
    "Tips/58": "There must be an individual berth for each crew member on the trampler.",
    "Tips/59": "St. Christopher Station is the last operating station in Sophie's orbit. It is a home for you, a hangar for your trampler, a storage facility for your belongings, and the starting point for all expeditions to the surface of Sofia.",
    "Tips/60": "There is a trip data recorder mounted inside of each motor-reactor, also known as a black box.",
    "Tips/61": "Terrestrial plants in Sophie's ecosystem don't feel very confident, so handle them carefully and hold the pots firmly in your hands during evacuations.",
    "Tips/62": "Some items, such as first aid kits, grenades, or energy rods, must be held in hands before use. To do this, select them in your character's inventory.",
    "Tips/63": "Don't forget about the cargo compartments on the trampler. Without them, you can only take what your character can carry on an expedition.",
    "Tips/64": "The binoculars have variable magnification with two magnification modes.",
    "Notes/game_noteDiary_Meeresauge1_title": "Report on the catch",
    "Notes/game_noteDiary_Meeresauge1_text": "Captain Theodor Bauer of the Meeresauge\n\nOn June 26th, 1871, the following were captured:\n\n20 sea lions\n30 dwarf sharks\n13 yellow-tailed new Austrian fish\n60 Sophia mackerels\n7 crates of tuna mackerel-like\n\nEverything, except the yellow-tailed fish, was handed over to the procurement agent of the firm Conserves Josef Kroyntz. \nI had my son try to sell the yellow-tailed fish at the dock, but people seemed reluctant to buy. Perhaps it makes sense to throw this fish back into the sea immediately",
    "Notes/game_noteDiary_Rauchwolke1_title": "An excerpt from a diary entry",
    "Notes/game_noteDiary_Rauchwolke1_text": "Our Ukrainian community is becoming increasingly dismayed by the state of affairs in these new cosmic lands. The most illustrious and sun-blessed Emperor promised us numerous job opportunities, housing, and the best conditions as a token of gratitude for our loyalty. In reality, as soon as we completed most of the construction work and these self-satisfied Austrian scientists found a place to live and contemplate matters, they started telling us that now most of the funds and efforts would go towards laboratories and research because that is more important than our affairs. Many construction projects have been suspended, they say, and there is no money left for our salaries. But what are we to live on now if we have no other means of earning a living here?",
    "Notes/game_noteDiary_Raumnadel1_title": "An excerpt from a diary entry 1/3",
    "Notes/game_noteDiary_Raumnadel1_text": "I can hardly believe that I am beginning a new life here, on Planet Sophie, on Raumnadel! It appears that no one here, including myself, can truly fathom this new existence on a different planet. There is a different quality to the very air we breathe here. The spirit of the Empire now carries a completely different scent: It smells of the sea, warmth, ambition, and novelty. There is not a trace of the old and mannered Grandmother Austria here. I could never have imagined that these new lands, generously bestowed upon us by the Emperor, could be so modern, progressive, and carefree. Even the former residents of Vienna seem to be forgetting their strict regime, in safety, and serenity of this place",
    "Notes/game_noteDiary_Raumnadel2_title": "An excerpt from a diary entry 2/3",
    "Notes/game_noteDiary_Raumnadel2_text": "I do not quite understand what is happening. First, some of the residents of our island saw a strange glow far out in the ocean at night. Then, towards dawn, the weather began to change dramatically – very strong winds – and it became unusually hot. The authorities say not to panic but to gradually gather our belongings as a storm is approaching. At the same time, laborers from the outskirts of the city are telling stories that at the spaceports, everyone is bustling about and seems to be preparing evacuation ships for departure... What is that sound? It seems to resemble sirens in the streets. I shall go and see what is there.",
    "Notes/game_noteDiary_Raumnadel3_title": "An excerpt from a diary entry 3/3",
    "Notes/game_noteDiary_Raumnadel3_text": "We are all being evacuated to the Saint Christopher Space Station. We have yet to learn what is happening. Some say it is an attack, others talk about severe storms and sandstorms on the southern islands. The authorities give increasingly confusing explanations every day. They allowed us to take only the most essential items. It is rather difficult to part ways with this apartment – I have so much here! And what of my books? Unbelievable! Just in case, I've packed and prepared all my belongings. I do hope I shall be able to return later and take them from here.",
    "Notes/game_noteDiary_Schwalbenberg_title": "An excerpt from a diary entry",
    "Notes/game_noteDiary_Schwalbenberg_text": "In this vast empire, everything stands firmly in its place, and above all, there is the old Kaiser. Everyone knows (or hopes) that if he ever passes away, another will come, but nothing will change in the established order. No one believes in wars, revolutions, and upheavals. Any radicalism and violence seem impossible in this age of prudence. This sense of reliability is the most cherished possession of millions, a common life ideal. Life is only considered worthwhile with such stability, and broader sections of the population yearn for their share of this priceless treasure.\n\nKaiser—that word remains for us the embodiment of all power, of all wealth, a symbol of Austria's immutability, and from childhood, we are accustomed to utter these two syllables with reverence.",
    "Notes/game_noteDiary_Strudel1_title": "An excerpt from a diary entry",
    "Notes/game_noteDiary_Strudel1_text": "This day will go down in history! Today marks the completion of my series of experiments with the local corals. I now possess an entire folder of verified data indicating, firstly, that the Sophien corralium possesses an exceptionally high ability to absorb toxic substances from the surrounding environment; secondly, the properties of these corals could revolutionize cosmetic products, preserving youth and beauty! Today, I shall commence the preparation of a comprehensive research report to be submitted to the Imperial Scientific Society. These studies will finally enable me to join the esteemed ranks of the scientific community of Austria-Hungary.",
    "Notes/game_noteLetter_Gartenfreude1_title": "The envelope covered with a layer of dust",
    "Notes/game_noteLetter_Gartenfreude1_text": "Dearest Leopold,\n\nHere on Earth, in our enchanting Vienna, though tranquil and serene, it lacks the splendor of your presence. I can hardly contain my anticipation for my ship's arrival on Planet Sophie, where we shall finally unite in marriage and embark on the task of creating our cozy nest. My mind constantly conjures images of our future home, the landscapes that shall greet us beyond our windows, and the profound happiness that awaits us on this fantastical planet you have so vividly described in your letters. Pray, how are your scholarly endeavors?\nUntil we meet again very soon,\nWith all my love,\nYours faithfully,\n\nKatarina",
    "Notes/game_noteLetter_Kaizerplatz1_title": "Letter From Johanna Stern",
    "Notes/game_noteLetter_Kaizerplatz1_text": "Johanna Stern\nGarnizongasse, 12\nKaizerplatz, 1010\nJuly 30, 1871\nMunicipal service of the first district of Kaizerplatz\nSchottenring, 2, 1010\n\nDear Municipal Service Inspector, Peter Schwarz,\n\nI am contacting you with a complaint regarding the extremely high temperature in our building.\nDue to the heat and insufficient ventilation of the premises, it is impossible to stay in the house.\nThe water heats up to such an extent that just boiling water flows from the taps.\nThis situation caused a lot of inconvenience for me and other residents of the building.\nIs it possible to organize some cooling of the premises or equip the house with more air conditioners?\nI hope for your prompt response and consideration of my complaint.\nPlease let me know of any steps you plan to take in this regard.\nThank you for your time and attention.\nBest regards,\nloyal subject to the Kaiser and the Empire\n\nJohanna Stern\n",
    "Notes/game_noteNewspaper_Kaizerplatz1_title": "Torn piece of the newspapaer",
    "Notes/game_noteNewspaper_Kaizerplatz1_text": "Wer das Wesen des kosmischen Galiziens in einem kleinen Gemälde einfangen möchte, sollte den Jahrmarkt in Neue Lemberg besuchen. Dort, inmitten des Treibens der Händler, die feilbieten, kaufen und hin und her eilen, wird er sich in das Forum einer antiken römischen Kolonie versetzt fühlen und ein wunderbares Land erleben, das sich in vielfältigen Facetten vor seinen Augen entfaltet. Es wird ihm dann so erscheinen, als befände er sich einen Moment auf einem Basar in Bagdad und im nächsten auf dem Kirchplatz eines Dorfes im Schwarzwald. Dort wird ihn ein dunkelhäutiger Armenier mit einer langen Pfeife und ein blonder Schwabe mit einer kurzen Tonpfeife zwischen den Lippen an der Hand fassen – die Ähnlichkeiten überwältigen ihn vollkommen, wenn er sieht, wie Ost und West einander die Hände reichen.\nSie schätzen ländliche Geschichten und suchen Bilder, die denen von Berthold Auerbach gleichen – hier werden Sie nahe den Körben und Buttertonnen von barfüßigen Loreleis mit hübschen blauen Augen begrüßt, und neben ihnen, mit Gazellenaugen, die Bewohnerinnen Kleinasiens aus jenem Stamm, dessen Töchter zu Sklavinnen ihrer Herren wurden. Wie eine Zauberin lehnt eine Frau in weißem Gewand und einem armenischen Turban auf ihrem Teppich. Muslimische Motive und Harem-Fantasien lassen Palmwedel und Straußenfedern vor Ihnen erscheinen. Und diese Tscherkessin! – sie ist keine kleine Haremblume; sie ist eine seltsame Tochter der Karpaten, ein Reh aus galizischen Volksliedern – eine Hutzulin.\n\n<i>Anyone who wishes to capture the essence of cosmic Galicia in a small painting should visit the fair in Neue Lemberg. There, amidst the hustle and bustle of merchants, offering, buying, and scurrying to and from, he will find himself transported to the forum of an ancient Roman colony, witnessing a marvelous land unfolding in diverse facets before his eyes. It will then seem as though he is at a bazaar in Baghdad one moment and in the church square of a village in the Black Forest the next. There, a swarthy Armenian with a long pipe and a blond Swabian with a short clay pipe between his lips will clasp him by the hand – the similarities completely overwhelm him when he sees how the East and the West extend hands to each other. \n\nYou cherish rural tales, seek images akin to those crafted by Berthold Auerbach – here, you are greeted near the baskets and churns of butter by the barefoot Loreleis with lovely blue eyes and next to them, gazelle eyes, the residents of Asia Minor from that tribe whose daughters became their masters' slaves. Like some enchantress, a woman reclines on her carpet in white attire and an Armenian turban. Muslim motifs and harem fantasies evoke palm fronds and ostrich plumes for you. And this Circassian! – she is not a small harem flower; she is a strange daughter of the Carpathians, a deer from Galician folk songs – a Hutsul woman.\n</i>",
    "Notes/game_noteNewspaper_Venedig1_title": "Newspaper article snippet",
    "Notes/game_noteNewspaper_Venedig1_text": "Yesterday, I attended a concert of Cosmic Music in the most literal sense! It was magnificent and utterly ingenious! Composer Jan Kirsten managed to create a symphony so profound that it truly felt as though we all merged into one entity with the Universe, dissolving into these marvelous instruments he crafted from meteorite parts and spaceship materials. Austrian music has never been so healing and spiritual. Beethoven and Mozart surely would have given a standing ovation! I will undoubtedly recommend this concert to everyone I know, and even to passersby on the streets.",
    "Notes/game_notePaper_Segen1_title": "Shopping list",
    "Notes/game_notePaper_Segen1_text": "flour\nocean salt\ndates\ncactus extract\npalm oil\nolives\nrosemary\ntomatoes\n\nsomething sweet for little Lisa",
    "WalkerEditor/warning_DECK_INTEGRITY_detailMessage_Old": "Decks are currently placed incorrectly",
    "WalkerEditor/warning_DECK_INTEGRITY_header_Old": "DECKS",
    "WalkerEditor/warning_DECK_INTEGRITY_warningMessage_Old": "Decks should be placed over a solid structure (solid compartment, frame).",
    "WalkerEditor/warning_DECK_INTEGRITY_header_Variant": "STRUCTURAL INTEGRITY",
    "General/dialog_join": "Join",
    "WalkerCompartments/walker_compStructure_SupportExtended_Full_1x3_description": "Dimensions: 1x3\n\nSupporting frames that were designed to be mounted on walls to support decks and other structures above them. They were often used on Sternenwerft Hofbauer GmbH & Co. KG tramplers to save space and make them more maneuverable on construction sites.",
    "WalkerCompartments/walker_compStructure_SupportExtended_Full_1x3_name": "S&H Lower Supporting Frame Extended L&R",
    "WalkerCompartments/walker_compStructure_SupportExtended_Left_1x2_description": "Dimensions: 1x2\n\nSupporting frames that were designed to be mounted on walls to support decks and other structures above them. They were often used on Sternenwerft Hofbauer GmbH & Co. KG tramplers to save space and make them more maneuverable on construction sites.",
    "WalkerCompartments/walker_compStructure_SupportExtended_Left_1x2_name": "S&H Lower Supporting Frame Extended L",
    "WalkerCompartments/walker_compStructure_SupportExtended_Right_1x2_description": "Dimensions: 1x2\n\nSupporting frames that were designed to be mounted on walls to support decks and other structures above them. They were often used on Sternenwerft Hofbauer GmbH & Co. KG tramplers to save space and make them more maneuverable on construction sites.",
    "WalkerCompartments/walker_compStructure_SupportExtended_Right_1x2_name": "S&H Lower Supporting Frame Extended R",
    "WalkerCompartments/walker_compStructure_SupportExtended_Full_1x3_epb_description": "Dimensions: 1x3\n\nSupporting frames that were designed to be mounted on walls to support decks and other structures above them. They were often used on Sternenwerft Hofbauer GmbH & Co. KG tramplers to save space and make them more maneuverable on construction sites.",
    "WalkerCompartments/walker_compStructure_SupportExtended_Full_1x3_epb_name": "S&H Lower Supporting Frame Extended (L&R)",
    "WalkerCompartments/walker_compStructure_SupportExtended_Left_1x2_epb_description": "Dimensions: 1x2\n\nSupporting frames that were designed to be mounted on walls to support decks and other structures above them. They were often used on Sternenwerft Hofbauer GmbH & Co. KG tramplers to save space and make them more maneuverable on construction sites.",
    "WalkerCompartments/walker_compStructure_SupportExtended_Left_1x2_epb_name": "S&H Lower Supporting Frame Extended (L)",
    "WalkerCompartments/walker_compStructure_SupportExtended_Right_1x2_epb_description": "Dimensions: 1x2\n\nSupporting frames that were designed to be mounted on walls to support decks and other structures above them. They were often used on Sternenwerft Hofbauer GmbH & Co. KG tramplers to save space and make them more maneuverable on construction sites.",
    "WalkerCompartments/walker_compStructure_SupportExtended_Right_1x2_epb_name": "S&H Lower Supporting Frame Extended (R)",
    "DialogPopups/storage-overflow-popup/body2": "Excess inventory slots: <color=#FFB957>{[P0]}</color>\nThere is not enough storage space for the items in these slots. If you start a new expedition now, these items will be lost.",
    "BackendNotifications/storage_upgrade_success": "Storage upgraded"
  }
}